[General]
ENCIsCalCharacterSystem = 1 // Default: 0 --> Enable: 1 / Disable: 0
[Defense]
ENCDefense__Elf = 3 // Default: 10
ENCDefense__DK = 3 // Default: 3
ENCDefense__DL = 7 // Default: 7
ENCDefense__SUM = 2 // Default: 3
ENCDefense__DW_MG = 3 // Default: 4
ENCDefende__RF = 9 // Default: 9
[SuccessfulBlocking]
ENCSuccessfulBlocking__Elf = 4 // Default: 4
ENCSuccessfulBlocking__DL = 7 // Default: 7
ENCSuccessfulBlocking__SUM = 4 // Default: 4
ENCSuccessfulBlocking__DW_DK_MG = 3 // Default: 3
ENCSuccessfulBlocking__RF = 10 // Default: 10
[AttackSpeed]
ENCAttackSpeed__Elf = 50 // Default: 50
ENCAttackSpeed__DK_MG = 15 // Default: 15
ENCAttackSpeed__DL = 10 // Default: 10
ENCAttackSpeed__SUM = 20 // Default: 20
ENCAttackSpeed__DW = 20 // Default: 20
ENCAttackSpeed__RF = 9 // Default: 9
[MagicSpeed]
ENCMagicSpeed__Elf = 50 // Default: 50
ENCMagicSpeed__DK_MG = 20 // Default: 20
ENCMagicSpeed__DL = 10 // Default: 10
ENCMagicSpeed__SUM = 20 // Default: 20
ENCMagicSpeed__DW = 10 // Default: 10
ENCMagicSpeed__RF = 18 // Default: 18
[Dark_Wizard]
ENCDamageMin_EneDiv = 7 // Default: 7
ENCDamageMax_EneDiv = 4 // Default: 4
ENCAttackRate_LvlMult = 2 // Default: 2 Formula: (Level * ENCAttackRate_LvlMult) + (Agility * ENCAttackRate_DexMult)
ENCAttackRate_DexMult = 4 // Default: 4
ENCDefenseRate_LvlMult = 2 // Default: 3 Formula: (Level * ENCDefenseRate_LvlMult) + (Agility / ENCDefenseRate_DexDiv)
ENCDefenseRate_DexDiv = 4 // Default: 4
[Dark_Knight]
ENCDamageMin_StrDiv = 6 // Default: 6
ENCDamageMax_StrDiv = 4 // Default: 4
ENCAttackRate_LvlMult = 3 // Default: 3 Formula: (Level * ENCAttackRate_LvlMult) + (Agility * ENCAttackRate_DexMult) / ENCAttackRate_DexDiv
ENCAttackRate_DexMult = 45 // Default: 45
ENCAttackRate_DexDiv = 10 // Default: 10
ENCDefenseRate_LvlMult = 2 // Default: 2 Formula: (Level * ENCDefenseRate_LvlMult) + (Agility / ENCDefenseRate_DexDiv)
ENCDefenseRate_DexDiv = 2 // Default: 2
[Fairy_Elf]
ENCDamageMin_NoBow_StrDiv = 14 // Default: 14
ENCDamageMax_NoBow_StrDiv = 8 // Default: 8
ENCDamageMin_NoBow_DexDiv = 7 // Default: 7
ENCDamageMax_NoBow_DexDiv = 4 // Default: 4
ENCDamageMin_Bow_StrDexDiv = 7 // Default: 7
ENCDamageMax_Bow_StrDexDiv = 4 // Default: 4
ENCDamageMin_StrDexDiv = 7 // Default: 7
ENCDamageMax_StrDexDiv = 4 // Default: 4
ENCAttackRate_LvlMult = 3 // Default: 3 Formula: (Level * ENCAttackRate_LvlMult) + (Agility * ENCAttackRate_DexMult) / ENCAttackRate_DexDiv
ENCAttackRate_DexMult = 6 // Default: 6
ENCAttackRate_DexDiv = 10 // Default: 10
ENCDefenseRate_LvlMult = 2 // Default: 2 Formula: (Level * ENCDefenseRate_LvlMult) + (Agility / ENCDefenseRate_DexDiv)
ENCDefenseRate_DexDiv = 10 // Default: 10
[Magic_Gladiator]
ENCDamageMin_StrDiv = 6 // Default: 6
ENCDamageMax_StrDiv = 4 // Default: 4
ENCDamageMin_EneDiv = 12 // Default: 12
ENCDamageMax_EneDiv = 8 // Default: 8
ENCAttackRate_LvlMult = 3 // Default: 3 Formula: (Level * ENCAttackRate_LvlMult) + (Agility * ENCAttackRate_DexMult) / ENCAttackRate_DexDiv
ENCAttackRate_DexMult = 35 // Default: 35
ENCAttackRate_DexDiv = 10 // Default: 10
ENCDefenseRate_LvlMult = 2 // Default: 2 Formula: (Level * ENCDefenseRate_LvlMult) + (Agility / ENCDefenseRate_DexDiv)
ENCDefenseRate_DexDiv = 4 // Default: 4
[Dark_Lord]
ENCDamageMin_StrDiv = 7 // Default: 7
ENCDamageMax_StrDiv = 5 // Default: 5
ENCDamageMin_EneDiv = 14 // Default: 14
ENCDamageMax_EneDiv = 10 // Default: 10
ENCAttackRate_LvlMult = 3 // Default: 3 Formula: (Level * ENCAttackRate_LvlMult) + (Agility * ENCAttackRate_DexMult)
ENCAttackRate_DexMult = 4 // Default: 4
ENCDefenseRate_LvlMult = 2 // Default: 2 Formula: (Level * ENCDefenseRate_LvlMult) + (Agility / ENCDefenseRate_DexDiv)
ENCDefenseRate_DexDiv = 2 // Default: 2
[Summoner]
ENCDamageMin_EneDiv = 7 // Default: 7
ENCDamageMax_EneDiv = 4 // Default: 4
ENCAttackRate_LvlMult = 3 // Default: 3 Formula: (Level * ENCAttackRate_LvlMult) + (Agility * ENCAttackRate_DexMult) / ENCAttackRate_DexDiv
ENCAttackRate_DexMult = 35 // Default: 35
ENCAttackRate_DexDiv = 10 // Default: 10
ENCDefenseRate_LvlMult = 2 // Default: 2 Formula: (Level * ENCDefenseRate_LvlMult) + (Agility / ENCDefenseRate_DexDiv)
ENCDefenseRate_DexDiv = 2 // Default: 2
[Rage_Fighter]
ENCDamageMin_StrDiv = 7 // Default: 7
ENCDamageMax_StrDiv = 5 // Default: 5
ENCDamageMin_VitDiv = 15 // Default: 15
ENCDamageMax_VitDiv = 12 // Default: 12
ENCAttackRate_LvlMult = 26 // Default: 26 Formula: (Level * ENCAttackRate_LvlMult) / ENCAttackRate_LvlDiv + (Agility * ENCAttackRate_DexMult) / ENCAttackRate_DexDiv
ENCAttackRate_LvlDiv = 10 // Default: 10
ENCAttackRate_DexMult = 36 // Default: 36
ENCAttackRate_DexDiv = 10 // Default: 10
ENCDefenseRate_LvlMult = 3 // Default: 3 Formula: (Level * ENCDefenseRate_LvlMult) / ENCDefenseRate_LvlDiv + (Agility / ENCDefenseRate_DexDiv)
ENCDefenseRate_LvlDiv = 2 // Default: 2
ENCDefenseRate_DexDiv = 5 // Default: 5