Main 1,06A+ (.BMD´s Limits) 005E18E5 |> 837D F8 11 CMP DWORD PTR SS:[EBP-8],11 <<<<<Sword 005E19B8 |> 837D F8 09 CMP DWORD PTR SS:[EBP-8],9 <<<<<Axe 005E19F5 |> 837D F8 07 CMP DWORD PTR SS:[EBP-8],7 <<<<<Mace 005E1A4B |> 837D F8 05 CMP DWORD PTR SS:[EBP-8],5 <<<<<Mace 005E1AA1 |> 837D F8 0A CMP DWORD PTR SS:[EBP-8],0A <<<<<Spear 005E1AF7 |> 837D F8 0F CMP DWORD PTR SS:[EBP-8],0F <<<<<Shield 005E1B66 |> 837D F8 09 CMP DWORD PTR SS:[EBP-8],9 <<<<<Staff 005E1BEE |> 837D F8 14 CMP DWORD PTR SS:[EBP-8],14 <<<<<Staff 005E1C2B |> 837D F8 07 CMP DWORD PTR SS:[EBP-8],7 <<<<<Bow 005E1C68 |> 837D F8 07 CMP DWORD PTR SS:[EBP-8],7 <<<<<CrossBow 005E2A18 |> 837D F8 03 CMP DWORD PTR SS:[EBP-8],3 <<<<<Wing 005E2A54 |> 837D F8 04 CMP DWORD PTR SS:[EBP-8],4 <<<<<Wing 005E2A90 |> 837D F8 04 CMP DWORD PTR SS:[EBP-8],4 <<<<<Wing 005E2AE5 |> 837D F8 2B CMP DWORD PTR SS:[EBP-8],2B <<<<<Wing Offsets de Limite de texturas: 005E397D |> 837D F8 11 CMP DWORD PTR SS:[EBP-8],11 <<<<<Sword 005E3B1B |> 837D F8 14 CMP DWORD PTR SS:[EBP-8],14 <<<<<Axe 005E3B58 |> 837D F8 1C CMP DWORD PTR SS:[EBP-8],1C <<<<<Mace 005E3B95 |> 837D F8 05 CMP DWORD PTR SS:[EBP-8],5 <<<<<Mace 005E3BD1 |> 837D F8 02 CMP DWORD PTR SS:[EBP-8],2 <<<<<Spear 005E3C2C |> 837D F8 15 CMP DWORD PTR SS:[EBP-8],15 <<<<<Shield 005E3C69 |> 837D F8 04 CMP DWORD PTR SS:[EBP-8],4 <<<<<Staff 005E3D95 |> 837D F8 13 CMP DWORD PTR SS:[EBP-8],13 <<<<<Staff 005E3EFE |> 837D F8 03 CMP DWORD PTR SS:[EBP-8],3 <<<<<Bow 005E3F3B |> 837D F8 02 CMP DWORD PTR SS:[EBP-8],2 <<<<<CrosssBow 005E3F77 |> 837D F8 06 CMP DWORD PTR SS:[EBP-8],6 <<<<<Wings 005E3FB4 |> 837D F8 02 CMP DWORD PTR SS:[EBP-8],2 Main 1,05T+ Offsets de Limite de texturas: 005CDEC4 |> 837D FC 11 CMP DWORD PTR SS:[EBP-4],11 <<<<<Sword 005CE062 |> 837D FC 14 CMP DWORD PTR SS:[EBP-4],14 <<<<<Axe 005CE09F |> 837D FC 1C CMP DWORD PTR SS:[EBP-4],1C <<<<<Mace 005CE0DC |> 837D FC 05 CMP DWORD PTR SS:[EBP-4],5 <<<<<Mace 005CE118 |> 837D FC 02 CMP DWORD PTR SS:[EBP-4],2 <<<<<Spear 005CE173 |> 837D FC 15 CMP DWORD PTR SS:[EBP-4],15 <<<<<Shield 005CE1B0 |> 837D FC 04 CMP DWORD PTR SS:[EBP-4],4 <<<<<Staff 005CE2DC |> 837D FC 13 CMP DWORD PTR SS:[EBP-4],13 <<<<<Staff 005CE445 |> 837D FC 03 CMP DWORD PTR SS:[EBP-4],3 <<<<<Bow 005CE482 |> 837D FC 02 CMP DWORD PTR SS:[EBP-4],2 <<<<<CrosssBow 005CE4BE |> 837D FC 06 CMP DWORD PTR SS:[EBP-4],6 <<<<<Wings 005CE4FB |> 837D FC 02 CMP DWORD PTR SS:[EBP-4],2 Main 1,05x+ Offsets de Limite de texturas: 005CDD64 |> 837D FC 11 CMP DWORD PTR SS:[EBP-4],11 <<<<<Sword 005CDF02 |> 837D FC 14 CMP DWORD PTR SS:[EBP-4],14 <<<<<Axe 005CDF3F |> 837D FC 1C CMP DWORD PTR SS:[EBP-4],1C <<<<<Mace 005CDF7C |> 837D FC 05 CMP DWORD PTR SS:[EBP-4],5 <<<<<Mace 005CDFB8 |> 837D FC 02 CMP DWORD PTR SS:[EBP-4],2 <<<<<Spear 005CE013 |> 837D FC 15 CMP DWORD PTR SS:[EBP-4],15 <<<<<Shield 005CE050 |> 837D FC 04 CMP DWORD PTR SS:[EBP-4],4 <<<<<Staff 005CE17C |> 837D FC 13 CMP DWORD PTR SS:[EBP-4],13 <<<<<Staff 005CE2E5 |> 837D FC 03 CMP DWORD PTR SS:[EBP-4],3 <<<<<Bow 005CE322 |> 837D FC 02 CMP DWORD PTR SS:[EBP-4],2 <<<<<CrosssBow 005CE35E |> 837D FC 06 CMP DWORD PTR SS:[EBP-4],6 <<<<<Wings 005CE39B |> 837D FC 02 CMP DWORD PTR SS:[EBP-4],2 Main1.04X (1.4.24) 005E72D1 |> 837D FC 29 CMP DWORD PTR SS:[EBP-4],50 ; Sword 005E73A4 |> 837D FC 10 CMP DWORD PTR SS:[EBP-4],50 ; Axe 005E73E1 |> 837D FC 19 CMP DWORD PTR SS:[EBP-4],50 ;Mace 005E7437 |> 837D FC 05 CMP DWORD PTR SS:[EBP-4],50 ; Mace 005E748D |> 837D FC 15 CMP DWORD PTR SS:[EBP-4],50 ; Spear 005E74E3 |> 837D FC 14 CMP DWORD PTR SS:[EBP-4],50 ; Shield 005E7552 |> 837D FC 09 CMP DWORD PTR SS:[EBP-4],50 ; Staff 005E75DA |> 837D FC 20 CMP DWORD PTR SS:[EBP-4],50 ;Staff 005E7617 |> 837D FC 07 CMP DWORD PTR SS:[EBP-4],50 ;Bow 005E7654 |> 837D FC 07 CMP DWORD PTR SS:[EBP-4],50 ;CrossBow 005E81A3 |> 837D FC 03 CMP DWORD PTR SS:[EBP-4],50 ;Wing 005E81E0 |> 837D FC 04 CMP DWORD PTR SS:[EBP-4],50 ;Wing 005E821D |> 837D FC 04 CMP DWORD PTR SS:[EBP-4],50 ;Wing 005E5606 |> 837D F0 0A CMP DWORD PTR SS:[EBP-10],50 005E5AC7 |> 837D F0 04 CMP DWORD PTR SS:[EBP-10],50 005E5B9B |> 837D F0 20 CMP DWORD PTR SS:[EBP-10],50 005E5E89 |> 837D F0 06 CMP DWORD PTR SS:[EBP-10],50 005E5F58 |> 837D F0 02 CMP DWORD PTR SS:[EBP-10],50 Main 1.04H (1.4.8) 0062D612 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ;Sword 0062D6E5 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ;Axe 0062D722 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ;Mace 0062D778 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ;Mace 0062D7CE |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ; Spear 0062D824 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ; Shield 0062D893 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ; Staff 0062D91B |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ; Bow 0062D958 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ; CrossBow 0062E48E |> 837D FC 03 CMP DWORD PTR SS:[EBP-4],50 ; Wing 0062E4CB |> 837D FC 04 CMP DWORD PTR SS:[EBP-4],50 ; Wing 0062E508 |> 837D FC 04 CMP DWORD PTR SS:[EBP-4],50 ;Wing 0062BB1A |> 837D EC 50 CMP DWORD PTR SS:[EBP-14],50 0062BE15 |> 837D EC 50 CMP DWORD PTR SS:[EBP-14],50 0062BFDB |> 837D EC 50 CMP DWORD PTR SS:[EBP-14],50 0062C0B0 |> 837D EC 50 CMP DWORD PTR SS:[EBP-14],50 Main 1.04J (1.4.10) 0062D7E2 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ; Sword 0062D8B5 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ; Axe 0062D8F2 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ; Mace 0062D948 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ;Mace 0062D99E |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ;Spear 0062D9F4 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ;Shield 0062DA63 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ;Staff 0062DAEB |> 837D FC 07 CMP DWORD PTR SS:[EBP-4],50 ;BOW 0062DB28 |> 837D FC 07 CMP DWORD PTR SS:[EBP-4],50 ; CrossBow 0062E65E |> 837D FC 03 CMP DWORD PTR SS:[EBP-4],50 ;Wing 0062E69B |> 837D FC 04 CMP DWORD PTR SS:[EBP-4],50; Wing 0062E6D8 |> 837D FC 04 CMP DWORD PTR SS:[EBP-4],50; Wing 0062BCEA |> 837D EC 50 CMP DWORD PTR SS:[EBP-14],50 0062C1AB |> 837D EC 50 CMP DWORD PTR SS:[EBP-14],50 0062C280 |> 837D EC 50 CMP DWORD PTR SS:[EBP-14],50 ///////////////////3d/////////////////////// if(mgfunc.mainver.Find("107N")==0) { //ver.1.07N Main.exe Offsets Camera_Zoom = (float*) 0x4A7839; // Camera_GlClip = (float*) 0x4A7A24; // Camera_RotY = (float*) 0x8E198C; // Camera_RotZ = (float*) 0x818BB88; // Camera_PosZ = (float*) 0x8E1364; // Camera_ClipX = (float*) 0x8E227C; // Camera_ClipY = (float*) 0x5DBFD9; // } else if(mgfunc.mainver.Find("107x")==0) { //ver.1.07x Main.exe Offsets Camera_Zoom = (float*) 0x623159; Camera_GlClip = (float*) 0x623344; Camera_RotY = (float*) 0x8E02EC; Camera_RotZ = (float*) 0x8187FA8; Camera_PosZ = (float*) 0x8DF35C; Camera_ClipX = (float*) 0x8E01B4; Camera_ClipY = (float*) 0x5CC759; } else if(mgfunc.mainver.Find("107h")==0) { //ver.1.07h Main.exe Offsets Camera_Zoom = (float*) 0x61E7F9; Camera_GlClip = (float*) 0x61E9E4; Camera_RotY = (float*) 0x8D22CC; Camera_RotZ = (float*) 0x81772B8; Camera_PosZ = (float*) 0x8D1350; Camera_ClipX = (float*) 0x8D2194; Camera_ClipY = (float*) 0x5C8829; } else if(mgfunc.mainver.Find("104j")==0) { //ver.1.04j Main.exe Offsets Camera_GlClip = (float*) 0x6364ad; /// Camera_Zoom = (float*) 0x660390; /// Camera_RotY = (float*) 0x758A30; /// Camera_RotZ = (float*) 0x7AFE994; /// Camera_PosZ = (float*) 0x757994; /// Camera_ClipX = (float*) 0x7588B4; /// Camera_ClipY = (float*) 0x608347; /// } else if(mgfunc.mainver.Find("103kJ")==0) { //ver.1.03k japan Main.exe Offsets Camera_GlClip = (float*) 0x6003d4; /// Camera_Zoom = (float*) 0x6001E9; /// Camera_RotY = (float*) 0x88BC78; /// Camera_RotZ = (float*) 0x809F150; /// Camera_PosZ = (float*) 0x88ACFC; /// Camera_ClipX = (float*) 0x88BB18; /// Camera_ClipY = (float*) 0x5AB4CD; /// } else if(mgfunc.mainver.Find("105D")==0) { //ver.1.05D+ Main.exe Offsets Camera_Zoom = (float*) 0x5EB2E9; // Camera_GlClip = (float*) 0x5EB4D4; // Camera_RotY = (float*) 0x814BE8; // Camera_RotZ = (float*) 0x7FE025C; // Camera_PosZ = (float*) 0x813CBC; // Camera_ClipX = (float*) 0x814AA0; // Camera_ClipY = (float*) 0x59DAA4; // } else if(mgfunc.mainver.Find("106D")==0) { Camera_Zoom = (float*) 0x606879; // Camera_GlClip = (float*) 0x606A64; // Camera_RotY = (float*) 0x87DEB4; // Camera_RotZ = (float*) 0x8117438; // Camera_PosZ = (float*) 0x87CF5C; // Camera_ClipX = (float*) 0x87DD84; // Camera_ClipY = (float*) 0x5B53D9; // } else if(mgfunc.mainver.Find("106B")==0) { //ver.1.06B+ Main.exe Offsets Camera_Zoom = (float*) 0x606849; Camera_GlClip = (float*) 0x606A34; Camera_RotY = (float*) 0x87DEA4; Camera_RotZ = (float*) 0x8117398; Camera_PosZ = (float*) 0x87CF4C; Camera_ClipX = (float*) 0x87DD74; Camera_ClipY = (float*) 0x5B53D9; } else if(mgfunc.mainver.Find("105S")==0) { // ver.1.05S Main.exe Offsets Camera_Zoom = (float*) 0x5EFFF9; Camera_GlClip = (float*) 0x5F01E4; Camera_RotY = (float*) 0x824C28; Camera_RotZ = (float*) 0x7FF263C; Camera_PosZ = (float*) 0x823CBC; Camera_ClipX = (float*) 0x824AD8; Camera_ClipY = (float*) 0x5A0E1D; } else if(mgfunc.mainver.Find("105T")==0) { // ver.1.05T Main.exe Offsets Camera_Zoom = (float*) 0x5EFDE9; // Camera_GlClip = (float*) 0x5EFFD4; // Camera_RotY = (float*) 0x824C28; // Camera_RotZ = (float*) 0x7FF262C; // Camera_PosZ = (float*) 0x823CBC; // Camera_ClipX = (float*) 0x824AD8; // Camera_ClipY = (float*) 0x5A0BDD; // } else if(mgfunc.mainver.Find("105H")==0) { //ver.1.05H Main.exe Offsets Camera_Zoom = (float*) 0x5EB179; // Camera_GlClip = (float*) 0x5EB364; // Camera_RotY = (float*) 0x814BE8; // Camera_RotZ = (float*) 0x7FE0254; // Camera_PosZ = (float*) 0x813CBC; // Camera_ClipX = (float*) 0x814AA0; // Camera_ClipY = (float*) 0x59D934; // } else if(mgfunc.mainver.Find("105X")==0) { // ver.1.05X+ Main.exe Offsets Camera_Zoom = (float*) 0x5EFEC9; // Camera_GlClip = (float*) 0x5F00B4; // Camera_RotY = (float*) 0x825C28;// Camera_RotZ = (float*) 0x7FF35FC; // Camera_PosZ = (float*) 0x824CBC; // Camera_ClipX = (float*) 0x825AD8;// Camera_ClipY = (float*) 0x5A0C7D;// } else if(mgfunc.mainver.Find("102h")==0) { // ver.1.02h Vietnam Camera_Zoom = (float*) 0x6A1910; // Camera_GlClip = (float*) 0x67FE73; // Camera_RotY = (float*) 0x7198A8; // Camera_RotZ = (float*) 0x8058CE0; Camera_PosZ = (float*) 0x717718; // Camera_ClipX = (float*) 0x7197C4; // Camera_ClipY = (float*) 0x653D77; // ou // ver.1.02h Vietnam Camera_Zoom = (float*) 0x6A1910; // Camera_GlClip = (float*) 0x67FE73; // Camera_RotY = (float*) 0x7198A8; // Camera_RotZ = (float*) 0x8058CE0; Camera_PosZ = (float*) 0x717718; // Camera_ClipX = (float*) 0x7197C4; // Camera_ClipY = (float*) 0x653D77; // } else if(mgfunc.mainver.Find("102c")==0) { // ver.1.02c GMO Camera_GlClip = (float*) 0x6b2373; Camera_Zoom = (float*) 0x6b20d0; Camera_RotY = (float*) 0x7858b8; Camera_RotZ = (float*) 0x7E80758; Camera_PosZ = (float*) 0x783720; Camera_ClipX = (float*) 0x7857d4; Camera_ClipY = (float*) 0x65f837; } // ver.1.03K JPN Main.exe Offsets float *Camera_Zoom = (float*) 0x006001E9; //Default: 35 - zooming in/out (9 times section .text) float *Camera_RotY = (float*) 0x0088BC78; //Default: -48.5 - rotate up/down (1 time section .rdata) float *Camera_RotZ = (float*) 0x0809F150; //Default: -45 - rotate left/right (1 time section .data) float *Camera_PosZ = (float*) 0x0088ACFC; //Default: 150 - additional value for corrent Y rotating (1 time section .rdata) float *Camera_ClipX = (float*) 0x0088BB18; //Default: 1190 - area filled with textures, x value (1 time section .rdata) float *Camera_ClipY = (float*) 0x005AB4CD; //Default: 2400- area filled with textures, y value (2 time section .text) float *Camera_GlClip = (float*) 0x006D7B35; //Default: 3000 - unknown (5 times section .text) /* //1.07H float *Camera_Zoom = (float*) 0x0061E7B9;//OK float *Camera_RotY = (float*) 0x008D22CC;//OK float *Camera_RotZ = (float*) 0x081772B8;//OK float *Camera_PosZ = (float*) 0x008D1350;//OK float *Camera_ClipX = (float*) 0x008D2194;//OK float *Camera_ClipY = (float*) 0x005C87E9;//OK float *Camera_GlClip = (float*) 0x0070A8AD;//OK */ /* //1.05X float *Camera_Zoom = (float*) 0x005EFEC9;//OK float *Camera_RotY = (float*) 0x00825C28;//OK float *Camera_RotZ = (float*) 0x0826030;//OK float *Camera_PosZ = (float*) 0x00824CBC;//OK float *Camera_ClipX = (float*) 0x00825AD8;//OK float *Camera_ClipY = (float*) 0x005A0C7D;//OK float *Camera_GlClip = (float*) 0x005F00B4;//OK */ / ver.0.97d Main.exe Offsets/////jamel ki me deu///// float *Camera_Zoom = (float*) 0x51F7F1; float *Camera_PosZ = (float*) 0x54D970; float *Camera_RotZ = (float*) 0x88A35E0; float *Camera_RotY = (float*) 0x54DD4C; float *Camera_TLeft = (float*) 0x4F4468; float *Camera_TRight = (float*) 0x4F447E; float *Camera_BLeft = (float*) 0x4F448E; float *Camera_BRight = (float*) 0x4F449E; float *Camera_ClipX = (float*) 0x54DCB0; float *Camera_ClipY = (float*) 0x5F00D1; float *Camera_GlClip = (float*) 0x51F862; DWORD *Screen_W = (DWORD*) 0x55C4EC; DWORD *Screen_H = (DWORD*) 0x55C4F0; 107k float *Camera_Zoom = (float*) 0x0061E7B9; float *Camera_PosZ = (float*) 0x008D1350; float *Camera_ClipY = (float*) 0x005C87E9; float *Camera_RotZ = (float*) 0x081772B8; float *Camera_ClipX = (float*) 0x008D2194; float *Camera_RotY = (float*) 0x008D22CC; float *Camera_GlClip = (float*) 0x0070A8AD; 106G 0046A9EF 150.0000 --> Camera_PosZ 00503AF6 35.00000 --> Camera_Zoom 004B43C7 3000.000 --> Camera_GlClip 005B53C3 2400.000 --> Camera_ClipY 0087DD84 1190.000 --> Camera_ClipX 004A0CDA -45.00000 --> Camera_RotZ 0087DEB4 -48.50000 --> Camera_RotY //[LOGIN] //Version=1.03.02 (103b phi) by levelx (nao tire meus creditos)>< //TestVersion=1.03.02 // *(BYTE*)0x005F3AA1 = 0xEB; //JMP Mu.exe // *(BYTE*)0x005F3DB6 = 0x75; //JNZ config.ini read error // *(BYTE*)0x005F3DFF = 0xEB; //JMP gg init error // *(BYTE*)0x0060DA2C = 0xEB; //JMP ResourceGuard Error // *(BYTE*)0x008AEFEC = 0xA0; //ACENTUAÇÃO SETS 005D094C 005D0E0D 005D0FAF 005D1D6E 005D1E61 005D11CF armas 005d2953||CMP DWORD PTR SS:[EBP-1C],11//sword 005d2a26||CMP DWORD PTR SS:[EBP-1C],9//axe 005d2a63||CMP DWORD PTR SS:[EBP-1C],7//mace 005d2ab9||CMP DWORD PTR SS:[EBP-1C],5//mace outra 005d2b0f||CMP DWORD PTR SS:[EBP-1C],0A//spear 005d2b65||CMP DWORD PTR SS:[EBP-1C],0F//shields 005d2bd4||CMP DWORD PTR SS:[EBP-1C],9//staff 005d2c5c||CMP DWORD PTR SS:[EBP-1C],14//staff other 005d2c99||CMP DWORD PTR SS:[EBP-1C],7//bow 005d2cd6||CMP DWORD PTR SS:[EBP-1C],7//crossbow 005d3f99||CMP DWORD PTR SS:[EBP-1C],3//wing 005d3fd6||CMP DWORD PTR SS:[EBP-1C],4//wing 005d4013||CMP DWORD PTR SS:[EBP-1C],4//wing 005d4069||CMP DWORD PTR SS:[EBP-1C],2B//wing textures 005d4d52||CMP DWORD PTR SS:[EBP-4],11//sword-- 005d4ef0||CMP DWORD PTR SS:[EBP-4],14//axe--- 005d4f2d||CMP DWORD PTR SS:[EBP-4],1C//mace-- 005d4f6a||CMP DWORD PTR SS:[EBP-4],5//mace? 005d4fa6||CMP DWORD PTR SS:[EBP-4],2//spear-- 005d5001||CMP DWORD PTR SS:[EBP-4],15//shield-- 005d503e||CMP DWORD PTR SS:[EBP-8],4//staff-- 005d516a||CMP DWORD PTR SS:[EBP-4],13//staff ? 005d52d3||CMP DWORD PTR SS:[EBP-4],3//bow-- 005d5310||CMP DWORD PTR SS:[EBP-8],2//crossbow-- 005d534c||CMP DWORD PTR SS:[EBP-8],6//wing 005d5389||CMP DWORD PTR SS:[EBP-4],2//nao testado 005d63a5||CMP DWORD PTR SS:[EBP-4],5//?????? fix exdb procure por isso === G_Notice='%s' e ponha assim ===== G_Notice='%d' creditos: dificil de saber pq quando axo um offset eu copio e guardo e quando eu mesmo axo copio e guardo tbm junto =p o phi eu axei essa semana =p comecei aki agora agardece ai =p
ae levelx tem algum tuto de como achar esses offsets ?? eu numca consiguo fazer esse negosio de achar offset :S Belo post a e se vc Tiver os offsets do Meu main é 1.07B+ vlw
[Somente usuários registrados podem vem os links. ]. me ajuda deste topico postando o que vc precisa de tutoriais e eu estarei providenciando. nao tenho data especifica para liberar as aulas, mais estou trampando nisso.
Hidden Content Tip "E sem saber que era impossível, ele foi lá e fez"(Jean Cocteau) LUCENA ME DEIXOU DE MEMBRO ETERNO E ME DEIXOU UMA SAUDADE ETERNA TBM................ Hidden Content
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