Main 1,06A+

(.BMD´s Limits)

005E18E5 |> 837D F8 11 CMP DWORD PTR SS:[EBP-8],11 <<<<<Sword
005E19B8 |> 837D F8 09 CMP DWORD PTR SS:[EBP-8],9 <<<<<Axe
005E19F5 |> 837D F8 07 CMP DWORD PTR SS:[EBP-8],7 <<<<<Mace
005E1A4B |> 837D F8 05 CMP DWORD PTR SS:[EBP-8],5 <<<<<Mace
005E1AA1 |> 837D F8 0A CMP DWORD PTR SS:[EBP-8],0A <<<<<Spear
005E1AF7 |> 837D F8 0F CMP DWORD PTR SS:[EBP-8],0F <<<<<Shield
005E1B66 |> 837D F8 09 CMP DWORD PTR SS:[EBP-8],9 <<<<<Staff
005E1BEE |> 837D F8 14 CMP DWORD PTR SS:[EBP-8],14 <<<<<Staff
005E1C2B |> 837D F8 07 CMP DWORD PTR SS:[EBP-8],7 <<<<<Bow
005E1C68 |> 837D F8 07 CMP DWORD PTR SS:[EBP-8],7 <<<<<CrossBow

005E2A18 |> 837D F8 03 CMP DWORD PTR SS:[EBP-8],3 <<<<<Wing
005E2A54 |> 837D F8 04 CMP DWORD PTR SS:[EBP-8],4 <<<<<Wing
005E2A90 |> 837D F8 04 CMP DWORD PTR SS:[EBP-8],4 <<<<<Wing
005E2AE5 |> 837D F8 2B CMP DWORD PTR SS:[EBP-8],2B <<<<<Wing

Offsets de Limite de texturas:
005E397D |> 837D F8 11 CMP DWORD PTR SS:[EBP-8],11 <<<<<Sword
005E3B1B |> 837D F8 14 CMP DWORD PTR SS:[EBP-8],14 <<<<<Axe
005E3B58 |> 837D F8 1C CMP DWORD PTR SS:[EBP-8],1C <<<<<Mace
005E3B95 |> 837D F8 05 CMP DWORD PTR SS:[EBP-8],5 <<<<<Mace
005E3BD1 |> 837D F8 02 CMP DWORD PTR SS:[EBP-8],2 <<<<<Spear
005E3C2C |> 837D F8 15 CMP DWORD PTR SS:[EBP-8],15 <<<<<Shield
005E3C69 |> 837D F8 04 CMP DWORD PTR SS:[EBP-8],4 <<<<<Staff
005E3D95 |> 837D F8 13 CMP DWORD PTR SS:[EBP-8],13 <<<<<Staff
005E3EFE |> 837D F8 03 CMP DWORD PTR SS:[EBP-8],3 <<<<<Bow
005E3F3B |> 837D F8 02 CMP DWORD PTR SS:[EBP-8],2 <<<<<CrosssBow
005E3F77 |> 837D F8 06 CMP DWORD PTR SS:[EBP-8],6 <<<<<Wings
005E3FB4 |> 837D F8 02 CMP DWORD PTR SS:[EBP-8],2

Main 1,05T+
Offsets de Limite de texturas:

005CDEC4 |> 837D FC 11 CMP DWORD PTR SS:[EBP-4],11 <<<<<Sword
005CE062 |> 837D FC 14 CMP DWORD PTR SS:[EBP-4],14 <<<<<Axe
005CE09F |> 837D FC 1C CMP DWORD PTR SS:[EBP-4],1C <<<<<Mace
005CE0DC |> 837D FC 05 CMP DWORD PTR SS:[EBP-4],5 <<<<<Mace
005CE118 |> 837D FC 02 CMP DWORD PTR SS:[EBP-4],2 <<<<<Spear
005CE173 |> 837D FC 15 CMP DWORD PTR SS:[EBP-4],15 <<<<<Shield
005CE1B0 |> 837D FC 04 CMP DWORD PTR SS:[EBP-4],4 <<<<<Staff
005CE2DC |> 837D FC 13 CMP DWORD PTR SS:[EBP-4],13 <<<<<Staff
005CE445 |> 837D FC 03 CMP DWORD PTR SS:[EBP-4],3 <<<<<Bow
005CE482 |> 837D FC 02 CMP DWORD PTR SS:[EBP-4],2 <<<<<CrosssBow
005CE4BE |> 837D FC 06 CMP DWORD PTR SS:[EBP-4],6 <<<<<Wings
005CE4FB |> 837D FC 02 CMP DWORD PTR SS:[EBP-4],2

Main 1,05x+
Offsets de Limite de texturas:

005CDD64 |> 837D FC 11 CMP DWORD PTR SS:[EBP-4],11 <<<<<Sword
005CDF02 |> 837D FC 14 CMP DWORD PTR SS:[EBP-4],14 <<<<<Axe
005CDF3F |> 837D FC 1C CMP DWORD PTR SS:[EBP-4],1C <<<<<Mace
005CDF7C |> 837D FC 05 CMP DWORD PTR SS:[EBP-4],5 <<<<<Mace
005CDFB8 |> 837D FC 02 CMP DWORD PTR SS:[EBP-4],2 <<<<<Spear
005CE013 |> 837D FC 15 CMP DWORD PTR SS:[EBP-4],15 <<<<<Shield
005CE050 |> 837D FC 04 CMP DWORD PTR SS:[EBP-4],4 <<<<<Staff
005CE17C |> 837D FC 13 CMP DWORD PTR SS:[EBP-4],13 <<<<<Staff
005CE2E5 |> 837D FC 03 CMP DWORD PTR SS:[EBP-4],3 <<<<<Bow
005CE322 |> 837D FC 02 CMP DWORD PTR SS:[EBP-4],2 <<<<<CrosssBow
005CE35E |> 837D FC 06 CMP DWORD PTR SS:[EBP-4],6 <<<<<Wings
005CE39B |> 837D FC 02 CMP DWORD PTR SS:[EBP-4],2

Main1.04X (1.4.24)

005E72D1 |> 837D FC 29 CMP DWORD PTR SS:[EBP-4],50 ; Sword
005E73A4 |> 837D FC 10 CMP DWORD PTR SS:[EBP-4],50 ; Axe
005E73E1 |> 837D FC 19 CMP DWORD PTR SS:[EBP-4],50 ;Mace
005E7437 |> 837D FC 05 CMP DWORD PTR SS:[EBP-4],50 ; Mace
005E748D |> 837D FC 15 CMP DWORD PTR SS:[EBP-4],50 ; Spear
005E74E3 |> 837D FC 14 CMP DWORD PTR SS:[EBP-4],50 ; Shield
005E7552 |> 837D FC 09 CMP DWORD PTR SS:[EBP-4],50 ; Staff
005E75DA |> 837D FC 20 CMP DWORD PTR SS:[EBP-4],50 ;Staff
005E7617 |> 837D FC 07 CMP DWORD PTR SS:[EBP-4],50 ;Bow
005E7654 |> 837D FC 07 CMP DWORD PTR SS:[EBP-4],50 ;CrossBow
005E81A3 |> 837D FC 03 CMP DWORD PTR SS:[EBP-4],50 ;Wing
005E81E0 |> 837D FC 04 CMP DWORD PTR SS:[EBP-4],50 ;Wing
005E821D |> 837D FC 04 CMP DWORD PTR SS:[EBP-4],50 ;Wing

005E5606 |> 837D F0 0A CMP DWORD PTR SS:[EBP-10],50
005E5AC7 |> 837D F0 04 CMP DWORD PTR SS:[EBP-10],50
005E5B9B |> 837D F0 20 CMP DWORD PTR SS:[EBP-10],50
005E5E89 |> 837D F0 06 CMP DWORD PTR SS:[EBP-10],50
005E5F58 |> 837D F0 02 CMP DWORD PTR SS:[EBP-10],50


Main 1.04H (1.4.8)

0062D612 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ;Sword
0062D6E5 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ;Axe
0062D722 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ;Mace
0062D778 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ;Mace
0062D7CE |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ; Spear
0062D824 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ; Shield
0062D893 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ; Staff
0062D91B |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ; Bow
0062D958 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ; CrossBow
0062E48E |> 837D FC 03 CMP DWORD PTR SS:[EBP-4],50 ; Wing
0062E4CB |> 837D FC 04 CMP DWORD PTR SS:[EBP-4],50 ; Wing
0062E508 |> 837D FC 04 CMP DWORD PTR SS:[EBP-4],50 ;Wing

0062BB1A |> 837D EC 50 CMP DWORD PTR SS:[EBP-14],50
0062BE15 |> 837D EC 50 CMP DWORD PTR SS:[EBP-14],50
0062BFDB |> 837D EC 50 CMP DWORD PTR SS:[EBP-14],50
0062C0B0 |> 837D EC 50 CMP DWORD PTR SS:[EBP-14],50



Main 1.04J (1.4.10)

0062D7E2 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ; Sword
0062D8B5 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ; Axe
0062D8F2 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ; Mace
0062D948 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ;Mace
0062D99E |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ;Spear
0062D9F4 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ;Shield
0062DA63 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ;Staff
0062DAEB |> 837D FC 07 CMP DWORD PTR SS:[EBP-4],50 ;BOW
0062DB28 |> 837D FC 07 CMP DWORD PTR SS:[EBP-4],50 ; CrossBow
0062E65E |> 837D FC 03 CMP DWORD PTR SS:[EBP-4],50 ;Wing
0062E69B |> 837D FC 04 CMP DWORD PTR SS:[EBP-4],50; Wing
0062E6D8 |> 837D FC 04 CMP DWORD PTR SS:[EBP-4],50; Wing

0062BCEA |> 837D EC 50 CMP DWORD PTR SS:[EBP-14],50
0062C1AB |> 837D EC 50 CMP DWORD PTR SS:[EBP-14],50
0062C280 |> 837D EC 50 CMP DWORD PTR SS:[EBP-14],50



///////////////////3d///////////////////////
if(mgfunc.mainver.Find("107N")==0)
{
//ver.1.07N Main.exe Offsets
Camera_Zoom = (float*) 0x4A7839; //
Camera_GlClip = (float*) 0x4A7A24; //
Camera_RotY = (float*) 0x8E198C; //
Camera_RotZ = (float*) 0x818BB88; //
Camera_PosZ = (float*) 0x8E1364; //
Camera_ClipX = (float*) 0x8E227C; //
Camera_ClipY = (float*) 0x5DBFD9; //
}
else if(mgfunc.mainver.Find("107x")==0)
{
//ver.1.07x Main.exe Offsets
Camera_Zoom = (float*) 0x623159;
Camera_GlClip = (float*) 0x623344;
Camera_RotY = (float*) 0x8E02EC;
Camera_RotZ = (float*) 0x8187FA8;
Camera_PosZ = (float*) 0x8DF35C;
Camera_ClipX = (float*) 0x8E01B4;
Camera_ClipY = (float*) 0x5CC759;
}
else if(mgfunc.mainver.Find("107h")==0)
{
//ver.1.07h Main.exe Offsets
Camera_Zoom = (float*) 0x61E7F9;
Camera_GlClip = (float*) 0x61E9E4;
Camera_RotY = (float*) 0x8D22CC;
Camera_RotZ = (float*) 0x81772B8;
Camera_PosZ = (float*) 0x8D1350;
Camera_ClipX = (float*) 0x8D2194;
Camera_ClipY = (float*) 0x5C8829;
}
else if(mgfunc.mainver.Find("104j")==0)
{
//ver.1.04j Main.exe Offsets
Camera_GlClip = (float*) 0x6364ad; ///
Camera_Zoom = (float*) 0x660390; ///
Camera_RotY = (float*) 0x758A30; ///
Camera_RotZ = (float*) 0x7AFE994; ///
Camera_PosZ = (float*) 0x757994; ///
Camera_ClipX = (float*) 0x7588B4; ///
Camera_ClipY = (float*) 0x608347; ///
}
else if(mgfunc.mainver.Find("103kJ")==0)
{
//ver.1.03k japan Main.exe Offsets
Camera_GlClip = (float*) 0x6003d4; ///
Camera_Zoom = (float*) 0x6001E9; ///
Camera_RotY = (float*) 0x88BC78; ///
Camera_RotZ = (float*) 0x809F150; ///
Camera_PosZ = (float*) 0x88ACFC; ///
Camera_ClipX = (float*) 0x88BB18; ///
Camera_ClipY = (float*) 0x5AB4CD; ///
}
else if(mgfunc.mainver.Find("105D")==0)
{
//ver.1.05D+ Main.exe Offsets
Camera_Zoom = (float*) 0x5EB2E9; //
Camera_GlClip = (float*) 0x5EB4D4; //
Camera_RotY = (float*) 0x814BE8; //
Camera_RotZ = (float*) 0x7FE025C; //
Camera_PosZ = (float*) 0x813CBC; //
Camera_ClipX = (float*) 0x814AA0; //
Camera_ClipY = (float*) 0x59DAA4; //
}
else if(mgfunc.mainver.Find("106D")==0)
{
Camera_Zoom = (float*) 0x606879; //
Camera_GlClip = (float*) 0x606A64; //
Camera_RotY = (float*) 0x87DEB4; //
Camera_RotZ = (float*) 0x8117438; //
Camera_PosZ = (float*) 0x87CF5C; //
Camera_ClipX = (float*) 0x87DD84; //
Camera_ClipY = (float*) 0x5B53D9; //
}
else if(mgfunc.mainver.Find("106B")==0)
{
//ver.1.06B+ Main.exe Offsets
Camera_Zoom = (float*) 0x606849;
Camera_GlClip = (float*) 0x606A34;
Camera_RotY = (float*) 0x87DEA4;
Camera_RotZ = (float*) 0x8117398;
Camera_PosZ = (float*) 0x87CF4C;
Camera_ClipX = (float*) 0x87DD74;
Camera_ClipY = (float*) 0x5B53D9;
}
else if(mgfunc.mainver.Find("105S")==0)
{
// ver.1.05S Main.exe Offsets
Camera_Zoom = (float*) 0x5EFFF9;
Camera_GlClip = (float*) 0x5F01E4;
Camera_RotY = (float*) 0x824C28;
Camera_RotZ = (float*) 0x7FF263C;
Camera_PosZ = (float*) 0x823CBC;
Camera_ClipX = (float*) 0x824AD8;
Camera_ClipY = (float*) 0x5A0E1D;
}
else if(mgfunc.mainver.Find("105T")==0)
{
// ver.1.05T Main.exe Offsets
Camera_Zoom = (float*) 0x5EFDE9; //
Camera_GlClip = (float*) 0x5EFFD4; //
Camera_RotY = (float*) 0x824C28; //
Camera_RotZ = (float*) 0x7FF262C; //
Camera_PosZ = (float*) 0x823CBC; //
Camera_ClipX = (float*) 0x824AD8; //
Camera_ClipY = (float*) 0x5A0BDD; //
}
else if(mgfunc.mainver.Find("105H")==0)
{
//ver.1.05H Main.exe Offsets
Camera_Zoom = (float*) 0x5EB179; //
Camera_GlClip = (float*) 0x5EB364; //
Camera_RotY = (float*) 0x814BE8; //
Camera_RotZ = (float*) 0x7FE0254; //
Camera_PosZ = (float*) 0x813CBC; //
Camera_ClipX = (float*) 0x814AA0; //
Camera_ClipY = (float*) 0x59D934; //
}
else if(mgfunc.mainver.Find("105X")==0)
{
// ver.1.05X+ Main.exe Offsets
Camera_Zoom = (float*) 0x5EFEC9; //
Camera_GlClip = (float*) 0x5F00B4; //
Camera_RotY = (float*) 0x825C28;//
Camera_RotZ = (float*) 0x7FF35FC; //
Camera_PosZ = (float*) 0x824CBC; //
Camera_ClipX = (float*) 0x825AD8;//
Camera_ClipY = (float*) 0x5A0C7D;//
}
else if(mgfunc.mainver.Find("102h")==0)
{
// ver.1.02h Vietnam
Camera_Zoom = (float*) 0x6A1910; //
Camera_GlClip = (float*) 0x67FE73; //
Camera_RotY = (float*) 0x7198A8; //
Camera_RotZ = (float*) 0x8058CE0;
Camera_PosZ = (float*) 0x717718; //
Camera_ClipX = (float*) 0x7197C4; //
Camera_ClipY = (float*) 0x653D77; //
ou
// ver.1.02h Vietnam
Camera_Zoom = (float*) 0x6A1910; //
Camera_GlClip = (float*) 0x67FE73; //
Camera_RotY = (float*) 0x7198A8; //
Camera_RotZ = (float*) 0x8058CE0;
Camera_PosZ = (float*) 0x717718; //
Camera_ClipX = (float*) 0x7197C4; //

Camera_ClipY = (float*) 0x653D77; //




}
else if(mgfunc.mainver.Find("102c")==0)
{
// ver.1.02c GMO
Camera_GlClip = (float*) 0x6b2373;
Camera_Zoom = (float*) 0x6b20d0;
Camera_RotY = (float*) 0x7858b8;
Camera_RotZ = (float*) 0x7E80758;
Camera_PosZ = (float*) 0x783720;
Camera_ClipX = (float*) 0x7857d4;
Camera_ClipY = (float*) 0x65f837;
}
// ver.1.03K JPN Main.exe Offsets
float *Camera_Zoom = (float*) 0x006001E9; //Default: 35 - zooming in/out (9 times section .text)
float *Camera_RotY = (float*) 0x0088BC78; //Default: -48.5 - rotate up/down (1 time section .rdata)
float *Camera_RotZ = (float*) 0x0809F150; //Default: -45 - rotate left/right (1 time section .data)
float *Camera_PosZ = (float*) 0x0088ACFC; //Default: 150 - additional value for corrent Y rotating (1 time section .rdata)
float *Camera_ClipX = (float*) 0x0088BB18; //Default: 1190 - area filled with textures, x value (1 time section .rdata)
float *Camera_ClipY = (float*) 0x005AB4CD; //Default: 2400- area filled with textures, y value (2 time section .text)
float *Camera_GlClip = (float*) 0x006D7B35; //Default: 3000 - unknown (5 times section .text)



/*
//1.07H
float *Camera_Zoom = (float*) 0x0061E7B9;//OK
float *Camera_RotY = (float*) 0x008D22CC;//OK
float *Camera_RotZ = (float*) 0x081772B8;//OK
float *Camera_PosZ = (float*) 0x008D1350;//OK
float *Camera_ClipX = (float*) 0x008D2194;//OK
float *Camera_ClipY = (float*) 0x005C87E9;//OK
float *Camera_GlClip = (float*) 0x0070A8AD;//OK

*/
/*
//1.05X
float *Camera_Zoom = (float*) 0x005EFEC9;//OK
float *Camera_RotY = (float*) 0x00825C28;//OK
float *Camera_RotZ = (float*) 0x0826030;//OK
float *Camera_PosZ = (float*) 0x00824CBC;//OK
float *Camera_ClipX = (float*) 0x00825AD8;//OK
float *Camera_ClipY = (float*) 0x005A0C7D;//OK
float *Camera_GlClip = (float*) 0x005F00B4;//OK
*/
/ ver.0.97d Main.exe Offsets/////jamel ki me deu/////
float *Camera_Zoom = (float*) 0x51F7F1;
float *Camera_PosZ = (float*) 0x54D970;
float *Camera_RotZ = (float*) 0x88A35E0;
float *Camera_RotY = (float*) 0x54DD4C;
float *Camera_TLeft = (float*) 0x4F4468;
float *Camera_TRight = (float*) 0x4F447E;
float *Camera_BLeft = (float*) 0x4F448E;
float *Camera_BRight = (float*) 0x4F449E;
float *Camera_ClipX = (float*) 0x54DCB0;
float *Camera_ClipY = (float*) 0x5F00D1;
float *Camera_GlClip = (float*) 0x51F862;
DWORD *Screen_W = (DWORD*) 0x55C4EC;
DWORD *Screen_H = (DWORD*) 0x55C4F0;



107k
float *Camera_Zoom = (float*) 0x0061E7B9;
float *Camera_PosZ = (float*) 0x008D1350;
float *Camera_ClipY = (float*) 0x005C87E9;
float *Camera_RotZ = (float*) 0x081772B8;
float *Camera_ClipX = (float*) 0x008D2194;
float *Camera_RotY = (float*) 0x008D22CC;
float *Camera_GlClip = (float*) 0x0070A8AD;

106G
0046A9EF 150.0000 --> Camera_PosZ
00503AF6 35.00000 --> Camera_Zoom
004B43C7 3000.000 --> Camera_GlClip
005B53C3 2400.000 --> Camera_ClipY
0087DD84 1190.000 --> Camera_ClipX
004A0CDA -45.00000 --> Camera_RotZ
0087DEB4 -48.50000 --> Camera_RotY



//[LOGIN]
//Version=1.03.02 (103b phi) by levelx (nao tire meus creditos)><
//TestVersion=1.03.02
// *(BYTE*)0x005F3AA1 = 0xEB; //JMP Mu.exe
// *(BYTE*)0x005F3DB6 = 0x75; //JNZ config.ini read error
// *(BYTE*)0x005F3DFF = 0xEB; //JMP gg init error
// *(BYTE*)0x0060DA2C = 0xEB; //JMP ResourceGuard Error
// *(BYTE*)0x008AEFEC = 0xA0; //ACENTUAÇÃO
SETS
005D094C
005D0E0D
005D0FAF
005D1D6E
005D1E61
005D11CF
armas
005d2953||CMP DWORD PTR SS:[EBP-1C],11//sword
005d2a26||CMP DWORD PTR SS:[EBP-1C],9//axe
005d2a63||CMP DWORD PTR SS:[EBP-1C],7//mace
005d2ab9||CMP DWORD PTR SS:[EBP-1C],5//mace outra
005d2b0f||CMP DWORD PTR SS:[EBP-1C],0A//spear
005d2b65||CMP DWORD PTR SS:[EBP-1C],0F//shields
005d2bd4||CMP DWORD PTR SS:[EBP-1C],9//staff
005d2c5c||CMP DWORD PTR SS:[EBP-1C],14//staff other
005d2c99||CMP DWORD PTR SS:[EBP-1C],7//bow
005d2cd6||CMP DWORD PTR SS:[EBP-1C],7//crossbow
005d3f99||CMP DWORD PTR SS:[EBP-1C],3//wing
005d3fd6||CMP DWORD PTR SS:[EBP-1C],4//wing
005d4013||CMP DWORD PTR SS:[EBP-1C],4//wing
005d4069||CMP DWORD PTR SS:[EBP-1C],2B//wing

textures
005d4d52||CMP DWORD PTR SS:[EBP-4],11//sword--
005d4ef0||CMP DWORD PTR SS:[EBP-4],14//axe---
005d4f2d||CMP DWORD PTR SS:[EBP-4],1C//mace--
005d4f6a||CMP DWORD PTR SS:[EBP-4],5//mace?
005d4fa6||CMP DWORD PTR SS:[EBP-4],2//spear--
005d5001||CMP DWORD PTR SS:[EBP-4],15//shield--
005d503e||CMP DWORD PTR SS:[EBP-8],4//staff--
005d516a||CMP DWORD PTR SS:[EBP-4],13//staff ?
005d52d3||CMP DWORD PTR SS:[EBP-4],3//bow--
005d5310||CMP DWORD PTR SS:[EBP-8],2//crossbow--
005d534c||CMP DWORD PTR SS:[EBP-8],6//wing
005d5389||CMP DWORD PTR SS:[EBP-4],2//nao testado
005d63a5||CMP DWORD PTR SS:[EBP-4],5//??????




fix exdb

procure por isso === G_Notice='%s'
e ponha assim ===== G_Notice='%d'



creditos: dificil de saber pq quando axo um offset eu copio e guardo e quando eu mesmo axo copio e guardo tbm junto =p
o phi eu axei essa semana =p


comecei aki agora agardece ai =p