Olá galera !, comecei a mexer com a versão season 6, porém não achei nenhum campo para configurar a experiência do master level... alguem pode me ajudar? rs_rs
Versão Imprimível
Olá galera !, comecei a mexer com a versão season 6, porém não achei nenhum campo para configurar a experiência do master level... alguem pode me ajudar? rs_rs
Como assim configurar a experiencia do master level?... Desculpa nunca mexi com essa versão mas seria o "level máximo" do servidor??
Se for isso, creio que se o muserver for codado, deva ter uma ini para mudar... caso não, teria que achar offset com ollydbg e setar o level máximo.
Caso não seja nada disso ignore...
se for Base GS 1.00.90, verifica no commonserver.cfg a chave ML_AddExperience = XXX... provavelmente essa é a Exp do ML.
[]'s
@Konvict
Master level são lvl que vc upa depois de chegar no level 400. geralmente são 200 levels, upando esses 200 levels ele vai te dando pontos pra você upar suas skills ^^
@Will
Não é gs 90 :/
é o season 6.3 da titans
lacovic,
Se você não está achando então posta seus arquivos de configuração para poder receber ajuda.
@ZEH
Data/Commonserver.cfg:
Código:;/==============================================================================
;/Main Configuration File [GMO][TITANSTECH]
;/#[Only registered and activated users can see links. Click Here To Register...]
;/by DaRKav ([email protected]) / Sales ([email protected])
;/------------------------------------------------------------------------------
;/Revision: 10 August, 2009
;/==============================================================================
[GameServerInfo]
;==========================================================================
; General Server Settings
;==========================================================================
EnableServerDivision = 0
StalkProtocol = 0
ServerGroupGuildChatting = 1
ServerGroupUnionChatting = 1
NumberOfMaxUser = 40
AddExperience = 4000
ItemDropPer = 20
EventManagerOn = 1
SCFEventManagerOn = 1
Trade = 1
MonsterHp = 100
LootingTime = 20
ZenDurationTime = 20
;==========================================================================
; ANTI-HACK Config
;==========================================================================
SpeedHackPlayerBlock = 0
ItemSerialCheck = 1
ItemZeroSerialCheck = 0
SkillDistanceCheck = 0
SkillDistanceCheckTemp = 2
SkillDistanceKick = 0
SkillDistanceKickCount = 5
SkillDistanceKickCheckTime = 10
IsIgnorePacketHackDetect = 1
MinimumAttackSpeedTime = 30
AttackSpeedTimeLimit = 700
HackCheckCount = 5
DetectedHackKickCount = 10
IsKickDetecHackCountLimit = 5
EnableCheckPenetrationSkill = 0
HackLogServer = 127.0.0.1
DisconnectHackUser = 0
UseNPGGChecksum = 0
DecTimePerAttackSpeed = 5.33
SpeedHackPenalty = 0
;==========================================================================
; Character Config
;==========================================================================
CreateCharacter = 1
PersonalShopOpen = 1
UseCharacterAutoRecuperationSystem = 1
CharacterRecuperationMaxLevel = 100
IsItemDropRingOfTransform = 0
ItemDropRingOfTransform = 0
;==========================================================================
; NPC Config
;==========================================================================
QuestNPCTeleportTime = 900
EnableEventNPCTalk = 1
;==========================================================================
; Guild Config
;==========================================================================
GuildCreate = 1
GuildDestroy = 1
GuildCreateLevel = 250
EnableBattleSoccer = 1
CastleOwnerGuildDestroyLimit = 1
;==========================================================================
; WINGS
;==========================================================================
Wings3ReturnDamageSuccessRate = 5
Wings3RecoverFullLifeSuccessRate = 5
Wings3RecoverFullManaSuccessRate = 5
Wings3SuccessfullBlockingRate = 5
;==========================================================================
; AIDA MONSTER DROP
;==========================================================================
HellMainItemDrop = 1
;==========================================================================
; DARK LORD ITEMS [PETS]
;==========================================================================
IsDropDarkLordItem = 1
SleeveOfLordDropRate = 80
SleeveOfLordDropLevel = 86
SoulOfDarkHorseDropRate = 60
SoulOfDarkHorseropLevel = 110
SoulOfDarkSpiritDropRate = 30
SoulOfDarkSpiritDropLevel = 96
DarkSpiritAddExperience = 1
DarkSpirit = 1
DarkSpiritAddExperience = 1
;==========================================================================
; CHAOS BOX
;==========================================================================
ChaosBox = 1
ChaosEvent = 1
ChaosEventServer = 127.0.0.1
;==========================================================================
; FIRECRACKER
;==========================================================================
FireCrackerEvent = 0
FireCrackerDropRate = 40
ItemDropRateForFireCracker = 5
;==========================================================================
; HEART OF DARK LORD [Replaces Firecracker]
;==========================================================================
DarkLordHeartDropRate = 50
DarkLoadHeartOffEventRate = 1500
;==========================================================================
; MEDALS
;==========================================================================
MedalEvent = 0
GoldMedalDropRate = 90
SilverMedalDropRate = 140
ItemDropRateForGoldMedal = 8
ItemDropRateForSilverMedal = 6
;==========================================================================
; HEART OF LOVE
;==========================================================================
HeartOfLoveEvent = 1
HeartOfLoveDropRate = 100
ItemDropRateForHeartOfLove = 10000
;==========================================================================
; RIBBON / CHOCOLATE / CANDY BOX
;==========================================================================
RibbonBoxEvent = 0
ChocolateEvent = 0
CandyBoxEvent = 0
MysteryBoxEvent = 0
;==========================================================================
; PURITY
;==========================================================================
PurityHarmonyJewel = 1
MixSmeltingStoneItem = 1
RestoreStrengthenItem = 1
StrengthenItem = 1
SmeltItemBySmeltingStone = 1
PuritySuccessRate = 80
PurityNeedZen = 0
SmeltingStoneSuccesRateNormal = 20
SmeltingStoneSuccesRateExcellent = 50
SmeltingNeedZen = 0
StrengthenSuccessRate = 75
SmeltingItemSuccessRateNor = 20
SmeltingItemSuccessRateExt = 80
;==========================================================================
; LEVEL 380 SYSTEM
;==========================================================================
System380ItemSystem = 1
CountOfJewelOfHarmonyForMix = 1
CountOfSuhoOfHarmonyForMix = 1
NeedZenForMix = 10000000
MixRateForGrade1 = 50
MixRateForGrade2 = 60
MixRateForGrade3 = 70
;==========================================================================
; SHIELD GAGE SYSTEM
;==========================================================================
ShieldSystemOn = 1
DamageDevideToSD = 90
DamageDevideToHP = 10
SuccessAttackRateOption = 20000
ShieldAutoRefillOn = 1
ShieldAutoRefilOnSafeZone = 1
CompoundPotionDropOn = 1
CompoundPotionLv1DropRate = 100
CompoundPotionLv2DropRate = 80
CompoundPotionLv3DropRate = 50
CompoundPotionLv1DropLevel = 68
CompoundPotionLv2DropLevel = 96
CompoundPotionLv3DropLevel = 118
ShieldComboMissOptionOn = 1
ShieldPotionLv1MixSuccessRate = 50
ShieldPotionLv1MixMoney = 100000
ShieldPotionLv2MixSuccessRate = 30
ShieldPotionLv2MixMoney = 500000
ShieldPotionLv3MixSuccessRate = 30
ShieldPotionLv3MixMoney = 1000000
ShieldGageConstA = 12
ShieldGageConstB = 30
;==========================================================================
; GOLDEN ARCHER/EVENT CHIP
;==========================================================================
EventChipEvent = 1
EventChipServerConnect = 1
EventChipServerIp = 127.0.0.1
BoxOfGoldMinMobLevel = 10
BoxOfGoldMaxMobLevel = 100
BoxOfGoldDropRate = 140 //Box Drop rate from mobs x/10000
ItemDropRateForBoxOfGold = 300 //Drop item x/1000
ItemExDropRateForBoxOfGold = 200 //Drop excellent x/1000
EventChipDropRateForBoxOfGold = 1 //Rena drop percent
;==========================================================================
; GOLDEN INVASION
;==========================================================================
IsEledoradoEvent = 1
EledoradoGoldGoblenRegenTime = 120
EledoradoTitanRegenTime = 120
EledoradoGoldDerconRegenTime = 120
EledoradoDevilLizardKingRegenTime = 120
EledoradoDevilTantarosRegenTime = 120
EledoradoGoldGoblenItemDropRate = 100
EledoradoTitanItemDropRate = 100
EledoradoGoldDerconItemDropRate = 100
EledoradoDevilLizardKingItemDropRate = 100
EledoradoDevilTantarosItemDropRate = 100
EledoradoGoldGoblenExItemDropRate = 100
EledoradoTitanExItemDropRate = 100
EledoradoGoldDerconExItemDropRate = 100
EledoradoDevilLizardKingExItemDropRate = 100
EledoradoDevilTantarosExItemDropRate = 100
;==========================================================================
; GOLDEN INVASION 2
;==========================================================================
IsEledorado2Event = 1
EledoradoGoldRabbitRegenTime = 120
EledoradoGoldDarkKnightRegenTime = 120
EledoradoGoldDevilRegenTime = 120
EledoradoGoldStoneGolemRegenTime = 120
EledoradoGoldCrustItemRegenTime = 120
EledoradoGoldSatyrosRegenTime = 120
EledoradoGoldTwinTaleRegenTime = 120
EledoradoGoldIronKnightRegenTime = 120
EledoradoGoldNapinRegenTime = 120
EledoradoGoldGreatDragonRegenTime = 120
EledoradoGoldRabbitItemDropRate = 50
EledoradoGoldDarkKnightItemDropRate = 50
EledoradoGoldDevilItemDropRate = 40
EledoradoGoldStoneGolemItemDropRate = 40
EledoradoGoldCrustItemDropRate = 30
EledoradoGoldSatyrosItemDropRate = 30
EledoradoGoldTwinTaleItemDropRate = 20
EledoradoGoldIronKnightItemDropRate = 20
EledoradoGoldNapinItemDropRate = 10
EledoradoGoldGreatDragonItemDropRate = 10
EledoradoGoldRabbitExItemDropRate = 100
EledoradoGoldDarkKnightExItemDropRate = 100
EledoradoGoldDevilExItemDropRate = 90
EledoradoGoldStoneGolemExItemDropRate = 90
EledoradoGoldCrustExItemDropRate = 80
EledoradoGoldSatyrosExItemDropRate = 80
EledoradoGoldTwinTaleExItemDropRate = 70
EledoradoGoldIronKnightExItemDropRate = 70
EledoradoGoldNapinExItemDropRate = 60
EledoradoGoldGreatDragonExItemDropRate = 60
;==========================================================================
; WHITE WIZARD INVASION
;==========================================================================
RingAttackEvent = 1
RingOrcKillGiftRate = 10000
RingDropGiftRate = 10000
SCFRingEventWizardRewardItemType = 13
SCFRingEventWizardRewardItemIndex = 20
SCFRingEventOrcRewardDropRate = 50
SCFRingEventOrcRewardItemType = 12
SCFRingEventOrcRewardItemIndex = 15
;==========================================================================
; RED DRAGON INVASION
;==========================================================================
EVENT1 = 1
Event1ItemDropTodayMax = 6
Event1ItemDropTodayPercent = 10000000
AttackEventRegenTime = 10
;==========================================================================
; CHAOS CASTLE
;==========================================================================
ChaosCastleEvent = 1
SCFChaosCastleMinStart = 1
SCFChaosCastleReward1Type = 14
SCFChaosCastleReward1Index = 14
SCFChaosCastleReward2Type = 14
SCFChaosCastleReward2Index = 22
SCFChaosCastleReward3Type = 14
SCFChaosCastleReward3Index = 13
SCFChaosCastleReward4Type = 14
SCFChaosCastleReward4Index = 16
SCFChaosCastle1AncientDropPercent = 5
SCFChaosCastle2AncientDropPercent = 10
SCFChaosCastle3AncientDropPercent = 15
SCFChaosCastle4AncientDropPercent = 20
SCFChaosCastle5AncientDropPercent = 25
SCFChaosCastle6AncientDropPercent = 30
SCFChaosCastle7AncientDropPercent = 35
SCFChaosCastle1Type1Type2DropPercent = 40
SCFChaosCastle2Type1Type2DropPercent = 45
SCFChaosCastle3Type1Type2DropPercent = 50
SCFChaosCastle4Type1Type2DropPercent = 55
SCFChaosCastle5Type1Type2DropPercent = 60
SCFChaosCastle6Type1Type2DropPercent = 65
SCFChaosCastle7Type1Type2DropPercent = 70
;==========================================================================
; CRYSTAL EVENT
;==========================================================================
Japan1StAnivItemDropRate = 0
MysteriouseBeadDropRate1 = 50
MysteriouseBeadDropRate2 = 50
HiddenTreasureBoxOfflineRate = 10
;==========================================================================
; KALIMA EVENT
;==========================================================================
KundunMarkDropRate = 300
KundunRefillHPSec = 500
KundunRefillHP = 1000
KundunRefillHPTime = 600
KundunHPLogSaveTime = 120
;==========================================================================
; DEVIL SQUARE
;==========================================================================
DevilSquareEvent = 1
DevilSquareEventConnect = 0
DevilSquareEventServer = 127.0.0.1
EyesOfDevilSquareDropRate = 100
KeyOfDevilSquareDropRate = 100
;==========================================================================
; BLOOD CASTLE
;==========================================================================
BloodCastleEvent = 1
BloodCastleStartHour = 2
AngelKingsPaperDropRate = 50
BloodBoneDropRate = 50
StoneItemDrop = 300
StoneDropRate = 310
SCFBCMissionReciveTime = 900
SCFBCRewardItemType = 14
SCFBCRewardItemID = 13
SCFBCRewardItemLevel = 0
SCFBCRewardItemDur = 0
SCFBCRewardItemSkill = 0
SCFBCRewardItemLuck = 0
SCFBCRewardItemOpt = 0
SCFBCRewardItemExc = 0
;==========================================================================
; CRYWOLF
;==========================================================================
CrywolfMonsterDarkElfItemDrop = 1
CrywolfBossMonsterItemDrop = 1
CrywolfApplyMvpBenefit = 1
CrywolfPlusChaosRateBenefit = 10
CrywolfMonHPRateBenefit = 100
CrywolfKundunHPRefillBenefit = 1
CrywolfApplyMvpPenalty = 0
CrwyolfGemDropPenaltyRate = 70
CrwyolfGettingExpPenaltyRate = 70
;==========================================================================
; FENRIR
;==========================================================================
FenrirStuffItemDrop = 1
FenrirStuff_01_DropLv_Min = 0
FenrirStuff_01_DropLv_Max = 150
FenrirStuff_01_DropMap = 34
FenrirStuff_01_DropRate = 500
FenrirStuff_02_DropLv_Min = 0
FenrirStuff_02_DropLv_Max = 150
FenrirStuff_02_DropMap = 34
FenrirStuff_02_DropRate = 200
FenrirStuff_03_DropLv_Min = 0
FenrirStuff_03_DropLv_Max = 200
FenrirStuff_03_DropMap = 34
FenrirStuff_03_DropRate = 50
FenrirRepairRate = 4000
FenrirDefaultMaxDurSmall = 200
FenrirElfMaxDurSmall = 160
;==========================================================================
; KANTURU
;==========================================================================
KanturuEvent = 1
BlockKanturuMapEnter = 0
KanturuMayaHandItemDrop = 1
KanturuNightmareItemDrop = 1
KanturuSpecialItemDropOn = 1
KanturuMoonStoneDropRate = 5000
KanturuJewelOfHarmonyDropRate = 100
;==========================================================================
; CASTLE SIEGE & DEEP LOREN
;==========================================================================
CastleSiegeRun = 1
CastleDeepEvent = 1
BlockCastleSiegeMapEnter = 0
IsDropSetItemInCastleHuntZone = 1
SetItemInCastleHuntZoneDropRate = 60
SetItemInCastleHuntZoneDropLevel = 75
MarkOfTheLord = 100
IsDropGemOfDefend = 1
GemOfDefendDropRate = 300
GemOfDefendDropLevel = 75
;==========================================================================
; CastleSpecificState =
;
; 1 - Registration of Castle Siege
; 2 - Idle State
; 3 - Registration of the status of Mark Lord
; 4 - Idle State
; 5 - Notification of the attack Castle to quilts
; 6 - Reading the state of Castle Siege
; 7 - ITop of Castle Siege
; 8 - End of Castle Siege
; 9 - End of the cycle of Castle Siege (Back automatically for 1)
;==========================================================================
CastleSpecificState =1
CastleCycleStartYear =2012
CastleCycleStartMonth =02
CastleCycleStartDay =06
CastleStateStartYear =2012
CastleStateStartMonth =02
CastleStateStartDay =12
CastleStateStartHour =20
CastleStateStartMinute =00
GameServer/SCFExtraExp.ini:
Código://===================================================================================================
//SCF Extra Exp System Configuration file
//DaRKav Revision
//www.titanstech.com
//===================================================================================================
//SCFExpSystem = 0 Means you cant receive more than one level per time when you kill mobs.
//SCFExpSystem = 1 Means you can receive more than one level per time when you kill mobs.
//SCFExpSystem = 2 Webzen old exp
//===================================================================================================
[System]
SCFExpSystem = 0
SCFShowExp=1
//===================================================================================================
//MapXX = YY XX - number of map / YY - positive or negative EXTRA exp (0 = OFF)
//===================================================================================================
[MapsExtraExpSingle]
Map00 = 0
Map01 = 0
Map02 = 0
Map03 = 0
Map04 = 0
Map05 = 0
Map06 = 0
Map07 = 0
Map08 = 0
Map09 = 0
Map10 = 0
Map11 = 0
Map12 = 0
Map13 = 0
Map14 = 0
Map15 = 0
Map16 = 0
Map17 = 0
Map18 = 0
Map19 = 0
Map20 = 0
Map21 = 0
Map22 = 0
Map23 = 0
Map24 = 0
Map25 = 0
Map26 = 0
Map27 = 0
Map28 = 0
Map29 = 0
Map30 = 0
Map31 = 0
Map32 = 0
Map33 = 0
Map34 = 0
Map35 = 0
Map36 = 0
Map37 = 0
Map38 = 0
Map39 = 0
Map40 = 0
Map41 = 0
Map42 = 0
Map43 = 0
Map44 = 0
Map45 = 0
Map46 = 0
Map47 = 0
Map48 = 0
Map49 = 0
Map50 = 0
Map51 = 0
Map52 = 0
Map53 = 0
Map54 = 0
Map55 = 0
Map56 = 0
Map57 = 0
Map58 = 0
Map59 = 0
Map60 = 0
Map61 = 0
Map62 = 0
Map63 = 0
Map64 = 0
Map65 = 0
Map66 = 0
Map67 = 0
Map68 = 0
Map69 = 0
Map70 = 0
Map71 = 0
Map72 = 0
Map73 = 0
Map74 = 0
Map75 = 0
Map76 = 0
Map77 = 0
Map78 = 0
Map79 = 0
Map80 = 0
Map81 = 0
Map82 = 0
Map83 = 0
Map84 = 0
Map85 = 0
Map86 = 0
Map87 = 0
Map88 = 0
Map89 = 0
Map90 = 0
Map91 = 0
Map92 = 0
Map93 = 0
Map94 = 0
Map95 = 0
Map96 = 0
Map97 = 0
Map98 = 0
Map99 = 0
//===================================================================================================
//MapXX = YY XX - number of map / YY - positive or negative EXTRA exp (0 = OFF)
//===================================================================================================
[MapsExtraExpParty]
Map00 = 10
Map01 = 10
Map02 = 10
Map03 = 10
Map04 = 10
Map05 = 10
Map06 = 0
Map07 = 10
Map08 = 10
Map09 = 25
Map10 = 10
Map11 = 30
Map12 = 30
Map13 = 30
Map14 = 30
Map15 = 30
Map16 = 30
Map17 = 30
Map18 = 15
Map19 = 15
Map20 = 15
Map21 = 15
Map22 = 15
Map23 = 15
Map24 = 20
Map25 = 20
Map26 = 20
Map27 = 20
Map28 = 20
Map29 = 20
Map30 = 10
Map31 = 10
Map32 = 25
Map33 = 10
Map34 = 10
Map35 = 10
Map36 = 20
Map37 = 10
Map38 = 10
Map39 = 30
Map40 = 10
Map41 = 10
Map42 = 10
Map43 = 10
Map44 = 10
Map45 = 25
Map46 = 25
Map47 = 25
Map48 = 25
Map49 = 25
Map50 = 25
Map51 = 10
Map52 = 30
Map53 = 15
Map54 = 10
Map55 = 10
Map56 = 10
Map57 = 10
Map58 = 10
Map59 = 10
Map60 = 10
Map61 = 10
Map62 = 10
Map63 = 10
Map64 = 10
Map65 = 20
Map66 = 20
Map67 = 20
Map68 = 20
Map69 = 25
Map70 = 25
Map71 = 25
Map72 = 25
Map73 = 25
Map74 = 25
Map75 = 10
Map76 = 10
Map77 = 10
Map78 = 10
Map79 = 10
Map80 = 10
Map81 = 10
Map82 = 10
Map83 = 10
Map84 = 10
Map85 = 10
Map86 = 10
Map87 = 10
Map88 = 10
Map89 = 10
Map90 = 10
Map91 = 10
Map92 = 10
Map93 = 10
Map94 = 10
Map95 = 10
Map96 = 10
Map97 = 10
Map98 = 10
Map99 = 10
//===================================================================================================
//Non-Set party: Meaning that 3 basic classes (DW,DK,ELF) are NOT present in group of people
//===================================================================================================
//SCFPartyExpPercent3 Party EXP percentage for 3 players
//SCFPartyExpPercent4 Party EXP percentage for 4 players
//SCFPartyExpPercent5 Party EXP percentage for 5 players
//SCFPartyExpPercentOther Party EXP percentage for 2 players
//===================================================================================================
//Set party: Meaning that 3 basic classes (DW,DK,ELF) are present in group of people
//===================================================================================================
//SCFPartyExpSetPercent1 Set Party EXP percentage for over 5 players
//SCFPartyExpSetPercent2 Set Party EXP percentage for 2 players
//SCFPartyExpSetPercent3 Set Party EXP percentage for 3 players
//SCFPartyExpSetPercent4 Set Party EXP percentage for 4 players
//SCFPartyExpSetPercent5 Set Party EXP percentage for 5 players
//===================================================================================================
[PartyExp]
SCFPartyExpPercent3 = 230
SCFPartyExpPercent4 = 270
SCFPartyExpPercent5 = 300
SCFPartyExpPercentOther = 120
SCFPartyExpSetPercent1 = 120
SCFPartyExpSetPercent2 = 160
SCFPartyExpSetPercent3 = 180
SCFPartyExpSetPercent4 = 200
SCFPartyExpSetPercent5 = 220
//===================================================================================================
//SCFIsResetPenaltyExp 1 - Enable Penalty Experience / 0 - Disable
//SCFPenaltyExpMultiPerReset Deduction from total exp per reset (Example: TotalExp - (X*Resets)
//===================================================================================================
[ResetsPenaltyExp]
SCFIsResetPenaltyExp = 1
SCFPenaltyExpMultiPerReset = 1.2
//===================================================================================================
//SCFIsResetExtraExp 1 - Enable Extra Experience / 0 - Disable (Penalty Exp must be OFF)
//SCFResetNr[X]Limit = YY Users with resets under YY will receive extra SCFResetNr[X]Exp EXP
//===================================================================================================
[ResetsExtraExp]
SCFIsResetExtraExp = 0
SCFResetNr1Limit = 10
SCFResetNr2Limit = 20
SCFResetNr3Limit = 9999
SCFResetNr1Exp = 1
SCFResetNr2Exp = 1
SCFResetNr3Exp = 1
//===================================================================================================
//SCFIsVipExtraExp 1 - Enable Extra VIP Experience / 0 - Disable
//SCFVIPDays[X]Limit = YY Users with days left under YY will receive extra SCFVIPDays[X]Exp EXP
//===================================================================================================
[VIPExtraExp]
SCFIsVipExtraExp = 1
SCFVIPDays1Limit = 30
SCFVIPDays2Limit = 60
SCFVIPDays3Limit = 9999
SCFVIPDays1Exp = 20
SCFVIPDays2Exp = 20
SCFVIPDays3Exp = 20
//===================================================================================================
//DayOfWeekExtraExp System: Day_00 = Sunday
//===================================================================================================
[DayOfWeekExtraExp]
SCFDay_00 = 0
SCFDay_01 = 0
SCFDay_02 = 0
SCFDay_03 = 0
SCFDay_04 = 0
SCFDay_05 = 0
SCFDay_06 = 0
bem.. os únicos arquivos que deveriam estar as configurações da experiência pro master level são estes.. já revirei outros arquivos, mas não encontrei nada sobre :( 21-12-2012, 12:18 PMmustx1Se não me engano, a Titan tem uma pasta com várias configurações... tirando a data é claro. SCFData se não me engano, dá uma olhada lá, pois é lá que fica :p 02-01-2013, 08:46 AMlacovic@mustx1
já olhei.. nao encontrei nada :(Todos horários são GMT -2. Hora atual: 09:37 PM.Powered by vBulletin™ Version 4.2.5
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