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Tópico: Season 5 Events

  1. #1

    Avatar de zasmqniq
    Data de Ingresso
    May 2010
    Localização
    Bulgaria MuOnline World
    Idade
    49
    Posts
    33
    Agradecido
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    Agradeceu
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    Peso da Avaliação
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    Padrão Season 5 Events

    Espero que todos vão gostar deste que é o meu post um aqui.

    Não me juiz rígido

    Imperial Guard Event


    std::vector<int> CImperialFort::ImperialFort_aObjects;

    SImperialFortConfig CImperialFort::ImperialFortConfig;

    CImperialFort::CImperialFort() {
    ImperialFort_Configuration();
    ImperialFort_aObjects.clear();
    ImperialFort_Creatures.clear();
    ImperialFort_DefeatedCreatures.clear();
    ImperialFort_Stage = 1;
    }

    CImperialFort::~CImperialFort() {
    }

    void CImperialFort::ImperialFort_Configuration() {
    ImperialFortConfig.MinimumLevel = GetPrivateProfileInt(CFG_SECTION, "ImperialFortMinimumLevel", 350, CFG_FILE);
    ImperialFortConfig.MaximumPlayers = GetPrivateProfileInt(CFG_SECTION, "ImperialFortMaximumPlayers", 15, CFG_FILE);
    ImperialFortConfig.CheckInvite = GetPrivateProfileInt(CFG_SECTION, "ImperialFortCheckInvite", 1, CFG_FILE);
    }

    bool CImperialFort::ImperialFort_CheckCanEnter(DWORD aIndex) {
    if(gObj_GetInt(aIndex, gObj_LEVEL) >= ImperialFortConfig.MinimumLevel && ImperialFort_aObjects.size() < ImperialFortConfig.MaximumPlayers)
    {
    if(ImperialFortConfig.CheckInvite == 1)
    {
    if(gObjGetItemCountInIventory(aIndex, 0x1A26) < 1)
    {
    Log(mError, "[%s][%s] CImperialFort::ImperialFort_CheckCanEnter() - Count(0x1A26) < 1.", gObj_GetChar(aIndex, gObj_LOGIN), gObj_GetChar(aIndex, gObj_NICK));
    return false;
    }
    }

    if(ImperialFortConfig.CheckWings == 1)
    {
    if(ItemByPosition(aIndex, 7) == 0xFFFF)
    {
    Log(mError, "[%s][%s] CImperialFort::ImperialFort_CheckCanEnter() - Inv[7] == 0xFFFF.", gObj_GetChar(aIndex, gObj_LOGIN), gObj_GetChar(aIndex, gObj_NICK));
    return false;
    }
    }
    Log(mInfo, "[%s][%s] CImperialFort::ImperialFort_CheckCanEnter() - TRUE.", gObj_GetChar(aIndex, gObj_LOGIN), gObj_GetChar(aIndex, gObj_NICK));
    return true;
    }

    else
    {
    Log(mError, "[%s][%s] CImperialFort::ImperialFort_CheckCanEnter() - FALSE.", gObj_GetChar(aIndex, gObj_LOGIN), gObj_GetChar(aIndex, gObj_NICK));
    return false;
    }
    }

    bool CImperialFort::ImperialFort_Start() {
    if(!AllCheckObjects(ImperialFort_aObjects, 39))
    {
    Log(mImperialFort, "CImperialFort::ImperialFort_Start() - No such players to start event. Terminated");
    return false;
    }
    BYTE Packet[8] = {0xC1, 0x06, 0xD1};

    // Statue Animation
    Packet[3] = 0x02;
    Packet[4] = 0x02;
    Packet[5] = 0x02;
    AllDataSend(ImperialFort_aObjects, Packet, 6);

    Sleep(7000);
    CreatureLoad("..\\Data\\ImperialFort_Creatures1.tx t", ImperialFort_Creatures);

    // Creatures and Players count
    Packet[3] = 0x07;
    Packet[4] = ImperialFort_Creatures.size();
    Packet[5] = ImperialFort_aObjects.size();
    AllDataSend(ImperialFort_aObjects, Packet, 6);

    // Interface
    Packet[3] = 0x02;
    Packet[4] = 0x02;
    Packet[5] = 0x03;
    AllDataSend(ImperialFort_aObjects, Packet, 6);

    // Timer value
    Packet[1] = 0x08;
    Packet[3] = 0x05;
    Packet[4] = 0x00;
    Packet[5] = 0xBF;
    Packet[6] = 0x0D;
    Packet[7] = 0x00;
    AllDataSend(ImperialFort_aObjects, Packet, 8);

    hCreaturesManager = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CImperialFort::ImperialFor t_CreaturesManager, (LPVOID)this, 0, &idCreaturesManager);
    Log(mImperialFort, "Event SyncStage - Changed to [%d].", ImperialFort_Stage);
    return true;
    }

    void CImperialFort::ImperialFort_Scenario_Boss() {
    BYTE Packet[8] = {0xC1, 0x06, 0xD1};

    // Maya die
    Packet[3] = 0x02;
    Packet[4] = 0x02;
    Packet[5] = 0x10;
    AllDataSend(ImperialFort_aObjects, Packet, 6);

    Sleep(8500);

    // Stand on ground
    Packet[3] = 0x02;
    Packet[4] = 0x03;
    Packet[5] = 0x10;
    AllDataSend(ImperialFort_aObjects, Packet, 6);

    AllTeleport(ImperialFort_aObjects, 39, 80, 100);
    Sleep(3000);

    // Boss animation
    Packet[3] = 0x02;
    Packet[4] = 0x03;
    Packet[5] = 0x02;
    AllDataSend(ImperialFort_aObjects, Packet, 6);

    Sleep(7000);

    // Hide boss
    Packet[3] = 0x02;
    Packet[4] = 0x03;
    Packet[5] = 0x05;
    AllDataSend(ImperialFort_aObjects, Packet, 6);

    CreatureLoad("..\\Data\\ImperialFort_Creatures5.tx t", ImperialFort_Creatures);

    // Creatures and Players count
    Packet[3] = 0x07;
    Packet[4] = ImperialFort_Creatures.size();
    Packet[5] = ImperialFort_aObjects.size();
    AllDataSend(ImperialFort_aObjects, Packet, 6);

    // Interface
    Packet[3] = 0x02;
    Packet[4] = 0x02;
    Packet[5] = 0x03;
    AllDataSend(ImperialFort_aObjects, Packet, 6);

    // Timer value
    Packet[1] = 0x08;
    Packet[3] = 0x05;
    Packet[4] = 0x00;
    Packet[5] = 0xBF;
    Packet[6] = 0x0D;
    Packet[7] = 0x00;
    AllDataSend(ImperialFort_aObjects, Packet, 8);
    }

    void CImperialFort::ImperialFort_End(BYTE Result) {
    BYTE Packet[6] = {0xC1, 0x06, 0xD1};
    switch(Result)
    {
    case SUCCESS:
    Log(mImperialFort, "CImperialFort::ImperialFort_End() - SUCCESS.");

    // Hide interface
    Packet[3] = 0x02;
    Packet[4] = 0x03;
    Packet[5] = 0x04;
    AllDataSend(ImperialFort_aObjects, Packet, 6);

    // Success text
    Packet[3] = 0x04;
    Packet[4] = 0x01;
    Packet[5] = 0x00;
    AllDataSend(ImperialFort_aObjects, Packet, 5);

    CreatureUnload(ImperialFort_Creatures);
    LoadMapAttribute(71, "..\\Data\\Terrain72.att");

    // Open gate
    Packet[3] = 0x02;
    Packet[4] = 0x04;
    Packet[5] = 0x02;
    AllDataSend(ImperialFort_aObjects, Packet, 6);

    AllSendServerMsg(" 通往帝国要塞大门将在5分钟之后关闭");
    Sleep(60000);
    AllTeleport(ImperialFort_aObjects, 0, 124, 126);
    LoadMapAttribute(71, "..\\Data\\Terrain71.att");
    break;

    case FAILURE:
    Log(mImperialFort, "CImperialFort::ImperialFort_End() - FAILURE.");
    CreatureUnload(ImperialFort_Creatures);
    if(!ImperialFort_aObjects.empty())
    {
    // Failure text
    Packet[3] = 0x04;
    Packet[4] = 0x00;
    Packet[5] = 0x00;
    AllDataSend(ImperialFort_aObjects, Packet, 5);

    // hide interface
    Packet[3] = 0x02;
    Packet[4] = 0x03;
    Packet[5] = 0x10;
    AllDataSend(ImperialFort_aObjects, Packet, 6);

    Sleep(5000);
    AllTeleport(ImperialFort_aObjects, 0, 124, 126);
    }
    break;
    }
    TerminateThread(hCreaturesManager, 0);
    ImperialFort_aObjects.clear();
    }

    void CImperialFort::ImperialFort_CreaturesManager(LPVOI D lpParam) {
    std::vector<CreatureAttributes>::iterator itCreature;
    CImperialFort *ImperialFort = (CImperialFort*)lpParam;
    while(1)
    {
    for(itCreature = ImperialFort->ImperialFort_Creatures.begin(); itCreature < ImperialFort->ImperialFort_Creatures.end(); itCreature++)
    {
    if(gObj_GetFloat(itCreature->aIndex, gObj_CURRENTHP) <= 0)
    {
    Log(mImperialFort, "CImperialFort::ImperialFort_CreaturesManager( ) - Deleted creature [%d]", itCreature->aIndex);
    if(itCreature->Type == CREATURE_NIGHTMARE && itCreature->Flag == FLAG_BOSS)
    {
    Log(mImperialFort, "CImperialFort::ImperialFort_CreaturesManager( ) - Deleted boss [%d]", itCreature->aIndex);
    ImperialFort->ImperialFort_End(SUCCESS);
    }
    ImperialFort->ImperialFort_Creatures.erase(itCreature);
    ImperialFort->ImperialFort_DefeatedCreatures.push_back(*itCreat ure);
    BYTE Packet[6] = {0xC1, 0x06, 0xD1, 0x07, ImperialFort->ImperialFort_Creatures.size(), ImperialFort->ImperialFort_aObjects.size()};
    AllDataSend(ImperialFort->ImperialFort_aObjects, Packet, 6);

    if(ImperialFort->ImperialFort_Creatures.empty())
    {
    ImperialFort->ImperialFort_Stage++;
    CreatureUnload(ImperialFort->ImperialFort_DefeatedCreatures);
    if(ImperialFort->ImperialFort_Stage == 5) ImperialFort->ImperialFort_Scenario_Boss();
    else
    {
    char CreatureFileName[50];
    if(ImperialFort->ImperialFort_Stage == 3) sprintf_s(CreatureFileName, "..\\Data\\ImperialFort_Creatures1.txt");
    else sprintf_s(CreatureFileName, "..\\Data\\ImperialFort_Creatures%d.txt", ImperialFort->ImperialFort_Stage);
    CreatureLoad(CreatureFileName, ImperialFort->ImperialFort_Creatures);
    Log(mImperialFort, "Event SyncStage - Changed to [%d].", ImperialFort->ImperialFort_Stage);
    }
    }
    }
    }
    Sleep(1000);
    }
    }


    DoubleGear Event


    #include "stdafx.h"
    #include "Gameserver.h"
    #include "DoubleGoer.h"
    #include "Utilidades.h"
    #include "Extra.h"

    DoubleGoer DGEvent;

    int NCItemType = GetPrivateProfileIntA("DoubleGoer","ENCNormalChest DropGroup",12,ENCDPS);
    int NCItemNr = GetPrivateProfileIntA("DoubleGoer","ENCNormalChest DropID",15,ENCDPS);
    int NCItemLevel = GetPrivateProfileIntA("DoubleGoer","ENCNormalChest DropLevel",0,ENCDPS);
    int NCItemSkill = GetPrivateProfileIntA("DoubleGoer","ENCNormalChest DropWithSkill",0,ENCDPS);
    int NCItemLuck = GetPrivateProfileIntA("DoubleGoer","ENCNormalChest DropWithLuck",0,ENCDPS);
    int NCItemOpt = GetPrivateProfileIntA("DoubleGoer","ENCNormalChest DropLifeAdd",0,ENCDPS);
    int NCItemExc = GetPrivateProfileIntA("DoubleGoer","ENCNormalChest DropExcOpt",0,ENCDPS);
    int NCItemAncient = GetPrivateProfileIntA("DoubleGoer","ENCNormalChest DropAncOpt",0,ENCDPS);

    int GCItemType = GetPrivateProfileIntA("DoubleGoer","ENCGoldenChest DropGroup",14,ENCDPS);
    int GCItemNr = GetPrivateProfileIntA("DoubleGoer","ENCGoldenChest DropID",13,ENCDPS);
    int GCItemLevel = GetPrivateProfileIntA("DoubleGoer","ENCGoldenChest DropLevel",0,ENCDPS);
    int GCItemSkill = GetPrivateProfileIntA("DoubleGoer","ENCGoldenChest DropWithSkill",0,ENCDPS);
    int GCItemLuck = GetPrivateProfileIntA("DoubleGoer","ENCGoldenChest DropWithLuck",0,ENCDPS);
    int GCItemOpt = GetPrivateProfileIntA("DoubleGoer","ENCGoldenChest DropLifeAdd",0,ENCDPS);
    int GCItemExc = GetPrivateProfileIntA("DoubleGoer","ENCGoldenChest DropExcOpt",0,ENCDPS);
    int GCItemAncient = GetPrivateProfileIntA("DoubleGoer","ENCGoldenChest DropAncOpt",0,ENCDPS);
    <!--more-->void OnCurse__InsideTrigger(void *lParam)
    {
    int ctime = 600-2;
    DGEvent.TimeStoped = 0;
    while(true)
    {
    if(ctime == 540 || ctime == 480 || ctime == 420 || ctime == 360 || ctime == 300 || ctime == 240 || ctime == 180 || ctime == 120 || ctime == 60)DGEvent.LackTime--;
    ctime--;
    if(DGEvent.TimeStoped == 0)
    {
    int TIME1,TIME2;
    TIME2=(int)floor((float)ctime/255);
    TIME1=ctime-(TIME2*255);
    DataSend(DGEvent.Players[0],Packet3,Packet3[1]);
    if(DGEvent.BossID[2] != 0)
    {
    DataSend(DGEvent.Players[0],BossPacket,BossPacket[1]);
    }
    }
    if(ctime == 0)
    {
    if(DGEvent.Players[0] != 0)
    {
    DataSend(DGEvent.Players[0],FailurePacket,FailurePacket[1]);
    }
    DGEvent.EndEvent();
    DGEvent.InCurse = 0;
    _endthread();
    }
    Sleep(1000);
    }
    _endthread();
    }

    void TakeToStart__InsideTrigger(void *lParam)
    {
    Sleep(5000);
    if(DGEvent.Players[0] != 0)DGEvent.StartEvent();
    else
    {
    DGEvent.InCurse = 0;
    }
    _endthread();
    }

    void DoubleGoer::RemoveIntruser()
    {
    for(int x=MIN_PLAYERID;x < MAX_PLAYERID;x++)
    {
    if(gObjIsConnected(x) == 1)
    {
    if(gObj_GetMap(x) == EventMap)gObjMoveGate(x,267);
    }
    }
    }

    void DoubleGoer::EnterMap(DWORD PlayerID,int Invitation)
    {
    if(InCurse == 0)
    {
    InCurse = 1;
    LackTime = 10;
    Players[0] = PlayerID;
    int GoToGate = 329;
    if(EventMap == 68)EventMap = 65;
    else
    {
    EventMap++;
    }
    if(EventMap == 66)GoToGate = 330;
    if(EventMap == 67)GoToGate = 331;
    if(EventMap == 68)GoToGate = 332;
    gObjMoveGate(PlayerID,GoToGate);
    gObjInventoryDeleteItem(PlayerID,Invitation);
    GCInventoryItemDeleteSend(PlayerID,Invitation,1);
    RemoveIntruser();
    _beginthread( TakeToStart__InsideTrigger, 0, NULL );
    }
    else
    {
    GCServerMsgStringSend("Double Goer Event is full!!", PlayerID,1);
    }
    }

    void DoubleGoer::EndEvent()
    {
    if(MobCount > 0)
    {
    ClearMobs();
    }

    for(int y=0;y<3;y++)
    {
    if(BossID[y] != 0)
    {
    gObjDel(BossID[y]);
    }
    BossID[y] = 0;
    }

    BossCount = 0;

    for(int x=0;x<5;x++)
    {
    Players[x] = 0;
    }

    for(int x=0;x<6;x++)
    {
    if(ChestID[x] != 0)
    {
    gObjDel(ChestID[x]);
    }
    ChestID[x] = 0;
    }

    if(GChestID != 0)
    {
    gObjDel(GChestID);
    GChestID = 0;
    }
    }

    void DoubleGoer::StartEvent()
    {
    SetMobs("..\\data\\DGMonsterSetBase.txt");
    SetBoss();
    DataSend(DGEvent.Players[0],Packet2,Packet2[1]);
    _beginthread( OnCurse__InsideTrigger, 0, NULL );
    }

    void DoubleGoer::SetBoss()
    {
    if(EventMap == 65)
    {
    BossID[0] = MonsterAddAndSpawn(529,EventMap,198,51);
    BossID[1] = MonsterAddAndSpawn(530,EventMap,219,75);
    BossID[2] = MonsterAddAndSpawn(531,EventMap,220,84);
    }
    if(EventMap == 66)
    {
    BossID[0] = MonsterAddAndSpawn(529,EventMap,137,96);
    BossID[1] = MonsterAddAndSpawn(530,EventMap,116,139);
    BossID[2] = MonsterAddAndSpawn(531,EventMap,113,158);
    }
    if(EventMap == 67)
    {
    BossID[0] = MonsterAddAndSpawn(529,EventMap,****92);
    BossID[1] = MonsterAddAndSpawn(530,EventMap,****112);
    BossID[2] = MonsterAddAndSpawn(531,EventMap,****128);
    }
    if(EventMap == 68)
    {
    BossID[0] = MonsterAddAndSpawn(529,EventMap,93,50);
    BossID[1] = MonsterAddAndSpawn(530,EventMap,62,55);
    BossID[2] = MonsterAddAndSpawn(531,EventMap,49,80);
    }
    }

    void DoubleGoer::ClearMobs()
    {
    for(int i=0;i<MobCount;i++)
    {
    gObjDel(MobID);
    MobID = 0;
    }
    for(int x=0;x<15;x++)
    {
    if(WormID[x] != 0)
    {
    gObjDel(WormID[x]);
    }
    WormID[x] = 0;
    }
    MobCount = 0;
    }

    void DoubleGoer::SetMobs(char *FileName)
    {
    FILE *fp;
    char sLineTxt[255] = {0};
    int Stage = -1;
    MobCount = 0;

    fp = fopen(FileName,"r");

    if(!fp)
    {
    MessageBoxA(NULL, "DGMonsterSetBase.txt not found!!", "Error!", MB_OK);
    return;
    }

    rewind(fp);

    while(fgets(sLineTxt, 255, fp) != NULL)
    {
    if(sLineTxt[0] == '/')continue;
    if(sLineTxt[0] == ';')continue;

    if(strlen(sLineTxt) < 3)
    {
    sscanf(sLineTxt, "%d", Stage);
    }

    if(strlen(sLineTxt) > 3)
    {
    if ((sLineTxt[0] == 'e')&(sLineTxt[1] == 'n')&&(sLineTxt[2] == 'd'))
    {
    Stage = -1;
    continue;
    }else
    {
    if(Stage == 1)
    {
    int Mob,Map,X,Y;
    sscanf(sLineTxt, " %d %d %d %d",Mob,&Map,&X,&Y);
    if(Map == EventMap)
    {
    MobID[MobCount] = MonsterAddAndSpawn(Mob,Map,X,Y);
    MobCount++;
    }
    }
    }
    }
    }
    rewind(fp);
    fclose(fp);
    }

    void DoubleGoer::Init()
    {
    InCurse = 0;
    BossCount = 0;
    EventMap = 64;
    TimeStoped = 0;
    for(int x=0;x<5;x++)
    {
    Players[x] = 0;
    }
    for(int x=0;x<3;x++)
    {
    BossID[x] = 0;
    }
    }

    void DoubleGoer::NPCTalk_GateKeeper(DWORD PlayerID)
    {
    if(InCurse == 0)
    {
    DataSend (PlayerID,buff , buff[1]);
    }
    else
    {
    DataSend (PlayerID,buff , buff[1]);
    }
    }

    void DoubleGoer::CreateGChest()
    {
    if(EventMap == 65)
    {
    GChestID = MonsterAddAndSpawn(542,EventMap,224,102);
    }
    if(EventMap == 66)
    {
    GChestID = MonsterAddAndSpawn(542,EventMap,****180);
    }
    if(EventMap == 67)
    {
    GChestID = MonsterAddAndSpawn(542,EventMap,****150);
    }
    }

    void DoubleGoer::CreateChest(int Map,int X,int Y)
    {
    BYTE Packet2[6]={0xC1,0x06,0xBF,0x14,0x03,BossCount};
    DataSend(Players[0],Packet2,Packet2[1]);
    for(int x=0;x<6;x++)
    {
    if(ChestID[x] == 0)
    {
    ChestID[x] = MonsterAddAndSpawn(541,Map,X,Y);
    ChestID[x+1] = MonsterAddAndSpawn(541,Map,X+2,Y+2);
    return;
    }
    }
    }

    void DoubleGoer::OpenGChest(DWORD PlayerID,int Map,int X,int Y,int NPC)
    {
    char Character[11];
    gObj_GetNick(PlayerID,Character);
    char Message[57];
    sprintf(Message,"%s has completed DoubleGoer Event successfully!!",Character);
    StringSendAll(Message,0);
    }

    void DoubleGoer::OpenChest(DWORD PlayerID,int Map,int X,int Y,int NPC)
    {
    for(int x=0;x<6;x++)
    {
    if(ChestID[x] == NPC)
    {
    if(x == 0 || x == 2 || x == 4)
    {
    gObjDel(ChestID[x]);
    gObjDel(ChestID[x+1]);
    ChestID[x] = 0;
    ChestID[x+1] = 0;
    }

    }
    }
    int RamdomPercent = rand() % 100 + 1;
    if(RamdomPercent <= 50)
    {
    DWORD Item=NCItemType*512+NCItemNr;
    ItemSerialCreateSend(PlayerID,Map,X,Y,Item,NCItemL evel,0,NCItemSkill,NCItemLuck,NCItemOpt,PlayerID,N CItemExc,NCItemAncient);
    }
    else
    {
    for(int w=0;w<15;w++)
    {
    if(WormID[w] == 0)
    {
    WormID[w] = MonsterAddAndSpawn(5***Map,X,Y);
    WormID[w+1] = MonsterAddAndSpawn(5***Map,X,Y);
    WormID[w+2] = MonsterAddAndSpawn(5***Map,X,Y);
    WormID[w+3] = MonsterAddAndSpawn(5***Map,X,Y);
    WormID[w+4] = MonsterAddAndSpawn(5***Map,X,Y);
    return;
    }
    }
    }
    }

    int DoubleGoer::IsInEvent(DWORD PlayerID)
    {
    for(int x=0;x<5;x++)
    {
    if(Players[x] == PlayerID)return 1;
    }
    return 0;
    }

    int DoubleGoer::GetPosition(DWORD PlayerID)
    {
    int result,temp;
    int Y = (int)gObj_GetPosY(PlayerID);
    if(Y < 0)Y = Y + 256;
    if(EventMap == 65)temp = (Y-34)/2.7;
    if(EventMap == 66)temp = (Y-80)/4.2;
    if(EventMap == 67)temp = (Y-70)/3.2;
    if(EventMap == 68)temp = (Y-25)/3.4;
    if(temp <= 0)result = 22;
    if(temp >= 22)result = 0;
    else
    {
    result = 22-temp;
    }
    return result;
    }


    Por favor, se você usar esta não se esqueça de dizer Graças


    Credits:
    Webzen
    MuChina
    dsw_pool
    John Henry
    Double Goer Event by: zemattana
    Última edição por zasmqniq; 26-05-2010 às 02:22 PM.

  2. #2

    Avatar de NaM4
    Data de Ingresso
    Sep 2009
    Localização
    mu
    Posts
    78
    Agradecido
    37
    Agradeceu
    7
    Peso da Avaliação
    9

    Padrão

    Faltando creditos,

    Double Goer Event by: zemattana

    Empire Guardian, aparentemente esta faltando alguns packets,

    testando...

 

 

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