//--------------------------------------------------------------//
// Season 4.5 - DTcalcharacter.file //
// MU Online dxteam - © KinhoMace //
//--------------------------------------------------------------//
[DTcalcharacter]
//--------------------------------------------------//
// dark wizard //
//--------------------------------------------------//
AtackEneSMMinDivisor = 250 ;
AtackEneSMMaxDivisor = 230 ;
AtackSTRSMMinDivisor = 220 ;
AtackSTRSMMaxDivisor = 240 ;
AtackSpeedSMDivisor = 130;
DefenseBlockDWMG = 130 ; defesa do dark wizard e magic gladiador
//--------------------------------------------------//
// dark knight sem arma //
//--------------------------------------------------//
AtackSTRDKMinDivisor = 50 ;
AtackSTRDKMaxDivisor = 50 ;
AtackSpeedBKAndMGDivisor1 = 55;
AtackSpeedBKAndMGDivisor2 = 20;
SucessFullBlockDWDKMG = 5 ; sucesso block dark wizard, dark knight e magic gladiador
DefenseBlockDK = 5 ;
//--------------------------------------------------//
// fairy elf //
//--------------------------------------------------//
AtackStrDivisorElfMin+Bow = 1 ;
AtackStrDivisorElfMax+Bow = 1 ;
AtackStrDivisorElfMinNoBow = 1;
AtackStrDivisorElfMaxNoBow = 1 ;
AtackDextElfMinDivisor = 1 ;
AtackDextElfMaxDivisor = 1 ;
AtackSpeedElfDivisor = 2;
SucessFullBlockElf = 1 ;
DefenseBlockElf = 1;
//--------------------------------------------------//
// magic gladiador //
//--------------------------------------------------//
AtackSTRMGMinDivisor = 20 ;
AtackSTRMGMaxDivisor = 20 ;
AtackEneMGMinDivisor = 18;
//--------------------------------------------------//
// dark lord //
//--------------------------------------------------//
AtackSTRDLMinDivisor = 2 ;
AtackSTRDLMaxDivisor = 2 ;
AtackEneDLMinDivisor = 2;
AtackEneDLMaxDivisor = 3;
AtackSpeedDLDivisor = 2;
SucessFullBlockDL = 4 ;
DefenseBlockDL = 4 ;
//--------------------------------------------------//
// summoner //
//--------------------------------------------------//
AtackEneSumMinDivisor = 1 ;
AtackEneSumMaxDivisor = 1 ;
AtackSpeedSumDivisor1 = 1;
AtackSpeedSumDivisor2 = 1;
SucessFullBlockSum = 2 ;
DefenseBlockSum = 2 ;
//--------------------------------------------------//
// dark knight, magic gladiador, dark lord com arma //
//--------------------------------------------------//
AttackDamageMinWeaponRight1 = 50 ;
AttackDamageMinWeaponRight2 = 50 ;
AttackDamageMaxWeaponRight1 = 50 ;
AttackDamageMaxWeaponRight2 = 50 ;
AttackDamageMinWeaponLeft1 = 50 ;
AttackDamageMinWeaponLeft2 = 50 ;
AttackDamageMaxWeaponLeft1 = 50 ;
AttackDamageMaxWeaponLeft2 = 50 ;