@Zadeus,
Analizei as linhas e percebi grande semlhanças com o metodo do meu callcharacter então deve funcionar configurado dessa forma:

Informação

//--------------------------------------------------//
// dark wizard //
//--------------------------------------------------//
AtackEneSMMinDivisor = 2 ;
AtackEneSMMaxDivisor = 1 ;
AtackSTRSMMinDivisor = 2 ;
AtackSTRSMMaxDivisor = 1 ;
AtackSpeedSMDivisor = 5 ;
DefenseBlockDWMG = 1 ; defesa do dark wizard e magic gladiador

//--------------------------------------------------//
// dark knight sem arma //
//--------------------------------------------------//
AtackSTRDKMinDivisor = 800 ;
AtackSTRDKMaxDivisor = 600 ;
AtackSpeedBKAndMGDivisor1 = 20 ;
AtackSpeedBKAndMGDivisor2 = 25 ;
SucessFullBlockDWDKMG = 1 ; sucesso block dark wizard, dark knight e magic gladiador
DefenseBlockDK = 1 ;

//--------------------------------------------------//
// fairy elf //
//--------------------------------------------------//
AtackStrDivisorElfMin+Bow = 4 ;
AtackStrDivisorElfMax+Bow = 2 ;
AtackStrDivisorElfMinNoBow = 7;
AtackStrDivisorElfMaxNoBow = 4 ;
AtackDextElfMinDivisor = 4 ;
AtackDextElfMaxDivisor = 2 ;
AtackSpeedElfDivisor = 5;
SucessFullBlockElf = 1 ;
DefenseBlockElf = 1;

//--------------------------------------------------//
// magic gladiador //
//--------------------------------------------------//
AtackSTRMGMinDivisor = 2 ;
AtackSTRMGMaxDivisor = 1 ;
AtackEneMGMinDivisor = 1 ;

//--------------------------------------------------//
// dark lord //
//--------------------------------------------------//
AtackSTRDLMinDivisor = 5 ;
AtackSTRDLMaxDivisor = 3 ;
AtackEneDLMinDivisor = 10 ;
AtackEneDLMaxDivisor = 6 ;
AtackSpeedDLDivisor = 10 ;
SucessFullBlockDL = 1 ;
DefenseBlockDL = 1 ;

//--------------------------------------------------//
// summoner //
//--------------------------------------------------//
AtackEneSumMinDivisor = 4 ;
AtackEneSumMaxDivisor = 2 ;
AtackSpeedSumDivisor1 = 8 ;
AtackSpeedSumDivisor2 = 4 ;
SucessFullBlockSum = 1 ;
DefenseBlockSum = 1 ;

//--------------------------------------------------//
// dark knight, magic gladiador, dark lord com arma //
//--------------------------------------------------//
AttackDamageMinWeaponRight1 = 100 ;
AttackDamageMinWeaponRight2 = 100 ;
AttackDamageMaxWeaponRight1 = 100 ;
AttackDamageMaxWeaponRight2 = 100 ;
AttackDamageMinWeaponLeft1 = 100 ;
AttackDamageMinWeaponLeft2 = 880 ;
AttackDamageMaxWeaponLeft1 = 100 ;
AttackDamageMaxWeaponLeft2 = 880 ;


OBS: Dessa forma BM mata BM, BM mata Summoner e Dark Lord, e Summoner, Dark Lord mata BM...

Procure tambem à configuração dos BUFF do seu MuServer e deixei similar à esse:

Informação
ManaShieldAgiDiv = 2184 // Default: 50
ManaShieldEneDiv = 3276 // Default: 200
ManaShieldDivTimer = 50 // Default: 50
GreatFortitudeAgiDiv = 1092 // Default: 100
GreatFortitudeEneDiv = 1638 // Default: 20
GreatFortitudeDivTimer = 60 // Default: 60
BerserkVitDiv = 20 // Default: 20
BerserkEneDiv = 30 // Default: 30
BerserkDivTimer = 60 // Default: 60
RefletEneDiv = 42 // Default: 42
RefletAgiDiv = 30 // Default: 30
CriticalDmgCmdDiv = 30 // Default: 30
CriticalDmgEneDiv = 20 // Default: 20
CriticalDmgDivTimer = 20 // Default: 20


Creditos CallCharacter:
João Neto;

Atenciosamente,
João Neto.