Código:
case 0xF3:
	switch(aRecv[3])
	{
	case 0x06:
	switch(aRecv[4])
	{
	case 0:
	if((unsigned short)(gObj->Strength + 1) > 32767)
	{
	return;
	}
	break;
	case 1:
	if((unsigned short)(gObj->Dexterity + 1) > 32767)
	{
	return;
	}
	break;
	case 2:
	if((unsigned short)(gObj->Vitality + 1) > 32767)
	{
	return;
	}
	break;
	case 3:
	if((unsigned short)(gObj->Energy + 1) > 32767)
	{
	return;
	}
	}
	}
	break;
Créditos: -_Dark_-