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  1. #1

    Avatar de lacovic
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    Dec 2010
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    Padrão Como configurar experiência do Master Level - Titans Tech S6

    Olá galera !, comecei a mexer com a versão season 6, porém não achei nenhum campo para configurar a experiência do master level... alguem pode me ajudar? rs_rs

  2. #2

    Avatar de konvict
    Data de Ingresso
    Sep 2009
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    SP, interiorzão
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    18

    Padrão

    Como assim configurar a experiencia do master level?... Desculpa nunca mexi com essa versão mas seria o "level máximo" do servidor??
    Se for isso, creio que se o muserver for codado, deva ter uma ini para mudar... caso não, teria que achar offset com ollydbg e setar o level máximo.
    Caso não seja nada disso ignore...
    Sê Sóbrio...

  3. #3

    Avatar de Willerson
    Data de Ingresso
    Aug 2009
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    Padrão

    se for Base GS 1.00.90, verifica no commonserver.cfg a chave ML_AddExperience = XXX... provavelmente essa é a Exp do ML.

    []'s
    Forum Owner & Admin - Imperyus Games Brasil

  4. #4

    Avatar de lacovic
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    Padrão

    @Konvict
    Master level são lvl que vc upa depois de chegar no level 400. geralmente são 200 levels, upando esses 200 levels ele vai te dando pontos pra você upar suas skills ^^

    @Will
    Não é gs 90 :/

    é o season 6.3 da titans

  5. #5


    Avatar de Bruno Lucena
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    Aug 2009
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    Padrão

    lacovic,

    Se você não está achando então posta seus arquivos de configuração para poder receber ajuda.

  6. #6

    Avatar de lacovic
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    Padrão

    @ZEH

    Data/Commonserver.cfg:

    Código:
    ;/==============================================================================
    ;/Main Configuration File [GMO][TITANSTECH] 
    ;/#[Somente usuários registrados podem vem os links. ]
    ;/by DaRKav ([email protected]) / Sales ([email protected])
    ;/------------------------------------------------------------------------------
    ;/Revision: 10 August, 2009			
    ;/==============================================================================
    [GameServerInfo]
    
    ;==========================================================================
    ;	General Server Settings 
    ;==========================================================================
    EnableServerDivision			= 0
    StalkProtocol				= 0
    ServerGroupGuildChatting		= 1
    ServerGroupUnionChatting		= 1
    NumberOfMaxUser				= 40
    
    AddExperience				= 4000
    ItemDropPer				= 20
    EventManagerOn				= 1
    SCFEventManagerOn			= 1
    
    Trade					= 1
    MonsterHp				= 100
    LootingTime				= 20
    ZenDurationTime				= 20
    ;==========================================================================
    ;	ANTI-HACK Config
    ;==========================================================================
    
    SpeedHackPlayerBlock			= 0
    ItemSerialCheck				= 1
    ItemZeroSerialCheck			= 0
    
    SkillDistanceCheck			= 0
    SkillDistanceCheckTemp			= 2
    SkillDistanceKick			= 0
    SkillDistanceKickCount			= 5
    SkillDistanceKickCheckTime		= 10
    
    IsIgnorePacketHackDetect		= 1
    MinimumAttackSpeedTime			= 30
    AttackSpeedTimeLimit			= 700
    HackCheckCount				= 5
    DetectedHackKickCount			= 10
    IsKickDetecHackCountLimit		= 5
    EnableCheckPenetrationSkill		= 0
    HackLogServer				= 127.0.0.1
    DisconnectHackUser			= 0
    UseNPGGChecksum				= 0
    DecTimePerAttackSpeed			= 5.33
    SpeedHackPenalty			= 0
    
    ;==========================================================================
    ;	Character Config
    ;==========================================================================
    CreateCharacter				= 1
    PersonalShopOpen			= 1
    UseCharacterAutoRecuperationSystem 	= 1
    CharacterRecuperationMaxLevel		= 100
    
    IsItemDropRingOfTransform		= 0
    ItemDropRingOfTransform			= 0
    
    ;==========================================================================
    ;	NPC Config
    ;==========================================================================
    QuestNPCTeleportTime			= 900
    EnableEventNPCTalk			= 1
    
    ;==========================================================================
    ;	Guild Config
    ;==========================================================================
    GuildCreate				= 1
    GuildDestroy				= 1
    GuildCreateLevel			= 250
    
    EnableBattleSoccer			= 1
    CastleOwnerGuildDestroyLimit		= 1
    
    ;==========================================================================
    ;	WINGS
    ;==========================================================================
    Wings3ReturnDamageSuccessRate		= 5
    Wings3RecoverFullLifeSuccessRate	= 5
    Wings3RecoverFullManaSuccessRate	= 5
    Wings3SuccessfullBlockingRate		= 5
    
    ;==========================================================================
    ;	AIDA MONSTER DROP
    ;==========================================================================
    HellMainItemDrop			= 1
    
    ;==========================================================================
    ;	DARK LORD ITEMS [PETS]
    ;==========================================================================
    IsDropDarkLordItem			= 1
    SleeveOfLordDropRate			= 80
    SleeveOfLordDropLevel			= 86
    SoulOfDarkHorseDropRate			= 60
    SoulOfDarkHorseropLevel			= 110
    
    SoulOfDarkSpiritDropRate		= 30
    SoulOfDarkSpiritDropLevel		= 96
    DarkSpiritAddExperience			= 1
    
    DarkSpirit				= 1
    DarkSpiritAddExperience			= 1
    
    ;==========================================================================
    ;	CHAOS BOX
    ;==========================================================================
    ChaosBox				= 1
    ChaosEvent				= 1
    ChaosEventServer			= 127.0.0.1
    
    ;==========================================================================
    ;	FIRECRACKER
    ;==========================================================================
    FireCrackerEvent			= 0
    FireCrackerDropRate			= 40
    ItemDropRateForFireCracker		= 5
    
    ;==========================================================================
    ;	HEART OF DARK LORD [Replaces Firecracker]
    ;==========================================================================
    DarkLordHeartDropRate			= 50
    DarkLoadHeartOffEventRate		= 1500
    
    ;==========================================================================
    ;	MEDALS
    ;==========================================================================
    MedalEvent				= 0
    GoldMedalDropRate			= 90
    SilverMedalDropRate			= 140
    ItemDropRateForGoldMedal		= 8
    ItemDropRateForSilverMedal		= 6
    
    ;==========================================================================
    ;	HEART OF LOVE
    ;==========================================================================
    HeartOfLoveEvent			= 1
    HeartOfLoveDropRate			= 100
    ItemDropRateForHeartOfLove		= 10000
    
    ;==========================================================================
    ;	RIBBON / CHOCOLATE / CANDY BOX
    ;==========================================================================
    RibbonBoxEvent				= 0
    ChocolateEvent				= 0
    CandyBoxEvent				= 0
    MysteryBoxEvent				= 0
    
    ;==========================================================================
    ;	PURITY
    ;==========================================================================
    PurityHarmonyJewel			= 1
    MixSmeltingStoneItem			= 1
    RestoreStrengthenItem			= 1
    StrengthenItem				= 1
    SmeltItemBySmeltingStone		= 1
    PuritySuccessRate			= 80
    PurityNeedZen				= 0
    SmeltingStoneSuccesRateNormal		= 20
    SmeltingStoneSuccesRateExcellent 	= 50
    SmeltingNeedZen				= 0
    StrengthenSuccessRate			= 75
    SmeltingItemSuccessRateNor		= 20
    SmeltingItemSuccessRateExt		= 80
    
    ;==========================================================================
    ;	LEVEL 380 SYSTEM
    ;==========================================================================
    System380ItemSystem			= 1
    CountOfJewelOfHarmonyForMix		= 1
    CountOfSuhoOfHarmonyForMix		= 1
    NeedZenForMix				= 10000000
    MixRateForGrade1			= 50
    MixRateForGrade2			= 60
    MixRateForGrade3			= 70
    
    ;==========================================================================
    ;	SHIELD GAGE SYSTEM
    ;==========================================================================
    ShieldSystemOn				= 1
    DamageDevideToSD			= 90
    DamageDevideToHP			= 10
    SuccessAttackRateOption			= 20000
    ShieldAutoRefillOn			= 1
    ShieldAutoRefilOnSafeZone		= 1
    
    CompoundPotionDropOn			= 1
    CompoundPotionLv1DropRate		= 100
    CompoundPotionLv2DropRate		= 80
    CompoundPotionLv3DropRate		= 50
    CompoundPotionLv1DropLevel		= 68
    CompoundPotionLv2DropLevel		= 96
    CompoundPotionLv3DropLevel		= 118
    
    ShieldComboMissOptionOn			= 1
    ShieldPotionLv1MixSuccessRate		= 50
    ShieldPotionLv1MixMoney			= 100000
    ShieldPotionLv2MixSuccessRate		= 30
    ShieldPotionLv2MixMoney			= 500000
    ShieldPotionLv3MixSuccessRate		= 30
    ShieldPotionLv3MixMoney			= 1000000
    ShieldGageConstA			= 12
    ShieldGageConstB			= 30
    
    ;==========================================================================
    ;	GOLDEN ARCHER/EVENT CHIP
    ;==========================================================================
    EventChipEvent				= 1
    EventChipServerConnect			= 1
    EventChipServerIp			= 127.0.0.1
    
    BoxOfGoldMinMobLevel			= 10
    BoxOfGoldMaxMobLevel			= 100
    BoxOfGoldDropRate			= 140	//Box Drop rate from mobs x/10000
    ItemDropRateForBoxOfGold		= 300	//Drop item x/1000
    ItemExDropRateForBoxOfGold		= 200	//Drop excellent x/1000
    EventChipDropRateForBoxOfGold		= 1	//Rena drop percent
    
    ;==========================================================================
    ;	GOLDEN INVASION
    ;==========================================================================
    IsEledoradoEvent			= 1
    
    EledoradoGoldGoblenRegenTime		= 120
    EledoradoTitanRegenTime			= 120
    EledoradoGoldDerconRegenTime		= 120
    EledoradoDevilLizardKingRegenTime	= 120
    EledoradoDevilTantarosRegenTime		= 120
    
    EledoradoGoldGoblenItemDropRate		= 100
    EledoradoTitanItemDropRate		= 100
    EledoradoGoldDerconItemDropRate		= 100
    EledoradoDevilLizardKingItemDropRate	= 100
    EledoradoDevilTantarosItemDropRate	= 100
    
    EledoradoGoldGoblenExItemDropRate	= 100
    EledoradoTitanExItemDropRate		= 100
    EledoradoGoldDerconExItemDropRate	= 100
    EledoradoDevilLizardKingExItemDropRate	= 100
    EledoradoDevilTantarosExItemDropRate	= 100
    
    ;==========================================================================
    ;	GOLDEN INVASION 2
    ;==========================================================================
    IsEledorado2Event			= 1
    
    EledoradoGoldRabbitRegenTime		= 120
    EledoradoGoldDarkKnightRegenTime	= 120
    EledoradoGoldDevilRegenTime		= 120
    EledoradoGoldStoneGolemRegenTime	= 120
    EledoradoGoldCrustItemRegenTime		= 120
    EledoradoGoldSatyrosRegenTime		= 120
    EledoradoGoldTwinTaleRegenTime		= 120
    EledoradoGoldIronKnightRegenTime	= 120
    EledoradoGoldNapinRegenTime		= 120
    EledoradoGoldGreatDragonRegenTime	= 120
    
    EledoradoGoldRabbitItemDropRate		= 50
    EledoradoGoldDarkKnightItemDropRate	= 50
    EledoradoGoldDevilItemDropRate		= 40
    EledoradoGoldStoneGolemItemDropRate	= 40
    EledoradoGoldCrustItemDropRate		= 30
    EledoradoGoldSatyrosItemDropRate	= 30
    EledoradoGoldTwinTaleItemDropRate	= 20
    EledoradoGoldIronKnightItemDropRate	= 20
    EledoradoGoldNapinItemDropRate		= 10
    EledoradoGoldGreatDragonItemDropRate	= 10
    
    EledoradoGoldRabbitExItemDropRate	= 100
    EledoradoGoldDarkKnightExItemDropRate	= 100
    EledoradoGoldDevilExItemDropRate	= 90
    EledoradoGoldStoneGolemExItemDropRate	= 90
    EledoradoGoldCrustExItemDropRate	= 80
    EledoradoGoldSatyrosExItemDropRate	= 80
    EledoradoGoldTwinTaleExItemDropRate	= 70
    EledoradoGoldIronKnightExItemDropRate	= 70
    EledoradoGoldNapinExItemDropRate	= 60
    EledoradoGoldGreatDragonExItemDropRate	= 60
    
    ;==========================================================================
    ;	WHITE WIZARD INVASION
    ;==========================================================================
    RingAttackEvent				= 1
    RingOrcKillGiftRate			= 10000
    
    RingDropGiftRate			= 10000
    SCFRingEventWizardRewardItemType	= 13
    SCFRingEventWizardRewardItemIndex	= 20
    
    SCFRingEventOrcRewardDropRate		= 50
    SCFRingEventOrcRewardItemType		= 12
    SCFRingEventOrcRewardItemIndex		= 15
    
    ;==========================================================================
    ;	RED DRAGON INVASION
    ;==========================================================================
    EVENT1					= 1
    Event1ItemDropTodayMax			= 6
    Event1ItemDropTodayPercent		= 10000000
    
    AttackEventRegenTime			= 10
    
    ;==========================================================================
    ;	CHAOS CASTLE
    ;==========================================================================
    ChaosCastleEvent			= 1
    SCFChaosCastleMinStart			= 1
    SCFChaosCastleReward1Type		= 14
    SCFChaosCastleReward1Index		= 14
    SCFChaosCastleReward2Type		= 14
    SCFChaosCastleReward2Index		= 22
    SCFChaosCastleReward3Type		= 14
    SCFChaosCastleReward3Index		= 13
    SCFChaosCastleReward4Type		= 14
    SCFChaosCastleReward4Index		= 16
    
    SCFChaosCastle1AncientDropPercent	= 5
    SCFChaosCastle2AncientDropPercent	= 10
    SCFChaosCastle3AncientDropPercent	= 15
    SCFChaosCastle4AncientDropPercent	= 20
    SCFChaosCastle5AncientDropPercent	= 25
    SCFChaosCastle6AncientDropPercent	= 30
    SCFChaosCastle7AncientDropPercent	= 35
    
    SCFChaosCastle1Type1Type2DropPercent	= 40
    SCFChaosCastle2Type1Type2DropPercent	= 45
    SCFChaosCastle3Type1Type2DropPercent	= 50
    SCFChaosCastle4Type1Type2DropPercent	= 55
    SCFChaosCastle5Type1Type2DropPercent	= 60
    SCFChaosCastle6Type1Type2DropPercent	= 65
    SCFChaosCastle7Type1Type2DropPercent	= 70
    
    ;==========================================================================
    ;	CRYSTAL EVENT
    ;==========================================================================
    Japan1StAnivItemDropRate 		= 0
    
    MysteriouseBeadDropRate1		= 50
    MysteriouseBeadDropRate2		= 50
    
    HiddenTreasureBoxOfflineRate		= 10
    
    ;==========================================================================
    ;	KALIMA EVENT
    ;==========================================================================
    KundunMarkDropRate			= 300
    
    KundunRefillHPSec			= 500
    KundunRefillHP				= 1000
    KundunRefillHPTime			= 600
    KundunHPLogSaveTime			= 120
    
    ;==========================================================================
    ;	DEVIL SQUARE
    ;==========================================================================
    DevilSquareEvent			= 1
    DevilSquareEventConnect			= 0
    DevilSquareEventServer			= 127.0.0.1
    EyesOfDevilSquareDropRate		= 100
    KeyOfDevilSquareDropRate		= 100
    
    ;==========================================================================
    ;	BLOOD CASTLE
    ;==========================================================================
    BloodCastleEvent			= 1
    BloodCastleStartHour			= 2
    AngelKingsPaperDropRate			= 50
    BloodBoneDropRate			= 50
    StoneItemDrop				= 300
    StoneDropRate				= 310
    SCFBCMissionReciveTime			= 900
    SCFBCRewardItemType			= 14
    SCFBCRewardItemID			= 13
    SCFBCRewardItemLevel			= 0
    SCFBCRewardItemDur			= 0
    SCFBCRewardItemSkill			= 0
    SCFBCRewardItemLuck			= 0
    SCFBCRewardItemOpt			= 0
    SCFBCRewardItemExc			= 0
    
    ;==========================================================================
    ;	CRYWOLF
    ;==========================================================================
    CrywolfMonsterDarkElfItemDrop	  	= 1
    CrywolfBossMonsterItemDrop	  	= 1
    
    CrywolfApplyMvpBenefit		  	= 1
    CrywolfPlusChaosRateBenefit	  	= 10
    CrywolfMonHPRateBenefit		  	= 100
    CrywolfKundunHPRefillBenefit	  	= 1
    
    CrywolfApplyMvpPenalty		  	= 0
    CrwyolfGemDropPenaltyRate	  	= 70
    CrwyolfGettingExpPenaltyRate	  	= 70
    
    ;==========================================================================
    ;	FENRIR
    ;==========================================================================
    FenrirStuffItemDrop			= 1
    
    FenrirStuff_01_DropLv_Min		= 0
    FenrirStuff_01_DropLv_Max		= 150
    FenrirStuff_01_DropMap			= 34
    FenrirStuff_01_DropRate			= 500
    
    FenrirStuff_02_DropLv_Min		= 0
    FenrirStuff_02_DropLv_Max		= 150
    FenrirStuff_02_DropMap			= 34
    FenrirStuff_02_DropRate			= 200
    
    FenrirStuff_03_DropLv_Min		= 0
    FenrirStuff_03_DropLv_Max		= 200
    FenrirStuff_03_DropMap			= 34
    FenrirStuff_03_DropRate			= 50
    
    FenrirRepairRate			= 4000
    FenrirDefaultMaxDurSmall		= 200
    FenrirElfMaxDurSmall			= 160
    
    ;==========================================================================
    ;	KANTURU
    ;==========================================================================
    KanturuEvent				= 1
    BlockKanturuMapEnter			= 0
    
    KanturuMayaHandItemDrop			= 1
    KanturuNightmareItemDrop		= 1
    
    KanturuSpecialItemDropOn		= 1
    KanturuMoonStoneDropRate		= 5000
    KanturuJewelOfHarmonyDropRate		= 100
    
    ;==========================================================================
    ;	CASTLE SIEGE & DEEP LOREN
    ;==========================================================================
    CastleSiegeRun				= 1
    CastleDeepEvent				= 1
    BlockCastleSiegeMapEnter		= 0
    
    IsDropSetItemInCastleHuntZone		= 1
    SetItemInCastleHuntZoneDropRate		= 60
    SetItemInCastleHuntZoneDropLevel	= 75
    
    MarkOfTheLord				= 100
    
    IsDropGemOfDefend			= 1
    GemOfDefendDropRate			= 300
    GemOfDefendDropLevel			= 75
    
    ;==========================================================================
    ; CastleSpecificState =
    ;
    ; 1 - Registration of Castle Siege
    ; 2 - Idle State
    ; 3 - Registration of the status of Mark Lord
    ; 4 - Idle State
    ; 5 - Notification of the attack Castle to quilts
    ; 6 - Reading the state of Castle Siege
    ; 7 - ITop of Castle Siege
    ; 8 - End of Castle Siege
    ; 9 - End of the cycle of Castle Siege (Back automatically for 1)
    ;==========================================================================
    CastleSpecificState	=1
    
    CastleCycleStartYear	=2012
    CastleCycleStartMonth	=02
    CastleCycleStartDay	=06
    
    CastleStateStartYear	=2012
    CastleStateStartMonth	=02
    CastleStateStartDay	=12
    CastleStateStartHour	=20
    CastleStateStartMinute	=00


    GameServer/SCFExtraExp.ini:

    Código:
    //===================================================================================================
    //SCF Extra Exp System Configuration file
    //DaRKav Revision
    //www.titanstech.com
    //===================================================================================================
    //SCFExpSystem = 0		Means you cant receive more than one level per time when you kill mobs.
    //SCFExpSystem = 1		Means you can receive more than one level per time when you kill mobs.
    //SCFExpSystem = 2		Webzen old exp
    //===================================================================================================
    [System]
    SCFExpSystem = 0
    SCFShowExp=1
    
    
    //===================================================================================================
    //MapXX = YY			XX - number of map / YY - positive or negative EXTRA exp (0 = OFF)
    //===================================================================================================
    [MapsExtraExpSingle]
    Map00 = 0
    Map01 = 0
    Map02 = 0
    Map03 = 0
    Map04 = 0
    Map05 = 0
    Map06 = 0
    Map07 = 0
    Map08 = 0
    Map09 = 0
    Map10 = 0
    Map11 = 0
    Map12 = 0
    Map13 = 0
    Map14 = 0
    Map15 = 0
    Map16 = 0
    Map17 = 0
    Map18 = 0
    Map19 = 0
    Map20 = 0
    Map21 = 0
    Map22 = 0
    Map23 = 0
    Map24 = 0
    Map25 = 0
    Map26 = 0
    Map27 = 0
    Map28 = 0
    Map29 = 0
    Map30 = 0
    Map31 = 0
    Map32 = 0
    Map33 = 0
    Map34 = 0
    Map35 = 0
    Map36 = 0
    Map37 = 0
    Map38 = 0
    Map39 = 0
    Map40 = 0
    Map41 = 0
    Map42 = 0
    Map43 = 0
    Map44 = 0
    Map45 = 0
    Map46 = 0
    Map47 = 0
    Map48 = 0
    Map49 = 0
    Map50 = 0
    Map51 = 0
    Map52 = 0
    Map53 = 0
    Map54 = 0
    Map55 = 0
    Map56 = 0
    Map57 = 0
    Map58 = 0
    Map59 = 0
    Map60 = 0
    Map61 = 0
    Map62 = 0
    Map63 = 0
    Map64 = 0
    Map65 = 0
    Map66 = 0
    Map67 = 0
    Map68 = 0
    Map69 = 0
    Map70 = 0
    Map71 = 0
    Map72 = 0
    Map73 = 0
    Map74 = 0
    Map75 = 0
    Map76 = 0
    Map77 = 0
    Map78 = 0
    Map79 = 0
    Map80 = 0
    Map81 = 0
    Map82 = 0
    Map83 = 0
    Map84 = 0
    Map85 = 0
    Map86 = 0
    Map87 = 0
    Map88 = 0
    Map89 = 0
    Map90 = 0
    Map91 = 0
    Map92 = 0
    Map93 = 0
    Map94 = 0
    Map95 = 0
    Map96 = 0
    Map97 = 0
    Map98 = 0
    Map99 = 0
    
    
    //===================================================================================================
    //MapXX = YY			XX - number of map / YY - positive or negative EXTRA exp (0 = OFF)
    //===================================================================================================
    [MapsExtraExpParty]
    Map00 = 10
    Map01 = 10
    Map02 = 10
    Map03 = 10
    Map04 = 10
    Map05 = 10
    Map06 = 0
    Map07 = 10
    Map08 = 10
    Map09 = 25
    Map10 = 10
    Map11 = 30
    Map12 = 30
    Map13 = 30
    Map14 = 30
    Map15 = 30
    Map16 = 30
    Map17 = 30
    Map18 = 15
    Map19 = 15
    Map20 = 15
    Map21 = 15
    Map22 = 15
    Map23 = 15
    Map24 = 20
    Map25 = 20
    Map26 = 20
    Map27 = 20
    Map28 = 20
    Map29 = 20
    Map30 = 10
    Map31 = 10
    Map32 = 25
    Map33 = 10
    Map34 = 10
    Map35 = 10
    Map36 = 20
    Map37 = 10
    Map38 = 10
    Map39 = 30
    Map40 = 10
    Map41 = 10
    Map42 = 10
    Map43 = 10
    Map44 = 10
    Map45 = 25
    Map46 = 25
    Map47 = 25
    Map48 = 25
    Map49 = 25
    Map50 = 25
    Map51 = 10
    Map52 = 30
    Map53 = 15
    Map54 = 10
    Map55 = 10
    Map56 = 10
    Map57 = 10
    Map58 = 10
    Map59 = 10
    Map60 = 10
    Map61 = 10
    Map62 = 10
    Map63 = 10
    Map64 = 10
    Map65 = 20
    Map66 = 20
    Map67 = 20
    Map68 = 20
    Map69 = 25
    Map70 = 25
    Map71 = 25
    Map72 = 25
    Map73 = 25
    Map74 = 25
    Map75 = 10
    Map76 = 10
    Map77 = 10
    Map78 = 10
    Map79 = 10
    Map80 = 10
    Map81 = 10
    Map82 = 10
    Map83 = 10
    Map84 = 10
    Map85 = 10
    Map86 = 10
    Map87 = 10
    Map88 = 10
    Map89 = 10
    Map90 = 10
    Map91 = 10
    Map92 = 10
    Map93 = 10
    Map94 = 10
    Map95 = 10
    Map96 = 10
    Map97 = 10
    Map98 = 10
    Map99 = 10
    
    
    //===================================================================================================
    //Non-Set party:	Meaning that 3 basic classes (DW,DK,ELF) are NOT present in group of people
    //===================================================================================================
    //SCFPartyExpPercent3		Party EXP percentage for 3 players
    //SCFPartyExpPercent4		Party EXP percentage for 4 players
    //SCFPartyExpPercent5		Party EXP percentage for 5 players
    //SCFPartyExpPercentOther	Party EXP percentage for 2 players
    //===================================================================================================
    //Set party: 		Meaning that 3 basic classes (DW,DK,ELF) are present in group of people
    //===================================================================================================
    //SCFPartyExpSetPercent1	Set Party EXP percentage for over 5 players
    //SCFPartyExpSetPercent2	Set Party EXP percentage for 2 players
    //SCFPartyExpSetPercent3	Set Party EXP percentage for 3 players
    //SCFPartyExpSetPercent4	Set Party EXP percentage for 4 players
    //SCFPartyExpSetPercent5	Set Party EXP percentage for 5 players
    //===================================================================================================
    [PartyExp]
    SCFPartyExpPercent3 = 230
    SCFPartyExpPercent4 = 270
    SCFPartyExpPercent5 = 300
    SCFPartyExpPercentOther = 120
    
    SCFPartyExpSetPercent1 = 120
    SCFPartyExpSetPercent2 = 160
    SCFPartyExpSetPercent3 = 180
    SCFPartyExpSetPercent4 = 200
    SCFPartyExpSetPercent5 = 220
    
    
    //===================================================================================================
    //SCFIsResetPenaltyExp		1 - Enable Penalty Experience / 0 - Disable
    //SCFPenaltyExpMultiPerReset	Deduction from total exp per reset (Example: TotalExp - (X*Resets)
    //===================================================================================================
    [ResetsPenaltyExp]
    SCFIsResetPenaltyExp = 1
    SCFPenaltyExpMultiPerReset = 1.2
    
    
    //===================================================================================================
    //SCFIsResetExtraExp		1 - Enable Extra Experience / 0 - Disable (Penalty Exp must be OFF)
    //SCFResetNr[X]Limit = YY	Users with resets under YY will receive extra SCFResetNr[X]Exp EXP
    //===================================================================================================
    [ResetsExtraExp]
    SCFIsResetExtraExp = 0
    
    SCFResetNr1Limit = 10
    SCFResetNr2Limit = 20
    SCFResetNr3Limit = 9999
    SCFResetNr1Exp = 1
    SCFResetNr2Exp = 1
    SCFResetNr3Exp = 1
    
    
    //===================================================================================================
    //SCFIsVipExtraExp		1 - Enable Extra VIP Experience / 0 - Disable
    //SCFVIPDays[X]Limit = YY	Users with days left under YY will receive extra SCFVIPDays[X]Exp EXP
    //===================================================================================================
    [VIPExtraExp]
    SCFIsVipExtraExp = 1
    
    SCFVIPDays1Limit = 30
    SCFVIPDays2Limit = 60
    SCFVIPDays3Limit = 9999
    SCFVIPDays1Exp = 20
    SCFVIPDays2Exp = 20
    SCFVIPDays3Exp = 20
    
    //===================================================================================================
    //DayOfWeekExtraExp System: Day_00 = Sunday
    //===================================================================================================
    [DayOfWeekExtraExp]
    
    SCFDay_00 = 0
    SCFDay_01 = 0
    SCFDay_02 = 0
    SCFDay_03 = 0
    SCFDay_04 = 0
    SCFDay_05 = 0
    SCFDay_06 = 0


    bem.. os únicos arquivos que deveriam estar as configurações da experiência pro master level são estes.. já revirei outros arquivos, mas não encontrei nada sobre
    Última edição por Segredo; 23-12-2012 às 04:15 PM.

  7. #7

    Avatar de mustx1
    Data de Ingresso
    Nov 2010
    Localização
    sasddsadassddssdasdadsads
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    Padrão

    Se não me engano, a Titan tem uma pasta com várias configurações... tirando a data é claro. SCFData se não me engano, dá uma olhada lá, pois é lá que fica

  8. #8

    Avatar de lacovic
    Data de Ingresso
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    @mustx1
    já olhei.. nao encontrei nada

 

 

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