Seguinte estou querendo definir os comandos via .ini ou seja a sintaxe.

Ate o primeiro momento do /post foi tudo OK funcionou perfeitamente, agora apos por os outros esta gerando um conflito.

Definições Commands.cpp
Código:
TCHAR         g_PostCommandText[64];
TCHAR         g_AddStrText[64];
TCHAR         g_AddAgiText[64];
TCHAR         g_AddVitText[64];
TCHAR         g_AddEneText[64];
TCHAR         g_AddCmdText[64];
Definições Commands.h
Código:
#ifndef Commands_h
#define Commands_h

extern TCHAR        g_PostCommandText[64];
extern TCHAR        g_AddStrText[64];
extern TCHAR        g_AddAgiText[64];
extern TCHAR        g_AddVitText[64];
extern TCHAR        g_AddEneText[64];
extern TCHAR        g_AddCmdText[64];

#endif
Comandos abaixo: commands.cpp
Código:
	void ChatDataSend(DWORD PlayerID,LPBYTE Protocol)
{
	// /Post Command
	GetPrivateProfileString("GameServerInfo","Sintax do Comando </post>",g_PostCommandText,g_PostCommandText,64,".\\Extras\\Commands.script");
	if(!memcmp(&Protocol[13],g_PostCommandText,strlen(g_PostCommandText)))
	{
	Post(PlayerID,(char*)Protocol+13+strlen(g_PostCommandText));
	}

	// /Make Command
	char CommandMake[64];
	GetPrivateProfileString("GameServerInfo","Sintax do Comando </make>",CommandMake,CommandMake,64,".\\Extras\\Commands.script");
	if(!memcmp(&Protocol[13],CommandMake,strlen(CommandMake)))
	{
	Make(PlayerID,(char*)Protocol+13+strlen(CommandMake));
	}

	// /Add Command
	GetPrivateProfileString("GameServerInfo","Sintax do Comando </addstr>",g_AddStrText,g_AddStrText,64,".\\Extras\\Commands.script");
	if(!memcmp(&Protocol[13],g_AddStrText,strlen(g_AddStrText)))
	{
	AddStats(PlayerID,(char*)Protocol+13+strlen(g_AddStrText),0);
	}

	GetPrivateProfileString("GameServerInfo","Sintax do Comando </addagi>",g_AddAgiText,g_AddAgiText,64,".\\Extras\\Commands.script");
	if(!memcmp(&Protocol[13],g_AddAgiText,strlen(g_AddAgiText)))
	{
	AddStats(PlayerID,(char*)Protocol+13+strlen(g_AddAgiText),1);
	}

	GetPrivateProfileString("GameServerInfo","Sintax do Comando </addvit>",g_AddVitText,g_AddVitText,64,".\\Extras\\Commands.script");
	if(!memcmp(&Protocol[13],g_AddVitText,strlen(g_AddVitText)))
	{
	AddStats(PlayerID,(char*)Protocol+13+strlen(g_AddVitText),2);
	}

	GetPrivateProfileString("GameServerInfo","Sintax do Comando </addeng>",g_AddEneText,g_AddEneText,64,".\\Extras\\Commands.script");
	if(!memcmp(&Protocol[13],g_AddEneText,strlen(g_AddEneText)))
	{
	AddStats(PlayerID,(char*)Protocol+13+strlen(g_AddEneText),3);
	}

	GetPrivateProfileString("GameServerInfo","Sintax do Comando </addcmd>",g_AddCmdText,g_AddCmdText,64,".\\Extras\\Commands.script");
	if(!memcmp(&Protocol[13],g_AddCmdText,strlen(g_AddCmdText)))
	{
	AddStats(PlayerID,(char*)Protocol+13+strlen(g_AddCmdText),4);
	}

	// /News Command
	char CommandNews[64];
	GetPrivateProfileString("GameServerInfo","Sintax do Comando </news>",CommandNews,CommandNews,64,".\\Extras\\Commands.script");
	if(!memcmp(&Protocol[13],CommandNews,strlen(CommandNews)))
	{
	News(PlayerID);
	}

	// /Online Command
	char CommandOnlinePlayers[64];
	GetPrivateProfileString("GameServerInfo","Sintax do Comando </online>",CommandOnlinePlayers,CommandOnlinePlayers,64,".\\Extras\\Commands.script");
	if(!memcmp(&Protocol[13],CommandOnlinePlayers,strlen(CommandOnlinePlayers)))
	{
	Online(PlayerID);
	}
}
Estando assim se eu executar o /post ele vai executar o /post + os 5 comandos de adicionar.

Se eu executar um comando de /add ele executa os 5 comandos de add.