Este Mod habilita a votação dos players para qual será o próximo Auto Event ( TvT ou CTF ). Não há necessidade de alteração no mesmo.
Vá na pasta src/main/java/com/l2jfree/gameserver/model/entity/events e crie o arquivo EventVoteVariable.java
Código:
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfree.gameserver.model.entity.events;
/**
*
* @author Rizel
*
*/
public class EventVoteVariable
{
public int _voteCountCTF = 0;
public int _voteCountTvT = 0;
private int _voteCount = 0;
public int getVoteCount(String name)
{
if (name == "tvt")
{
_voteCount = _voteCountTvT;
}
if (name == "ctf")
{
_voteCount = _voteCountCTF;
}
return _voteCount;
}
public void increaseVoteCount(String name)
{
if (name == "tvt")
{
_voteCountTvT = _voteCountTvT+1;
}
if (name == "ctf")
{
_voteCountCTF = _voteCountCTF+1;
}
}
}
Vá na pasta src/main/java/com/l2jfree/gameserver/handler/voicedcommandhandler e crie o arquivo EventVote.java
Código:
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfree.gameserver.handler.voicedcommandhandlers;
import com.l2jfree.Config;
import com.l2jfree.gameserver.handler.IVoicedCommandHandler;
import com.l2jfree.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfree.gameserver.model.entity.events.EventVoteVariable;
import java.util.StringTokenizer;
/**
*
* @author Rizel
*/
public class EventVote implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS = {"vote_tvt", "vote_ctf"};
/**
*
* @see net.sf.l2j.gameserver.handler.IVoicedCommandHandler#useVoicedCommand(java.lang.String, net.sf.l2j.gameserver.model.actor.instance.L2PcInstance, java.lang.String)
*/
public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{
EventVoteVariable e = new EventVoteVariable();
if(command.startsWith("vote_tvt"))
{
if (activeChar._voteEvent == false)
{
e.increaseVoteCount("tvt");
activeChar._voteEvent = true;
activeChar.sendMessage("You succesfully voted for the TvT event. TvT: " + e.getVoteCount("tvt") + " CTF: " + e.getVoteCount("ctf") + ".");
}
else
{
activeChar.sendMessage("You have already voted for an event.");
}
return true;
}
if(command.startsWith("vote_ctf"))
{
if (activeChar._voteEvent == false)
{
e.increaseVoteCount("ctf");
activeChar._voteEvent = true;
activeChar.sendMessage("You succesfully voted for the CTF event. TvT: " + e.getVoteCount("tvt") + " CTF: " + e.getVoteCount("ctf") + ".");
}
else
{
activeChar.sendMessage("You have already voted for an event.");
}
return true;
}
return false;
}
/**
*
* @see net.sf.l2j.gameserver.handler.IVoicedCommandHandler#getVoicedCommandList()
*/
public String[] getVoicedCommandList()
{
return VOICED_COMMANDS;
}
}
Vá na pasta src/main/java/com/l2jfree/gameserver/handler e abra o arquivo VoicedCommandHandler.java e adicione esta linha :
Código:
_datatable = new FastMap<String, IVoicedCommandHandler>();
registerVoicedCommandHandler(new CastleDoors());
registerVoicedCommandHandler(new Hellbound());
registerVoicedCommandHandler(new Banking());
+ registerVoicedCommandHandler(new EventVote());
Vá na pasta src/main/java/com/l2jfree/gameserver/model/entity/events/TvT.java e adicione esta linha :
Código:
public static void cleanTvT()
{
_log.info("TvT : Cleaning players.");
for (L2PcInstance player : _players)
{
if (player != null)
{
removePlayer(player);
if (_savePlayers.contains(player.getName()))
_savePlayers.remove(player.getName());
player._inEventTvT = false;
+ player._voteEvent = false;
}
}
Vá na pasta src/main/java/com/l2jfree/gameserver/model/entity/CTF.java e adicione esta linha :
Código:
public static void cleanCTF()
{
_log.info("CTF : Cleaning players.");
for (L2PcInstance player : _players)
{
if (player != null)
{
if (player._haveFlagCTF)
removeFlagFromPlayer(player);
else
player.getInventory().destroyItemByItemId("", CTF._FLAG_IN_HAND_ITEM_ID, 1, player, null);
player._haveFlagCTF = false;
removePlayer(player);
if (_savePlayers.contains(player.getName()))
_savePlayers.remove(player.getName());
player._inEventCTF = false;
+ player._voteEvent = false;
}
}
Vá na pasta src/main/java/com/l2jfree/gameserver/model/actor/instance/L2PcInstance.java e adicione esta linha :
Código:
/** TvT Engine parameters */
public String _teamNameTvT, _originalTitleTvT;
public int _originalNameColorTvT, _countTvTkills, _countTvTdies, _originalKarmaTvT;
public boolean _inEventTvT = false;
+ public boolean _voteEvent = false;
Datapack :
Vá na pasta gameserver/data/cron e crie o arquivo nextevent.py
Código:
import sys
from com.l2jfree.gameserver.model.entity.events import StartEvent
StartEvent.startEvent()
Agora abra o database, vá na tabela globaltasks e crie esta nova linha :
Código:
4 jython TYPE_FIXED_SHEDULED 0 300000 3600000 nextevent.py
Obs.: Onde está azul, é o tempo de duração da votação.
Onde está verde, é o intervalo entre uma votação e outra.
Ambos setados em Milisegundos.
Como funciona o Mod :
InGame, o player digita .vote_tvt para votar no TvT, ou .vote_ctf para votar no CTF.
Após o tempo de votação ( azul ), será feita a contagem dos votos, e o evento vencedor será iniciado.
Em caso de empate, o evento é sorteado.
Creditos : Rizel
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