Postado originalmente por Renatiinn Aqui tem algumas coisas que o Rick fez no DV dele, da pra ter uma base do que precisa ser fixado inicialmente: [Somente usuários registrados podem vem os links. ] Segue a lista: Código: Fixado Protocolo de VTN para CHS Retirado Unicode Serial 0 Fix Protocol Send Fix Webzen nick fix Dark Horse & Raven fix Selecionar personagem, server, sair, em 1 segundo Windows Server 2003 SP2 FIX Congelamento ao logar Invalid Socket DestroyGIocp Memory error Client Attack Speed Atack in not area Nprotect CheckSum Bypass Socket Serial Error Ggsrvdll.dll & ggauth.dll Unload Fix CheckSum Bypass [FIX] Checksum Log Disable 2 [FIX] Option +28 Potion bug fix Guild ID fix Char ID fix Comando /post adicionado para testes E aqui tem o changelog de um outro dv que acompanhei mas que não deu em nada: Código: //===================================================================================== // Omega Project 0.99.60T GameServer & GameServerCS By Omegamon //===================================================================================== -> Initial Build - 10/08/2013 | 1.0.0.0 -> [GS/GSCS]Project Initalize -> [GS/GSCS]New WzAG.dll -> [GS/GSCS]Cracked M: Driver -> [GS/GSCS]CheckSum Disabled -> [GS/GSCS]Some Log Errors Messages Removed -> [GS/GSCS]Protocol Change VTN to KOR -> Build Update - 15/08/2013 | 1.0.0.1 -> [GS/GSCS]Fixed WzAG.dll Open error -> [GS/GSCS]Added MultiProtocol Setting -> [GS/GSCS]Added ConnectNotice -> [GS/GSCS]Added Console -> [GS/GSCS]Unicode Fixed -> [GS/GSCS]Added Auto Close MessageBox -> Build Update - 23/08/2013 | 1.0.0.1b -> [GS/GSCS]Fixed Error L10 -> [GS/GSCS]Fixed 0x00000000 Memory Error -> [GS/GSCS]Fixed Socket Protocol Error -> [GSCS]Fixed MonsterSetBaseCS.txt in WzAG.dll -> [GS/GSCS]Added Object Struct FULL -> [GS/GSCS]Re-structure data folder -> Build Update - 26/08/2013 | 1.0.0.2 -> [GS/GSCS]Re-Maked File Load Source Code -> [GS/GSCS]Added Udp Port Settings -> [GS/GSCS]Added Transform Ring Settings -> [GS/GSCS]Added Chaos Machine Settings -> [GS/GSCS]Fixed Potion Bug -> [GS/GSCS]Fixed Guild ID Delete -> [GS/GSCS]Fixed Character ID Delete -> [GS/GSCS]Added Post Command -> Build Update - 05/09/2013 | 1.0.0.3 -> [GS/GSCS]Fixed Post Command -> [GS/GSCS]Fixed PK Bug -> [GS/GSCS]Remove GgSrvDll.dll e GgAuth.dll -> [GS/GSCS]Added ConnectNotice Setting -> [GS/GSCS]Added Sample Info Command -> Build Update - 25/09/2013 | 1.0.0.4 -> [GS/GSCS]Moved RingAttackEvent.dat to new Events Path -> [GS/GSCS]Moved BloodCastle.dat to new Events Path -> [GS/GSCS]Moved CastleDeepEvent.dat to new Events Path -> [GS/GSCS]Moved ChaosCastle.dat to new Events Path -> [GS/GSCS]Moved DevilSquare.dat to new Events Path -> [GS/GSCS]Moved EventManagement.dat to new Events Path -> [GS/GSCS]Moved MuCastleData.dat to new Events Path -> [GS/GSCS]Fixed PK Bug -> [GS/GSCS]Added SQL Connect -> [GS/GSCS]Updated Post Command -> [GS/GSCS]Added Drop System Creio que isto possa ajudar a ter um norte do que arrumar no gs. Muito obrigado Renatiinn, como informei a base do gameserver encontra-se pronta. Atualmente estou adicionando os fix da versão e estou buscando o máximo de estabilidade para a mesma!
Fixado Protocolo de VTN para CHS Retirado Unicode Serial 0 Fix Protocol Send Fix Webzen nick fix Dark Horse & Raven fix Selecionar personagem, server, sair, em 1 segundo Windows Server 2003 SP2 FIX Congelamento ao logar Invalid Socket DestroyGIocp Memory error Client Attack Speed Atack in not area Nprotect CheckSum Bypass Socket Serial Error Ggsrvdll.dll & ggauth.dll Unload Fix CheckSum Bypass [FIX] Checksum Log Disable 2 [FIX] Option +28 Potion bug fix Guild ID fix Char ID fix Comando /post adicionado para testes
//===================================================================================== // Omega Project 0.99.60T GameServer & GameServerCS By Omegamon //===================================================================================== -> Initial Build - 10/08/2013 | 1.0.0.0 -> [GS/GSCS]Project Initalize -> [GS/GSCS]New WzAG.dll -> [GS/GSCS]Cracked M: Driver -> [GS/GSCS]CheckSum Disabled -> [GS/GSCS]Some Log Errors Messages Removed -> [GS/GSCS]Protocol Change VTN to KOR -> Build Update - 15/08/2013 | 1.0.0.1 -> [GS/GSCS]Fixed WzAG.dll Open error -> [GS/GSCS]Added MultiProtocol Setting -> [GS/GSCS]Added ConnectNotice -> [GS/GSCS]Added Console -> [GS/GSCS]Unicode Fixed -> [GS/GSCS]Added Auto Close MessageBox -> Build Update - 23/08/2013 | 1.0.0.1b -> [GS/GSCS]Fixed Error L10 -> [GS/GSCS]Fixed 0x00000000 Memory Error -> [GS/GSCS]Fixed Socket Protocol Error -> [GSCS]Fixed MonsterSetBaseCS.txt in WzAG.dll -> [GS/GSCS]Added Object Struct FULL -> [GS/GSCS]Re-structure data folder -> Build Update - 26/08/2013 | 1.0.0.2 -> [GS/GSCS]Re-Maked File Load Source Code -> [GS/GSCS]Added Udp Port Settings -> [GS/GSCS]Added Transform Ring Settings -> [GS/GSCS]Added Chaos Machine Settings -> [GS/GSCS]Fixed Potion Bug -> [GS/GSCS]Fixed Guild ID Delete -> [GS/GSCS]Fixed Character ID Delete -> [GS/GSCS]Added Post Command -> Build Update - 05/09/2013 | 1.0.0.3 -> [GS/GSCS]Fixed Post Command -> [GS/GSCS]Fixed PK Bug -> [GS/GSCS]Remove GgSrvDll.dll e GgAuth.dll -> [GS/GSCS]Added ConnectNotice Setting -> [GS/GSCS]Added Sample Info Command -> Build Update - 25/09/2013 | 1.0.0.4 -> [GS/GSCS]Moved RingAttackEvent.dat to new Events Path -> [GS/GSCS]Moved BloodCastle.dat to new Events Path -> [GS/GSCS]Moved CastleDeepEvent.dat to new Events Path -> [GS/GSCS]Moved ChaosCastle.dat to new Events Path -> [GS/GSCS]Moved DevilSquare.dat to new Events Path -> [GS/GSCS]Moved EventManagement.dat to new Events Path -> [GS/GSCS]Moved MuCastleData.dat to new Events Path -> [GS/GSCS]Fixed PK Bug -> [GS/GSCS]Added SQL Connect -> [GS/GSCS]Updated Post Command -> [GS/GSCS]Added Drop System
Última edição por Renato; 08-04-2014 às 09:19 PM.
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