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  1. #1

    Avatar de levelx
    Data de Ingresso
    Nov 2010
    Localização
    fail Cave
    Idade
    41
    Posts
    559
    Agradecido
    28
    Agradeceu
    23
    Peso da Avaliação
    23

    Lightbulb GameServer 1.00.53 : Season 6, GS + GSCS Bugless

    Informação

    * FULL Season 1.
    * FULL Season 2.
    * Season 3 (REMOVIDO Illusion temple, New Year Event).
    * FULL Season 4.
    * Season 5 (NAO Completo: Gens System, Quest Season 5).
    * Season 6 (FULL Range Fighter: Skill, Item, Damage, Class 3, Maps ...).


    - GameServer:
    [Somente usuários registrados podem vem os links. ]
    -mirror:
    [Somente usuários registrados podem vem os links. ]
    - Main (1.07V+) :
    [Somente usuários registrados podem vem os links. ]
    client full:
    [Somente usuários registrados podem vem os links. ]

    path 108f novo main test:
    [Somente usuários registrados podem vem os links. ]
    - usem dataserver 0.6.4.0
    -usem exdb 0.4.0.17
    -usem joinservers e eventservers e rankingsevers de versoes acima de season4 (os mesmos inclusos nas maioria das releases de gs-90)




    NOTA
    testes de emaleto:
    -Christine the Merchant dont work
    -Jeweler Raul dont work
    -Gens System dont work
    -Quest System dont work
    -When connect & go to select character gs show: error-Invalid Packet DS->GS:[0XA1 : 161]
    -When connect game show: Admin : (c) 2011 by MU Phuc Hung - Redirecting ...
    -Small Cloak of Warrior visual bug
    -Rage Figther born in Karutan, oriignal born in Lorencia
    -Hawk Figure, Goat Figure, Oak Charm, Maple Charm, Golden Maple Charm, Worn Horshoe & Golden Oak Charm dont work
    -Sapphire Ring, Ruby Ring, Topaz Ring, Amethyst Ring, Ruby Necklace, Emerald Necklace & Sapphire Necklace dont work
    -When use Jewel of Extension & Jewel of Rising gs show protocol.cpp error
    -Fortune Pouch & Lunar Rabbit drop normal items
    -Skills of Rage Fighter work perfect!
    -Chaos Castle Ticket dont work
    -Shining Jewelry Case, Elegant Jewelry Case, Steel Jewelry Case & Old Jewelry Case dont work
    -Rage Fighter can enter to Blood Castle, Chaos Castle & Devil Square perfect.
    -Add points without reload work 100%
    -Imperial Guardian dont appear the Gates
    -Helper Ellen dont work
    -Double Goer, monsters dont do the original damages & skills
    -Messages of Guards, Post and commands are in Vietnam Language
    -Raklion Hatchery Works perfect like original!
    -Double Goer are coded perfect like original!
    -Skeleton Pet & Ring works

    NOTA
    Comands:
    /KanturuReady
    /KanturuBattleMaya
    /KanturuBattleNightmare
    /KanturuTower
    /KanturuTowerOpen
    /KanturuTowerClose
    /KanturuEnd
    /fire
    /test
    /test2
    /hide
    /addstr
    /addagi
    /addvit
    /addene
    /addcmd
    /str
    /agi
    /vit
    /ene
    /cmd
    /pkclear
    /clearpk
    /movegate

    /movegate works:
    /movegate "numero do gate"
    exemplo:
    /movegate 50
    50 = gate of stadium

    funcional para todos tipos de players

    Aviso
    Fix Crash NPC: Golden Archer

    004FFD8E |. 8A88 FC0C0000 MOV CL,BYTE PTR DS:[EAX+CFC]
    004FFD94 |. 83F9 01 CMP ECX,1
    004FFD97 |. 75 07 JNZ SHORT 004FFDA0 ; GameServ.004FFDA0
    004FFD99 |. B8 01000000 MOV EAX,1
    mude para:


    004FFD8E |. 8A88 FC0C0000 MOV CL,BYTE PTR DS:[EAX+CFC]
    004FFD94 |. 83F9 01 CMP ECX,1
    004FFD97 90 NOP
    004FFD98 90 NOP
    004FFD99 |. B8 01000000 MOV EAX,1

    Aviso
    Fix Crash NPC (devias)

    004FFD8E |. 8A88 FC0C0000 MOV CL,BYTE PTR DS:[EAX+CFC]
    004FFD94 |. 83F9 01 CMP ECX,1
    004FFD97 |. 75 07 JNZ SHORT 004FFDA0 ; GameServ.004FFDA0
    004FFD99 |. B8 01000000 MOV EAX,1
    mude para:

    004FFD8E |. 8A88 FC0C0000 MOV CL,BYTE PTR DS:[EAX+CFC]
    004FFD94 |. 83F9 01 CMP ECX,1
    004FFD97 90 NOP
    004FFD98 90 NOP
    004FFD99 |. B8 01000000 MOV EAX,1





    Tip
    se gostou do post apenas agradeça.


    message(kor).wtf arrumada para eventos.
    [Somente usuários registrados podem vem os links. ]

    Imperial Guardian Monster Set Base configurado by emaleto.
    //================================================== ====================
    //Translated & Archives of Data by Ema Leto
    //Information of the file: Imperial Guardian Monster Set Base
    //================================================== ====================

    //=================================================
    //Monday
    //Stage Door MondId Monster X Y Dir
    //=================================================
    0
    0 0 -1 525 234 29 1 //Castle Gate
    0 -1 1 512 233 50 -1 //Quartermaster
    0 -1 1 512 233 50 -1 //Quartermaster
    0 -1 1 512 233 50 -1 //Quartermaster
    0 -1 1 512 233 50 -1 //Quartermaster
    0 -1 1 512 233 50 -1 //Quartermaster
    0 -1 1 512 233 50 -1 //Quartermaster
    0 1 -1 524 233 55 1 //Castle Gate
    0 -1 2 526 217 85 3 //Stone Statue
    0 -1 2 526 217 73 3 //Stone Statue
    0 -1 2 526 217 67 3 //Stone Statue
    0 2 -1 525 216 80 3 //Castle Gate
    1 3 -1 525 194 25 3 //Castle Gate
    1 -1 4 513 176 20 -1 //Combat Instructor
    1 -1 4 513 176 20 -1 //Combat Instructor
    1 -1 4 513 176 20 -1 //Combat Instructor
    1 -1 4 513 176 20 -1 //Combat Instructor
    1 -1 4 513 176 20 -1 //Combat Instructor
    1 4 -1 524 167 26 3 //Castle Gate
    1 -1 5 526 159 28 3 //Stone Statue
    1 -1 5 526 159 23 3 //Stone Statue
    1 -1 5 526 152 28 3 //Stone Statue
    1 5 -1 525 154 53 1 //Castle Gate
    2 6 -1 525 180 79 1 //Castle Gate
    2 -1 7 508 182 92 1 //Destler
    -1 -1 -1 523 232 61 -1 //Trap
    -1 -1 -1 523 225 66 -1 //Trap
    -1 -1 -1 523 219 68 -1 //Trap
    -1 -1 -1 523 220 75 -1 //Trap
    -1 -1 -1 523 220 83 -1 //Trap
    -1 -1 -1 523 160 25 -1 //Trap
    -1 -1 -1 523 155 27 -1 //Trap
    -1 -1 -1 523 155 32 -1 //Trap
    -1 -1 -1 523 155 37 -1 //Trap
    -1 -1 -1 523 155 44 -1 //Trap
    -1 -1 -1 523 155 50 -1 //Trap
    end

    //=================================================
    //Tuesday
    //Stage Door MondId Monster X Y Dir
    //=================================================
    1
    0 0 -1 525 75 67 3 //Castle Gate
    0 -1 1 514 55 64 -1 //Knight Commander
    0 -1 1 514 55 64 -1 //Knight Commander
    0 -1 1 514 55 64 -1 //Knight Commander
    0 -1 1 514 55 64 -1 //Knight Commander
    0 -1 1 514 55 64 -1 //Knight Commander
    0 1 -1 524 50 65 3 //Castle Gate
    0 -1 2 526 39 67 3 //Stone Statue
    0 -1 2 526 39 62 3 //Stone Statue
    0 -1 2 526 31 67 3 //Stone Statue
    0 -1 2 526 31 62 3 //Stone Statue
    0 2 -1 527 19 65 3 //Castle Gate
    1 3 -1 527 37 93 1 //Castle Gate
    1 -1 4 515 36 97 -1 //Grand Wizard
    1 -1 4 515 36 97 -1 //Grand Wizard
    1 -1 4 515 36 97 -1 //Grand Wizard
    1 -1 4 515 36 97 -1 //Grand Wizard
    1 -1 4 515 36 97 -1 //Grand Wizard
    1 -1 4 515 36 97 -1 //Grand Wizard
    1 4 -1 524 41 117 1 //Castle Gate
    1 -1 5 526 43 130 3 //Stone Statue
    1 -1 5 526 47 130 3 //Stone Statue
    1 -1 5 526 51 130 3 //Stone Statue
    1 5 -1 527 55 154 1 //Castle Gate
    2 6 -1 525 107 112 3 //Castle Gate
    2 -1 7 509 95 109 -1 //Vermont
    -1 -1 -1 523 45 65 -1 //Trap
    -1 -1 -1 523 40 65 -1 //Trap
    -1 -1 -1 523 35 65 -1 //Trap
    -1 -1 -1 523 30 65 -1 //Trap
    -1 -1 -1 523 41 120 -1 //Trap
    -1 -1 -1 523 41 124 -1 //Trap
    -1 -1 -1 523 45 128 -1 //Trap
    -1 -1 -1 523 49 128 -1 //Trap
    -1 -1 -1 523 54 129 -1 //Trap
    -1 -1 -1 523 54 134 -1 //Trap
    end

    //=================================================
    //Wednesday
    //Stage Door MondId Monster X Y Dir
    //=================================================
    2
    0 0 -1 525 146 191 3 //Castle Gate
    0 -1 1 516 135 188 -1 //Master Assassin
    0 -1 1 516 135 188 -1 //Master Assassin
    0 -1 1 516 135 188 -1 //Master Assassin
    0 -1 1 516 135 188 -1 //Master Assassin
    0 -1 1 516 135 188 -1 //Master Assassin
    0 -1 1 516 135 188 -1 //Master Assassin
    0 1 -1 527 119 192 3 //Castle Gate
    0 -1 2 526 111 198 3 //Stone Statue
    0 -1 2 526 111 192 3 //Stone Statue
    0 -1 2 526 92 198 3 //Stone Statue
    0 -1 2 526 92 192 3 //Stone Statue
    0 2 -1 525 89 195 3 //Castle Gate
    1 3 -1 528 222 134 1 //Castle Gate
    1 -1 4 517 223 153 -1 //Cavalry Captain
    1 -1 4 517 223 153 -1 //Cavalry Captain
    1 -1 4 517 223 153 -1 //Cavalry Captain
    1 -1 4 517 223 153 -1 //Cavalry Captain
    1 -1 4 517 223 153 -1 //Cavalry Captain
    1 4 -1 528 222 160 1 //Castle Gate
    1 -1 5 526 221 172 3 //Stone Statue
    1 -1 5 526 221 169 3 //Stone Statue
    1 5 -1 527 223 193 1 //Castle Gate
    2 6 -1 525 167 217 1 //Castle Gate
    2 -1 7 510 168 228 -1 //Kato
    -1 -1 -1 523 113 194 -1 //Trap
    -1 -1 -1 523 112 119 -1 //Trap
    -1 -1 -1 523 108 203 -1 //Trap
    -1 -1 -1 523 98 204 -1 //Trap
    -1 -1 -1 523 93 203 -1 //Trap
    -1 -1 -1 523 93 198 -1 //Trap
    -1 -1 -1 523 94 194 -1 //Trap
    -1 -1 -1 523 93 190 -1 //Trap
    -1 -1 -1 523 97 187 -1 //Trap
    -1 -1 -1 523 109 87 -1 //Trap
    -1 -1 -1 523 114 89 -1 //Trap
    -1 -1 -1 523 223 165 -1 //Trap
    -1 -1 -1 523 222 169 -1 //Trap
    -1 -1 -1 523 223 174 -1 //Trap
    -1 -1 -1 523 223 190 -1 //Trap
    end


    //=================================================
    //Thursday
    //Stage Door MondId Monster X Y Dir
    //=================================================
    3
    0 0 -1 525 234 29 1 //Castle Gate
    0 -1 1 512 233 50 -1 //Quartermaster
    0 -1 1 512 233 50 -1 //Quartermaster
    0 -1 1 512 233 50 -1 //Quartermaster
    0 -1 1 512 233 50 -1 //Quartermaster
    0 -1 1 512 233 50 -1 //Quartermaster
    0 -1 1 512 233 50 -1 //Quartermaster
    0 1 -1 524 233 55 1 //Castle Gate
    0 -1 2 526 217 85 3 //Stone Statue
    0 -1 2 526 217 73 3 //Stone Statue
    0 -1 2 526 217 67 3 //Stone Statue
    0 2 -1 525 216 80 3 //Castle Gate
    1 3 -1 525 194 25 3 //Castle Gate
    1 -1 4 513 176 20 -1 //Combat Instructor
    1 -1 4 513 176 20 -1 //Combat Instructor
    1 -1 4 513 176 20 -1 //Combat Instructor
    1 -1 4 513 176 20 -1 //Combat Instructor
    1 -1 4 513 176 20 -1 //Combat Instructor
    1 4 -1 524 167 26 3 //Castle Gate
    1 -1 5 526 159 28 3 //Stone Statue
    1 -1 5 526 159 23 3 //Stone Statue
    1 -1 5 526 152 28 3 //Stone Statue
    1 5 -1 525 154 53 1 //Castle Gate
    2 6 -1 525 180 79 1 //Castle Gate
    2 -1 7 511 182 92 1 //Galia
    -1 -1 -1 523 232 61 -1 //Trap
    -1 -1 -1 523 225 66 -1 //Trap
    -1 -1 -1 523 219 68 -1 //Trap
    -1 -1 -1 523 220 75 -1 //Trap
    -1 -1 -1 523 220 83 -1 //Trap
    -1 -1 -1 523 160 25 -1 //Trap
    -1 -1 -1 523 155 27 -1 //Trap
    -1 -1 -1 523 155 32 -1 //Trap
    -1 -1 -1 523 155 37 -1 //Trap
    -1 -1 -1 523 155 44 -1 //Trap
    -1 -1 -1 523 155 50 -1 //Trap
    end

    //=================================================
    //Friday
    //Stage Door MondId Monster X Y Dir
    //=================================================
    4
    0 0 -1 525 75 67 3 //Castle Gate
    0 -1 1 514 55 64 -1 //Knight Commander
    0 -1 1 514 55 64 -1 //Knight Commander
    0 -1 1 514 55 64 -1 //Knight Commander
    0 -1 1 514 55 64 -1 //Knight Commander
    0 -1 1 514 55 64 -1 //Knight Commander
    0 1 -1 524 50 65 3 //Castle Gate
    0 -1 2 526 39 67 3 //Stone Statue
    0 -1 2 526 39 62 3 //Stone Statue
    0 -1 2 526 31 67 3 //Stone Statue
    0 -1 2 526 31 62 3 //Stone Statue
    0 2 -1 527 19 65 3 //Castle Gate
    1 3 -1 527 37 93 1 //Castle Gate
    1 -1 4 515 36 97 -1 //Grand Wizard
    1 -1 4 515 36 97 -1 //Grand Wizard
    1 -1 4 515 36 97 -1 //Grand Wizard
    1 -1 4 515 36 97 -1 //Grand Wizard
    1 -1 4 515 36 97 -1 //Grand Wizard
    1 -1 4 515 36 97 -1 //Grand Wizard
    1 4 -1 524 41 117 1 //Castle Gate
    1 -1 5 526 43 130 3 //Stone Statue
    1 -1 5 526 47 130 3 //Stone Statue
    1 -1 5 526 51 130 3 //Stone Statue
    1 5 -1 527 55 154 1 //Castle Gate
    2 6 -1 525 107 112 3 //Caslte Gate
    2 -1 7 507 95 109 -1 //Erkanner
    -1 -1 -1 523 45 65 -1 //Trap
    -1 -1 -1 523 40 65 -1 //Trap
    -1 -1 -1 523 35 65 -1 //Trap
    -1 -1 -1 523 30 65 -1 //Trap
    -1 -1 -1 523 41 120 -1 //Trap
    -1 -1 -1 523 41 124 -1 //Trap
    -1 -1 -1 523 45 128 -1 //Trap
    -1 -1 -1 523 49 128 -1 //Trap
    -1 -1 -1 523 54 129 -1 //Trap
    -1 -1 -1 523 54 134 -1 //Trap
    end

    //=================================================
    //Saturday
    //Stage Door MondId Monster X Y Dir
    //=================================================
    5
    0 0 -1 525 146 191 3 //Castle Gate
    0 -1 1 516 135 188 -1 //Master Assassin
    0 -1 1 516 135 188 -1 //Master Assassin
    0 -1 1 516 135 188 -1 //Master Assassin
    0 -1 1 516 135 188 -1 //Master Assassin
    0 -1 1 516 135 188 -1 //Master Assassin
    0 -1 1 516 135 188 -1 //Master Assassin
    0 1 -1 527 119 192 3 //Castle Gate
    0 -1 2 526 111 198 3 //Stone Statue
    0 -1 2 526 111 192 3 //Stone Statue
    0 -1 2 526 92 198 3 //Stone Statue
    0 -1 2 526 92 192 3 //Stone Statue
    0 2 -1 525 89 195 3 //Castle Gate
    1 3 -1 528 222 134 1 //Castle Gate
    1 -1 4 517 223 153 -1 //Cavalry Captain
    1 -1 4 517 223 153 -1 //Cavalry Captain
    1 -1 4 517 223 153 -1 //Cavalry Captain
    1 -1 4 517 223 153 -1 //Cavalry Captain
    1 -1 4 517 223 153 -1 //Cavalry Captain
    1 4 -1 528 222 160 1 //Castle Gate
    1 -1 5 526 221 172 3 //Stone Statue
    1 -1 5 526 221 169 3 //Stone Statue
    1 5 -1 527 223 193 1 //Castle Gate
    2 6 -1 525 167 217 1 //Castle Gate
    2 -1 7 506 168 228 -1 //Raymond
    -1 -1 -1 523 113 194 -1 //Trap
    -1 -1 -1 523 112 119 -1 //Trap
    -1 -1 -1 523 108 203 -1 //Trap
    -1 -1 -1 523 98 204 -1 //Trap
    -1 -1 -1 523 93 203 -1 //Trap
    -1 -1 -1 523 93 198 -1 //Trap
    -1 -1 -1 523 94 194 -1 //Trap
    -1 -1 -1 523 93 190 -1 //Trap
    -1 -1 -1 523 97 187 -1 //Trap
    -1 -1 -1 523 109 87 -1 //Trap
    -1 -1 -1 523 114 89 -1 //Trap
    -1 -1 -1 523 223 165 -1 //Trap
    -1 -1 -1 523 222 169 -1 //Trap
    -1 -1 -1 523 223 174 -1 //Trap
    -1 -1 -1 523 223 190 -1 //Trap
    end

    //=================================================
    //Sunday
    //Stage Door MondId Monster X Y Dir
    //=================================================
    6
    0 0 -1 525 81 68 3 //Castle Gate
    0 -1 1 519 78 62 -1 //Medic
    0 -1 1 519 78 62 -1 //Medic
    0 -1 1 519 78 62 -1 //Medic
    0 -1 1 519 78 62 -1 //Medic
    0 -1 1 519 78 62 -1 //Medic
    0 -1 1 519 78 62 -1 //Medic
    0 1 -1 525 50 69 3 //Castle Gate
    0 -1 2 526 37 74 3 //Stone Statue
    0 -1 2 526 29 74 3 //Stone Statue
    0 2 -1 525 32 90 1 //Castle Gate
    1 3 -1 525 34 176 1 //Castle Gate
    1 -1 4 520 33 187 -1 //Knights
    1 -1 4 520 33 187 -1 //Knights
    1 -1 4 520 33 187 -1 //Knights
    1 -1 4 520 33 187 -1 //Knights
    1 -1 4 520 33 187 -1 //Knights
    1 4 -1 524 52 191 3 //Castle Gate
    1 -1 5 526 60 193 3 //Stone Statue
    1 -1 5 526 67 178 3 //Stone Statue
    1 5 -1 527 69 166 1 //Castle Gate
    2 6 -1 528 156 132 3 //Castle Gate
    2 -1 7 521 168 132 -1 //Bodyguard
    2 -1 7 521 168 132 -1 //Bodyguard
    2 -1 7 521 168 132 -1 //Bodyguard
    2 -1 7 521 168 132 -1 //Bodyguard
    2 -1 7 521 168 132 -1 //Bodyguard
    2 -1 7 521 168 132 -1 //Bodyguard
    2 -1 7 505 165 131 -1 //Jerint
    2 7 -1 528 197 132 3 //Castle Gate
    2 -1 8 526 223 134 3 //Stone Statue
    2 -1 8 526 211 134 3 //Stone Statue
    2 8 -1 528 225 159 1 //Castle Gate
    3 9 -1 528 214 24 3 //Castle Gate
    3 -1 10 504 187 24 -1 //Gaion Kharein
    -1 -1 -1 523 44 74 -1 //Trap
    -1 -1 -1 523 44 69 -1 //Trap
    -1 -1 -1 523 37 66 -1 //Trap
    -1 -1 -1 523 37 70 -1 //Trap
    -1 -1 -1 523 29 67 -1 //Trap
    -1 -1 -1 523 29 75 -1 //Trap
    -1 -1 -1 523 34 75 -1 //Trap
    -1 -1 -1 523 33 80 -1 //Trap
    -1 -1 -1 523 33 86 -1 //Trap
    -1 -1 -1 523 29 84 -1 //Trap
    -1 -1 -1 523 58 190 -1 //Trap
    -1 -1 -1 523 64 190 -1 //Trap
    -1 -1 -1 523 69 190 -1 //Trap
    -1 -1 -1 523 69 184 -1 //Trap
    -1 -1 -1 523 69 179 -1 //Trap
    -1 -1 -1 523 68 175 -1 //Trap
    -1 -1 -1 523 68 171 -1 //Trap
    -1 -1 -1 523 204 131 -1 //Trap
    -1 -1 -1 523 208 132 -1 //Trap
    -1 -1 -1 523 213 132 -1 //Trap
    -1 -1 -1 523 217 133 -1 //Trap
    -1 -1 -1 523 225 135 -1 //Trap
    -1 -1 -1 523 224 140 -1 //Trap
    -1 -1 -1 523 224 145 -1 //Trap
    -1 -1 -1 523 225 150 -1 //Trap
    -1 -1 -1 523 225 153 -1 //Trap
    end


    moss:
    //================================================== ========================
    //Translated & Archives of Data by Ema Leto
    //Information of the file: Moss
    //================================================== ========================

    //================================================== =============
    //Swords
    //Type Item Minimum Maximum Skill Luck Option Excellent
    // Level Level Rate Rate Rate
    //================================================== =============
    0
    1000
    0 5 0 9 500 1000 1 30 //Blade
    0 6 0 9 500 1000 1 30 //Gladius
    0 7 0 9 500 1000 1 30 //Falchion
    0 8 0 9 500 1000 1 30 //Serpent Sword
    0 9 0 9 500 1000 1 30 //Sword of Salamander
    0 10 0 9 500 1000 1 30 //Light Saber
    0 11 0 9 500 1000 1 30 //Legendary Sword
    0 12 0 9 500 1000 1 30 //Heliacal Sword
    0 13 0 9 500 1000 1 30 //Double Blade
    0 14 0 9 500 1000 1 30 //Lightning Sword
    0 15 0 9 500 1000 1 30 //Giant Sword
    1 5 0 9 500 1000 1 30 //Battle Axe
    1 6 0 9 500 1000 1 30 //Nikea Axe
    1 7 0 9 500 1000 1 30 //Larkan Axe
    2 0 0 9 500 1000 1 30 //Mace
    2 1 0 9 500 1000 1 30 //Morning Star
    2 2 0 9 500 1000 1 30 //Flail
    2 3 0 9 500 1000 1 30 //Great Hammer
    3 5 0 9 500 1000 1 30 //Double Poleaxe
    3 6 0 9 500 1000 1 30 //Halberd
    3 7 0 9 500 1000 1 30 //Berdysh
    3 8 0 9 500 1000 1 30 //Great Scythe
    3 11 0 9 500 1000 1 30 //Beuroba Spear
    end
    end

    //================================================== =============
    //Staffs
    //Type Item Minimum Maximum Skill Luck Option Excellent
    // Level Level Rate Rate Rate
    //================================================== =============
    1
    1000
    5 2 0 9 0 1000 1 30 //Serpent Staff
    5 3 0 9 0 1000 1 30 //Thunder Staff
    5 4 0 9 0 1000 1 30 //Gorgon Staff
    5 5 0 9 0 1000 1 30 //Legendary Staff
    5 33 0 9 0 1000 1 30 //Dark Raven Staff
    end
    end

    //================================================== =============
    //Bow/Crossbows
    //Type Item Minimum Maximum Skill Luck Option Excellent
    // Level Level Rate Rate Rate
    //================================================== =============
    2
    1000
    4 4 0 9 500 1000 1 30 //Tiger Bow
    4 8 0 9 500 1000 1 30 //Crossbow
    4 9 0 9 500 1000 1 30 //Golden Crossbow
    4 10 0 9 500 1000 1 30 //Arquebus
    4 11 0 9 500 1000 1 30 //Light Crossbow
    4 12 0 9 500 1000 1 30 //Serpent Crossbow
    4 24 0 9 500 1000 1 30 //Ary Lin Bow
    end
    end

    //================================================== =============
    //Scepters
    //Type Item Minimum Maximum Skill Luck Option Excellent
    // Level Level Rate Rate Rate
    //================================================== =============
    3
    1000
    2 8 0 9 500 1000 1 30 //Battle Scepter
    2 9 0 9 500 1000 1 30 //Master Scepter
    2 18 0 9 500 1000 1 30 //Stryker Scepter
    end
    end

    //================================================== =============
    //Sticks
    //Type Item Minimum Maximum Skill Luck Option Excellent
    // Level Level Rate Rate Rate
    //================================================== =============
    4
    1000
    5 14 0 9 500 1000 1 30 //Mystery Stick
    5 15 0 9 500 1000 1 30 //Violent Wind Stick
    5 16 0 9 500 1000 1 30 //Red Wing Stick
    5 34 0 9 500 1000 1 30 //Chroma Stick
    end
    end

    Aviso
    fix master lvl em main
    FF00 0000 0425 0175 3568 83F8 83C4 D106

    mudança
    83C4 0425 FF00 0000 83F8 3568 01EB D106


    novo main 108f+fixes:
    [Somente usuários registrados podem vem os links. ]

    creditos:*Thanks:
    - Deathway
    - Tomatoes
    - GangterMU
    - Fantasymc
    - ViperMUHN
    Última edição por levelx; 24-01-2011 às 04:06 PM.
    Hidden Content
    Tip
    "E sem saber que era impossível, ele foi lá e fez"(Jean Cocteau)
    LUCENA ME DEIXOU DE MEMBRO ETERNO E ME DEIXOU UMA SAUDADE ETERNA TBM................
    Hidden Content

 

 

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