Tip
float *Camera_Zoom = (float*) 0x007819CC ; //Default: 35 - zooming in/out (9 times section .text)
float *Camera_RotY = (float*) 0x007838B8; //Default: -48.5 - rotate up/down (1 time section .rdata)
float *Camera_RotZ = (float*) 0x00781BCC; //Default: -45 - rotate left/right (1 time section .data)
float *Camera_PosZ = (float*) 0x00781720; //Default: 150 - additional value for corrent Y rotating (1 time section .rdata)
float *Camera_ClipX = (float*) 0x007837D4; //Default: 1190 - area filled with textures, x value (1 time section .rdata)
float *Camera_ClipY = (float*) 0x00451715; //Default: 2400- area filled with textures, y value (2 time section .text)
float *Camera_GlClip = (float*) 0x0045D10E; //Default: 3000 - unknown (5 times section .text)


creditos: DarkeN
atençao, o mesmo falou que nao testou.