Siga-nos em...
Follow us on Twitter Follow us on Facebook Watch us on YouTube
Registro


Alpha Servers
Resultados 1 a 9 de 9
  1. #1

    Avatar de BarakaTM
    Data de Ingresso
    Mar 2013
    Localização
    ffffffffffffffffffffffffffffffffffffffff
    Idade
    24
    Posts
    60
    Agradecido
    9
    Agradeceu
    7
    Peso da Avaliação
    5

    Padrão Limitar o Master Reset

    Existe alguma maneira de limitar o Master Reset pelo site ?

    uso effect web , se tiver como , alguém da uma luz ?

  2. #2


    Avatar de Agathos
    Data de Ingresso
    Oct 2014
    Localização
    BRA
    Idade
    33
    Posts
    359
    Agradecido
    149
    Agradeceu
    91
    Peso da Avaliação
    7

    Padrão

    Mensagem de moderação:
    O colega está com uma dúvida e procura ajuda. Eu sei que todos entenderam, mas vou frisar. Ele colocou "luz" no sentido de "solução". Posts fora do contexto e em tom de brincadeira eu terei que apagar. Afinal, todos queremos um fórum legal e organizado.
    Conto com a compreensão de todos em relação a isso.
    Você pode descobrir mais a respeito de uma pessoa numa hora de jogo do que num ano de conversação.
    ( Platão )

  3. Os Seguintes 3 Usuários Agradeceram você Agathos Por este Post Útil:


  4. #3

    Avatar de SCOFIELD
    Data de Ingresso
    Oct 2013
    Localização
    Pc
    Idade
    19
    Posts
    378
    Agradecido
    185
    Agradeceu
    132
    Peso da Avaliação
    0

    Padrão

    Você quer limitar ele diariamente, semanal, mensal ou total ?

  • #4

    Avatar de BarakaTM
    Data de Ingresso
    Mar 2013
    Localização
    ffffffffffffffffffffffffffffffffffffffff
    Idade
    24
    Posts
    60
    Agradecido
    9
    Agradeceu
    7
    Peso da Avaliação
    5

    Padrão

    Citação Postado originalmente por SCOFIELD Ver Post
    Você quer limitar ele diariamente, semanal, mensal ou total ?

  • #5

    Avatar de konvict
    Data de Ingresso
    Sep 2009
    Localização
    SP, interiorzão
    Posts
    323
    Agradecido
    274
    Agradeceu
    86
    Peso da Avaliação
    12

    Padrão

    Existir, existe... Se tiver acesso ao script do site, só colocar uma msg de erro barrando a ação quando o player atingir a quantidade máxima...
    Quer aprender a editar Muserver? Ou a Programar? Chega aí!

  • #6

    Avatar de GuilhermeSouza
    Data de Ingresso
    Dec 2011
    Localização
    Casa
    Idade
    23
    Posts
    157
    Agradecido
    68
    Agradeceu
    37
    Peso da Avaliação
    7

    Padrão

    Creio que queira limitar a quantidade máxima de Master Resets que um jogador pode dar por dia em cada char. Certo? Se sim, siga as instruções abaixo:

    1- Copie o código abaixo e substitua pelo que já existe no seu CTM_PanelUser.class.php (fica em modules/classes):

    Código:
    	private function MasterReset()
    	{
    		global $CTM_General, $CTM_Template, $_Panel, $_ClassType, $CTM;
    
    		if($_GET["cmd"] == TRUE)
    		{
    			$Char = $_POST["Char"];
    
    
    		$CTM_General->Check_Coin_Table($this->Login);
    		
    		$Account = $this->FetchQuery("SELECT ".VIP_Column." FROM ".VIP_DB.".dbo.".VIP_Table." WHERE ".VIP_Login."='".$this->Login."'");
    		$Character = $_SESSION["Web_ManageChar"];
    		$Query = $this->Query("SELECT * FROM ".MuGen_DB.".dbo.Character WHERE Name='{$Char}' and AccountID='{$this->Login}'");
    		$Find_Char = $this->FetchArray($Query);
    		
    		switch($Account[0])
    		{
    			case 0 :
    			$MReset["Cash"] = $_Panel["Char"]["MReset"]["Cash"][0];
    			$MReset["Resets"] = $_Panel["Char"]["MReset"]["Resets"][0];
    			$MReset["Level"] = $_Panel["Char"]["MReset"]["Level"][0];
    			$MReset["ClearReset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][0] == 1 ? Column_Reset."=".Column_Reset."-".$_Panel["Char"]["MReset"]["Resets"][0]."," : NULL;
    			$MReset["Clear_Inv"] = $_Panel["Char"]["MReset"]["Invent"][0] == 1 ? "Inventory=NULL," : NULL;
    			$MReset["Clear_Skill"] = $_Panel["Char"]["MReset"]["Skill"][0] == 1 ? "MagicList=NULL," : NULL;
    			$MReset["Clear_Quest"] = $_Panel["Char"]["MReset"]["Quest"][0] == 1 ? "Quest=NULL,Class=".$this->ResetClass($Find_Char["Class"])."," : NULL;
    			$MReset["Money"] = $_Panel["Char"]["MReset"]["Money"][0];
    			$MReset["Clear_Reset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][0] == 1 ? $Find_Char[Column_Reset]-$MReset["Resets"] : $Find_Char[Column_Reset];
    			$MReset["Inventory"] = $_Panel["Char"]["MReset"]["Invent"][0] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Skills"] = $_Panel["Char"]["MReset"]["Skill"][0] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Quests"] = $_Panel["Char"]["MReset"]["Quest"][0] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Class"] = $_Panel["Char"]["MReset"]["Quest"][0] == 1 ? $this->ResetClass($Find_Char["Class"]) : $Find_Char["Class"];
    			break;
    			case 1 :
    			$MReset["Cash"] = $_Panel["Char"]["MReset"]["Cash"][1];
    			$MReset["Resets"] = $_Panel["Char"]["MReset"]["Resets"][1];
    			$MReset["Level"] = $_Panel["Char"]["MReset"]["Level"][1];
    			$MReset["ClearReset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][1] == 1 ? Column_Reset."=".Column_Reset."-".$_Panel["Char"]["MReset"]["Resets"][1]."," : NULL;
    			$MReset["Clear_Inv"] = $_Panel["Char"]["MReset"]["Invent"][1] == 1 ? "Inventory=NULL," : NULL;
    			$MReset["Clear_Skill"] = $_Panel["Char"]["MReset"]["Skill"][1] == 1 ? "MagicList=NULL," : NULL;
    			$MReset["Clear_Quest"] = $_Panel["Char"]["MReset"]["Quest"][1] == 1 ? "Quest=NULL,Class=".$this->ResetClass($Find_Char["Class"])."," : NULL;
    			$MReset["Money"] = $_Panel["Char"]["MReset"]["Money"][1];
    			$MReset["Clear_Reset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][1] == 1 ? $Find_Char[Column_Reset]-$MReset["Resets"] : $Find_Char[Column_Reset];
    			$MReset["Inventory"] = $_Panel["Char"]["MReset"]["Invent"][1] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Skills"] = $_Panel["Char"]["MReset"]["Skill"][1] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Quests"] = $_Panel["Char"]["MReset"]["Quest"][1] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Class"] = $_Panel["Char"]["MReset"]["Quest"][1] == 1 ? $this->ResetClass($Find_Char["Class"]) : $Find_Char["Class"];
    			break;
    			case 2 :
    			$MReset["Cash"] = $_Panel["Char"]["MReset"]["Cash"][2];
    			$MReset["Resets"] = $_Panel["Char"]["MReset"]["Resets"][2];
    			$MReset["Level"] = $_Panel["Char"]["MReset"]["Level"][2];
    			$MReset["ClearReset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][2] == 1 ? Column_Reset."=".Column_Reset."-".$_Panel["Char"]["MReset"]["Resets"][2]."," : NULL;
    			$MReset["Clear_Inv"] = $_Panel["Char"]["MReset"]["Invent"][2] == 1 ? "Inventory=NULL," : NULL;
    			$MReset["Clear_Skill"] = $_Panel["Char"]["MReset"]["Skill"][2] == 1 ? "MagicList=NULL," : NULL;
    			$MReset["Clear_Quest"] = $_Panel["Char"]["MReset"]["Quest"][2] == 1 ? "Quest=NULL,Class=".$this->ResetClass($Find_Char["Class"])."," : NULL;
    			$MReset["Money"] = $_Panel["Char"]["MReset"]["Money"][2];
    			$MReset["Clear_Reset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][2] == 1 ? $Find_Char[Column_Reset]-$MReset["Resets"] : $Find_Char[Column_Reset];
    			$MReset["Inventory"] = $_Panel["Char"]["MReset"]["Invent"][2] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Skills"] = $_Panel["Char"]["MReset"]["Skill"][2] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Quests"] = $_Panel["Char"]["MReset"]["Quest"][2] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Class"] = $_Panel["Char"]["MReset"]["Quest"][2] == 1 ? $this->ResetClass($Find_Char["Class"]) : $Find_Char["Class"];
    			break;
    			case 3 :
    			$MReset["Cash"] = $_Panel["Char"]["MReset"]["Cash"][3];
    			$MReset["Resets"] = $_Panel["Char"]["MReset"]["Resets"][3];
    			$MReset["Level"] = $_Panel["Char"]["MReset"]["Level"][3];
    			$MReset["ClearReset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][3] == 1 ? Column_Reset."=".Column_Reset."-".$_Panel["Char"]["MReset"]["Resets"][3]."," : NULL;
    			$MReset["Clear_Inv"] = $_Panel["Char"]["MReset"]["Invent"][3] == 1 ? "Inventory=NULL," : NULL;
    			$MReset["Clear_Skill"] = $_Panel["Char"]["MReset"]["Skill"][3] == 1 ? "MagicList=NULL," : NULL;
    			$MReset["Clear_Quest"] = $_Panel["Char"]["MReset"]["Quest"][3] == 1 ? "Quest=NULL,Class=".$this->ResetClass($Find_Char["Class"])."," : NULL;
    			$MReset["Money"] = $_Panel["Char"]["MReset"]["Money"][3];
    			$MReset["Clear_Reset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][3] == 1 ? $Find_Char[Column_Reset]-$MReset["Resets"] : $Find_Char[Column_Reset];
    			$MReset["Inventory"] = $_Panel["Char"]["MReset"]["Invent"][3] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Skills"] = $_Panel["Char"]["MReset"]["Skill"][3] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Quests"] = $_Panel["Char"]["MReset"]["Quest"][3] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Class"] = $_Panel["Char"]["MReset"]["Quest"][3] == 1 ? $this->ResetClass($Find_Char["Class"]) : $Find_Char["Class"];
    			break;
    			case 4 :
    			$MReset["Cash"] = $_Panel["Char"]["MReset"]["Cash"][4];
    			$MReset["Resets"] = $_Panel["Char"]["MReset"]["Resets"][4];
    			$MReset["Level"] = $_Panel["Char"]["MReset"]["Level"][4];
    			$MReset["ClearReset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][4] == 1 ? Column_Reset."=".Column_Reset."-".$_Panel["Char"]["MReset"]["Resets"][4]."," : NULL;
    			$MReset["Clear_Inv"] = $_Panel["Char"]["MReset"]["Invent"][4] == 1 ? "Inventory=NULL," : NULL;
    			$MReset["Clear_Skill"] = $_Panel["Char"]["MReset"]["Skill"][4] == 1 ? "MagicList=NULL," : NULL;
    			$MReset["Clear_Quest"] = $_Panel["Char"]["MReset"]["Quest"][4] == 1 ? "Quest=NULL,Class=".$this->ResetClass($Find_Char["Class"])."," : NULL;
    			$MReset["Money"] = $_Panel["Char"]["MReset"]["Money"][4];
    			$MReset["Clear_Reset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][4] == 1 ? $Find_Char[Column_Reset]-$MReset["Resets"] : $Find_Char[Column_Reset];
    			$MReset["Inventory"] = $_Panel["Char"]["MReset"]["Invent"][4] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Skills"] = $_Panel["Char"]["MReset"]["Skill"][4] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Quests"] = $_Panel["Char"]["MReset"]["Quest"][4] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Class"] = $_Panel["Char"]["MReset"]["Quest"][4] == 1 ? $this->ResetClass($Find_Char["Class"]) : $Find_Char["Class"];
    			break;
    			case 5 :
    			$MReset["Cash"] = $_Panel["Char"]["MReset"]["Cash"][5];
    			$MReset["Resets"] = $_Panel["Char"]["MReset"]["Resets"][5];
    			$MReset["Level"] = $_Panel["Char"]["MReset"]["Level"][5];
    			$MReset["ClearReset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][5] == 1 ? Column_Reset."=".Column_Reset."-".$_Panel["Char"]["MReset"]["Resets"][5]."," : NULL;
    			$MReset["Clear_Inv"] = $_Panel["Char"]["MReset"]["Invent"][5] == 1 ? "Inventory=NULL," : NULL;
    			$MReset["Clear_Skill"] = $_Panel["Char"]["MReset"]["Skill"][5] == 1 ? "MagicList=NULL," : NULL;
    			$MReset["Clear_Quest"] = $_Panel["Char"]["MReset"]["Quest"][5] == 1 ? "Quest=NULL,Class=".$this->ResetClass($Find_Char["Class"])."," : NULL;
    			$MReset["Money"] = $_Panel["Char"]["MReset"]["Money"][5];
    			$MReset["Clear_Reset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][5] == 1 ? $Find_Char[Column_Reset]-$MReset["Resets"] : $Find_Char[Column_Reset];
    			$MReset["Inventory"] = $_Panel["Char"]["MReset"]["Invent"][5] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Skills"] = $_Panel["Char"]["MReset"]["Skill"][5] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Quests"] = $_Panel["Char"]["MReset"]["Quest"][5] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Class"] = $_Panel["Char"]["MReset"]["Quest"][5] == 1 ? $this->ResetClass($Find_Char["Class"]) : $Find_Char["Class"];
    			break;
    		}
    		
    		if($_GET["cmd"] == TRUE)
    		{
    			if($Find_Char["cLevel"] < $MReset["Level"])
    			{
    				$this->Error .= '<div class=error-box>Level insuficiente!</div>';
    			}
    			if($Find_Char["Money"] < $MReset["Money"])
    			{
    				$this->Error .= '<div class=error-box><font size=3>Erro!</font><br>Zen insuficiente!</div>';
    			}
    			if($Find_Char["Strength"] < $_Panel["Char"]["MReset"]["Stats"][0])
    			{
    						$this->Error .= '<div class=error-box><font size=3>Erro!</font><br>Voc&ecirc; precisa estar full em for&ccedil;a!</div>';
    			}
    			if($Find_Char["Dexterity"] < $_Panel["Char"]["MReset"]["Stats"][1])
    			{
    				$this->Error .= '<div class=error-box><font size=3>Erro!</font><br>Voc&ecirc; precisa estar full em agilidade!</div>';
    			}
    			if($Find_Char["Vitality"] < $_Panel["Char"]["MReset"]["Stats"][2])
    			{
    				$this->Error .= '<div class=error-box><font size=3>Erro!</font><br>Voc&ecirc; precisa estar full em vitalidade!</div>';
    			}
    			if($Find_Char["Energy"] < $_Panel["Char"]["MReset"]["Stats"][3])
    			{
    				$this->Error .= '<div class=error-box><font size=3>Erro!</font><br>Voc&ecirc; precisa estar full em energia!</div>';
    			}
    			if($Find_Char["Class"] == $_ClassType["DL"][0] || $Find_Char["Class"] == $_ClassType["LE"][0] || $Find_Char["Class"] == $_ClassType["LE2"][0])
    			{
    				if($Find_Char[Column_Cmd] < $_Panel["Char"]["MReset"]["Stats"][4])
    				{
    					$this->Error .= "&raquo; &Eacute; preciso estar Full em Comando<br />\n";
    				}
    			}
    
    			if($Find_Char["limite_mr"] >= 2)
    			{
    				$this->Error .= '<div class=error-box><font size=3>Erro!</font><br>Voc&ecirc; s&oacute; pode efetuar 2 MRs por dia!</div>';
    			}
    			
    			if(isset($this->Error) == TRUE)
    			{
    				exit("{$this->Error}");
    			}
    			else
    			{
    				$this->Query("UPDATE ".MuGen_DB.".dbo.Character SET cLevel=1,Experience=1,LevelUpPoint=0,SuaColunaDeMasterReset=SuaColunaDeMasterReset+1,limite_mr=limite_mr+1,Strength=100,Dexterity=100,Vitality=100,Energy=100,MapNumber=0,MapPosX=125,MapPosY=125 WHERE Name='".$Char."' and AccountID='{$this->Login}'");
    				$this->Query("UPDATE ".GL_DB.".dbo.MEMB_INFO SET golds=golds+".$MReset["Cash"]." WHERE memb___id='".$this->Login."'");
    						exit('<div class=success-box>Master Resetado com sucesso e Golds adicionados em sua conta!</div>');
    			}
    }
    		}
    		$CTM_Template->Set("MReset_Level", $MReset["Level"]);
    		$CTM_Template->Set("MReset_Resets", $MReset["Resets"]);
    		$CTM_Template->Set("MReset_Money", $MReset["Money"]);
    		$CTM_Template->Set("MReset_Strength", $_Panel["Char"]["MReset"]["Stats"][0]);
    		$CTM_Template->Set("MReset_Dexterity", $_Panel["Char"]["MReset"]["Stats"][1]);
    		$CTM_Template->Set("MReset_Vitality", $_Panel["Char"]["MReset"]["Stats"][2]);
    		$CTM_Template->Set("MReset_Energy", $_Panel["Char"]["MReset"]["Stats"][3]);
    		$CTM_Template->Set("MReset_Command", $Find_Char["Class"] == $_ClassType["DL"][0] || $Find_Char["Class"] == $_ClassType["LE"][0] || $Find_Char["Class"] == $_ClassType["LE2"][0] ? "Comando: <strong>".$_Panel["Char"]["MReset"]["Stats"][4]."</strong><br />" : NULL);
    		$CTM_Template->Set("Char_MResets", $Find_Char[Column_MReset][Column_MResetDia][Column_MResetSemana][Column_MResetMes]);
    		$CTM_Template->Set("Char_Resets", $Find_Char[Column_Reset]);
    		$CTM_Template->Set("Char_Level", $Find_Char["cLevel"]);
    		$CTM_Template->Set("Char_Points", $Find_Char["LevelUpPoint"]);
    		$CTM_Template->Set("Char_Class", $CTM_General->ClassName($Find_Char["Class"]));
    		$CTM_Template->Set("Char_Strength", $Find_Char["Strength"]);
    		$CTM_Template->Set("Char_Dexterity", $Find_Char["Dexterity"]);
    		$CTM_Template->Set("Char_Vitality", $Find_Char["Vitality"]);
    		$CTM_Template->Set("Char_Energy", $Find_Char["Energy"]);
    		$CTM_Template->Set("Char_Command", $Find_Char["Class"] == $_ClassType["DL"][0] || $Find_Char["Class"] == $_ClassType["LE"][0] || $Find_Char["Class"] == $_ClassType["LE2"][0] ? "Comando: <strong>".$Find_Char[Column_Cmd]."</strong><br />" : NULL);
    		$CTM_Template->Set("Char_Money", $Find_Char["Money"]);
    		
    		$CTM_Template->Set("MReseted_MResets", $Find_Char[Column_MReset]+1);
    		$CTM_Template->Set("MReseted_MResets", $Find_Char[Column_MResetDia]+1);
    		$CTM_Template->Set("MReseted_MResets", $Find_Char[Column_MResetSemana]+1);
    		$CTM_Template->Set("MReseted_MResets", $Find_Char[Column_MResetMes]+1);
    		$CTM_Template->Set("MReseted_Resets", $MReset["Clear_Reset"]);
    		$CTM_Template->Set("MReseted_Level", 1);
    		$CTM_Template->Set("MReseted_Points", 0);
    		$CTM_Template->Set("MReseted_Class", $CTM_General->ClassName($MReset["Class"]));
    		$CTM_Template->Set("MReseted_Strength", $_Panel["Char"]["MReset"]["Points"][0]);
    		$CTM_Template->Set("MReseted_Dexterity", $_Panel["Char"]["MReset"]["Points"][1]);
    		$CTM_Template->Set("MReseted_Vitality", $_Panel["Char"]["MReset"]["Points"][2]);
    		$CTM_Template->Set("MReseted_Energy", $_Panel["Char"]["MReset"]["Points"][3]);
    		$CTM_Template->Set("MReseted_Command", $Find_Char["Class"] == $_ClassType["DL"][0] || $Find_Char["Class"] == $_ClassType["LE"][0] || $Find_Char["Class"] == $_ClassType["LE2"][0] ? "Comando: <strong>".$_Panel["Char"]["MReset"]["Points"][4]."</strong><br />" : NULL);
    		$CTM_Template->Set("MReseted_Money", $Find_Char["Money"]-$MReset["Money"]);
    		$CTM_Template->Set("Clear_Inventory", $MReset["Inventory"]);
    		$CTM_Template->Set("Clear_Skills", $MReset["Skills"]);
    		$CTM_Template->Set("Clear_Quests", $MReset["Quests"]);
    	}
    OBS: Onde estiver: SuaColunaDeMasterReset, troque pela sua coluna onde fica armazenado os Master Reset's dos jogadores.

    2- Crie uma coluna na tabela Character com o nome: limite_mr.

    3- Crie uma job rodando a seguinte query todos os dias às 00:00: update muonline.dbo.character set limite_mr=0 where limite_mr > 0

    Pronto!
    Caso queira aumentar ou diminuir a quantidade de Master Resets por dia, basta alterar nessa parte aqui:

    if($Find_Char["limite_mr"] >= 2)

    Obviamente 2 = 2 Master Resets por dia / 3 = 3 Master Resets por dia.... (altere somente o número).

    Abraços.
    Última edição por GuilhermeSouza; 11-09-2015 às 03:20 AM.

  • O Seguinte Usuário Agradeceu GuilhermeSouza Por este Post Útil:


  • #7

    Avatar de BarakaTM
    Data de Ingresso
    Mar 2013
    Localização
    ffffffffffffffffffffffffffffffffffffffff
    Idade
    24
    Posts
    60
    Agradecido
    9
    Agradeceu
    7
    Peso da Avaliação
    5

    Padrão

    Citação Postado originalmente por GuilhermeSouza Ver Post
    Creio que queira limitar a quantidade máxima de Master Resets que um jogador pode dar por dia em cada char. Certo? Se sim, siga as instruções abaixo:

    1- Copie o código abaixo e substitua pelo que já existe no seu CTM_PanelUser.class.php (fica em modules/classes):

    Código:
    	private function MasterReset()
    	{
    		global $CTM_General, $CTM_Template, $_Panel, $_ClassType, $CTM;
    
    		if($_GET["cmd"] == TRUE)
    		{
    			$Char = $_POST["Char"];
    
    
    		$CTM_General->Check_Coin_Table($this->Login);
    		
    		$Account = $this->FetchQuery("SELECT ".VIP_Column." FROM ".VIP_DB.".dbo.".VIP_Table." WHERE ".VIP_Login."='".$this->Login."'");
    		$Character = $_SESSION["Web_ManageChar"];
    		$Query = $this->Query("SELECT * FROM ".MuGen_DB.".dbo.Character WHERE Name='{$Char}' and AccountID='{$this->Login}'");
    		$Find_Char = $this->FetchArray($Query);
    		
    		switch($Account[0])
    		{
    			case 0 :
    			$MReset["Cash"] = $_Panel["Char"]["MReset"]["Cash"][0];
    			$MReset["Resets"] = $_Panel["Char"]["MReset"]["Resets"][0];
    			$MReset["Level"] = $_Panel["Char"]["MReset"]["Level"][0];
    			$MReset["ClearReset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][0] == 1 ? Column_Reset."=".Column_Reset."-".$_Panel["Char"]["MReset"]["Resets"][0]."," : NULL;
    			$MReset["Clear_Inv"] = $_Panel["Char"]["MReset"]["Invent"][0] == 1 ? "Inventory=NULL," : NULL;
    			$MReset["Clear_Skill"] = $_Panel["Char"]["MReset"]["Skill"][0] == 1 ? "MagicList=NULL," : NULL;
    			$MReset["Clear_Quest"] = $_Panel["Char"]["MReset"]["Quest"][0] == 1 ? "Quest=NULL,Class=".$this->ResetClass($Find_Char["Class"])."," : NULL;
    			$MReset["Money"] = $_Panel["Char"]["MReset"]["Money"][0];
    			$MReset["Clear_Reset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][0] == 1 ? $Find_Char[Column_Reset]-$MReset["Resets"] : $Find_Char[Column_Reset];
    			$MReset["Inventory"] = $_Panel["Char"]["MReset"]["Invent"][0] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Skills"] = $_Panel["Char"]["MReset"]["Skill"][0] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Quests"] = $_Panel["Char"]["MReset"]["Quest"][0] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Class"] = $_Panel["Char"]["MReset"]["Quest"][0] == 1 ? $this->ResetClass($Find_Char["Class"]) : $Find_Char["Class"];
    			break;
    			case 1 :
    			$MReset["Cash"] = $_Panel["Char"]["MReset"]["Cash"][1];
    			$MReset["Resets"] = $_Panel["Char"]["MReset"]["Resets"][1];
    			$MReset["Level"] = $_Panel["Char"]["MReset"]["Level"][1];
    			$MReset["ClearReset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][1] == 1 ? Column_Reset."=".Column_Reset."-".$_Panel["Char"]["MReset"]["Resets"][1]."," : NULL;
    			$MReset["Clear_Inv"] = $_Panel["Char"]["MReset"]["Invent"][1] == 1 ? "Inventory=NULL," : NULL;
    			$MReset["Clear_Skill"] = $_Panel["Char"]["MReset"]["Skill"][1] == 1 ? "MagicList=NULL," : NULL;
    			$MReset["Clear_Quest"] = $_Panel["Char"]["MReset"]["Quest"][1] == 1 ? "Quest=NULL,Class=".$this->ResetClass($Find_Char["Class"])."," : NULL;
    			$MReset["Money"] = $_Panel["Char"]["MReset"]["Money"][1];
    			$MReset["Clear_Reset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][1] == 1 ? $Find_Char[Column_Reset]-$MReset["Resets"] : $Find_Char[Column_Reset];
    			$MReset["Inventory"] = $_Panel["Char"]["MReset"]["Invent"][1] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Skills"] = $_Panel["Char"]["MReset"]["Skill"][1] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Quests"] = $_Panel["Char"]["MReset"]["Quest"][1] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Class"] = $_Panel["Char"]["MReset"]["Quest"][1] == 1 ? $this->ResetClass($Find_Char["Class"]) : $Find_Char["Class"];
    			break;
    			case 2 :
    			$MReset["Cash"] = $_Panel["Char"]["MReset"]["Cash"][2];
    			$MReset["Resets"] = $_Panel["Char"]["MReset"]["Resets"][2];
    			$MReset["Level"] = $_Panel["Char"]["MReset"]["Level"][2];
    			$MReset["ClearReset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][2] == 1 ? Column_Reset."=".Column_Reset."-".$_Panel["Char"]["MReset"]["Resets"][2]."," : NULL;
    			$MReset["Clear_Inv"] = $_Panel["Char"]["MReset"]["Invent"][2] == 1 ? "Inventory=NULL," : NULL;
    			$MReset["Clear_Skill"] = $_Panel["Char"]["MReset"]["Skill"][2] == 1 ? "MagicList=NULL," : NULL;
    			$MReset["Clear_Quest"] = $_Panel["Char"]["MReset"]["Quest"][2] == 1 ? "Quest=NULL,Class=".$this->ResetClass($Find_Char["Class"])."," : NULL;
    			$MReset["Money"] = $_Panel["Char"]["MReset"]["Money"][2];
    			$MReset["Clear_Reset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][2] == 1 ? $Find_Char[Column_Reset]-$MReset["Resets"] : $Find_Char[Column_Reset];
    			$MReset["Inventory"] = $_Panel["Char"]["MReset"]["Invent"][2] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Skills"] = $_Panel["Char"]["MReset"]["Skill"][2] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Quests"] = $_Panel["Char"]["MReset"]["Quest"][2] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Class"] = $_Panel["Char"]["MReset"]["Quest"][2] == 1 ? $this->ResetClass($Find_Char["Class"]) : $Find_Char["Class"];
    			break;
    			case 3 :
    			$MReset["Cash"] = $_Panel["Char"]["MReset"]["Cash"][3];
    			$MReset["Resets"] = $_Panel["Char"]["MReset"]["Resets"][3];
    			$MReset["Level"] = $_Panel["Char"]["MReset"]["Level"][3];
    			$MReset["ClearReset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][3] == 1 ? Column_Reset."=".Column_Reset."-".$_Panel["Char"]["MReset"]["Resets"][3]."," : NULL;
    			$MReset["Clear_Inv"] = $_Panel["Char"]["MReset"]["Invent"][3] == 1 ? "Inventory=NULL," : NULL;
    			$MReset["Clear_Skill"] = $_Panel["Char"]["MReset"]["Skill"][3] == 1 ? "MagicList=NULL," : NULL;
    			$MReset["Clear_Quest"] = $_Panel["Char"]["MReset"]["Quest"][3] == 1 ? "Quest=NULL,Class=".$this->ResetClass($Find_Char["Class"])."," : NULL;
    			$MReset["Money"] = $_Panel["Char"]["MReset"]["Money"][3];
    			$MReset["Clear_Reset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][3] == 1 ? $Find_Char[Column_Reset]-$MReset["Resets"] : $Find_Char[Column_Reset];
    			$MReset["Inventory"] = $_Panel["Char"]["MReset"]["Invent"][3] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Skills"] = $_Panel["Char"]["MReset"]["Skill"][3] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Quests"] = $_Panel["Char"]["MReset"]["Quest"][3] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Class"] = $_Panel["Char"]["MReset"]["Quest"][3] == 1 ? $this->ResetClass($Find_Char["Class"]) : $Find_Char["Class"];
    			break;
    			case 4 :
    			$MReset["Cash"] = $_Panel["Char"]["MReset"]["Cash"][4];
    			$MReset["Resets"] = $_Panel["Char"]["MReset"]["Resets"][4];
    			$MReset["Level"] = $_Panel["Char"]["MReset"]["Level"][4];
    			$MReset["ClearReset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][4] == 1 ? Column_Reset."=".Column_Reset."-".$_Panel["Char"]["MReset"]["Resets"][4]."," : NULL;
    			$MReset["Clear_Inv"] = $_Panel["Char"]["MReset"]["Invent"][4] == 1 ? "Inventory=NULL," : NULL;
    			$MReset["Clear_Skill"] = $_Panel["Char"]["MReset"]["Skill"][4] == 1 ? "MagicList=NULL," : NULL;
    			$MReset["Clear_Quest"] = $_Panel["Char"]["MReset"]["Quest"][4] == 1 ? "Quest=NULL,Class=".$this->ResetClass($Find_Char["Class"])."," : NULL;
    			$MReset["Money"] = $_Panel["Char"]["MReset"]["Money"][4];
    			$MReset["Clear_Reset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][4] == 1 ? $Find_Char[Column_Reset]-$MReset["Resets"] : $Find_Char[Column_Reset];
    			$MReset["Inventory"] = $_Panel["Char"]["MReset"]["Invent"][4] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Skills"] = $_Panel["Char"]["MReset"]["Skill"][4] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Quests"] = $_Panel["Char"]["MReset"]["Quest"][4] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Class"] = $_Panel["Char"]["MReset"]["Quest"][4] == 1 ? $this->ResetClass($Find_Char["Class"]) : $Find_Char["Class"];
    			break;
    			case 5 :
    			$MReset["Cash"] = $_Panel["Char"]["MReset"]["Cash"][5];
    			$MReset["Resets"] = $_Panel["Char"]["MReset"]["Resets"][5];
    			$MReset["Level"] = $_Panel["Char"]["MReset"]["Level"][5];
    			$MReset["ClearReset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][5] == 1 ? Column_Reset."=".Column_Reset."-".$_Panel["Char"]["MReset"]["Resets"][5]."," : NULL;
    			$MReset["Clear_Inv"] = $_Panel["Char"]["MReset"]["Invent"][5] == 1 ? "Inventory=NULL," : NULL;
    			$MReset["Clear_Skill"] = $_Panel["Char"]["MReset"]["Skill"][5] == 1 ? "MagicList=NULL," : NULL;
    			$MReset["Clear_Quest"] = $_Panel["Char"]["MReset"]["Quest"][5] == 1 ? "Quest=NULL,Class=".$this->ResetClass($Find_Char["Class"])."," : NULL;
    			$MReset["Money"] = $_Panel["Char"]["MReset"]["Money"][5];
    			$MReset["Clear_Reset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][5] == 1 ? $Find_Char[Column_Reset]-$MReset["Resets"] : $Find_Char[Column_Reset];
    			$MReset["Inventory"] = $_Panel["Char"]["MReset"]["Invent"][5] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Skills"] = $_Panel["Char"]["MReset"]["Skill"][5] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Quests"] = $_Panel["Char"]["MReset"]["Quest"][5] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Class"] = $_Panel["Char"]["MReset"]["Quest"][5] == 1 ? $this->ResetClass($Find_Char["Class"]) : $Find_Char["Class"];
    			break;
    		}
    		
    		if($_GET["cmd"] == TRUE)
    		{
    			if($Find_Char["cLevel"] < $MReset["Level"])
    			{
    				$this->Error .= '<div class=error-box>Level insuficiente!</div>';
    			}
    			if($Find_Char["Money"] < $MReset["Money"])
    			{
    				$this->Error .= '<div class=error-box><font size=3>Erro!</font><br>Zen insuficiente!</div>';
    			}
    			if($Find_Char["Strength"] < $_Panel["Char"]["MReset"]["Stats"][0])
    			{
    						$this->Error .= '<div class=error-box><font size=3>Erro!</font><br>Você precisa estar full em força!</div>';
    			}
    			if($Find_Char["Dexterity"] < $_Panel["Char"]["MReset"]["Stats"][1])
    			{
    				$this->Error .= '<div class=error-box><font size=3>Erro!</font><br>Você precisa estar full em agilidade!</div>';
    			}
    			if($Find_Char["Vitality"] < $_Panel["Char"]["MReset"]["Stats"][2])
    			{
    				$this->Error .= '<div class=error-box><font size=3>Erro!</font><br>Você precisa estar full em vitalidade!</div>';
    			}
    			if($Find_Char["Energy"] < $_Panel["Char"]["MReset"]["Stats"][3])
    			{
    				$this->Error .= '<div class=error-box><font size=3>Erro!</font><br>Você precisa estar full em energia!</div>';
    			}
    			if($Find_Char["Class"] == $_ClassType["DL"][0] || $Find_Char["Class"] == $_ClassType["LE"][0] || $Find_Char["Class"] == $_ClassType["LE2"][0])
    			{
    				if($Find_Char[Column_Cmd] < $_Panel["Char"]["MReset"]["Stats"][4])
    				{
    					$this->Error .= "» É preciso estar Full em Comando<br />\n";
    				}
    			}
    
    			if($Find_Char["limite_mr"] >= 2)
    			{
    				$this->Error .= '<div class=error-box><font size=3>Erro!</font><br>Você só pode efetuar 2 MRs por dia!</div>';
    			}
    			
    			if(isset($this->Error) == TRUE)
    			{
    				exit("{$this->Error}");
    			}
    			else
    			{
    				$this->Query("UPDATE ".MuGen_DB.".dbo.Character SET cLevel=1,Experience=1,LevelUpPoint=0,SuaColunaDeMasterReset=SuaColunaDeMasterReset+1,limite_mr=limite_mr+1,Strength=100,Dexterity=100,Vitality=100,Energy=100,MapNumber=0,MapPosX=125,MapPosY=125 WHERE Name='".$Char."' and AccountID='{$this->Login}'");
    				$this->Query("UPDATE ".GL_DB.".dbo.MEMB_INFO SET golds=golds+".$MReset["Cash"]." WHERE memb___id='".$this->Login."'");
    						exit('<div class=success-box>Master Resetado com sucesso e Golds adicionados em sua conta!</div>');
    			}
    }
    		}
    		$CTM_Template->Set("MReset_Level", $MReset["Level"]);
    		$CTM_Template->Set("MReset_Resets", $MReset["Resets"]);
    		$CTM_Template->Set("MReset_Money", $MReset["Money"]);
    		$CTM_Template->Set("MReset_Strength", $_Panel["Char"]["MReset"]["Stats"][0]);
    		$CTM_Template->Set("MReset_Dexterity", $_Panel["Char"]["MReset"]["Stats"][1]);
    		$CTM_Template->Set("MReset_Vitality", $_Panel["Char"]["MReset"]["Stats"][2]);
    		$CTM_Template->Set("MReset_Energy", $_Panel["Char"]["MReset"]["Stats"][3]);
    		$CTM_Template->Set("MReset_Command", $Find_Char["Class"] == $_ClassType["DL"][0] || $Find_Char["Class"] == $_ClassType["LE"][0] || $Find_Char["Class"] == $_ClassType["LE2"][0] ? "Comando: <strong>".$_Panel["Char"]["MReset"]["Stats"][4]."</strong><br />" : NULL);
    		$CTM_Template->Set("Char_MResets", $Find_Char[Column_MReset][Column_MResetDia][Column_MResetSemana][Column_MResetMes]);
    		$CTM_Template->Set("Char_Resets", $Find_Char[Column_Reset]);
    		$CTM_Template->Set("Char_Level", $Find_Char["cLevel"]);
    		$CTM_Template->Set("Char_Points", $Find_Char["LevelUpPoint"]);
    		$CTM_Template->Set("Char_Class", $CTM_General->ClassName($Find_Char["Class"]));
    		$CTM_Template->Set("Char_Strength", $Find_Char["Strength"]);
    		$CTM_Template->Set("Char_Dexterity", $Find_Char["Dexterity"]);
    		$CTM_Template->Set("Char_Vitality", $Find_Char["Vitality"]);
    		$CTM_Template->Set("Char_Energy", $Find_Char["Energy"]);
    		$CTM_Template->Set("Char_Command", $Find_Char["Class"] == $_ClassType["DL"][0] || $Find_Char["Class"] == $_ClassType["LE"][0] || $Find_Char["Class"] == $_ClassType["LE2"][0] ? "Comando: <strong>".$Find_Char[Column_Cmd]."</strong><br />" : NULL);
    		$CTM_Template->Set("Char_Money", $Find_Char["Money"]);
    		
    		$CTM_Template->Set("MReseted_MResets", $Find_Char[Column_MReset]+1);
    		$CTM_Template->Set("MReseted_MResets", $Find_Char[Column_MResetDia]+1);
    		$CTM_Template->Set("MReseted_MResets", $Find_Char[Column_MResetSemana]+1);
    		$CTM_Template->Set("MReseted_MResets", $Find_Char[Column_MResetMes]+1);
    		$CTM_Template->Set("MReseted_Resets", $MReset["Clear_Reset"]);
    		$CTM_Template->Set("MReseted_Level", 1);
    		$CTM_Template->Set("MReseted_Points", 0);
    		$CTM_Template->Set("MReseted_Class", $CTM_General->ClassName($MReset["Class"]));
    		$CTM_Template->Set("MReseted_Strength", $_Panel["Char"]["MReset"]["Points"][0]);
    		$CTM_Template->Set("MReseted_Dexterity", $_Panel["Char"]["MReset"]["Points"][1]);
    		$CTM_Template->Set("MReseted_Vitality", $_Panel["Char"]["MReset"]["Points"][2]);
    		$CTM_Template->Set("MReseted_Energy", $_Panel["Char"]["MReset"]["Points"][3]);
    		$CTM_Template->Set("MReseted_Command", $Find_Char["Class"] == $_ClassType["DL"][0] || $Find_Char["Class"] == $_ClassType["LE"][0] || $Find_Char["Class"] == $_ClassType["LE2"][0] ? "Comando: <strong>".$_Panel["Char"]["MReset"]["Points"][4]."</strong><br />" : NULL);
    		$CTM_Template->Set("MReseted_Money", $Find_Char["Money"]-$MReset["Money"]);
    		$CTM_Template->Set("Clear_Inventory", $MReset["Inventory"]);
    		$CTM_Template->Set("Clear_Skills", $MReset["Skills"]);
    		$CTM_Template->Set("Clear_Quests", $MReset["Quests"]);
    	}
    OBS: Onde estiver: SuaColunaDeMasterReset, troque pela sua coluna onde fica armazenado os Master Reset's dos jogadores.

    2- Crie uma coluna na tabela Character com o nome: limite_mr.

    3- Crie uma job rodando a seguinte query todos os dias às 00:00: update muonline.dbo.character set limite_mr=0 where limite_mr > 0

    Pronto!
    Caso queira aumentar ou diminuir a quantidade de Master Resets por dia, basta alterar nessa parte aqui:

    if($Find_Char["limite_mr"] >= 2)

    Obviamente 2 = 2 Master Resets por dia / 3 = 3 Master Resets por dia.... (altere somente o número).

    Abraços.
    é isso mesmo ( por dia )

    só deu 1 problema seu código, bom, eu fui dar 1 master reset pra fazer o teste, deixei char full e level 400, e deu errado, dizia que eu deveria estar FULL em todas as opções e o level era insuficiente, então fui na settings e deixei as configurações no 0 ( pra não precisar de nada pra dar o MR ) mas o erro persistiu , vou tentar achar o problema, mas se puder ajudar, agradeço

  • #8

    Avatar de BarakaTM
    Data de Ingresso
    Mar 2013
    Localização
    ffffffffffffffffffffffffffffffffffffffff
    Idade
    24
    Posts
    60
    Agradecido
    9
    Agradeceu
    7
    Peso da Avaliação
    5

    Padrão

    @GuilhermeSouza

    Muito obrigado, eu consegui aqui, só uma coisa, quando clica em Dar Master Reset, depois dos 2 , ele aparece, Master Resetado com sucesso, ao inves da box com o erro limite,

    oque fazer?

  • #9

    Avatar de BarakaTM
    Data de Ingresso
    Mar 2013
    Localização
    ffffffffffffffffffffffffffffffffffffffff
    Idade
    24
    Posts
    60
    Agradecido
    9
    Agradeceu
    7
    Peso da Avaliação
    5

    Padrão

    @GuilhermeSouza, tem alguns erros no seu código, não sei dizer qual é , mas eu consegui, graças a ele e a você !

    Muito obrigado.



    Peço que algum Moderador feche o tópico, obrigado.

  • O Seguinte Usuário Agradeceu BarakaTM Por este Post Útil:


  •  

     

    Informações de Tópico

    Usuários Navegando neste Tópico

    Há 1 usuários navegando neste tópico. (0 registrados e 1 visitantes)

    Tópicos Similares

    1. |Pedido| Master Reset's diario /semanal
      Por BarakaTM no fórum Jobs e Querys
      Respostas: 7
      Último Post: 02-09-2015, 09:27 PM
    2. |Pedido| Job Master Reset Diario, Mensal, Semanal etc..
      Por Shadows no fórum Jobs e Querys
      Respostas: 6
      Último Post: 14-03-2015, 01:36 PM
    3. |Suporte| Master Reset MuSite
      Por Bortolini no fórum Dúvidas|Pedidos
      Respostas: 5
      Último Post: 24-05-2014, 02:49 PM
    4. |Pedido| Controlar Master Reset
      Por Zard no fórum Pedidos
      Respostas: 5
      Último Post: 13-06-2013, 12:48 PM
    5. |Dúvida| Erro ao executar master reset, WE TRDS
      Por [ADM]Lp no fórum Dúvidas
      Respostas: 6
      Último Post: 21-09-2012, 08:04 PM

    Marcadores

    Permissões de Postagem

    • Você não pode iniciar novos tópicos
    • Você não pode enviar respostas
    • Você não pode enviar anexos
    • Você não pode editar suas mensagens
    •