Código:
; ----------------------------------------
; # Offsets Camera 3D - 97D
; ----------------------------------------
float *Camera_Zoom = (float*) 0x51F7F1;
float *Camera_PosZ = (float*) 0x54D970;
float *Camera_RotZ = (float*) 0x88A35E0;
float *Camera_RotY = (float*) 0x54DD4C;
float *Camera_TLeft = (float*) 0x4F4468;
float *Camera_TRight = (float*) 0x4F447E;
float *Camera_BLeft = (float*) 0x4F448E;
float *Camera_BRight = (float*) 0x4F449E;
float *Camera_ClipX = (float*) 0x54DCB0;
float *Camera_ClipY = (float*) 0x5F00D1;
float *Camera_GlClip = (float*) 0x51F862;
DWORD *Screen_W = (DWORD*) 0x55C4EC;
DWORD *Screen_H = (DWORD*) 0x55C4F0;
Código:
; ----------------------------------------
; # Offsets Camera 3D - 1.07N
; ----------------------------------------
Camera_Zoom = (float*) 0x4A7839; //
Camera_GlClip = (float*) 0x4A7A24; //
Camera_RotY = (float*) 0x8E198C; //
Camera_RotZ = (float*) 0x818BB88; //
Camera_PosZ = (float*) 0x8E1364; //
Camera_ClipX = (float*) 0x8E227C; //
Camera_ClipY = (float*) 0x5DBFD9; //
Código:
; ----------------------------------------
; # Offsets Camera 3D - 1.07X
; ----------------------------------------
Camera_Zoom = (float*) 0x623159;
Camera_GlClip = (float*) 0x623344;
Camera_RotY = (float*) 0x8E02EC;
Camera_RotZ = (float*) 0x8187FA8;
Camera_PosZ = (float*) 0x8DF35C;
Camera_ClipX = (float*) 0x8E01B4;
Camera_ClipY = (float*) 0x5CC759;
Código:
; ----------------------------------------
; # Offsets Camera 3D - 1.07H
; ----------------------------------------
Camera_Zoom = (float*) 0x61E7F9;
Camera_GlClip = (float*) 0x61E9E4;
Camera_RotY = (float*) 0x8D22CC;
Camera_RotZ = (float*) 0x81772B8;
Camera_PosZ = (float*) 0x8D1350;
Camera_ClipX = (float*) 0x8D2194;
Camera_ClipY = (float*) 0x5C8829;
Código:
; ----------------------------------------
; # Offsets Camera 3D - 1.04J
; ----------------------------------------
Camera_GlClip = (float*) 0x6364ad;
Camera_Zoom = (float*) 0x660390;
Camera_RotY = (float*) 0x758A30;
Camera_RotZ = (float*) 0x7AFE994;
Camera_PosZ = (float*) 0x757994;
Camera_ClipX = (float*) 0x7588B4;
Camera_ClipY = (float*) 0x608347;
Código:
; ----------------------------------------
; # Offsets Camera 3D - 1.03K
; ----------------------------------------
Camera_GlClip = (float*) 0x6003d4;
Camera_Zoom = (float*) 0x6001E9;
Camera_RotY = (float*) 0x88BC78;
Camera_RotZ = (float*) 0x809F150;
Camera_PosZ = (float*) 0x88ACFC;
Camera_ClipX = (float*) 0x88BB18;
Camera_ClipY = (float*) 0x5AB4CD;
Código:
; ----------------------------------------
; # Offsets Camera 3D - 1.05D
; ----------------------------------------
Camera_Zoom = (float*) 0x5EB2E9;
Camera_GlClip = (float*) 0x5EB4D4;
Camera_RotY = (float*) 0x814BE8;
Camera_RotZ = (float*) 0x7FE025C;
Camera_PosZ = (float*) 0x813CBC;
Camera_ClipX = (float*) 0x814AA0;
Camera_ClipY = (float*) 0x59DAA4;
Código:
; ----------------------------------------
; # Offsets Camera 3D - 1.06D
; ----------------------------------------
Camera_Zoom = (float*) 0x606879;
Camera_GlClip = (float*) 0x606A64;
Camera_RotY = (float*) 0x87DEB4;
Camera_RotZ = (float*) 0x8117438;
Camera_PosZ = (float*) 0x87CF5C;
Camera_ClipX = (float*) 0x87DD84;
Camera_ClipY = (float*) 0x5B53D9;
Código:
; ----------------------------------------
; # Offsets Camera 3D - 1.06B
; ----------------------------------------
Camera_Zoom = (float*) 0x606849;
Camera_GlClip = (float*) 0x606A34;
Camera_RotY = (float*) 0x87DEA4;
Camera_RotZ = (float*) 0x8117398;
Camera_PosZ = (float*) 0x87CF4C;
Camera_ClipX = (float*) 0x87DD74;
Camera_ClipY = (float*) 0x5B53D9;
Código:
; ----------------------------------------
; # Offsets Camera 3D - 1.05S
; ----------------------------------------
Camera_Zoom = (float*) 0x5EFFF9;
Camera_GlClip = (float*) 0x5F01E4;
Camera_RotY = (float*) 0x824C28;
Camera_RotZ = (float*) 0x7FF263C;
Camera_PosZ = (float*) 0x823CBC;
Camera_ClipX = (float*) 0x824AD8;
Camera_ClipY = (float*) 0x5A0E1D;
Código:
; ----------------------------------------
; # Offsets Camera 3D - 1.05T
; ----------------------------------------
Camera_Zoom = (float*) 0x5EFDE9;
Camera_GlClip = (float*) 0x5EFFD4;
Camera_RotY = (float*) 0x824C28;
Camera_RotZ = (float*) 0x7FF262C;
Camera_PosZ = (float*) 0x823CBC;
Camera_ClipX = (float*) 0x824AD8;
Camera_ClipY = (float*) 0x5A0BDD;
Código:
; ----------------------------------------
; # Offsets Camera 3D - 1.05H
; ----------------------------------------
Camera_Zoom = (float*) 0x5EB179;
Camera_GlClip = (float*) 0x5EB364;
Camera_RotY = (float*) 0x814BE8;
Camera_RotZ = (float*) 0x7FE0254;
Camera_PosZ = (float*) 0x813CBC;
Camera_ClipX = (float*) 0x814AA0;
Camera_ClipY = (float*) 0x59D934;
Código:
; ----------------------------------------
; # Offsets Camera 3D - 1.05X
; ----------------------------------------
Camera_Zoom = (float*) 0x5EFEC9;
Camera_GlClip = (float*) 0x5F00B4;
Camera_RotY = (float*) 0x825C28;
Camera_RotZ = (float*) 0x7FF35FC;
Camera_PosZ = (float*) 0x824CBC;
Camera_ClipX = (float*) 0x825AD8;
Camera_ClipY = (float*) 0x5A0C7D;
Código:
; ----------------------------------------
; # Offsets Camera 3D - 1.02H Vietnam
; ----------------------------------------
Camera_Zoom = (float*) 0x6A1910;
Camera_GlClip = (float*) 0x67FE73;
Camera_RotY = (float*) 0x7198A8;
Camera_RotZ = (float*) 0x8058CE0;
Camera_PosZ = (float*) 0x717718;
Camera_ClipX = (float*) 0x7197C4;
Camera_ClipY = (float*) 0x653D77;
Código:
; ----------------------------------------
; # Offsets Camera 3D - 1.02C GMO
; ----------------------------------------
Camera_Zoom = (float*) 0x6A1910;
Camera_GlClip = (float*) 0x67FE73;
Camera_RotY = (float*) 0x7198A8;
Camera_RotZ = (float*) 0x8058CE0;
Camera_PosZ = (float*) 0x717718;
Camera_ClipX = (float*) 0x7197C4;
Camera_ClipY = (float*) 0x653D77;
Código:
; ----------------------------------------
; # Offsets Camera 3D - 1.03c Taiwan season 4.5
; ----------------------------------------
Camera_Zoom = 0x005F7919
Camera_RotY = 0x00874C50
Camera_RotZ = 0x0804EE48
Camera_PosZ = 0x00873D0C
Camera_ClipX = 0x00874AF8
Camera_ClipY = 0x005A50D4
Créditos:
Mr.Haziel
Chris7yan
Diversos- ...
obs: onde achei só tinha, os dois créditos.