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  1. #1

    Avatar de Diel
    Data de Ingresso
    Sep 2009
    Localização
    Brasilia
    Idade
    29
    Posts
    106
    Agradecido
    1
    Peso da Avaliação
    11

    Padrão Offsets GS-N & GS-CS 1.00.90

    Código:
    #define MsgOutput ((void(*)(DWORD aIndex,char *szMsg, ...)) 0x004016CC)
    #define DataSendAll ((void(*)(PBYTE lpMsg, int iMsgSize)) 0x0040729D)
    #define DataSend ((void(*)(DWORD aIndex, PBYTE lpMsg, DWORD dwSize)) 0x004055BF)
    #define GCPkLevelSend ((void(*)(int aIndex, BYTE PKLevel)) 0x00405259)
    #define CGLevelUpPointAdd ((void(*)(PBYTE lpMsg, int aIndex)) 0x004073DD)
    #define ItemSerialCreateSend ((int(*)(DWORD,DWORD,DWORD,DWORD,DWORD,DWORD,DWORD,DWORD,DWORD,DWORD,DWORD,DWORD,DWORD))0x00407004)
    #define GCServerMsgStringSend ((void(*)(char *szMsg, int aIndex, BYTE type)) 0x004066B3)
    #define gObjMoveGate ((void(*)(int aIndex,int gt)) 0x00405C9A)
    #define ManaShieldAgi (0x004FAA9A+1)
    #define ManaShieldEne (0x004FAABA+1)
    #define ManaShieldTime (0x004FAB15+1)
    #define BKSwelLifeVit (0x004DAD67+1)
    #define BKSwelLifeEne (0x004DAD87+1)
    #define BKSwelLifeTime (0x00DADB1+1)
    #define SetExpParty3 (0x00516FE8+3)
    #define SetExpParty4 (0x00516FF7+3)
    #define SetExpParty5 (0x00517006+3)
    #define NormalExpParty2 (0x0051701E+3)
    #define NormalExpParty3 (0x0051702D+3)
    #define NormalExpParty4 (0x0051703C+3)
    #define NormalExpParty5 (0x0051704B+3)
    #define BlessPrice (0x0055219E+3)
    #define SoulPrice (0x005521C0+3)
    #define ChaosPrice (0x005521E1+3)
    #define LifePrice (0x00552203+3)
    #define CreationPrice (0x00552225+3)
    #define FruitsPrice (0x005522A0+3)
    #define MonarchPrice (0x005522CE+3)
    #define BlueFeatherPrice (0x005522DE+3)
    #define CloackPriceLv1 (0x0055272F+3)
    #define CloackPriceLv2 (0x0055273F+3)
    #define CloackPriceLv3 (0x0055274F+3)
    #define CloackPriceLv4 (0x0055275F+3)
    #define CloackPriceLv5 (0x0055276F+3)
    #define CloackPriceLv6 (0x0055277F+3)
    #define CloackPriceLv7 (0x0055278F+3)
    #define CloackPriceLv8 (0x0055279F+3)
    #define DLUPPoint (0x0050D3BB+2)
    #define MGUPPoint (0x0050D3E3+2)
    #define NORMUPPoint (0x0050D3FA+2)
    #define MarlonUpPoint (0x0050D41E+2)
    #define Serial0Fix (0x00542BD0)
    #define PotionBugFix1 (0x0042F650-5)
    #define PotionBugFix2 (0x00502243-5)
    #define PotionBugFix3 (0x00502339-5)
    #define PotionBugFix4 (0x0050238A-5)
    #define CondorMixDiv (0x005F28EE+1)
    #define Wing3MixDiv (0x005F2FF0+1)
    #define GuildDelete (0x0045039E)
    #define GuildLeave (0x004504E9)
    #define CharacterDel (0x0043B95B)
    #define DELETEGUILD (0x00450376)
    #define LEAVEGUILD1 (0x0045048D)
    #define LEAVEGUILD2 (0x004504AC)
    #define LEAVEGUILD3 (0x004504E9)
    #define DELETECHAR	(0x0043B9D6)
    #define GUDPPort (0x0056A21F+1)
    #define PLUSMIXLUCKADD (0x005EB7D8+2)
    #define PLUSMIXNORMALITEM10 (0x005EB63F+6) //3C 
    #define PLUSMIX380ITEM10 (0x005EB65B+6) //32
    #define PLUSMIXWINGITEM10 (0x005EB678+6) //28
    #define PLUSMIXNORMALITEM12 (0x005EB6CF+6) // 3c
    #define PLUSMIX380ITEM12 (0x005EB6EC+6) //32
    #define PLUSMIXWINGITEM12 (0x005EB709+6) //28
    #define PLUSMIXNORMALITEM13 (0x005EB761+6) // 37
    #define PLUSMIX380ITEM13 (0x005EB77E+6) //2D
    #define PLUSMIXWINGITEM13 (0x005EB79A+6) //23
    #define DEFAULTMIXRATE (0x005EB7A9+6) //2D
    #define MAXRATE1 (0x005EB7E7+6)
    #define MAXRATE2 (0x005EB7F3+6) 
    #define FixDeleteGuild (0x0045039E)
    #define FixLaveGuild (0x004504E9)
    #define FIxDelChar (0x0043B95B)
    #define GS_CCPlayer (0x00594890+3)
    #define ITMinPlayer (0x005DE535+3)
    
    ;-------------------------------------------------------
    ;orbs da elfa
    ;-------------------------------------------------------
    #define Orb1 (0x004DA297+1)
    #define Orb2 (0x004DA2C8+1)
    #define Orb3 (0x004DA2F9+1)
    #define Orb4 (0x004DA32A+1)
    #define Orb5 (0x004DA35B+1)
    #define Orb6 (0x004DA38C+1)
    
    ;-------------------------------------------------------
    ;Rings de Tramsformação
    ;-------------------------------------------------------
    #define Ring1 ( 0x004DBCA4+3)
    #define Ring2 ( 0x004DBCAD+3)
    #define Ring3 ( 0x004DBCB6+3)
    #define Ring4 ( 0x004DBCBF+3)
    #define Ring5 ( 0x004DBCC8+3)
    #define Ring6 ( 0x004DBCD1+3)
    
    ;-------------------------------------------------------
    ;Premio do BC
    ;-------------------------------------------------------
    #define BCPrm1 (0x0058810B+1)
    #define BCPrm2 (0x0058810D+1)
    
    ;-------------------------------------------------------
    ;item drop ex e normal
    ;-------------------------------------------------------
    #define EXC_DROP_RATE (0x0041F0E1+1)
    
    ;-------------------------------------------------------
    ;darklord pet's
    ;-------------------------------------------------------
    #define DarkHorse_Rate (0x005EDE9C+6)
    #define DarkHorse_Price (0x005EDEBB+3)
    #define DarkSpirit_Rate (0x005EE59D+6)
    #define DarkSpirit_Price (0x005EE5BC+3)
    
    ;-------------------------------------------------------
    ;Guild aliance min members
    ;-------------------------------------------------------
    #define Aliance_MinMembers (0x0050F319+2)
    
    ;-------------------------------------------------------
    ;rate de acerto da soul e life
    ;-------------------------------------------------------
    #define RateSoulLuck	(0x005370C3+3)	
    #define RateSoulNoLuck	(0x005370B7+3)	
    #define RateLife		(0x00537082+3)
    
    
    
    
    ;-------------------------------------------------------
    ;::::::::definiçoes gs_cs
    ;-------------------------------------------------------
    
    
    #define DataSend ((int(*) (int, unsigned char*, int)) 0x00405AE7)
    #define ProtocolCore ((void(*)(BYTE, PBYTE, DWORD, DWORD, ...)) 0x00439900)
    
    #define LogAddFuncColor ((void(*) (int, char*)) 0x00407C93)
    #define GSDataSend ((void(*)(DWORD aIndex, PBYTE lpMsg, DWORD dwSize)) 0x004C4390)
    #define gObjMonsterDieGiveItem ((void(*)(OBJECTSTRUCT *, OBJECTSTRUCT *)) 0x0041F510)
    #define gObjMonsterTopHitDamageUser ((int(*) (OBJECTSTRUCT *)) 0x00407E23)
    #define ItemGetNumberMake ((int(*) (int,int)) 0x00405916)
    #define gObjAddMonster ((int(*) (int)) 0x004047E6)
    #define GCMoneySend ((void(*)(DWORD,int))0x00447465)
    #define gObjSetMonster ((void(*) (int, int)) 0x0040682F)
    #define GCPkLevelSend ((void(*)(int aIndex, BYTE PKLevel)) 0x005216F5)
    #define CGLevelUpPointAdd ((void(*)(PBYTE lpMsg, int aIndex)) 0x00407CED)
    #define ItemSerialCreateSend ((int(*)(DWORD,DWORD,DWORD,DWORD,DWORD,DWORD,DWORD ,DWORD,DWORD,DWORD,DWORD,DWORD,DWORD))0x00407897)
    #define GCServerMsgStringSend ((void(*)(char *szMsg, int aIndex, BYTE type)) 0x00406E0B)
    #define gObjMoveGate ((void(*)(int aIndex,int gt)) 0x004062B7)
    
    #define ManaShieldAgi (0x0050BF4A+1)
    #define ManaShieldEne (0x0050BF6A+1)
    #define ManaShieldTime (0x0050BFC5+1)
    
    #define BKSwelLifeVit (0x004EC0F7+1)
    #define BKSwelLifeEne (0x004EC117+1)
    #define BKSwelLifeTime (0x04EC141+1)
    
    #define SetExpParty3 (0x005291D8+3)
    #define SetExpParty4 (0x005291E7+3)
    #define SetExpParty5 (0x005291F6+3)
    
    #define NormalExpParty2 (0x0052920E+3)
    #define NormalExpParty3 (0x0052921D+3)
    #define NormalExpParty4 (0x0052922C+3)
    #define NormalExpParty5 (0x0052923B+3)
    
    #define BlessPrice (0x005651BE+3)
    #define SoulPrice (0x005651E0+3)
    #define ChaosPrice (0x00565201+3)
    #define LifePrice (0x00565223+3)
    #define CreationPrice (0x00565245+3)
    #define FruitsPrice (0x005652C0+3)
    #define MonarchPrice (0x005652EE+3)
    #define BlueFeatherPrice (0x005652FE+3)
    
    #define CloackPriceLv1 (0x0056574F+3)
    #define CloackPriceLv2 (0x0056575F+3)
    #define CloackPriceLv3 (0x0056576F+3)
    #define CloackPriceLv4 (0x0056577F+3)
    #define CloackPriceLv5 (0x0056578F+3)
    #define CloackPriceLv6 (0x0056579F+3)
    #define CloackPriceLv7 (0x005657A6+3)
    #define CloackPriceLv8 (0x005657BF+3)
    
    #define DLUPPoint (0x0051F3CB+2)
    #define MGUPPoint (0x0051F3F3+2)
    #define NORMUPPoint (0x0051F40A+2)
    #define MarlonUpPoint (0x0051F42E+2)
    
    #define Serial0Fix (0x00555BF0)
    #define PotionBugFix1 (0x00430FB0-5)
    #define PotionBugFix2 (0x00513B13-5)
    #define PotionBugFix3 (0x00513C09-5)
    #define PotionBugFix4 (0x00513C5A-5)
    
    #define CondorMixDiv (0x00627F2E+1)
    #define Wing3MixDiv (0x00628630+1)
    #define GuildLeave (0x00453549)
    #define GUDPPort (0x0057D1AD+1)
    
    #define PLUSMIXLUCKADD (0x00620548+2)
    #define PLUSMIXNORMALITEM10 (0x006203AF+6) //3C 
    #define PLUSMIX380ITEM10 (0x006203CB+6) //32
    #define PLUSMIXWINGITEM10 (0x006203E8+6) //28
    #define PLUSMIXNORMALITEM12 (0x0062043F+6) // 3c
    #define PLUSMIX380ITEM12 (0x0062045C+6) //32
    #define PLUSMIXWINGITEM12 (0x00620479+6) //28
    #define PLUSMIXNORMALITEM13 (0x006204D1+6) // 37
    #define PLUSMIX380ITEM13 (0x006204EE+6) //2D
    #define PLUSMIXWINGITEM13 (0x0062050A+6) //23
    #define DEFAULTMIXRATE (0x00620519+6) //2D
    
    #define MAXRATE1 (0x00620557+6)
    #define MAXRATE2 (0x00620563+6) 
    #define FixLaveGuild (0x00453549)
    
    ;-------------------------------------------------------
    ;orbs da elfa
    ;-------------------------------------------------------
    #define Orb1 (0x004EB627+1)
    #define Orb2 (0x004EB658+1)
    #define Orb3 (0x004EB689+1)
    #define Orb4 (0x004EB6BA+1)
    #define Orb5 (0x004EB6EB+1)
    #define Orb6 (0x004EB71C+1)
    
    ;-------------------------------------------------------
    ;Rings de Tramsformação
    ;-------------------------------------------------------
    #define Ring1 ( 0x004ED034+3)
    #define Ring2 ( 0x004ED03D+3)
    #define Ring3 ( 0x004ED046+3)
    #define Ring4 ( 0x004ED04F+3)
    #define Ring5 ( 0x004ED058+3)
    #define Ring6 ( 0x004ED061+3)
    
    #define BCPrm1 (0x0059B52B+1)
    #define BCPrm2 (0x0059B52D+1)
    
    ;-------------------------------------------------------
    ;item drop ex e normal
    ;-------------------------------------------------------
    #define EXC_DROP_RATE (0x00420B3A+1)
    
    ;-------------------------------------------------------
    ;darklord pet's
    ;-------------------------------------------------------
    #define DarkHorse_Rate (0x00622C0C+6)
    #define DarkHorse_Price (0x00622C2B+3)
    #define DarkSpirit_Rate (0x0062330D+6)
    #define DarkSpirit_Price (0x0062332C+3)
    
    ;-------------------------------------------------------
    ;Guild aliance min members
    ;-------------------------------------------------------
    #define Aliance_MinMembers (0x00521547+2)
    
    ;-------------------------------------------------------
    ;rate de acerto da soul e life
    ;-------------------------------------------------------
    #define RateSoulLuck	(0x0054A023+3)	
    #define RateSoulNoLuck	(0x0054A017+3)	
    #define RateLife	(0x00549FE2+3)
    ATUALIZAÇÃO ESPECIAL PRA TIA CHRIS05

    Código:
    #define gObjOffset (*(CHAR**)0x7A5502C)
    #define gObjSize 0x2228
    #define gObjMaxUsr 0x2328
    
    #define gObj_isonline 0x4
    #define gObjPk 0x125
    #define gObjNick 0x77
    #define gObjLogin 0x6C
    #define gObjPosX 0x12C
    #define gObjPosY 0x12E
    #define gObjLvl 0xAA
    #define gObjClass 0xA6
    #define gObjStr 0xDC
    #define gObjDex 0xDE
    #define gObjVit 0xE0
    #define gObjEne 0xE2
    #define gObjLead 0x100
    #define gObjZen 0xD8
    #define gObjMapID 0x131
    #define gObjDir 0x130
    #define gObjExp 0xB4
    #define gObjNextExp 0xB8
    #define gObjLupp 0xAC
    #define gObjCtl 0x1F4
    
    #define gObjPlayer 0x1F40
    CREDITOS:
    Mr.Diel
    Rolisso14
    Zemmatana
    Flint
    Última edição por Diel; 15-10-2009 às 11:54 PM.

  2. #2

    Avatar de Flint
    Data de Ingresso
    Sep 2009
    Localização
    frente do pc
    Posts
    141
    Agradecido
    26
    Agradeceu
    13
    Peso da Avaliação
    11

    Padrão

    vlw diel mais so ta skecendo q os creditos pelos offsets do gs_cs sao meus ¬¬
    Me engravida @Renato. Hidden Content

  3. #3

    Avatar de Diel
    Data de Ingresso
    Sep 2009
    Localização
    Brasilia
    Idade
    29
    Posts
    106
    Agradecido
    1
    Peso da Avaliação
    11

    Padrão

    flint... realmente esqueci de vc meu grande amigo...
    peço desculpas.. abraço irmao!

  4. #4

    Avatar de zemattana
    Data de Ingresso
    Sep 2009
    Localização
    Nowhere
    Posts
    131
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    0
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    0
    Peso da Avaliação
    12

    Padrão

    Isso esta errado

    #define gObjClass 0xA4



    o Correto é 0xA6


  5. #5

    Avatar de Bason4ik
    Data de Ingresso
    Oct 2009
    Localização
    Russia Federation
    Idade
    39
    Posts
    6
    Agradecido
    1
    Peso da Avaliação
    0

    Padrão

    Diel, thanks.
    may be some body have new offsets for make more custom configs?

    sorry for english.

  6. #6

    Avatar de charlestom
    Data de Ingresso
    Apr 2010
    Posts
    1
    Agradecido
    0
    Agradeceu
    0
    Peso da Avaliação
    0

    Padrão

    Mr.Diel...nao consigo te mandar te mandar MP...queria te add no MSN pra tirar umas duvidas e pedir uma ajudinha...teria como?
    abraço!

  7. #7

    Avatar de mkzin
    Data de Ingresso
    Feb 2011
    Localização
    minha casa
    Idade
    28
    Posts
    2
    Agradecido
    0
    Agradeceu
    0
    Peso da Avaliação
    0

    Padrão

    Muito interessante, para mim que estou começando a estudar a linguagem C++.
    Diel seria possível entrar em contato via mp comigo para tirar simples duvidas?

  8. #8

    Avatar de lacovic
    Data de Ingresso
    Dec 2010
    Localização
    Lorencia
    Idade
    28
    Posts
    104
    Agradecido
    6
    Agradeceu
    4
    Peso da Avaliação
    10

    Padrão

    meu GS ta com Bug do Pk dropando itens full etc..

    como eu faço pra usar esses codigos ai? da pra fixar com esses codigos?


    sorry, pois nao tenho a minima ideia pra que serve esses codigos >

  9. #9

    Avatar de Niickziinhooo
    Data de Ingresso
    Dec 2011
    Localização
    São Paulo - Baixada Santista - Praia Grande
    Idade
    23
    Posts
    24
    Agradecido
    4
    Agradeceu
    1
    Peso da Avaliação
    0

    Padrão

    Poxa tem OffSets da 1.1e Não?

 

 

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