Offset Camara 3D Main 1.03K JPN, 1.05X & 1.07H KOR
Código:
/*
//1.07H
float *Camera_Zoom = (float*) 0x0061E7B9;//OK
float *Camera_RotY = (float*) 0x008D22CC;//OK
float *Camera_RotZ = (float*) 0x081772B8;//OK
float *Camera_PosZ = (float*) 0x008D1350;//OK
float *Camera_ClipX = (float*) 0x008D2194;//OK
float *Camera_ClipY = (float*) 0x005C87E9;//OK
float *Camera_GlClip = (float*) 0x0070A8AD;//OK
*/
/*
//1.05X
float *Camera_Zoom = (float*) 0x005EFEC9;//OK
float *Camera_RotY = (float*) 0x00825C28;//OK
float *Camera_RotZ = (float*) 0x0826030;//OK
float *Camera_PosZ = (float*) 0x00824CBC;//OK
float *Camera_ClipX = (float*) 0x00825AD8;//OK
float *Camera_ClipY = (float*) 0x005A0C7D;//OK
float *Camera_GlClip = (float*) 0x005F00B4;//OK
*/
// ver.1.03K JPN Main.exe Offsets
float *Camera_Zoom = (float*) 0x006001E9; //Default: 35 - zooming in/out (9 times section .text)
float *Camera_RotY = (float*) 0x0088BC78; //Default: -48.5 - rotate up/down (1 time section .rdata)
float *Camera_RotZ = (float*) 0x0809F150; //Default: -45 - rotate left/right (1 time section .data)
float *Camera_PosZ = (float*) 0x0088ACFC; //Default: 150 - additional value for corrent Y rotating (1 time section .rdata)
float *Camera_ClipX = (float*) 0x0088BB18; //Default: 1190 - area filled with textures, x value (1 time section .rdata)
float *Camera_ClipY = (float*) 0x005AB4CD; //Default: 2400- area filled with textures, y value (2 time section .text)
float *Camera_GlClip = (float*) 0x006D7B35; //Default: 3000 - unknown (5 times section .text)
Creditos:
- xom1b (Vietnam Coder)