Código:
case 0xF3:
switch(aRecv[3])
{
case 0x06:
switch(aRecv[4])
{
case 0:
if((unsigned short)(gObj->Strength + 1) > 32767)
{
return;
}
break;
case 1:
if((unsigned short)(gObj->Dexterity + 1) > 32767)
{
return;
}
break;
case 2:
if((unsigned short)(gObj->Vitality + 1) > 32767)
{
return;
}
break;
case 3:
if((unsigned short)(gObj->Energy + 1) > 32767)
{
return;
}
}
}
break;
Créditos: -_Dark_-