Olá galera !, comecei a mexer com a versão season 6, porém não achei nenhum campo para configurar a experiência do master level... alguem pode me ajudar? rs_rs
Como assim configurar a experiencia do master level?... Desculpa nunca mexi com essa versão mas seria o "level máximo" do servidor?? Se for isso, creio que se o muserver for codado, deva ter uma ini para mudar... caso não, teria que achar offset com ollydbg e setar o level máximo. Caso não seja nada disso ignore...
Sê Sóbrio...
se for Base GS 1.00.90, verifica no commonserver.cfg a chave ML_AddExperience = XXX... provavelmente essa é a Exp do ML. []'s
Forum Owner & Admin - Imperyus Games Brasil
@Konvict Master level são lvl que vc upa depois de chegar no level 400. geralmente são 200 levels, upando esses 200 levels ele vai te dando pontos pra você upar suas skills ^^ @Will Não é gs 90 :/ é o season 6.3 da titans
lacovic, Se você não está achando então posta seus arquivos de configuração para poder receber ajuda.
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@ZEH Data/Commonserver.cfg: Código: ;/============================================================================== ;/Main Configuration File [GMO][TITANSTECH] ;/#[Somente usuários registrados podem vem os links. ] ;/by DaRKav ([email protected]) / Sales ([email protected]) ;/------------------------------------------------------------------------------ ;/Revision: 10 August, 2009 ;/============================================================================== [GameServerInfo] ;========================================================================== ; General Server Settings ;========================================================================== EnableServerDivision = 0 StalkProtocol = 0 ServerGroupGuildChatting = 1 ServerGroupUnionChatting = 1 NumberOfMaxUser = 40 AddExperience = 4000 ItemDropPer = 20 EventManagerOn = 1 SCFEventManagerOn = 1 Trade = 1 MonsterHp = 100 LootingTime = 20 ZenDurationTime = 20 ;========================================================================== ; ANTI-HACK Config ;========================================================================== SpeedHackPlayerBlock = 0 ItemSerialCheck = 1 ItemZeroSerialCheck = 0 SkillDistanceCheck = 0 SkillDistanceCheckTemp = 2 SkillDistanceKick = 0 SkillDistanceKickCount = 5 SkillDistanceKickCheckTime = 10 IsIgnorePacketHackDetect = 1 MinimumAttackSpeedTime = 30 AttackSpeedTimeLimit = 700 HackCheckCount = 5 DetectedHackKickCount = 10 IsKickDetecHackCountLimit = 5 EnableCheckPenetrationSkill = 0 HackLogServer = 127.0.0.1 DisconnectHackUser = 0 UseNPGGChecksum = 0 DecTimePerAttackSpeed = 5.33 SpeedHackPenalty = 0 ;========================================================================== ; Character Config ;========================================================================== CreateCharacter = 1 PersonalShopOpen = 1 UseCharacterAutoRecuperationSystem = 1 CharacterRecuperationMaxLevel = 100 IsItemDropRingOfTransform = 0 ItemDropRingOfTransform = 0 ;========================================================================== ; NPC Config ;========================================================================== QuestNPCTeleportTime = 900 EnableEventNPCTalk = 1 ;========================================================================== ; Guild Config ;========================================================================== GuildCreate = 1 GuildDestroy = 1 GuildCreateLevel = 250 EnableBattleSoccer = 1 CastleOwnerGuildDestroyLimit = 1 ;========================================================================== ; WINGS ;========================================================================== Wings3ReturnDamageSuccessRate = 5 Wings3RecoverFullLifeSuccessRate = 5 Wings3RecoverFullManaSuccessRate = 5 Wings3SuccessfullBlockingRate = 5 ;========================================================================== ; AIDA MONSTER DROP ;========================================================================== HellMainItemDrop = 1 ;========================================================================== ; DARK LORD ITEMS [PETS] ;========================================================================== IsDropDarkLordItem = 1 SleeveOfLordDropRate = 80 SleeveOfLordDropLevel = 86 SoulOfDarkHorseDropRate = 60 SoulOfDarkHorseropLevel = 110 SoulOfDarkSpiritDropRate = 30 SoulOfDarkSpiritDropLevel = 96 DarkSpiritAddExperience = 1 DarkSpirit = 1 DarkSpiritAddExperience = 1 ;========================================================================== ; CHAOS BOX ;========================================================================== ChaosBox = 1 ChaosEvent = 1 ChaosEventServer = 127.0.0.1 ;========================================================================== ; FIRECRACKER ;========================================================================== FireCrackerEvent = 0 FireCrackerDropRate = 40 ItemDropRateForFireCracker = 5 ;========================================================================== ; HEART OF DARK LORD [Replaces Firecracker] ;========================================================================== DarkLordHeartDropRate = 50 DarkLoadHeartOffEventRate = 1500 ;========================================================================== ; MEDALS ;========================================================================== MedalEvent = 0 GoldMedalDropRate = 90 SilverMedalDropRate = 140 ItemDropRateForGoldMedal = 8 ItemDropRateForSilverMedal = 6 ;========================================================================== ; HEART OF LOVE ;========================================================================== HeartOfLoveEvent = 1 HeartOfLoveDropRate = 100 ItemDropRateForHeartOfLove = 10000 ;========================================================================== ; RIBBON / CHOCOLATE / CANDY BOX ;========================================================================== RibbonBoxEvent = 0 ChocolateEvent = 0 CandyBoxEvent = 0 MysteryBoxEvent = 0 ;========================================================================== ; PURITY ;========================================================================== PurityHarmonyJewel = 1 MixSmeltingStoneItem = 1 RestoreStrengthenItem = 1 StrengthenItem = 1 SmeltItemBySmeltingStone = 1 PuritySuccessRate = 80 PurityNeedZen = 0 SmeltingStoneSuccesRateNormal = 20 SmeltingStoneSuccesRateExcellent = 50 SmeltingNeedZen = 0 StrengthenSuccessRate = 75 SmeltingItemSuccessRateNor = 20 SmeltingItemSuccessRateExt = 80 ;========================================================================== ; LEVEL 380 SYSTEM ;========================================================================== System380ItemSystem = 1 CountOfJewelOfHarmonyForMix = 1 CountOfSuhoOfHarmonyForMix = 1 NeedZenForMix = 10000000 MixRateForGrade1 = 50 MixRateForGrade2 = 60 MixRateForGrade3 = 70 ;========================================================================== ; SHIELD GAGE SYSTEM ;========================================================================== ShieldSystemOn = 1 DamageDevideToSD = 90 DamageDevideToHP = 10 SuccessAttackRateOption = 20000 ShieldAutoRefillOn = 1 ShieldAutoRefilOnSafeZone = 1 CompoundPotionDropOn = 1 CompoundPotionLv1DropRate = 100 CompoundPotionLv2DropRate = 80 CompoundPotionLv3DropRate = 50 CompoundPotionLv1DropLevel = 68 CompoundPotionLv2DropLevel = 96 CompoundPotionLv3DropLevel = 118 ShieldComboMissOptionOn = 1 ShieldPotionLv1MixSuccessRate = 50 ShieldPotionLv1MixMoney = 100000 ShieldPotionLv2MixSuccessRate = 30 ShieldPotionLv2MixMoney = 500000 ShieldPotionLv3MixSuccessRate = 30 ShieldPotionLv3MixMoney = 1000000 ShieldGageConstA = 12 ShieldGageConstB = 30 ;========================================================================== ; GOLDEN ARCHER/EVENT CHIP ;========================================================================== EventChipEvent = 1 EventChipServerConnect = 1 EventChipServerIp = 127.0.0.1 BoxOfGoldMinMobLevel = 10 BoxOfGoldMaxMobLevel = 100 BoxOfGoldDropRate = 140 //Box Drop rate from mobs x/10000 ItemDropRateForBoxOfGold = 300 //Drop item x/1000 ItemExDropRateForBoxOfGold = 200 //Drop excellent x/1000 EventChipDropRateForBoxOfGold = 1 //Rena drop percent ;========================================================================== ; GOLDEN INVASION ;========================================================================== IsEledoradoEvent = 1 EledoradoGoldGoblenRegenTime = 120 EledoradoTitanRegenTime = 120 EledoradoGoldDerconRegenTime = 120 EledoradoDevilLizardKingRegenTime = 120 EledoradoDevilTantarosRegenTime = 120 EledoradoGoldGoblenItemDropRate = 100 EledoradoTitanItemDropRate = 100 EledoradoGoldDerconItemDropRate = 100 EledoradoDevilLizardKingItemDropRate = 100 EledoradoDevilTantarosItemDropRate = 100 EledoradoGoldGoblenExItemDropRate = 100 EledoradoTitanExItemDropRate = 100 EledoradoGoldDerconExItemDropRate = 100 EledoradoDevilLizardKingExItemDropRate = 100 EledoradoDevilTantarosExItemDropRate = 100 ;========================================================================== ; GOLDEN INVASION 2 ;========================================================================== IsEledorado2Event = 1 EledoradoGoldRabbitRegenTime = 120 EledoradoGoldDarkKnightRegenTime = 120 EledoradoGoldDevilRegenTime = 120 EledoradoGoldStoneGolemRegenTime = 120 EledoradoGoldCrustItemRegenTime = 120 EledoradoGoldSatyrosRegenTime = 120 EledoradoGoldTwinTaleRegenTime = 120 EledoradoGoldIronKnightRegenTime = 120 EledoradoGoldNapinRegenTime = 120 EledoradoGoldGreatDragonRegenTime = 120 EledoradoGoldRabbitItemDropRate = 50 EledoradoGoldDarkKnightItemDropRate = 50 EledoradoGoldDevilItemDropRate = 40 EledoradoGoldStoneGolemItemDropRate = 40 EledoradoGoldCrustItemDropRate = 30 EledoradoGoldSatyrosItemDropRate = 30 EledoradoGoldTwinTaleItemDropRate = 20 EledoradoGoldIronKnightItemDropRate = 20 EledoradoGoldNapinItemDropRate = 10 EledoradoGoldGreatDragonItemDropRate = 10 EledoradoGoldRabbitExItemDropRate = 100 EledoradoGoldDarkKnightExItemDropRate = 100 EledoradoGoldDevilExItemDropRate = 90 EledoradoGoldStoneGolemExItemDropRate = 90 EledoradoGoldCrustExItemDropRate = 80 EledoradoGoldSatyrosExItemDropRate = 80 EledoradoGoldTwinTaleExItemDropRate = 70 EledoradoGoldIronKnightExItemDropRate = 70 EledoradoGoldNapinExItemDropRate = 60 EledoradoGoldGreatDragonExItemDropRate = 60 ;========================================================================== ; WHITE WIZARD INVASION ;========================================================================== RingAttackEvent = 1 RingOrcKillGiftRate = 10000 RingDropGiftRate = 10000 SCFRingEventWizardRewardItemType = 13 SCFRingEventWizardRewardItemIndex = 20 SCFRingEventOrcRewardDropRate = 50 SCFRingEventOrcRewardItemType = 12 SCFRingEventOrcRewardItemIndex = 15 ;========================================================================== ; RED DRAGON INVASION ;========================================================================== EVENT1 = 1 Event1ItemDropTodayMax = 6 Event1ItemDropTodayPercent = 10000000 AttackEventRegenTime = 10 ;========================================================================== ; CHAOS CASTLE ;========================================================================== ChaosCastleEvent = 1 SCFChaosCastleMinStart = 1 SCFChaosCastleReward1Type = 14 SCFChaosCastleReward1Index = 14 SCFChaosCastleReward2Type = 14 SCFChaosCastleReward2Index = 22 SCFChaosCastleReward3Type = 14 SCFChaosCastleReward3Index = 13 SCFChaosCastleReward4Type = 14 SCFChaosCastleReward4Index = 16 SCFChaosCastle1AncientDropPercent = 5 SCFChaosCastle2AncientDropPercent = 10 SCFChaosCastle3AncientDropPercent = 15 SCFChaosCastle4AncientDropPercent = 20 SCFChaosCastle5AncientDropPercent = 25 SCFChaosCastle6AncientDropPercent = 30 SCFChaosCastle7AncientDropPercent = 35 SCFChaosCastle1Type1Type2DropPercent = 40 SCFChaosCastle2Type1Type2DropPercent = 45 SCFChaosCastle3Type1Type2DropPercent = 50 SCFChaosCastle4Type1Type2DropPercent = 55 SCFChaosCastle5Type1Type2DropPercent = 60 SCFChaosCastle6Type1Type2DropPercent = 65 SCFChaosCastle7Type1Type2DropPercent = 70 ;========================================================================== ; CRYSTAL EVENT ;========================================================================== Japan1StAnivItemDropRate = 0 MysteriouseBeadDropRate1 = 50 MysteriouseBeadDropRate2 = 50 HiddenTreasureBoxOfflineRate = 10 ;========================================================================== ; KALIMA EVENT ;========================================================================== KundunMarkDropRate = 300 KundunRefillHPSec = 500 KundunRefillHP = 1000 KundunRefillHPTime = 600 KundunHPLogSaveTime = 120 ;========================================================================== ; DEVIL SQUARE ;========================================================================== DevilSquareEvent = 1 DevilSquareEventConnect = 0 DevilSquareEventServer = 127.0.0.1 EyesOfDevilSquareDropRate = 100 KeyOfDevilSquareDropRate = 100 ;========================================================================== ; BLOOD CASTLE ;========================================================================== BloodCastleEvent = 1 BloodCastleStartHour = 2 AngelKingsPaperDropRate = 50 BloodBoneDropRate = 50 StoneItemDrop = 300 StoneDropRate = 310 SCFBCMissionReciveTime = 900 SCFBCRewardItemType = 14 SCFBCRewardItemID = 13 SCFBCRewardItemLevel = 0 SCFBCRewardItemDur = 0 SCFBCRewardItemSkill = 0 SCFBCRewardItemLuck = 0 SCFBCRewardItemOpt = 0 SCFBCRewardItemExc = 0 ;========================================================================== ; CRYWOLF ;========================================================================== CrywolfMonsterDarkElfItemDrop = 1 CrywolfBossMonsterItemDrop = 1 CrywolfApplyMvpBenefit = 1 CrywolfPlusChaosRateBenefit = 10 CrywolfMonHPRateBenefit = 100 CrywolfKundunHPRefillBenefit = 1 CrywolfApplyMvpPenalty = 0 CrwyolfGemDropPenaltyRate = 70 CrwyolfGettingExpPenaltyRate = 70 ;========================================================================== ; FENRIR ;========================================================================== FenrirStuffItemDrop = 1 FenrirStuff_01_DropLv_Min = 0 FenrirStuff_01_DropLv_Max = 150 FenrirStuff_01_DropMap = 34 FenrirStuff_01_DropRate = 500 FenrirStuff_02_DropLv_Min = 0 FenrirStuff_02_DropLv_Max = 150 FenrirStuff_02_DropMap = 34 FenrirStuff_02_DropRate = 200 FenrirStuff_03_DropLv_Min = 0 FenrirStuff_03_DropLv_Max = 200 FenrirStuff_03_DropMap = 34 FenrirStuff_03_DropRate = 50 FenrirRepairRate = 4000 FenrirDefaultMaxDurSmall = 200 FenrirElfMaxDurSmall = 160 ;========================================================================== ; KANTURU ;========================================================================== KanturuEvent = 1 BlockKanturuMapEnter = 0 KanturuMayaHandItemDrop = 1 KanturuNightmareItemDrop = 1 KanturuSpecialItemDropOn = 1 KanturuMoonStoneDropRate = 5000 KanturuJewelOfHarmonyDropRate = 100 ;========================================================================== ; CASTLE SIEGE & DEEP LOREN ;========================================================================== CastleSiegeRun = 1 CastleDeepEvent = 1 BlockCastleSiegeMapEnter = 0 IsDropSetItemInCastleHuntZone = 1 SetItemInCastleHuntZoneDropRate = 60 SetItemInCastleHuntZoneDropLevel = 75 MarkOfTheLord = 100 IsDropGemOfDefend = 1 GemOfDefendDropRate = 300 GemOfDefendDropLevel = 75 ;========================================================================== ; CastleSpecificState = ; ; 1 - Registration of Castle Siege ; 2 - Idle State ; 3 - Registration of the status of Mark Lord ; 4 - Idle State ; 5 - Notification of the attack Castle to quilts ; 6 - Reading the state of Castle Siege ; 7 - ITop of Castle Siege ; 8 - End of Castle Siege ; 9 - End of the cycle of Castle Siege (Back automatically for 1) ;========================================================================== CastleSpecificState =1 CastleCycleStartYear =2012 CastleCycleStartMonth =02 CastleCycleStartDay =06 CastleStateStartYear =2012 CastleStateStartMonth =02 CastleStateStartDay =12 CastleStateStartHour =20 CastleStateStartMinute =00 GameServer/SCFExtraExp.ini: Código: //=================================================================================================== //SCF Extra Exp System Configuration file //DaRKav Revision //www.titanstech.com //=================================================================================================== //SCFExpSystem = 0 Means you cant receive more than one level per time when you kill mobs. //SCFExpSystem = 1 Means you can receive more than one level per time when you kill mobs. //SCFExpSystem = 2 Webzen old exp //=================================================================================================== [System] SCFExpSystem = 0 SCFShowExp=1 //=================================================================================================== //MapXX = YY XX - number of map / YY - positive or negative EXTRA exp (0 = OFF) //=================================================================================================== [MapsExtraExpSingle] Map00 = 0 Map01 = 0 Map02 = 0 Map03 = 0 Map04 = 0 Map05 = 0 Map06 = 0 Map07 = 0 Map08 = 0 Map09 = 0 Map10 = 0 Map11 = 0 Map12 = 0 Map13 = 0 Map14 = 0 Map15 = 0 Map16 = 0 Map17 = 0 Map18 = 0 Map19 = 0 Map20 = 0 Map21 = 0 Map22 = 0 Map23 = 0 Map24 = 0 Map25 = 0 Map26 = 0 Map27 = 0 Map28 = 0 Map29 = 0 Map30 = 0 Map31 = 0 Map32 = 0 Map33 = 0 Map34 = 0 Map35 = 0 Map36 = 0 Map37 = 0 Map38 = 0 Map39 = 0 Map40 = 0 Map41 = 0 Map42 = 0 Map43 = 0 Map44 = 0 Map45 = 0 Map46 = 0 Map47 = 0 Map48 = 0 Map49 = 0 Map50 = 0 Map51 = 0 Map52 = 0 Map53 = 0 Map54 = 0 Map55 = 0 Map56 = 0 Map57 = 0 Map58 = 0 Map59 = 0 Map60 = 0 Map61 = 0 Map62 = 0 Map63 = 0 Map64 = 0 Map65 = 0 Map66 = 0 Map67 = 0 Map68 = 0 Map69 = 0 Map70 = 0 Map71 = 0 Map72 = 0 Map73 = 0 Map74 = 0 Map75 = 0 Map76 = 0 Map77 = 0 Map78 = 0 Map79 = 0 Map80 = 0 Map81 = 0 Map82 = 0 Map83 = 0 Map84 = 0 Map85 = 0 Map86 = 0 Map87 = 0 Map88 = 0 Map89 = 0 Map90 = 0 Map91 = 0 Map92 = 0 Map93 = 0 Map94 = 0 Map95 = 0 Map96 = 0 Map97 = 0 Map98 = 0 Map99 = 0 //=================================================================================================== //MapXX = YY XX - number of map / YY - positive or negative EXTRA exp (0 = OFF) //=================================================================================================== [MapsExtraExpParty] Map00 = 10 Map01 = 10 Map02 = 10 Map03 = 10 Map04 = 10 Map05 = 10 Map06 = 0 Map07 = 10 Map08 = 10 Map09 = 25 Map10 = 10 Map11 = 30 Map12 = 30 Map13 = 30 Map14 = 30 Map15 = 30 Map16 = 30 Map17 = 30 Map18 = 15 Map19 = 15 Map20 = 15 Map21 = 15 Map22 = 15 Map23 = 15 Map24 = 20 Map25 = 20 Map26 = 20 Map27 = 20 Map28 = 20 Map29 = 20 Map30 = 10 Map31 = 10 Map32 = 25 Map33 = 10 Map34 = 10 Map35 = 10 Map36 = 20 Map37 = 10 Map38 = 10 Map39 = 30 Map40 = 10 Map41 = 10 Map42 = 10 Map43 = 10 Map44 = 10 Map45 = 25 Map46 = 25 Map47 = 25 Map48 = 25 Map49 = 25 Map50 = 25 Map51 = 10 Map52 = 30 Map53 = 15 Map54 = 10 Map55 = 10 Map56 = 10 Map57 = 10 Map58 = 10 Map59 = 10 Map60 = 10 Map61 = 10 Map62 = 10 Map63 = 10 Map64 = 10 Map65 = 20 Map66 = 20 Map67 = 20 Map68 = 20 Map69 = 25 Map70 = 25 Map71 = 25 Map72 = 25 Map73 = 25 Map74 = 25 Map75 = 10 Map76 = 10 Map77 = 10 Map78 = 10 Map79 = 10 Map80 = 10 Map81 = 10 Map82 = 10 Map83 = 10 Map84 = 10 Map85 = 10 Map86 = 10 Map87 = 10 Map88 = 10 Map89 = 10 Map90 = 10 Map91 = 10 Map92 = 10 Map93 = 10 Map94 = 10 Map95 = 10 Map96 = 10 Map97 = 10 Map98 = 10 Map99 = 10 //=================================================================================================== //Non-Set party: Meaning that 3 basic classes (DW,DK,ELF) are NOT present in group of people //=================================================================================================== //SCFPartyExpPercent3 Party EXP percentage for 3 players //SCFPartyExpPercent4 Party EXP percentage for 4 players //SCFPartyExpPercent5 Party EXP percentage for 5 players //SCFPartyExpPercentOther Party EXP percentage for 2 players //=================================================================================================== //Set party: Meaning that 3 basic classes (DW,DK,ELF) are present in group of people //=================================================================================================== //SCFPartyExpSetPercent1 Set Party EXP percentage for over 5 players //SCFPartyExpSetPercent2 Set Party EXP percentage for 2 players //SCFPartyExpSetPercent3 Set Party EXP percentage for 3 players //SCFPartyExpSetPercent4 Set Party EXP percentage for 4 players //SCFPartyExpSetPercent5 Set Party EXP percentage for 5 players //=================================================================================================== [PartyExp] SCFPartyExpPercent3 = 230 SCFPartyExpPercent4 = 270 SCFPartyExpPercent5 = 300 SCFPartyExpPercentOther = 120 SCFPartyExpSetPercent1 = 120 SCFPartyExpSetPercent2 = 160 SCFPartyExpSetPercent3 = 180 SCFPartyExpSetPercent4 = 200 SCFPartyExpSetPercent5 = 220 //=================================================================================================== //SCFIsResetPenaltyExp 1 - Enable Penalty Experience / 0 - Disable //SCFPenaltyExpMultiPerReset Deduction from total exp per reset (Example: TotalExp - (X*Resets) //=================================================================================================== [ResetsPenaltyExp] SCFIsResetPenaltyExp = 1 SCFPenaltyExpMultiPerReset = 1.2 //=================================================================================================== //SCFIsResetExtraExp 1 - Enable Extra Experience / 0 - Disable (Penalty Exp must be OFF) //SCFResetNr[X]Limit = YY Users with resets under YY will receive extra SCFResetNr[X]Exp EXP //=================================================================================================== [ResetsExtraExp] SCFIsResetExtraExp = 0 SCFResetNr1Limit = 10 SCFResetNr2Limit = 20 SCFResetNr3Limit = 9999 SCFResetNr1Exp = 1 SCFResetNr2Exp = 1 SCFResetNr3Exp = 1 //=================================================================================================== //SCFIsVipExtraExp 1 - Enable Extra VIP Experience / 0 - Disable //SCFVIPDays[X]Limit = YY Users with days left under YY will receive extra SCFVIPDays[X]Exp EXP //=================================================================================================== [VIPExtraExp] SCFIsVipExtraExp = 1 SCFVIPDays1Limit = 30 SCFVIPDays2Limit = 60 SCFVIPDays3Limit = 9999 SCFVIPDays1Exp = 20 SCFVIPDays2Exp = 20 SCFVIPDays3Exp = 20 //=================================================================================================== //DayOfWeekExtraExp System: Day_00 = Sunday //=================================================================================================== [DayOfWeekExtraExp] SCFDay_00 = 0 SCFDay_01 = 0 SCFDay_02 = 0 SCFDay_03 = 0 SCFDay_04 = 0 SCFDay_05 = 0 SCFDay_06 = 0 bem.. os únicos arquivos que deveriam estar as configurações da experiência pro master level são estes.. já revirei outros arquivos, mas não encontrei nada sobre
;/============================================================================== ;/Main Configuration File [GMO][TITANSTECH] ;/#[Somente usuários registrados podem vem os links. ] ;/by DaRKav ([email protected]) / Sales ([email protected]) ;/------------------------------------------------------------------------------ ;/Revision: 10 August, 2009 ;/============================================================================== [GameServerInfo] ;========================================================================== ; General Server Settings ;========================================================================== EnableServerDivision = 0 StalkProtocol = 0 ServerGroupGuildChatting = 1 ServerGroupUnionChatting = 1 NumberOfMaxUser = 40 AddExperience = 4000 ItemDropPer = 20 EventManagerOn = 1 SCFEventManagerOn = 1 Trade = 1 MonsterHp = 100 LootingTime = 20 ZenDurationTime = 20 ;========================================================================== ; ANTI-HACK Config ;========================================================================== SpeedHackPlayerBlock = 0 ItemSerialCheck = 1 ItemZeroSerialCheck = 0 SkillDistanceCheck = 0 SkillDistanceCheckTemp = 2 SkillDistanceKick = 0 SkillDistanceKickCount = 5 SkillDistanceKickCheckTime = 10 IsIgnorePacketHackDetect = 1 MinimumAttackSpeedTime = 30 AttackSpeedTimeLimit = 700 HackCheckCount = 5 DetectedHackKickCount = 10 IsKickDetecHackCountLimit = 5 EnableCheckPenetrationSkill = 0 HackLogServer = 127.0.0.1 DisconnectHackUser = 0 UseNPGGChecksum = 0 DecTimePerAttackSpeed = 5.33 SpeedHackPenalty = 0 ;========================================================================== ; Character Config ;========================================================================== CreateCharacter = 1 PersonalShopOpen = 1 UseCharacterAutoRecuperationSystem = 1 CharacterRecuperationMaxLevel = 100 IsItemDropRingOfTransform = 0 ItemDropRingOfTransform = 0 ;========================================================================== ; NPC Config ;========================================================================== QuestNPCTeleportTime = 900 EnableEventNPCTalk = 1 ;========================================================================== ; Guild Config ;========================================================================== GuildCreate = 1 GuildDestroy = 1 GuildCreateLevel = 250 EnableBattleSoccer = 1 CastleOwnerGuildDestroyLimit = 1 ;========================================================================== ; WINGS ;========================================================================== Wings3ReturnDamageSuccessRate = 5 Wings3RecoverFullLifeSuccessRate = 5 Wings3RecoverFullManaSuccessRate = 5 Wings3SuccessfullBlockingRate = 5 ;========================================================================== ; AIDA MONSTER DROP ;========================================================================== HellMainItemDrop = 1 ;========================================================================== ; DARK LORD ITEMS [PETS] ;========================================================================== IsDropDarkLordItem = 1 SleeveOfLordDropRate = 80 SleeveOfLordDropLevel = 86 SoulOfDarkHorseDropRate = 60 SoulOfDarkHorseropLevel = 110 SoulOfDarkSpiritDropRate = 30 SoulOfDarkSpiritDropLevel = 96 DarkSpiritAddExperience = 1 DarkSpirit = 1 DarkSpiritAddExperience = 1 ;========================================================================== ; CHAOS BOX ;========================================================================== ChaosBox = 1 ChaosEvent = 1 ChaosEventServer = 127.0.0.1 ;========================================================================== ; FIRECRACKER ;========================================================================== FireCrackerEvent = 0 FireCrackerDropRate = 40 ItemDropRateForFireCracker = 5 ;========================================================================== ; HEART OF DARK LORD [Replaces Firecracker] ;========================================================================== DarkLordHeartDropRate = 50 DarkLoadHeartOffEventRate = 1500 ;========================================================================== ; MEDALS ;========================================================================== MedalEvent = 0 GoldMedalDropRate = 90 SilverMedalDropRate = 140 ItemDropRateForGoldMedal = 8 ItemDropRateForSilverMedal = 6 ;========================================================================== ; HEART OF LOVE ;========================================================================== HeartOfLoveEvent = 1 HeartOfLoveDropRate = 100 ItemDropRateForHeartOfLove = 10000 ;========================================================================== ; RIBBON / CHOCOLATE / CANDY BOX ;========================================================================== RibbonBoxEvent = 0 ChocolateEvent = 0 CandyBoxEvent = 0 MysteryBoxEvent = 0 ;========================================================================== ; PURITY ;========================================================================== PurityHarmonyJewel = 1 MixSmeltingStoneItem = 1 RestoreStrengthenItem = 1 StrengthenItem = 1 SmeltItemBySmeltingStone = 1 PuritySuccessRate = 80 PurityNeedZen = 0 SmeltingStoneSuccesRateNormal = 20 SmeltingStoneSuccesRateExcellent = 50 SmeltingNeedZen = 0 StrengthenSuccessRate = 75 SmeltingItemSuccessRateNor = 20 SmeltingItemSuccessRateExt = 80 ;========================================================================== ; LEVEL 380 SYSTEM ;========================================================================== System380ItemSystem = 1 CountOfJewelOfHarmonyForMix = 1 CountOfSuhoOfHarmonyForMix = 1 NeedZenForMix = 10000000 MixRateForGrade1 = 50 MixRateForGrade2 = 60 MixRateForGrade3 = 70 ;========================================================================== ; SHIELD GAGE SYSTEM ;========================================================================== ShieldSystemOn = 1 DamageDevideToSD = 90 DamageDevideToHP = 10 SuccessAttackRateOption = 20000 ShieldAutoRefillOn = 1 ShieldAutoRefilOnSafeZone = 1 CompoundPotionDropOn = 1 CompoundPotionLv1DropRate = 100 CompoundPotionLv2DropRate = 80 CompoundPotionLv3DropRate = 50 CompoundPotionLv1DropLevel = 68 CompoundPotionLv2DropLevel = 96 CompoundPotionLv3DropLevel = 118 ShieldComboMissOptionOn = 1 ShieldPotionLv1MixSuccessRate = 50 ShieldPotionLv1MixMoney = 100000 ShieldPotionLv2MixSuccessRate = 30 ShieldPotionLv2MixMoney = 500000 ShieldPotionLv3MixSuccessRate = 30 ShieldPotionLv3MixMoney = 1000000 ShieldGageConstA = 12 ShieldGageConstB = 30 ;========================================================================== ; GOLDEN ARCHER/EVENT CHIP ;========================================================================== EventChipEvent = 1 EventChipServerConnect = 1 EventChipServerIp = 127.0.0.1 BoxOfGoldMinMobLevel = 10 BoxOfGoldMaxMobLevel = 100 BoxOfGoldDropRate = 140 //Box Drop rate from mobs x/10000 ItemDropRateForBoxOfGold = 300 //Drop item x/1000 ItemExDropRateForBoxOfGold = 200 //Drop excellent x/1000 EventChipDropRateForBoxOfGold = 1 //Rena drop percent ;========================================================================== ; GOLDEN INVASION ;========================================================================== IsEledoradoEvent = 1 EledoradoGoldGoblenRegenTime = 120 EledoradoTitanRegenTime = 120 EledoradoGoldDerconRegenTime = 120 EledoradoDevilLizardKingRegenTime = 120 EledoradoDevilTantarosRegenTime = 120 EledoradoGoldGoblenItemDropRate = 100 EledoradoTitanItemDropRate = 100 EledoradoGoldDerconItemDropRate = 100 EledoradoDevilLizardKingItemDropRate = 100 EledoradoDevilTantarosItemDropRate = 100 EledoradoGoldGoblenExItemDropRate = 100 EledoradoTitanExItemDropRate = 100 EledoradoGoldDerconExItemDropRate = 100 EledoradoDevilLizardKingExItemDropRate = 100 EledoradoDevilTantarosExItemDropRate = 100 ;========================================================================== ; GOLDEN INVASION 2 ;========================================================================== IsEledorado2Event = 1 EledoradoGoldRabbitRegenTime = 120 EledoradoGoldDarkKnightRegenTime = 120 EledoradoGoldDevilRegenTime = 120 EledoradoGoldStoneGolemRegenTime = 120 EledoradoGoldCrustItemRegenTime = 120 EledoradoGoldSatyrosRegenTime = 120 EledoradoGoldTwinTaleRegenTime = 120 EledoradoGoldIronKnightRegenTime = 120 EledoradoGoldNapinRegenTime = 120 EledoradoGoldGreatDragonRegenTime = 120 EledoradoGoldRabbitItemDropRate = 50 EledoradoGoldDarkKnightItemDropRate = 50 EledoradoGoldDevilItemDropRate = 40 EledoradoGoldStoneGolemItemDropRate = 40 EledoradoGoldCrustItemDropRate = 30 EledoradoGoldSatyrosItemDropRate = 30 EledoradoGoldTwinTaleItemDropRate = 20 EledoradoGoldIronKnightItemDropRate = 20 EledoradoGoldNapinItemDropRate = 10 EledoradoGoldGreatDragonItemDropRate = 10 EledoradoGoldRabbitExItemDropRate = 100 EledoradoGoldDarkKnightExItemDropRate = 100 EledoradoGoldDevilExItemDropRate = 90 EledoradoGoldStoneGolemExItemDropRate = 90 EledoradoGoldCrustExItemDropRate = 80 EledoradoGoldSatyrosExItemDropRate = 80 EledoradoGoldTwinTaleExItemDropRate = 70 EledoradoGoldIronKnightExItemDropRate = 70 EledoradoGoldNapinExItemDropRate = 60 EledoradoGoldGreatDragonExItemDropRate = 60 ;========================================================================== ; WHITE WIZARD INVASION ;========================================================================== RingAttackEvent = 1 RingOrcKillGiftRate = 10000 RingDropGiftRate = 10000 SCFRingEventWizardRewardItemType = 13 SCFRingEventWizardRewardItemIndex = 20 SCFRingEventOrcRewardDropRate = 50 SCFRingEventOrcRewardItemType = 12 SCFRingEventOrcRewardItemIndex = 15 ;========================================================================== ; RED DRAGON INVASION ;========================================================================== EVENT1 = 1 Event1ItemDropTodayMax = 6 Event1ItemDropTodayPercent = 10000000 AttackEventRegenTime = 10 ;========================================================================== ; CHAOS CASTLE ;========================================================================== ChaosCastleEvent = 1 SCFChaosCastleMinStart = 1 SCFChaosCastleReward1Type = 14 SCFChaosCastleReward1Index = 14 SCFChaosCastleReward2Type = 14 SCFChaosCastleReward2Index = 22 SCFChaosCastleReward3Type = 14 SCFChaosCastleReward3Index = 13 SCFChaosCastleReward4Type = 14 SCFChaosCastleReward4Index = 16 SCFChaosCastle1AncientDropPercent = 5 SCFChaosCastle2AncientDropPercent = 10 SCFChaosCastle3AncientDropPercent = 15 SCFChaosCastle4AncientDropPercent = 20 SCFChaosCastle5AncientDropPercent = 25 SCFChaosCastle6AncientDropPercent = 30 SCFChaosCastle7AncientDropPercent = 35 SCFChaosCastle1Type1Type2DropPercent = 40 SCFChaosCastle2Type1Type2DropPercent = 45 SCFChaosCastle3Type1Type2DropPercent = 50 SCFChaosCastle4Type1Type2DropPercent = 55 SCFChaosCastle5Type1Type2DropPercent = 60 SCFChaosCastle6Type1Type2DropPercent = 65 SCFChaosCastle7Type1Type2DropPercent = 70 ;========================================================================== ; CRYSTAL EVENT ;========================================================================== Japan1StAnivItemDropRate = 0 MysteriouseBeadDropRate1 = 50 MysteriouseBeadDropRate2 = 50 HiddenTreasureBoxOfflineRate = 10 ;========================================================================== ; KALIMA EVENT ;========================================================================== KundunMarkDropRate = 300 KundunRefillHPSec = 500 KundunRefillHP = 1000 KundunRefillHPTime = 600 KundunHPLogSaveTime = 120 ;========================================================================== ; DEVIL SQUARE ;========================================================================== DevilSquareEvent = 1 DevilSquareEventConnect = 0 DevilSquareEventServer = 127.0.0.1 EyesOfDevilSquareDropRate = 100 KeyOfDevilSquareDropRate = 100 ;========================================================================== ; BLOOD CASTLE ;========================================================================== BloodCastleEvent = 1 BloodCastleStartHour = 2 AngelKingsPaperDropRate = 50 BloodBoneDropRate = 50 StoneItemDrop = 300 StoneDropRate = 310 SCFBCMissionReciveTime = 900 SCFBCRewardItemType = 14 SCFBCRewardItemID = 13 SCFBCRewardItemLevel = 0 SCFBCRewardItemDur = 0 SCFBCRewardItemSkill = 0 SCFBCRewardItemLuck = 0 SCFBCRewardItemOpt = 0 SCFBCRewardItemExc = 0 ;========================================================================== ; CRYWOLF ;========================================================================== CrywolfMonsterDarkElfItemDrop = 1 CrywolfBossMonsterItemDrop = 1 CrywolfApplyMvpBenefit = 1 CrywolfPlusChaosRateBenefit = 10 CrywolfMonHPRateBenefit = 100 CrywolfKundunHPRefillBenefit = 1 CrywolfApplyMvpPenalty = 0 CrwyolfGemDropPenaltyRate = 70 CrwyolfGettingExpPenaltyRate = 70 ;========================================================================== ; FENRIR ;========================================================================== FenrirStuffItemDrop = 1 FenrirStuff_01_DropLv_Min = 0 FenrirStuff_01_DropLv_Max = 150 FenrirStuff_01_DropMap = 34 FenrirStuff_01_DropRate = 500 FenrirStuff_02_DropLv_Min = 0 FenrirStuff_02_DropLv_Max = 150 FenrirStuff_02_DropMap = 34 FenrirStuff_02_DropRate = 200 FenrirStuff_03_DropLv_Min = 0 FenrirStuff_03_DropLv_Max = 200 FenrirStuff_03_DropMap = 34 FenrirStuff_03_DropRate = 50 FenrirRepairRate = 4000 FenrirDefaultMaxDurSmall = 200 FenrirElfMaxDurSmall = 160 ;========================================================================== ; KANTURU ;========================================================================== KanturuEvent = 1 BlockKanturuMapEnter = 0 KanturuMayaHandItemDrop = 1 KanturuNightmareItemDrop = 1 KanturuSpecialItemDropOn = 1 KanturuMoonStoneDropRate = 5000 KanturuJewelOfHarmonyDropRate = 100 ;========================================================================== ; CASTLE SIEGE & DEEP LOREN ;========================================================================== CastleSiegeRun = 1 CastleDeepEvent = 1 BlockCastleSiegeMapEnter = 0 IsDropSetItemInCastleHuntZone = 1 SetItemInCastleHuntZoneDropRate = 60 SetItemInCastleHuntZoneDropLevel = 75 MarkOfTheLord = 100 IsDropGemOfDefend = 1 GemOfDefendDropRate = 300 GemOfDefendDropLevel = 75 ;========================================================================== ; CastleSpecificState = ; ; 1 - Registration of Castle Siege ; 2 - Idle State ; 3 - Registration of the status of Mark Lord ; 4 - Idle State ; 5 - Notification of the attack Castle to quilts ; 6 - Reading the state of Castle Siege ; 7 - ITop of Castle Siege ; 8 - End of Castle Siege ; 9 - End of the cycle of Castle Siege (Back automatically for 1) ;========================================================================== CastleSpecificState =1 CastleCycleStartYear =2012 CastleCycleStartMonth =02 CastleCycleStartDay =06 CastleStateStartYear =2012 CastleStateStartMonth =02 CastleStateStartDay =12 CastleStateStartHour =20 CastleStateStartMinute =00
//=================================================================================================== //SCF Extra Exp System Configuration file //DaRKav Revision //www.titanstech.com //=================================================================================================== //SCFExpSystem = 0 Means you cant receive more than one level per time when you kill mobs. //SCFExpSystem = 1 Means you can receive more than one level per time when you kill mobs. //SCFExpSystem = 2 Webzen old exp //=================================================================================================== [System] SCFExpSystem = 0 SCFShowExp=1 //=================================================================================================== //MapXX = YY XX - number of map / YY - positive or negative EXTRA exp (0 = OFF) //=================================================================================================== [MapsExtraExpSingle] Map00 = 0 Map01 = 0 Map02 = 0 Map03 = 0 Map04 = 0 Map05 = 0 Map06 = 0 Map07 = 0 Map08 = 0 Map09 = 0 Map10 = 0 Map11 = 0 Map12 = 0 Map13 = 0 Map14 = 0 Map15 = 0 Map16 = 0 Map17 = 0 Map18 = 0 Map19 = 0 Map20 = 0 Map21 = 0 Map22 = 0 Map23 = 0 Map24 = 0 Map25 = 0 Map26 = 0 Map27 = 0 Map28 = 0 Map29 = 0 Map30 = 0 Map31 = 0 Map32 = 0 Map33 = 0 Map34 = 0 Map35 = 0 Map36 = 0 Map37 = 0 Map38 = 0 Map39 = 0 Map40 = 0 Map41 = 0 Map42 = 0 Map43 = 0 Map44 = 0 Map45 = 0 Map46 = 0 Map47 = 0 Map48 = 0 Map49 = 0 Map50 = 0 Map51 = 0 Map52 = 0 Map53 = 0 Map54 = 0 Map55 = 0 Map56 = 0 Map57 = 0 Map58 = 0 Map59 = 0 Map60 = 0 Map61 = 0 Map62 = 0 Map63 = 0 Map64 = 0 Map65 = 0 Map66 = 0 Map67 = 0 Map68 = 0 Map69 = 0 Map70 = 0 Map71 = 0 Map72 = 0 Map73 = 0 Map74 = 0 Map75 = 0 Map76 = 0 Map77 = 0 Map78 = 0 Map79 = 0 Map80 = 0 Map81 = 0 Map82 = 0 Map83 = 0 Map84 = 0 Map85 = 0 Map86 = 0 Map87 = 0 Map88 = 0 Map89 = 0 Map90 = 0 Map91 = 0 Map92 = 0 Map93 = 0 Map94 = 0 Map95 = 0 Map96 = 0 Map97 = 0 Map98 = 0 Map99 = 0 //=================================================================================================== //MapXX = YY XX - number of map / YY - positive or negative EXTRA exp (0 = OFF) //=================================================================================================== [MapsExtraExpParty] Map00 = 10 Map01 = 10 Map02 = 10 Map03 = 10 Map04 = 10 Map05 = 10 Map06 = 0 Map07 = 10 Map08 = 10 Map09 = 25 Map10 = 10 Map11 = 30 Map12 = 30 Map13 = 30 Map14 = 30 Map15 = 30 Map16 = 30 Map17 = 30 Map18 = 15 Map19 = 15 Map20 = 15 Map21 = 15 Map22 = 15 Map23 = 15 Map24 = 20 Map25 = 20 Map26 = 20 Map27 = 20 Map28 = 20 Map29 = 20 Map30 = 10 Map31 = 10 Map32 = 25 Map33 = 10 Map34 = 10 Map35 = 10 Map36 = 20 Map37 = 10 Map38 = 10 Map39 = 30 Map40 = 10 Map41 = 10 Map42 = 10 Map43 = 10 Map44 = 10 Map45 = 25 Map46 = 25 Map47 = 25 Map48 = 25 Map49 = 25 Map50 = 25 Map51 = 10 Map52 = 30 Map53 = 15 Map54 = 10 Map55 = 10 Map56 = 10 Map57 = 10 Map58 = 10 Map59 = 10 Map60 = 10 Map61 = 10 Map62 = 10 Map63 = 10 Map64 = 10 Map65 = 20 Map66 = 20 Map67 = 20 Map68 = 20 Map69 = 25 Map70 = 25 Map71 = 25 Map72 = 25 Map73 = 25 Map74 = 25 Map75 = 10 Map76 = 10 Map77 = 10 Map78 = 10 Map79 = 10 Map80 = 10 Map81 = 10 Map82 = 10 Map83 = 10 Map84 = 10 Map85 = 10 Map86 = 10 Map87 = 10 Map88 = 10 Map89 = 10 Map90 = 10 Map91 = 10 Map92 = 10 Map93 = 10 Map94 = 10 Map95 = 10 Map96 = 10 Map97 = 10 Map98 = 10 Map99 = 10 //=================================================================================================== //Non-Set party: Meaning that 3 basic classes (DW,DK,ELF) are NOT present in group of people //=================================================================================================== //SCFPartyExpPercent3 Party EXP percentage for 3 players //SCFPartyExpPercent4 Party EXP percentage for 4 players //SCFPartyExpPercent5 Party EXP percentage for 5 players //SCFPartyExpPercentOther Party EXP percentage for 2 players //=================================================================================================== //Set party: Meaning that 3 basic classes (DW,DK,ELF) are present in group of people //=================================================================================================== //SCFPartyExpSetPercent1 Set Party EXP percentage for over 5 players //SCFPartyExpSetPercent2 Set Party EXP percentage for 2 players //SCFPartyExpSetPercent3 Set Party EXP percentage for 3 players //SCFPartyExpSetPercent4 Set Party EXP percentage for 4 players //SCFPartyExpSetPercent5 Set Party EXP percentage for 5 players //=================================================================================================== [PartyExp] SCFPartyExpPercent3 = 230 SCFPartyExpPercent4 = 270 SCFPartyExpPercent5 = 300 SCFPartyExpPercentOther = 120 SCFPartyExpSetPercent1 = 120 SCFPartyExpSetPercent2 = 160 SCFPartyExpSetPercent3 = 180 SCFPartyExpSetPercent4 = 200 SCFPartyExpSetPercent5 = 220 //=================================================================================================== //SCFIsResetPenaltyExp 1 - Enable Penalty Experience / 0 - Disable //SCFPenaltyExpMultiPerReset Deduction from total exp per reset (Example: TotalExp - (X*Resets) //=================================================================================================== [ResetsPenaltyExp] SCFIsResetPenaltyExp = 1 SCFPenaltyExpMultiPerReset = 1.2 //=================================================================================================== //SCFIsResetExtraExp 1 - Enable Extra Experience / 0 - Disable (Penalty Exp must be OFF) //SCFResetNr[X]Limit = YY Users with resets under YY will receive extra SCFResetNr[X]Exp EXP //=================================================================================================== [ResetsExtraExp] SCFIsResetExtraExp = 0 SCFResetNr1Limit = 10 SCFResetNr2Limit = 20 SCFResetNr3Limit = 9999 SCFResetNr1Exp = 1 SCFResetNr2Exp = 1 SCFResetNr3Exp = 1 //=================================================================================================== //SCFIsVipExtraExp 1 - Enable Extra VIP Experience / 0 - Disable //SCFVIPDays[X]Limit = YY Users with days left under YY will receive extra SCFVIPDays[X]Exp EXP //=================================================================================================== [VIPExtraExp] SCFIsVipExtraExp = 1 SCFVIPDays1Limit = 30 SCFVIPDays2Limit = 60 SCFVIPDays3Limit = 9999 SCFVIPDays1Exp = 20 SCFVIPDays2Exp = 20 SCFVIPDays3Exp = 20 //=================================================================================================== //DayOfWeekExtraExp System: Day_00 = Sunday //=================================================================================================== [DayOfWeekExtraExp] SCFDay_00 = 0 SCFDay_01 = 0 SCFDay_02 = 0 SCFDay_03 = 0 SCFDay_04 = 0 SCFDay_05 = 0 SCFDay_06 = 0
Última edição por Segredo; 23-12-2012 às 04:15 PM.
Se não me engano, a Titan tem uma pasta com várias configurações... tirando a data é claro. SCFData se não me engano, dá uma olhada lá, pois é lá que fica
@mustx1 já olhei.. nao encontrei nada
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