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  1. #1

    Avatar de Diel
    Data de Ingresso
    Sep 2009
    Localização
    Brasilia
    Idade
    28
    Posts
    106
    Agradecido
    1
    Peso da Avaliação
    10

    Padrão Offsets GS-N & GS-CS 1.00.90

    Código:
    #define MsgOutput ((void(*)(DWORD aIndex,char *szMsg, ...)) 0x004016CC)
    #define DataSendAll ((void(*)(PBYTE lpMsg, int iMsgSize)) 0x0040729D)
    #define DataSend ((void(*)(DWORD aIndex, PBYTE lpMsg, DWORD dwSize)) 0x004055BF)
    #define GCPkLevelSend ((void(*)(int aIndex, BYTE PKLevel)) 0x00405259)
    #define CGLevelUpPointAdd ((void(*)(PBYTE lpMsg, int aIndex)) 0x004073DD)
    #define ItemSerialCreateSend ((int(*)(DWORD,DWORD,DWORD,DWORD,DWORD,DWORD,DWORD,DWORD,DWORD,DWORD,DWORD,DWORD,DWORD))0x00407004)
    #define GCServerMsgStringSend ((void(*)(char *szMsg, int aIndex, BYTE type)) 0x004066B3)
    #define gObjMoveGate ((void(*)(int aIndex,int gt)) 0x00405C9A)
    #define ManaShieldAgi (0x004FAA9A+1)
    #define ManaShieldEne (0x004FAABA+1)
    #define ManaShieldTime (0x004FAB15+1)
    #define BKSwelLifeVit (0x004DAD67+1)
    #define BKSwelLifeEne (0x004DAD87+1)
    #define BKSwelLifeTime (0x00DADB1+1)
    #define SetExpParty3 (0x00516FE8+3)
    #define SetExpParty4 (0x00516FF7+3)
    #define SetExpParty5 (0x00517006+3)
    #define NormalExpParty2 (0x0051701E+3)
    #define NormalExpParty3 (0x0051702D+3)
    #define NormalExpParty4 (0x0051703C+3)
    #define NormalExpParty5 (0x0051704B+3)
    #define BlessPrice (0x0055219E+3)
    #define SoulPrice (0x005521C0+3)
    #define ChaosPrice (0x005521E1+3)
    #define LifePrice (0x00552203+3)
    #define CreationPrice (0x00552225+3)
    #define FruitsPrice (0x005522A0+3)
    #define MonarchPrice (0x005522CE+3)
    #define BlueFeatherPrice (0x005522DE+3)
    #define CloackPriceLv1 (0x0055272F+3)
    #define CloackPriceLv2 (0x0055273F+3)
    #define CloackPriceLv3 (0x0055274F+3)
    #define CloackPriceLv4 (0x0055275F+3)
    #define CloackPriceLv5 (0x0055276F+3)
    #define CloackPriceLv6 (0x0055277F+3)
    #define CloackPriceLv7 (0x0055278F+3)
    #define CloackPriceLv8 (0x0055279F+3)
    #define DLUPPoint (0x0050D3BB+2)
    #define MGUPPoint (0x0050D3E3+2)
    #define NORMUPPoint (0x0050D3FA+2)
    #define MarlonUpPoint (0x0050D41E+2)
    #define Serial0Fix (0x00542BD0)
    #define PotionBugFix1 (0x0042F650-5)
    #define PotionBugFix2 (0x00502243-5)
    #define PotionBugFix3 (0x00502339-5)
    #define PotionBugFix4 (0x0050238A-5)
    #define CondorMixDiv (0x005F28EE+1)
    #define Wing3MixDiv (0x005F2FF0+1)
    #define GuildDelete (0x0045039E)
    #define GuildLeave (0x004504E9)
    #define CharacterDel (0x0043B95B)
    #define DELETEGUILD (0x00450376)
    #define LEAVEGUILD1 (0x0045048D)
    #define LEAVEGUILD2 (0x004504AC)
    #define LEAVEGUILD3 (0x004504E9)
    #define DELETECHAR	(0x0043B9D6)
    #define GUDPPort (0x0056A21F+1)
    #define PLUSMIXLUCKADD (0x005EB7D8+2)
    #define PLUSMIXNORMALITEM10 (0x005EB63F+6) //3C 
    #define PLUSMIX380ITEM10 (0x005EB65B+6) //32
    #define PLUSMIXWINGITEM10 (0x005EB678+6) //28
    #define PLUSMIXNORMALITEM12 (0x005EB6CF+6) // 3c
    #define PLUSMIX380ITEM12 (0x005EB6EC+6) //32
    #define PLUSMIXWINGITEM12 (0x005EB709+6) //28
    #define PLUSMIXNORMALITEM13 (0x005EB761+6) // 37
    #define PLUSMIX380ITEM13 (0x005EB77E+6) //2D
    #define PLUSMIXWINGITEM13 (0x005EB79A+6) //23
    #define DEFAULTMIXRATE (0x005EB7A9+6) //2D
    #define MAXRATE1 (0x005EB7E7+6)
    #define MAXRATE2 (0x005EB7F3+6) 
    #define FixDeleteGuild (0x0045039E)
    #define FixLaveGuild (0x004504E9)
    #define FIxDelChar (0x0043B95B)
    #define GS_CCPlayer (0x00594890+3)
    #define ITMinPlayer (0x005DE535+3)
    
    ;-------------------------------------------------------
    ;orbs da elfa
    ;-------------------------------------------------------
    #define Orb1 (0x004DA297+1)
    #define Orb2 (0x004DA2C8+1)
    #define Orb3 (0x004DA2F9+1)
    #define Orb4 (0x004DA32A+1)
    #define Orb5 (0x004DA35B+1)
    #define Orb6 (0x004DA38C+1)
    
    ;-------------------------------------------------------
    ;Rings de Tramsformação
    ;-------------------------------------------------------
    #define Ring1 ( 0x004DBCA4+3)
    #define Ring2 ( 0x004DBCAD+3)
    #define Ring3 ( 0x004DBCB6+3)
    #define Ring4 ( 0x004DBCBF+3)
    #define Ring5 ( 0x004DBCC8+3)
    #define Ring6 ( 0x004DBCD1+3)
    
    ;-------------------------------------------------------
    ;Premio do BC
    ;-------------------------------------------------------
    #define BCPrm1 (0x0058810B+1)
    #define BCPrm2 (0x0058810D+1)
    
    ;-------------------------------------------------------
    ;item drop ex e normal
    ;-------------------------------------------------------
    #define EXC_DROP_RATE (0x0041F0E1+1)
    
    ;-------------------------------------------------------
    ;darklord pet's
    ;-------------------------------------------------------
    #define DarkHorse_Rate (0x005EDE9C+6)
    #define DarkHorse_Price (0x005EDEBB+3)
    #define DarkSpirit_Rate (0x005EE59D+6)
    #define DarkSpirit_Price (0x005EE5BC+3)
    
    ;-------------------------------------------------------
    ;Guild aliance min members
    ;-------------------------------------------------------
    #define Aliance_MinMembers (0x0050F319+2)
    
    ;-------------------------------------------------------
    ;rate de acerto da soul e life
    ;-------------------------------------------------------
    #define RateSoulLuck	(0x005370C3+3)	
    #define RateSoulNoLuck	(0x005370B7+3)	
    #define RateLife		(0x00537082+3)
    
    
    
    
    ;-------------------------------------------------------
    ;::::::::definiçoes gs_cs
    ;-------------------------------------------------------
    
    
    #define DataSend ((int(*) (int, unsigned char*, int)) 0x00405AE7)
    #define ProtocolCore ((void(*)(BYTE, PBYTE, DWORD, DWORD, ...)) 0x00439900)
    
    #define LogAddFuncColor ((void(*) (int, char*)) 0x00407C93)
    #define GSDataSend ((void(*)(DWORD aIndex, PBYTE lpMsg, DWORD dwSize)) 0x004C4390)
    #define gObjMonsterDieGiveItem ((void(*)(OBJECTSTRUCT *, OBJECTSTRUCT *)) 0x0041F510)
    #define gObjMonsterTopHitDamageUser ((int(*) (OBJECTSTRUCT *)) 0x00407E23)
    #define ItemGetNumberMake ((int(*) (int,int)) 0x00405916)
    #define gObjAddMonster ((int(*) (int)) 0x004047E6)
    #define GCMoneySend ((void(*)(DWORD,int))0x00447465)
    #define gObjSetMonster ((void(*) (int, int)) 0x0040682F)
    #define GCPkLevelSend ((void(*)(int aIndex, BYTE PKLevel)) 0x005216F5)
    #define CGLevelUpPointAdd ((void(*)(PBYTE lpMsg, int aIndex)) 0x00407CED)
    #define ItemSerialCreateSend ((int(*)(DWORD,DWORD,DWORD,DWORD,DWORD,DWORD,DWORD ,DWORD,DWORD,DWORD,DWORD,DWORD,DWORD))0x00407897)
    #define GCServerMsgStringSend ((void(*)(char *szMsg, int aIndex, BYTE type)) 0x00406E0B)
    #define gObjMoveGate ((void(*)(int aIndex,int gt)) 0x004062B7)
    
    #define ManaShieldAgi (0x0050BF4A+1)
    #define ManaShieldEne (0x0050BF6A+1)
    #define ManaShieldTime (0x0050BFC5+1)
    
    #define BKSwelLifeVit (0x004EC0F7+1)
    #define BKSwelLifeEne (0x004EC117+1)
    #define BKSwelLifeTime (0x04EC141+1)
    
    #define SetExpParty3 (0x005291D8+3)
    #define SetExpParty4 (0x005291E7+3)
    #define SetExpParty5 (0x005291F6+3)
    
    #define NormalExpParty2 (0x0052920E+3)
    #define NormalExpParty3 (0x0052921D+3)
    #define NormalExpParty4 (0x0052922C+3)
    #define NormalExpParty5 (0x0052923B+3)
    
    #define BlessPrice (0x005651BE+3)
    #define SoulPrice (0x005651E0+3)
    #define ChaosPrice (0x00565201+3)
    #define LifePrice (0x00565223+3)
    #define CreationPrice (0x00565245+3)
    #define FruitsPrice (0x005652C0+3)
    #define MonarchPrice (0x005652EE+3)
    #define BlueFeatherPrice (0x005652FE+3)
    
    #define CloackPriceLv1 (0x0056574F+3)
    #define CloackPriceLv2 (0x0056575F+3)
    #define CloackPriceLv3 (0x0056576F+3)
    #define CloackPriceLv4 (0x0056577F+3)
    #define CloackPriceLv5 (0x0056578F+3)
    #define CloackPriceLv6 (0x0056579F+3)
    #define CloackPriceLv7 (0x005657A6+3)
    #define CloackPriceLv8 (0x005657BF+3)
    
    #define DLUPPoint (0x0051F3CB+2)
    #define MGUPPoint (0x0051F3F3+2)
    #define NORMUPPoint (0x0051F40A+2)
    #define MarlonUpPoint (0x0051F42E+2)
    
    #define Serial0Fix (0x00555BF0)
    #define PotionBugFix1 (0x00430FB0-5)
    #define PotionBugFix2 (0x00513B13-5)
    #define PotionBugFix3 (0x00513C09-5)
    #define PotionBugFix4 (0x00513C5A-5)
    
    #define CondorMixDiv (0x00627F2E+1)
    #define Wing3MixDiv (0x00628630+1)
    #define GuildLeave (0x00453549)
    #define GUDPPort (0x0057D1AD+1)
    
    #define PLUSMIXLUCKADD (0x00620548+2)
    #define PLUSMIXNORMALITEM10 (0x006203AF+6) //3C 
    #define PLUSMIX380ITEM10 (0x006203CB+6) //32
    #define PLUSMIXWINGITEM10 (0x006203E8+6) //28
    #define PLUSMIXNORMALITEM12 (0x0062043F+6) // 3c
    #define PLUSMIX380ITEM12 (0x0062045C+6) //32
    #define PLUSMIXWINGITEM12 (0x00620479+6) //28
    #define PLUSMIXNORMALITEM13 (0x006204D1+6) // 37
    #define PLUSMIX380ITEM13 (0x006204EE+6) //2D
    #define PLUSMIXWINGITEM13 (0x0062050A+6) //23
    #define DEFAULTMIXRATE (0x00620519+6) //2D
    
    #define MAXRATE1 (0x00620557+6)
    #define MAXRATE2 (0x00620563+6) 
    #define FixLaveGuild (0x00453549)
    
    ;-------------------------------------------------------
    ;orbs da elfa
    ;-------------------------------------------------------
    #define Orb1 (0x004EB627+1)
    #define Orb2 (0x004EB658+1)
    #define Orb3 (0x004EB689+1)
    #define Orb4 (0x004EB6BA+1)
    #define Orb5 (0x004EB6EB+1)
    #define Orb6 (0x004EB71C+1)
    
    ;-------------------------------------------------------
    ;Rings de Tramsformação
    ;-------------------------------------------------------
    #define Ring1 ( 0x004ED034+3)
    #define Ring2 ( 0x004ED03D+3)
    #define Ring3 ( 0x004ED046+3)
    #define Ring4 ( 0x004ED04F+3)
    #define Ring5 ( 0x004ED058+3)
    #define Ring6 ( 0x004ED061+3)
    
    #define BCPrm1 (0x0059B52B+1)
    #define BCPrm2 (0x0059B52D+1)
    
    ;-------------------------------------------------------
    ;item drop ex e normal
    ;-------------------------------------------------------
    #define EXC_DROP_RATE (0x00420B3A+1)
    
    ;-------------------------------------------------------
    ;darklord pet's
    ;-------------------------------------------------------
    #define DarkHorse_Rate (0x00622C0C+6)
    #define DarkHorse_Price (0x00622C2B+3)
    #define DarkSpirit_Rate (0x0062330D+6)
    #define DarkSpirit_Price (0x0062332C+3)
    
    ;-------------------------------------------------------
    ;Guild aliance min members
    ;-------------------------------------------------------
    #define Aliance_MinMembers (0x00521547+2)
    
    ;-------------------------------------------------------
    ;rate de acerto da soul e life
    ;-------------------------------------------------------
    #define RateSoulLuck	(0x0054A023+3)	
    #define RateSoulNoLuck	(0x0054A017+3)	
    #define RateLife	(0x00549FE2+3)
    ATUALIZAÇÃO ESPECIAL PRA TIA CHRIS05

    Código:
    #define gObjOffset (*(CHAR**)0x7A5502C)
    #define gObjSize 0x2228
    #define gObjMaxUsr 0x2328
    
    #define gObj_isonline 0x4
    #define gObjPk 0x125
    #define gObjNick 0x77
    #define gObjLogin 0x6C
    #define gObjPosX 0x12C
    #define gObjPosY 0x12E
    #define gObjLvl 0xAA
    #define gObjClass 0xA6
    #define gObjStr 0xDC
    #define gObjDex 0xDE
    #define gObjVit 0xE0
    #define gObjEne 0xE2
    #define gObjLead 0x100
    #define gObjZen 0xD8
    #define gObjMapID 0x131
    #define gObjDir 0x130
    #define gObjExp 0xB4
    #define gObjNextExp 0xB8
    #define gObjLupp 0xAC
    #define gObjCtl 0x1F4
    
    #define gObjPlayer 0x1F40
    CREDITOS:
    Mr.Diel
    Rolisso14
    Zemmatana
    Flint
    Última edição por Diel; 15-10-2009 às 11:54 PM.

  2. #2

    Avatar de Flint
    Data de Ingresso
    Sep 2009
    Localização
    frente do pc
    Posts
    141
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    23
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    13
    Peso da Avaliação
    10

    Padrão

    vlw diel mais so ta skecendo q os creditos pelos offsets do gs_cs sao meus ¬¬
    Me engravida @Renato. Hidden Content

  3. #3

    Avatar de Diel
    Data de Ingresso
    Sep 2009
    Localização
    Brasilia
    Idade
    28
    Posts
    106
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    1
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    10

    Padrão

    flint... realmente esqueci de vc meu grande amigo...
    peço desculpas.. abraço irmao!

  4. #4

    Avatar de zemattana
    Data de Ingresso
    Sep 2009
    Localização
    Nowhere
    Posts
    131
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    0
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    0
    Peso da Avaliação
    11

    Padrão

    Isso esta errado

    #define gObjClass 0xA4



    o Correto é 0xA6


  5. #5

    Avatar de Bason4ik
    Data de Ingresso
    Oct 2009
    Localização
    Russia Federation
    Idade
    37
    Posts
    6
    Agradecido
    1
    Peso da Avaliação
    0

    Padrão

    Diel, thanks.
    may be some body have new offsets for make more custom configs?

    sorry for english.

  6. #6

    Avatar de charlestom
    Data de Ingresso
    Apr 2010
    Posts
    1
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    0
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    0
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    0

    Padrão

    Mr.Diel...nao consigo te mandar te mandar MP...queria te add no MSN pra tirar umas duvidas e pedir uma ajudinha...teria como?
    abraço!

  7. #7

    Avatar de mkzin
    Data de Ingresso
    Feb 2011
    Localização
    minha casa
    Idade
    27
    Posts
    2
    Agradecido
    0
    Agradeceu
    0
    Peso da Avaliação
    0

    Padrão

    Muito interessante, para mim que estou começando a estudar a linguagem C++.
    Diel seria possível entrar em contato via mp comigo para tirar simples duvidas?

  8. #8

    Avatar de lacovic
    Data de Ingresso
    Dec 2010
    Localização
    Lorencia
    Idade
    26
    Posts
    104
    Agradecido
    6
    Agradeceu
    4
    Peso da Avaliação
    9

    Padrão

    meu GS ta com Bug do Pk dropando itens full etc..

    como eu faço pra usar esses codigos ai? da pra fixar com esses codigos?


    sorry, pois nao tenho a minima ideia pra que serve esses codigos >

  9. #9

    Avatar de Niickziinhooo
    Data de Ingresso
    Dec 2011
    Localização
    São Paulo - Baixada Santista - Praia Grande
    Idade
    22
    Posts
    24
    Agradecido
    3
    Agradeceu
    1
    Peso da Avaliação
    0

    Padrão

    Poxa tem OffSets da 1.1e Não?

 

 

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