GameServer 1.00.53 : Season 6, GS + GSCS Bugless
Informação
* FULL Season 1.
* FULL Season 2.
* Season 3 (REMOVIDO Illusion temple, New Year Event).
* FULL Season 4.
* Season 5 (NAO Completo: Gens System, Quest Season 5).
* Season 6 (FULL Range Fighter: Skill, Item, Damage, Class 3, Maps ...).
- GameServer:
[Only registered and activated users can see links. Click Here To Register... ]
-mirror:
[Only registered and activated users can see links. Click Here To Register... ]
- Main (1.07V+) :
[Only registered and activated users can see links. Click Here To Register... ]
client full:
[Only registered and activated users can see links. Click Here To Register... ]
path 108f novo main test:
[Only registered and activated users can see links. Click Here To Register... ]
- usem dataserver 0.6.4.0
-usem exdb 0.4.0.17
-usem joinservers e eventservers e rankingsevers de versoes acima de season4 (os mesmos inclusos nas maioria das releases de gs-90)
NOTA
testes de emaleto:
-Christine the Merchant dont work
-Jeweler Raul dont work
-Gens System dont work
-Quest System dont work
-When connect & go to select character gs show: error-Invalid Packet DS->GS:[0XA1 : 161]
-When connect game show: Admin : (c) 2011 by MU Phuc Hung - Redirecting ...
-Small Cloak of Warrior visual bug
-Rage Figther born in Karutan, oriignal born in Lorencia
-Hawk Figure, Goat Figure, Oak Charm, Maple Charm, Golden Maple Charm, Worn Horshoe & Golden Oak Charm dont work
-Sapphire Ring, Ruby Ring, Topaz Ring, Amethyst Ring, Ruby Necklace, Emerald Necklace & Sapphire Necklace dont work
-When use Jewel of Extension & Jewel of Rising gs show protocol.cpp error
-Fortune Pouch & Lunar Rabbit drop normal items
-Skills of Rage Fighter work perfect!
-Chaos Castle Ticket dont work
-Shining Jewelry Case, Elegant Jewelry Case, Steel Jewelry Case & Old Jewelry Case dont work
-Rage Fighter can enter to Blood Castle, Chaos Castle & Devil Square perfect.
-Add points without reload work 100%
-Imperial Guardian dont appear the Gates
-Helper Ellen dont work
-Double Goer, monsters dont do the original damages & skills
-Messages of Guards, Post and commands are in Vietnam Language
-Raklion Hatchery Works perfect like original!
-Double Goer are coded perfect like original!
-Skeleton Pet & Ring works
NOTA
Comands:
/KanturuReady
/KanturuBattleMaya
/KanturuBattleNightmare
/KanturuTower
/KanturuTowerOpen
/KanturuTowerClose
/KanturuEnd
/fire
/test
/test2
/hide
/addstr
/addagi
/addvit
/addene
/addcmd
/str
/agi
/vit
/ene
/cmd
/pkclear
/clearpk
/movegate
/movegate works:
/movegate "numero do gate"
exemplo:
/movegate 50
50 = gate of stadium
funcional para todos tipos de players
Aviso
Fix Crash NPC: Golden Archer
004FFD8E |. 8A88 FC0C0000 MOV CL,BYTE PTR DS:[EAX+CFC]
004FFD94 |. 83F9 01 CMP ECX,1
004FFD97 |. 75 07 JNZ SHORT 004FFDA0 ; GameServ.004FFDA0
004FFD99 |. B8 01000000 MOV EAX,1
mude para:
004FFD8E |. 8A88 FC0C0000 MOV CL,BYTE PTR DS:[EAX+CFC]
004FFD94 |. 83F9 01 CMP ECX,1
004FFD97 90 NOP
004FFD98 90 NOP
004FFD99 |. B8 01000000 MOV EAX,1
Aviso
Fix Crash NPC (devias)
004FFD8E |. 8A88 FC0C0000 MOV CL,BYTE PTR DS:[EAX+CFC]
004FFD94 |. 83F9 01 CMP ECX,1
004FFD97 |. 75 07 JNZ SHORT 004FFDA0 ; GameServ.004FFDA0
004FFD99 |. B8 01000000 MOV EAX,1
mude para:
004FFD8E |. 8A88 FC0C0000 MOV CL,BYTE PTR DS:[EAX+CFC]
004FFD94 |. 83F9 01 CMP ECX,1
004FFD97 90 NOP
004FFD98 90 NOP
004FFD99 |. B8 01000000 MOV EAX,1
Tip
se gostou do post apenas agradeça.:)
message(kor).wtf arrumada para eventos.
[Only registered and activated users can see links. Click Here To Register... ]
Imperial Guardian Monster Set Base configurado by emaleto.
//================================================== ====================
//Translated & Archives of Data by Ema Leto
//Information of the file: Imperial Guardian Monster Set Base
//================================================== ====================
//=================================================
//Monday
//Stage Door MondId Monster X Y Dir
//=================================================
0
0 0 -1 525 234 29 1 //Castle Gate
0 -1 1 512 233 50 -1 //Quartermaster
0 -1 1 512 233 50 -1 //Quartermaster
0 -1 1 512 233 50 -1 //Quartermaster
0 -1 1 512 233 50 -1 //Quartermaster
0 -1 1 512 233 50 -1 //Quartermaster
0 -1 1 512 233 50 -1 //Quartermaster
0 1 -1 524 233 55 1 //Castle Gate
0 -1 2 526 217 85 3 //Stone Statue
0 -1 2 526 217 73 3 //Stone Statue
0 -1 2 526 217 67 3 //Stone Statue
0 2 -1 525 216 80 3 //Castle Gate
1 3 -1 525 194 25 3 //Castle Gate
1 -1 4 513 176 20 -1 //Combat Instructor
1 -1 4 513 176 20 -1 //Combat Instructor
1 -1 4 513 176 20 -1 //Combat Instructor
1 -1 4 513 176 20 -1 //Combat Instructor
1 -1 4 513 176 20 -1 //Combat Instructor
1 4 -1 524 167 26 3 //Castle Gate
1 -1 5 526 159 28 3 //Stone Statue
1 -1 5 526 159 23 3 //Stone Statue
1 -1 5 526 152 28 3 //Stone Statue
1 5 -1 525 154 53 1 //Castle Gate
2 6 -1 525 180 79 1 //Castle Gate
2 -1 7 508 182 92 1 //Destler
-1 -1 -1 523 232 61 -1 //Trap
-1 -1 -1 523 225 66 -1 //Trap
-1 -1 -1 523 219 68 -1 //Trap
-1 -1 -1 523 220 75 -1 //Trap
-1 -1 -1 523 220 83 -1 //Trap
-1 -1 -1 523 160 25 -1 //Trap
-1 -1 -1 523 155 27 -1 //Trap
-1 -1 -1 523 155 32 -1 //Trap
-1 -1 -1 523 155 37 -1 //Trap
-1 -1 -1 523 155 44 -1 //Trap
-1 -1 -1 523 155 50 -1 //Trap
end
//=================================================
//Tuesday
//Stage Door MondId Monster X Y Dir
//=================================================
1
0 0 -1 525 75 67 3 //Castle Gate
0 -1 1 514 55 64 -1 //Knight Commander
0 -1 1 514 55 64 -1 //Knight Commander
0 -1 1 514 55 64 -1 //Knight Commander
0 -1 1 514 55 64 -1 //Knight Commander
0 -1 1 514 55 64 -1 //Knight Commander
0 1 -1 524 50 65 3 //Castle Gate
0 -1 2 526 39 67 3 //Stone Statue
0 -1 2 526 39 62 3 //Stone Statue
0 -1 2 526 31 67 3 //Stone Statue
0 -1 2 526 31 62 3 //Stone Statue
0 2 -1 527 19 65 3 //Castle Gate
1 3 -1 527 37 93 1 //Castle Gate
1 -1 4 515 36 97 -1 //Grand Wizard
1 -1 4 515 36 97 -1 //Grand Wizard
1 -1 4 515 36 97 -1 //Grand Wizard
1 -1 4 515 36 97 -1 //Grand Wizard
1 -1 4 515 36 97 -1 //Grand Wizard
1 -1 4 515 36 97 -1 //Grand Wizard
1 4 -1 524 41 117 1 //Castle Gate
1 -1 5 526 43 130 3 //Stone Statue
1 -1 5 526 47 130 3 //Stone Statue
1 -1 5 526 51 130 3 //Stone Statue
1 5 -1 527 55 154 1 //Castle Gate
2 6 -1 525 107 112 3 //Castle Gate
2 -1 7 509 95 109 -1 //Vermont
-1 -1 -1 523 45 65 -1 //Trap
-1 -1 -1 523 40 65 -1 //Trap
-1 -1 -1 523 35 65 -1 //Trap
-1 -1 -1 523 30 65 -1 //Trap
-1 -1 -1 523 41 120 -1 //Trap
-1 -1 -1 523 41 124 -1 //Trap
-1 -1 -1 523 45 128 -1 //Trap
-1 -1 -1 523 49 128 -1 //Trap
-1 -1 -1 523 54 129 -1 //Trap
-1 -1 -1 523 54 134 -1 //Trap
end
//=================================================
//Wednesday
//Stage Door MondId Monster X Y Dir
//=================================================
2
0 0 -1 525 146 191 3 //Castle Gate
0 -1 1 516 135 188 -1 //Master Assassin
0 -1 1 516 135 188 -1 //Master Assassin
0 -1 1 516 135 188 -1 //Master Assassin
0 -1 1 516 135 188 -1 //Master Assassin
0 -1 1 516 135 188 -1 //Master Assassin
0 -1 1 516 135 188 -1 //Master Assassin
0 1 -1 527 119 192 3 //Castle Gate
0 -1 2 526 111 198 3 //Stone Statue
0 -1 2 526 111 192 3 //Stone Statue
0 -1 2 526 92 198 3 //Stone Statue
0 -1 2 526 92 192 3 //Stone Statue
0 2 -1 525 89 195 3 //Castle Gate
1 3 -1 528 222 134 1 //Castle Gate
1 -1 4 517 223 153 -1 //Cavalry Captain
1 -1 4 517 223 153 -1 //Cavalry Captain
1 -1 4 517 223 153 -1 //Cavalry Captain
1 -1 4 517 223 153 -1 //Cavalry Captain
1 -1 4 517 223 153 -1 //Cavalry Captain
1 4 -1 528 222 160 1 //Castle Gate
1 -1 5 526 221 172 3 //Stone Statue
1 -1 5 526 221 169 3 //Stone Statue
1 5 -1 527 223 193 1 //Castle Gate
2 6 -1 525 167 217 1 //Castle Gate
2 -1 7 510 168 228 -1 //Kato
-1 -1 -1 523 113 194 -1 //Trap
-1 -1 -1 523 112 119 -1 //Trap
-1 -1 -1 523 108 203 -1 //Trap
-1 -1 -1 523 98 204 -1 //Trap
-1 -1 -1 523 93 203 -1 //Trap
-1 -1 -1 523 93 198 -1 //Trap
-1 -1 -1 523 94 194 -1 //Trap
-1 -1 -1 523 93 190 -1 //Trap
-1 -1 -1 523 97 187 -1 //Trap
-1 -1 -1 523 109 87 -1 //Trap
-1 -1 -1 523 114 89 -1 //Trap
-1 -1 -1 523 223 165 -1 //Trap
-1 -1 -1 523 222 169 -1 //Trap
-1 -1 -1 523 223 174 -1 //Trap
-1 -1 -1 523 223 190 -1 //Trap
end
//=================================================
//Thursday
//Stage Door MondId Monster X Y Dir
//=================================================
3
0 0 -1 525 234 29 1 //Castle Gate
0 -1 1 512 233 50 -1 //Quartermaster
0 -1 1 512 233 50 -1 //Quartermaster
0 -1 1 512 233 50 -1 //Quartermaster
0 -1 1 512 233 50 -1 //Quartermaster
0 -1 1 512 233 50 -1 //Quartermaster
0 -1 1 512 233 50 -1 //Quartermaster
0 1 -1 524 233 55 1 //Castle Gate
0 -1 2 526 217 85 3 //Stone Statue
0 -1 2 526 217 73 3 //Stone Statue
0 -1 2 526 217 67 3 //Stone Statue
0 2 -1 525 216 80 3 //Castle Gate
1 3 -1 525 194 25 3 //Castle Gate
1 -1 4 513 176 20 -1 //Combat Instructor
1 -1 4 513 176 20 -1 //Combat Instructor
1 -1 4 513 176 20 -1 //Combat Instructor
1 -1 4 513 176 20 -1 //Combat Instructor
1 -1 4 513 176 20 -1 //Combat Instructor
1 4 -1 524 167 26 3 //Castle Gate
1 -1 5 526 159 28 3 //Stone Statue
1 -1 5 526 159 23 3 //Stone Statue
1 -1 5 526 152 28 3 //Stone Statue
1 5 -1 525 154 53 1 //Castle Gate
2 6 -1 525 180 79 1 //Castle Gate
2 -1 7 511 182 92 1 //Galia
-1 -1 -1 523 232 61 -1 //Trap
-1 -1 -1 523 225 66 -1 //Trap
-1 -1 -1 523 219 68 -1 //Trap
-1 -1 -1 523 220 75 -1 //Trap
-1 -1 -1 523 220 83 -1 //Trap
-1 -1 -1 523 160 25 -1 //Trap
-1 -1 -1 523 155 27 -1 //Trap
-1 -1 -1 523 155 32 -1 //Trap
-1 -1 -1 523 155 37 -1 //Trap
-1 -1 -1 523 155 44 -1 //Trap
-1 -1 -1 523 155 50 -1 //Trap
end
//=================================================
//Friday
//Stage Door MondId Monster X Y Dir
//=================================================
4
0 0 -1 525 75 67 3 //Castle Gate
0 -1 1 514 55 64 -1 //Knight Commander
0 -1 1 514 55 64 -1 //Knight Commander
0 -1 1 514 55 64 -1 //Knight Commander
0 -1 1 514 55 64 -1 //Knight Commander
0 -1 1 514 55 64 -1 //Knight Commander
0 1 -1 524 50 65 3 //Castle Gate
0 -1 2 526 39 67 3 //Stone Statue
0 -1 2 526 39 62 3 //Stone Statue
0 -1 2 526 31 67 3 //Stone Statue
0 -1 2 526 31 62 3 //Stone Statue
0 2 -1 527 19 65 3 //Castle Gate
1 3 -1 527 37 93 1 //Castle Gate
1 -1 4 515 36 97 -1 //Grand Wizard
1 -1 4 515 36 97 -1 //Grand Wizard
1 -1 4 515 36 97 -1 //Grand Wizard
1 -1 4 515 36 97 -1 //Grand Wizard
1 -1 4 515 36 97 -1 //Grand Wizard
1 -1 4 515 36 97 -1 //Grand Wizard
1 4 -1 524 41 117 1 //Castle Gate
1 -1 5 526 43 130 3 //Stone Statue
1 -1 5 526 47 130 3 //Stone Statue
1 -1 5 526 51 130 3 //Stone Statue
1 5 -1 527 55 154 1 //Castle Gate
2 6 -1 525 107 112 3 //Caslte Gate
2 -1 7 507 95 109 -1 //Erkanner
-1 -1 -1 523 45 65 -1 //Trap
-1 -1 -1 523 40 65 -1 //Trap
-1 -1 -1 523 35 65 -1 //Trap
-1 -1 -1 523 30 65 -1 //Trap
-1 -1 -1 523 41 120 -1 //Trap
-1 -1 -1 523 41 124 -1 //Trap
-1 -1 -1 523 45 128 -1 //Trap
-1 -1 -1 523 49 128 -1 //Trap
-1 -1 -1 523 54 129 -1 //Trap
-1 -1 -1 523 54 134 -1 //Trap
end
//=================================================
//Saturday
//Stage Door MondId Monster X Y Dir
//=================================================
5
0 0 -1 525 146 191 3 //Castle Gate
0 -1 1 516 135 188 -1 //Master Assassin
0 -1 1 516 135 188 -1 //Master Assassin
0 -1 1 516 135 188 -1 //Master Assassin
0 -1 1 516 135 188 -1 //Master Assassin
0 -1 1 516 135 188 -1 //Master Assassin
0 -1 1 516 135 188 -1 //Master Assassin
0 1 -1 527 119 192 3 //Castle Gate
0 -1 2 526 111 198 3 //Stone Statue
0 -1 2 526 111 192 3 //Stone Statue
0 -1 2 526 92 198 3 //Stone Statue
0 -1 2 526 92 192 3 //Stone Statue
0 2 -1 525 89 195 3 //Castle Gate
1 3 -1 528 222 134 1 //Castle Gate
1 -1 4 517 223 153 -1 //Cavalry Captain
1 -1 4 517 223 153 -1 //Cavalry Captain
1 -1 4 517 223 153 -1 //Cavalry Captain
1 -1 4 517 223 153 -1 //Cavalry Captain
1 -1 4 517 223 153 -1 //Cavalry Captain
1 4 -1 528 222 160 1 //Castle Gate
1 -1 5 526 221 172 3 //Stone Statue
1 -1 5 526 221 169 3 //Stone Statue
1 5 -1 527 223 193 1 //Castle Gate
2 6 -1 525 167 217 1 //Castle Gate
2 -1 7 506 168 228 -1 //Raymond
-1 -1 -1 523 113 194 -1 //Trap
-1 -1 -1 523 112 119 -1 //Trap
-1 -1 -1 523 108 203 -1 //Trap
-1 -1 -1 523 98 204 -1 //Trap
-1 -1 -1 523 93 203 -1 //Trap
-1 -1 -1 523 93 198 -1 //Trap
-1 -1 -1 523 94 194 -1 //Trap
-1 -1 -1 523 93 190 -1 //Trap
-1 -1 -1 523 97 187 -1 //Trap
-1 -1 -1 523 109 87 -1 //Trap
-1 -1 -1 523 114 89 -1 //Trap
-1 -1 -1 523 223 165 -1 //Trap
-1 -1 -1 523 222 169 -1 //Trap
-1 -1 -1 523 223 174 -1 //Trap
-1 -1 -1 523 223 190 -1 //Trap
end
//=================================================
//Sunday
//Stage Door MondId Monster X Y Dir
//=================================================
6
0 0 -1 525 81 68 3 //Castle Gate
0 -1 1 519 78 62 -1 //Medic
0 -1 1 519 78 62 -1 //Medic
0 -1 1 519 78 62 -1 //Medic
0 -1 1 519 78 62 -1 //Medic
0 -1 1 519 78 62 -1 //Medic
0 -1 1 519 78 62 -1 //Medic
0 1 -1 525 50 69 3 //Castle Gate
0 -1 2 526 37 74 3 //Stone Statue
0 -1 2 526 29 74 3 //Stone Statue
0 2 -1 525 32 90 1 //Castle Gate
1 3 -1 525 34 176 1 //Castle Gate
1 -1 4 520 33 187 -1 //Knights
1 -1 4 520 33 187 -1 //Knights
1 -1 4 520 33 187 -1 //Knights
1 -1 4 520 33 187 -1 //Knights
1 -1 4 520 33 187 -1 //Knights
1 4 -1 524 52 191 3 //Castle Gate
1 -1 5 526 60 193 3 //Stone Statue
1 -1 5 526 67 178 3 //Stone Statue
1 5 -1 527 69 166 1 //Castle Gate
2 6 -1 528 156 132 3 //Castle Gate
2 -1 7 521 168 132 -1 //Bodyguard
2 -1 7 521 168 132 -1 //Bodyguard
2 -1 7 521 168 132 -1 //Bodyguard
2 -1 7 521 168 132 -1 //Bodyguard
2 -1 7 521 168 132 -1 //Bodyguard
2 -1 7 521 168 132 -1 //Bodyguard
2 -1 7 505 165 131 -1 //Jerint
2 7 -1 528 197 132 3 //Castle Gate
2 -1 8 526 223 134 3 //Stone Statue
2 -1 8 526 211 134 3 //Stone Statue
2 8 -1 528 225 159 1 //Castle Gate
3 9 -1 528 214 24 3 //Castle Gate
3 -1 10 504 187 24 -1 //Gaion Kharein
-1 -1 -1 523 44 74 -1 //Trap
-1 -1 -1 523 44 69 -1 //Trap
-1 -1 -1 523 37 66 -1 //Trap
-1 -1 -1 523 37 70 -1 //Trap
-1 -1 -1 523 29 67 -1 //Trap
-1 -1 -1 523 29 75 -1 //Trap
-1 -1 -1 523 34 75 -1 //Trap
-1 -1 -1 523 33 80 -1 //Trap
-1 -1 -1 523 33 86 -1 //Trap
-1 -1 -1 523 29 84 -1 //Trap
-1 -1 -1 523 58 190 -1 //Trap
-1 -1 -1 523 64 190 -1 //Trap
-1 -1 -1 523 69 190 -1 //Trap
-1 -1 -1 523 69 184 -1 //Trap
-1 -1 -1 523 69 179 -1 //Trap
-1 -1 -1 523 68 175 -1 //Trap
-1 -1 -1 523 68 171 -1 //Trap
-1 -1 -1 523 204 131 -1 //Trap
-1 -1 -1 523 208 132 -1 //Trap
-1 -1 -1 523 213 132 -1 //Trap
-1 -1 -1 523 217 133 -1 //Trap
-1 -1 -1 523 225 135 -1 //Trap
-1 -1 -1 523 224 140 -1 //Trap
-1 -1 -1 523 224 145 -1 //Trap
-1 -1 -1 523 225 150 -1 //Trap
-1 -1 -1 523 225 153 -1 //Trap
end
moss:
//================================================== ========================
//Translated & Archives of Data by Ema Leto
//Information of the file: Moss
//================================================== ========================
//================================================== =============
//Swords
//Type Item Minimum Maximum Skill Luck Option Excellent
// Level Level Rate Rate Rate
//================================================== =============
0
1000
0 5 0 9 500 1000 1 30 //Blade
0 6 0 9 500 1000 1 30 //Gladius
0 7 0 9 500 1000 1 30 //Falchion
0 8 0 9 500 1000 1 30 //Serpent Sword
0 9 0 9 500 1000 1 30 //Sword of Salamander
0 10 0 9 500 1000 1 30 //Light Saber
0 11 0 9 500 1000 1 30 //Legendary Sword
0 12 0 9 500 1000 1 30 //Heliacal Sword
0 13 0 9 500 1000 1 30 //Double Blade
0 14 0 9 500 1000 1 30 //Lightning Sword
0 15 0 9 500 1000 1 30 //Giant Sword
1 5 0 9 500 1000 1 30 //Battle Axe
1 6 0 9 500 1000 1 30 //Nikea Axe
1 7 0 9 500 1000 1 30 //Larkan Axe
2 0 0 9 500 1000 1 30 //Mace
2 1 0 9 500 1000 1 30 //Morning Star
2 2 0 9 500 1000 1 30 //Flail
2 3 0 9 500 1000 1 30 //Great Hammer
3 5 0 9 500 1000 1 30 //Double Poleaxe
3 6 0 9 500 1000 1 30 //Halberd
3 7 0 9 500 1000 1 30 //Berdysh
3 8 0 9 500 1000 1 30 //Great Scythe
3 11 0 9 500 1000 1 30 //Beuroba Spear
end
end
//================================================== =============
//Staffs
//Type Item Minimum Maximum Skill Luck Option Excellent
// Level Level Rate Rate Rate
//================================================== =============
1
1000
5 2 0 9 0 1000 1 30 //Serpent Staff
5 3 0 9 0 1000 1 30 //Thunder Staff
5 4 0 9 0 1000 1 30 //Gorgon Staff
5 5 0 9 0 1000 1 30 //Legendary Staff
5 33 0 9 0 1000 1 30 //Dark Raven Staff
end
end
//================================================== =============
//Bow/Crossbows
//Type Item Minimum Maximum Skill Luck Option Excellent
// Level Level Rate Rate Rate
//================================================== =============
2
1000
4 4 0 9 500 1000 1 30 //Tiger Bow
4 8 0 9 500 1000 1 30 //Crossbow
4 9 0 9 500 1000 1 30 //Golden Crossbow
4 10 0 9 500 1000 1 30 //Arquebus
4 11 0 9 500 1000 1 30 //Light Crossbow
4 12 0 9 500 1000 1 30 //Serpent Crossbow
4 24 0 9 500 1000 1 30 //Ary Lin Bow
end
end
//================================================== =============
//Scepters
//Type Item Minimum Maximum Skill Luck Option Excellent
// Level Level Rate Rate Rate
//================================================== =============
3
1000
2 8 0 9 500 1000 1 30 //Battle Scepter
2 9 0 9 500 1000 1 30 //Master Scepter
2 18 0 9 500 1000 1 30 //Stryker Scepter
end
end
//================================================== =============
//Sticks
//Type Item Minimum Maximum Skill Luck Option Excellent
// Level Level Rate Rate Rate
//================================================== =============
4
1000
5 14 0 9 500 1000 1 30 //Mystery Stick
5 15 0 9 500 1000 1 30 //Violent Wind Stick
5 16 0 9 500 1000 1 30 //Red Wing Stick
5 34 0 9 500 1000 1 30 //Chroma Stick
end
end
Aviso
fix master lvl em main
FF00 0000 0425 0175 3568 83F8 83C4 D106
mudança
83C4 0425 FF00 0000 83F8 3568 01EB D106
novo main 108f+fixes:
[Only registered and activated users can see links. Click Here To Register... ]
creditos:*Thanks:
- Deathway
- Tomatoes
- GangterMU
- Fantasymc
- ViperMUHN
Não consegui fazer funcionar esse GS em nenhum MS, poderia colocar o link do GS já em algum MS pra mim poder testar ?
vou testa vou posta ss.
Mensagem de moderação:
Por favor, leia as regras do fórum...
Esse é o tipo de mensagem que não é permitido e é completamente inútil... Já havia postado a mesma mensagem em outro tópico, que foi deletada...
Mensagens nesse tópico devem ser de dúvidas ou resultados dos testes...
Por favor, leia as regras do fórum... by chris
Aos profissionais...
É ou não o GS 1.00.53 ???
mano lelvx to com um erro aki gostaria de sua ajuda pelo msn se possivel nao tenho post suficiente para manda meu msn pra vc grato