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  1. #1

    Avatar de BarakaTM
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    Padrão Limitar o Master Reset

    Existe alguma maneira de limitar o Master Reset pelo site ?

    uso effect web , se tiver como , alguém da uma luz ?

  2. #2


    Avatar de Agathos
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    Padrão

    Mensagem de moderação:
    O colega está com uma dúvida e procura ajuda. Eu sei que todos entenderam, mas vou frisar. Ele colocou "luz" no sentido de "solução". Posts fora do contexto e em tom de brincadeira eu terei que apagar. Afinal, todos queremos um fórum legal e organizado.
    Conto com a compreensão de todos em relação a isso.
    Você pode descobrir mais a respeito de uma pessoa numa hora de jogo do que num ano de conversação.
    ( Platão )

  3. Os Seguintes 3 Usuários Agradeceram você Agathos Por este Post Útil:


  4. #3

    Avatar de SCOFIELD
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    Padrão

    Você quer limitar ele diariamente, semanal, mensal ou total ?

  • #4

    Avatar de BarakaTM
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    Padrão

    Citação Postado originalmente por SCOFIELD Ver Post
    Você quer limitar ele diariamente, semanal, mensal ou total ?

  • #5

    Avatar de konvict
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    Padrão

    Existir, existe... Se tiver acesso ao script do site, só colocar uma msg de erro barrando a ação quando o player atingir a quantidade máxima...
    Sê Sóbrio...

  • #6

    Avatar de GuilhermeSouza
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    Padrão

    Creio que queira limitar a quantidade máxima de Master Resets que um jogador pode dar por dia em cada char. Certo? Se sim, siga as instruções abaixo:

    1- Copie o código abaixo e substitua pelo que já existe no seu CTM_PanelUser.class.php (fica em modules/classes):

    Código:
    	private function MasterReset()
    	{
    		global $CTM_General, $CTM_Template, $_Panel, $_ClassType, $CTM;
    
    		if($_GET["cmd"] == TRUE)
    		{
    			$Char = $_POST["Char"];
    
    
    		$CTM_General->Check_Coin_Table($this->Login);
    		
    		$Account = $this->FetchQuery("SELECT ".VIP_Column." FROM ".VIP_DB.".dbo.".VIP_Table." WHERE ".VIP_Login."='".$this->Login."'");
    		$Character = $_SESSION["Web_ManageChar"];
    		$Query = $this->Query("SELECT * FROM ".MuGen_DB.".dbo.Character WHERE Name='{$Char}' and AccountID='{$this->Login}'");
    		$Find_Char = $this->FetchArray($Query);
    		
    		switch($Account[0])
    		{
    			case 0 :
    			$MReset["Cash"] = $_Panel["Char"]["MReset"]["Cash"][0];
    			$MReset["Resets"] = $_Panel["Char"]["MReset"]["Resets"][0];
    			$MReset["Level"] = $_Panel["Char"]["MReset"]["Level"][0];
    			$MReset["ClearReset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][0] == 1 ? Column_Reset."=".Column_Reset."-".$_Panel["Char"]["MReset"]["Resets"][0]."," : NULL;
    			$MReset["Clear_Inv"] = $_Panel["Char"]["MReset"]["Invent"][0] == 1 ? "Inventory=NULL," : NULL;
    			$MReset["Clear_Skill"] = $_Panel["Char"]["MReset"]["Skill"][0] == 1 ? "MagicList=NULL," : NULL;
    			$MReset["Clear_Quest"] = $_Panel["Char"]["MReset"]["Quest"][0] == 1 ? "Quest=NULL,Class=".$this->ResetClass($Find_Char["Class"])."," : NULL;
    			$MReset["Money"] = $_Panel["Char"]["MReset"]["Money"][0];
    			$MReset["Clear_Reset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][0] == 1 ? $Find_Char[Column_Reset]-$MReset["Resets"] : $Find_Char[Column_Reset];
    			$MReset["Inventory"] = $_Panel["Char"]["MReset"]["Invent"][0] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Skills"] = $_Panel["Char"]["MReset"]["Skill"][0] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Quests"] = $_Panel["Char"]["MReset"]["Quest"][0] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Class"] = $_Panel["Char"]["MReset"]["Quest"][0] == 1 ? $this->ResetClass($Find_Char["Class"]) : $Find_Char["Class"];
    			break;
    			case 1 :
    			$MReset["Cash"] = $_Panel["Char"]["MReset"]["Cash"][1];
    			$MReset["Resets"] = $_Panel["Char"]["MReset"]["Resets"][1];
    			$MReset["Level"] = $_Panel["Char"]["MReset"]["Level"][1];
    			$MReset["ClearReset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][1] == 1 ? Column_Reset."=".Column_Reset."-".$_Panel["Char"]["MReset"]["Resets"][1]."," : NULL;
    			$MReset["Clear_Inv"] = $_Panel["Char"]["MReset"]["Invent"][1] == 1 ? "Inventory=NULL," : NULL;
    			$MReset["Clear_Skill"] = $_Panel["Char"]["MReset"]["Skill"][1] == 1 ? "MagicList=NULL," : NULL;
    			$MReset["Clear_Quest"] = $_Panel["Char"]["MReset"]["Quest"][1] == 1 ? "Quest=NULL,Class=".$this->ResetClass($Find_Char["Class"])."," : NULL;
    			$MReset["Money"] = $_Panel["Char"]["MReset"]["Money"][1];
    			$MReset["Clear_Reset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][1] == 1 ? $Find_Char[Column_Reset]-$MReset["Resets"] : $Find_Char[Column_Reset];
    			$MReset["Inventory"] = $_Panel["Char"]["MReset"]["Invent"][1] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Skills"] = $_Panel["Char"]["MReset"]["Skill"][1] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Quests"] = $_Panel["Char"]["MReset"]["Quest"][1] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Class"] = $_Panel["Char"]["MReset"]["Quest"][1] == 1 ? $this->ResetClass($Find_Char["Class"]) : $Find_Char["Class"];
    			break;
    			case 2 :
    			$MReset["Cash"] = $_Panel["Char"]["MReset"]["Cash"][2];
    			$MReset["Resets"] = $_Panel["Char"]["MReset"]["Resets"][2];
    			$MReset["Level"] = $_Panel["Char"]["MReset"]["Level"][2];
    			$MReset["ClearReset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][2] == 1 ? Column_Reset."=".Column_Reset."-".$_Panel["Char"]["MReset"]["Resets"][2]."," : NULL;
    			$MReset["Clear_Inv"] = $_Panel["Char"]["MReset"]["Invent"][2] == 1 ? "Inventory=NULL," : NULL;
    			$MReset["Clear_Skill"] = $_Panel["Char"]["MReset"]["Skill"][2] == 1 ? "MagicList=NULL," : NULL;
    			$MReset["Clear_Quest"] = $_Panel["Char"]["MReset"]["Quest"][2] == 1 ? "Quest=NULL,Class=".$this->ResetClass($Find_Char["Class"])."," : NULL;
    			$MReset["Money"] = $_Panel["Char"]["MReset"]["Money"][2];
    			$MReset["Clear_Reset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][2] == 1 ? $Find_Char[Column_Reset]-$MReset["Resets"] : $Find_Char[Column_Reset];
    			$MReset["Inventory"] = $_Panel["Char"]["MReset"]["Invent"][2] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Skills"] = $_Panel["Char"]["MReset"]["Skill"][2] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Quests"] = $_Panel["Char"]["MReset"]["Quest"][2] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Class"] = $_Panel["Char"]["MReset"]["Quest"][2] == 1 ? $this->ResetClass($Find_Char["Class"]) : $Find_Char["Class"];
    			break;
    			case 3 :
    			$MReset["Cash"] = $_Panel["Char"]["MReset"]["Cash"][3];
    			$MReset["Resets"] = $_Panel["Char"]["MReset"]["Resets"][3];
    			$MReset["Level"] = $_Panel["Char"]["MReset"]["Level"][3];
    			$MReset["ClearReset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][3] == 1 ? Column_Reset."=".Column_Reset."-".$_Panel["Char"]["MReset"]["Resets"][3]."," : NULL;
    			$MReset["Clear_Inv"] = $_Panel["Char"]["MReset"]["Invent"][3] == 1 ? "Inventory=NULL," : NULL;
    			$MReset["Clear_Skill"] = $_Panel["Char"]["MReset"]["Skill"][3] == 1 ? "MagicList=NULL," : NULL;
    			$MReset["Clear_Quest"] = $_Panel["Char"]["MReset"]["Quest"][3] == 1 ? "Quest=NULL,Class=".$this->ResetClass($Find_Char["Class"])."," : NULL;
    			$MReset["Money"] = $_Panel["Char"]["MReset"]["Money"][3];
    			$MReset["Clear_Reset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][3] == 1 ? $Find_Char[Column_Reset]-$MReset["Resets"] : $Find_Char[Column_Reset];
    			$MReset["Inventory"] = $_Panel["Char"]["MReset"]["Invent"][3] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Skills"] = $_Panel["Char"]["MReset"]["Skill"][3] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Quests"] = $_Panel["Char"]["MReset"]["Quest"][3] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Class"] = $_Panel["Char"]["MReset"]["Quest"][3] == 1 ? $this->ResetClass($Find_Char["Class"]) : $Find_Char["Class"];
    			break;
    			case 4 :
    			$MReset["Cash"] = $_Panel["Char"]["MReset"]["Cash"][4];
    			$MReset["Resets"] = $_Panel["Char"]["MReset"]["Resets"][4];
    			$MReset["Level"] = $_Panel["Char"]["MReset"]["Level"][4];
    			$MReset["ClearReset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][4] == 1 ? Column_Reset."=".Column_Reset."-".$_Panel["Char"]["MReset"]["Resets"][4]."," : NULL;
    			$MReset["Clear_Inv"] = $_Panel["Char"]["MReset"]["Invent"][4] == 1 ? "Inventory=NULL," : NULL;
    			$MReset["Clear_Skill"] = $_Panel["Char"]["MReset"]["Skill"][4] == 1 ? "MagicList=NULL," : NULL;
    			$MReset["Clear_Quest"] = $_Panel["Char"]["MReset"]["Quest"][4] == 1 ? "Quest=NULL,Class=".$this->ResetClass($Find_Char["Class"])."," : NULL;
    			$MReset["Money"] = $_Panel["Char"]["MReset"]["Money"][4];
    			$MReset["Clear_Reset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][4] == 1 ? $Find_Char[Column_Reset]-$MReset["Resets"] : $Find_Char[Column_Reset];
    			$MReset["Inventory"] = $_Panel["Char"]["MReset"]["Invent"][4] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Skills"] = $_Panel["Char"]["MReset"]["Skill"][4] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Quests"] = $_Panel["Char"]["MReset"]["Quest"][4] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Class"] = $_Panel["Char"]["MReset"]["Quest"][4] == 1 ? $this->ResetClass($Find_Char["Class"]) : $Find_Char["Class"];
    			break;
    			case 5 :
    			$MReset["Cash"] = $_Panel["Char"]["MReset"]["Cash"][5];
    			$MReset["Resets"] = $_Panel["Char"]["MReset"]["Resets"][5];
    			$MReset["Level"] = $_Panel["Char"]["MReset"]["Level"][5];
    			$MReset["ClearReset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][5] == 1 ? Column_Reset."=".Column_Reset."-".$_Panel["Char"]["MReset"]["Resets"][5]."," : NULL;
    			$MReset["Clear_Inv"] = $_Panel["Char"]["MReset"]["Invent"][5] == 1 ? "Inventory=NULL," : NULL;
    			$MReset["Clear_Skill"] = $_Panel["Char"]["MReset"]["Skill"][5] == 1 ? "MagicList=NULL," : NULL;
    			$MReset["Clear_Quest"] = $_Panel["Char"]["MReset"]["Quest"][5] == 1 ? "Quest=NULL,Class=".$this->ResetClass($Find_Char["Class"])."," : NULL;
    			$MReset["Money"] = $_Panel["Char"]["MReset"]["Money"][5];
    			$MReset["Clear_Reset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][5] == 1 ? $Find_Char[Column_Reset]-$MReset["Resets"] : $Find_Char[Column_Reset];
    			$MReset["Inventory"] = $_Panel["Char"]["MReset"]["Invent"][5] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Skills"] = $_Panel["Char"]["MReset"]["Skill"][5] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Quests"] = $_Panel["Char"]["MReset"]["Quest"][5] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">N&atilde;o</span>";
    			$MReset["Class"] = $_Panel["Char"]["MReset"]["Quest"][5] == 1 ? $this->ResetClass($Find_Char["Class"]) : $Find_Char["Class"];
    			break;
    		}
    		
    		if($_GET["cmd"] == TRUE)
    		{
    			if($Find_Char["cLevel"] < $MReset["Level"])
    			{
    				$this->Error .= '<div class=error-box>Level insuficiente!</div>';
    			}
    			if($Find_Char["Money"] < $MReset["Money"])
    			{
    				$this->Error .= '<div class=error-box><font size=3>Erro!</font><br>Zen insuficiente!</div>';
    			}
    			if($Find_Char["Strength"] < $_Panel["Char"]["MReset"]["Stats"][0])
    			{
    						$this->Error .= '<div class=error-box><font size=3>Erro!</font><br>Voc&ecirc; precisa estar full em for&ccedil;a!</div>';
    			}
    			if($Find_Char["Dexterity"] < $_Panel["Char"]["MReset"]["Stats"][1])
    			{
    				$this->Error .= '<div class=error-box><font size=3>Erro!</font><br>Voc&ecirc; precisa estar full em agilidade!</div>';
    			}
    			if($Find_Char["Vitality"] < $_Panel["Char"]["MReset"]["Stats"][2])
    			{
    				$this->Error .= '<div class=error-box><font size=3>Erro!</font><br>Voc&ecirc; precisa estar full em vitalidade!</div>';
    			}
    			if($Find_Char["Energy"] < $_Panel["Char"]["MReset"]["Stats"][3])
    			{
    				$this->Error .= '<div class=error-box><font size=3>Erro!</font><br>Voc&ecirc; precisa estar full em energia!</div>';
    			}
    			if($Find_Char["Class"] == $_ClassType["DL"][0] || $Find_Char["Class"] == $_ClassType["LE"][0] || $Find_Char["Class"] == $_ClassType["LE2"][0])
    			{
    				if($Find_Char[Column_Cmd] < $_Panel["Char"]["MReset"]["Stats"][4])
    				{
    					$this->Error .= "&raquo; &Eacute; preciso estar Full em Comando<br />\n";
    				}
    			}
    
    			if($Find_Char["limite_mr"] >= 2)
    			{
    				$this->Error .= '<div class=error-box><font size=3>Erro!</font><br>Voc&ecirc; s&oacute; pode efetuar 2 MRs por dia!</div>';
    			}
    			
    			if(isset($this->Error) == TRUE)
    			{
    				exit("{$this->Error}");
    			}
    			else
    			{
    				$this->Query("UPDATE ".MuGen_DB.".dbo.Character SET cLevel=1,Experience=1,LevelUpPoint=0,SuaColunaDeMasterReset=SuaColunaDeMasterReset+1,limite_mr=limite_mr+1,Strength=100,Dexterity=100,Vitality=100,Energy=100,MapNumber=0,MapPosX=125,MapPosY=125 WHERE Name='".$Char."' and AccountID='{$this->Login}'");
    				$this->Query("UPDATE ".GL_DB.".dbo.MEMB_INFO SET golds=golds+".$MReset["Cash"]." WHERE memb___id='".$this->Login."'");
    						exit('<div class=success-box>Master Resetado com sucesso e Golds adicionados em sua conta!</div>');
    			}
    }
    		}
    		$CTM_Template->Set("MReset_Level", $MReset["Level"]);
    		$CTM_Template->Set("MReset_Resets", $MReset["Resets"]);
    		$CTM_Template->Set("MReset_Money", $MReset["Money"]);
    		$CTM_Template->Set("MReset_Strength", $_Panel["Char"]["MReset"]["Stats"][0]);
    		$CTM_Template->Set("MReset_Dexterity", $_Panel["Char"]["MReset"]["Stats"][1]);
    		$CTM_Template->Set("MReset_Vitality", $_Panel["Char"]["MReset"]["Stats"][2]);
    		$CTM_Template->Set("MReset_Energy", $_Panel["Char"]["MReset"]["Stats"][3]);
    		$CTM_Template->Set("MReset_Command", $Find_Char["Class"] == $_ClassType["DL"][0] || $Find_Char["Class"] == $_ClassType["LE"][0] || $Find_Char["Class"] == $_ClassType["LE2"][0] ? "Comando: <strong>".$_Panel["Char"]["MReset"]["Stats"][4]."</strong><br />" : NULL);
    		$CTM_Template->Set("Char_MResets", $Find_Char[Column_MReset][Column_MResetDia][Column_MResetSemana][Column_MResetMes]);
    		$CTM_Template->Set("Char_Resets", $Find_Char[Column_Reset]);
    		$CTM_Template->Set("Char_Level", $Find_Char["cLevel"]);
    		$CTM_Template->Set("Char_Points", $Find_Char["LevelUpPoint"]);
    		$CTM_Template->Set("Char_Class", $CTM_General->ClassName($Find_Char["Class"]));
    		$CTM_Template->Set("Char_Strength", $Find_Char["Strength"]);
    		$CTM_Template->Set("Char_Dexterity", $Find_Char["Dexterity"]);
    		$CTM_Template->Set("Char_Vitality", $Find_Char["Vitality"]);
    		$CTM_Template->Set("Char_Energy", $Find_Char["Energy"]);
    		$CTM_Template->Set("Char_Command", $Find_Char["Class"] == $_ClassType["DL"][0] || $Find_Char["Class"] == $_ClassType["LE"][0] || $Find_Char["Class"] == $_ClassType["LE2"][0] ? "Comando: <strong>".$Find_Char[Column_Cmd]."</strong><br />" : NULL);
    		$CTM_Template->Set("Char_Money", $Find_Char["Money"]);
    		
    		$CTM_Template->Set("MReseted_MResets", $Find_Char[Column_MReset]+1);
    		$CTM_Template->Set("MReseted_MResets", $Find_Char[Column_MResetDia]+1);
    		$CTM_Template->Set("MReseted_MResets", $Find_Char[Column_MResetSemana]+1);
    		$CTM_Template->Set("MReseted_MResets", $Find_Char[Column_MResetMes]+1);
    		$CTM_Template->Set("MReseted_Resets", $MReset["Clear_Reset"]);
    		$CTM_Template->Set("MReseted_Level", 1);
    		$CTM_Template->Set("MReseted_Points", 0);
    		$CTM_Template->Set("MReseted_Class", $CTM_General->ClassName($MReset["Class"]));
    		$CTM_Template->Set("MReseted_Strength", $_Panel["Char"]["MReset"]["Points"][0]);
    		$CTM_Template->Set("MReseted_Dexterity", $_Panel["Char"]["MReset"]["Points"][1]);
    		$CTM_Template->Set("MReseted_Vitality", $_Panel["Char"]["MReset"]["Points"][2]);
    		$CTM_Template->Set("MReseted_Energy", $_Panel["Char"]["MReset"]["Points"][3]);
    		$CTM_Template->Set("MReseted_Command", $Find_Char["Class"] == $_ClassType["DL"][0] || $Find_Char["Class"] == $_ClassType["LE"][0] || $Find_Char["Class"] == $_ClassType["LE2"][0] ? "Comando: <strong>".$_Panel["Char"]["MReset"]["Points"][4]."</strong><br />" : NULL);
    		$CTM_Template->Set("MReseted_Money", $Find_Char["Money"]-$MReset["Money"]);
    		$CTM_Template->Set("Clear_Inventory", $MReset["Inventory"]);
    		$CTM_Template->Set("Clear_Skills", $MReset["Skills"]);
    		$CTM_Template->Set("Clear_Quests", $MReset["Quests"]);
    	}
    OBS: Onde estiver: SuaColunaDeMasterReset, troque pela sua coluna onde fica armazenado os Master Reset's dos jogadores.

    2- Crie uma coluna na tabela Character com o nome: limite_mr.

    3- Crie uma job rodando a seguinte query todos os dias às 00:00: update muonline.dbo.character set limite_mr=0 where limite_mr > 0

    Pronto!
    Caso queira aumentar ou diminuir a quantidade de Master Resets por dia, basta alterar nessa parte aqui:

    if($Find_Char["limite_mr"] >= 2)

    Obviamente 2 = 2 Master Resets por dia / 3 = 3 Master Resets por dia.... (altere somente o número).

    Abraços.
    Última edição por GuilhermeSouza; 11-09-2015 às 03:20 AM.

  • O Seguinte Usuário Agradeceu GuilhermeSouza Por este Post Útil:


  • #7

    Avatar de BarakaTM
    Data de Ingresso
    Mar 2013
    Localização
    ffffffffffffffffffffffffffffffffffffffff
    Idade
    30
    Posts
    59
    Agradecido
    9
    Agradeceu
    7
    Peso da Avaliação
    12

    Padrão

    Citação Postado originalmente por GuilhermeSouza Ver Post
    Creio que queira limitar a quantidade máxima de Master Resets que um jogador pode dar por dia em cada char. Certo? Se sim, siga as instruções abaixo:

    1- Copie o código abaixo e substitua pelo que já existe no seu CTM_PanelUser.class.php (fica em modules/classes):

    Código:
    	private function MasterReset()
    	{
    		global $CTM_General, $CTM_Template, $_Panel, $_ClassType, $CTM;
    
    		if($_GET["cmd"] == TRUE)
    		{
    			$Char = $_POST["Char"];
    
    
    		$CTM_General->Check_Coin_Table($this->Login);
    		
    		$Account = $this->FetchQuery("SELECT ".VIP_Column." FROM ".VIP_DB.".dbo.".VIP_Table." WHERE ".VIP_Login."='".$this->Login."'");
    		$Character = $_SESSION["Web_ManageChar"];
    		$Query = $this->Query("SELECT * FROM ".MuGen_DB.".dbo.Character WHERE Name='{$Char}' and AccountID='{$this->Login}'");
    		$Find_Char = $this->FetchArray($Query);
    		
    		switch($Account[0])
    		{
    			case 0 :
    			$MReset["Cash"] = $_Panel["Char"]["MReset"]["Cash"][0];
    			$MReset["Resets"] = $_Panel["Char"]["MReset"]["Resets"][0];
    			$MReset["Level"] = $_Panel["Char"]["MReset"]["Level"][0];
    			$MReset["ClearReset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][0] == 1 ? Column_Reset."=".Column_Reset."-".$_Panel["Char"]["MReset"]["Resets"][0]."," : NULL;
    			$MReset["Clear_Inv"] = $_Panel["Char"]["MReset"]["Invent"][0] == 1 ? "Inventory=NULL," : NULL;
    			$MReset["Clear_Skill"] = $_Panel["Char"]["MReset"]["Skill"][0] == 1 ? "MagicList=NULL," : NULL;
    			$MReset["Clear_Quest"] = $_Panel["Char"]["MReset"]["Quest"][0] == 1 ? "Quest=NULL,Class=".$this->ResetClass($Find_Char["Class"])."," : NULL;
    			$MReset["Money"] = $_Panel["Char"]["MReset"]["Money"][0];
    			$MReset["Clear_Reset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][0] == 1 ? $Find_Char[Column_Reset]-$MReset["Resets"] : $Find_Char[Column_Reset];
    			$MReset["Inventory"] = $_Panel["Char"]["MReset"]["Invent"][0] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Skills"] = $_Panel["Char"]["MReset"]["Skill"][0] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Quests"] = $_Panel["Char"]["MReset"]["Quest"][0] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Class"] = $_Panel["Char"]["MReset"]["Quest"][0] == 1 ? $this->ResetClass($Find_Char["Class"]) : $Find_Char["Class"];
    			break;
    			case 1 :
    			$MReset["Cash"] = $_Panel["Char"]["MReset"]["Cash"][1];
    			$MReset["Resets"] = $_Panel["Char"]["MReset"]["Resets"][1];
    			$MReset["Level"] = $_Panel["Char"]["MReset"]["Level"][1];
    			$MReset["ClearReset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][1] == 1 ? Column_Reset."=".Column_Reset."-".$_Panel["Char"]["MReset"]["Resets"][1]."," : NULL;
    			$MReset["Clear_Inv"] = $_Panel["Char"]["MReset"]["Invent"][1] == 1 ? "Inventory=NULL," : NULL;
    			$MReset["Clear_Skill"] = $_Panel["Char"]["MReset"]["Skill"][1] == 1 ? "MagicList=NULL," : NULL;
    			$MReset["Clear_Quest"] = $_Panel["Char"]["MReset"]["Quest"][1] == 1 ? "Quest=NULL,Class=".$this->ResetClass($Find_Char["Class"])."," : NULL;
    			$MReset["Money"] = $_Panel["Char"]["MReset"]["Money"][1];
    			$MReset["Clear_Reset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][1] == 1 ? $Find_Char[Column_Reset]-$MReset["Resets"] : $Find_Char[Column_Reset];
    			$MReset["Inventory"] = $_Panel["Char"]["MReset"]["Invent"][1] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Skills"] = $_Panel["Char"]["MReset"]["Skill"][1] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Quests"] = $_Panel["Char"]["MReset"]["Quest"][1] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Class"] = $_Panel["Char"]["MReset"]["Quest"][1] == 1 ? $this->ResetClass($Find_Char["Class"]) : $Find_Char["Class"];
    			break;
    			case 2 :
    			$MReset["Cash"] = $_Panel["Char"]["MReset"]["Cash"][2];
    			$MReset["Resets"] = $_Panel["Char"]["MReset"]["Resets"][2];
    			$MReset["Level"] = $_Panel["Char"]["MReset"]["Level"][2];
    			$MReset["ClearReset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][2] == 1 ? Column_Reset."=".Column_Reset."-".$_Panel["Char"]["MReset"]["Resets"][2]."," : NULL;
    			$MReset["Clear_Inv"] = $_Panel["Char"]["MReset"]["Invent"][2] == 1 ? "Inventory=NULL," : NULL;
    			$MReset["Clear_Skill"] = $_Panel["Char"]["MReset"]["Skill"][2] == 1 ? "MagicList=NULL," : NULL;
    			$MReset["Clear_Quest"] = $_Panel["Char"]["MReset"]["Quest"][2] == 1 ? "Quest=NULL,Class=".$this->ResetClass($Find_Char["Class"])."," : NULL;
    			$MReset["Money"] = $_Panel["Char"]["MReset"]["Money"][2];
    			$MReset["Clear_Reset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][2] == 1 ? $Find_Char[Column_Reset]-$MReset["Resets"] : $Find_Char[Column_Reset];
    			$MReset["Inventory"] = $_Panel["Char"]["MReset"]["Invent"][2] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Skills"] = $_Panel["Char"]["MReset"]["Skill"][2] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Quests"] = $_Panel["Char"]["MReset"]["Quest"][2] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Class"] = $_Panel["Char"]["MReset"]["Quest"][2] == 1 ? $this->ResetClass($Find_Char["Class"]) : $Find_Char["Class"];
    			break;
    			case 3 :
    			$MReset["Cash"] = $_Panel["Char"]["MReset"]["Cash"][3];
    			$MReset["Resets"] = $_Panel["Char"]["MReset"]["Resets"][3];
    			$MReset["Level"] = $_Panel["Char"]["MReset"]["Level"][3];
    			$MReset["ClearReset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][3] == 1 ? Column_Reset."=".Column_Reset."-".$_Panel["Char"]["MReset"]["Resets"][3]."," : NULL;
    			$MReset["Clear_Inv"] = $_Panel["Char"]["MReset"]["Invent"][3] == 1 ? "Inventory=NULL," : NULL;
    			$MReset["Clear_Skill"] = $_Panel["Char"]["MReset"]["Skill"][3] == 1 ? "MagicList=NULL," : NULL;
    			$MReset["Clear_Quest"] = $_Panel["Char"]["MReset"]["Quest"][3] == 1 ? "Quest=NULL,Class=".$this->ResetClass($Find_Char["Class"])."," : NULL;
    			$MReset["Money"] = $_Panel["Char"]["MReset"]["Money"][3];
    			$MReset["Clear_Reset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][3] == 1 ? $Find_Char[Column_Reset]-$MReset["Resets"] : $Find_Char[Column_Reset];
    			$MReset["Inventory"] = $_Panel["Char"]["MReset"]["Invent"][3] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Skills"] = $_Panel["Char"]["MReset"]["Skill"][3] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Quests"] = $_Panel["Char"]["MReset"]["Quest"][3] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Class"] = $_Panel["Char"]["MReset"]["Quest"][3] == 1 ? $this->ResetClass($Find_Char["Class"]) : $Find_Char["Class"];
    			break;
    			case 4 :
    			$MReset["Cash"] = $_Panel["Char"]["MReset"]["Cash"][4];
    			$MReset["Resets"] = $_Panel["Char"]["MReset"]["Resets"][4];
    			$MReset["Level"] = $_Panel["Char"]["MReset"]["Level"][4];
    			$MReset["ClearReset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][4] == 1 ? Column_Reset."=".Column_Reset."-".$_Panel["Char"]["MReset"]["Resets"][4]."," : NULL;
    			$MReset["Clear_Inv"] = $_Panel["Char"]["MReset"]["Invent"][4] == 1 ? "Inventory=NULL," : NULL;
    			$MReset["Clear_Skill"] = $_Panel["Char"]["MReset"]["Skill"][4] == 1 ? "MagicList=NULL," : NULL;
    			$MReset["Clear_Quest"] = $_Panel["Char"]["MReset"]["Quest"][4] == 1 ? "Quest=NULL,Class=".$this->ResetClass($Find_Char["Class"])."," : NULL;
    			$MReset["Money"] = $_Panel["Char"]["MReset"]["Money"][4];
    			$MReset["Clear_Reset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][4] == 1 ? $Find_Char[Column_Reset]-$MReset["Resets"] : $Find_Char[Column_Reset];
    			$MReset["Inventory"] = $_Panel["Char"]["MReset"]["Invent"][4] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Skills"] = $_Panel["Char"]["MReset"]["Skill"][4] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Quests"] = $_Panel["Char"]["MReset"]["Quest"][4] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Class"] = $_Panel["Char"]["MReset"]["Quest"][4] == 1 ? $this->ResetClass($Find_Char["Class"]) : $Find_Char["Class"];
    			break;
    			case 5 :
    			$MReset["Cash"] = $_Panel["Char"]["MReset"]["Cash"][5];
    			$MReset["Resets"] = $_Panel["Char"]["MReset"]["Resets"][5];
    			$MReset["Level"] = $_Panel["Char"]["MReset"]["Level"][5];
    			$MReset["ClearReset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][5] == 1 ? Column_Reset."=".Column_Reset."-".$_Panel["Char"]["MReset"]["Resets"][5]."," : NULL;
    			$MReset["Clear_Inv"] = $_Panel["Char"]["MReset"]["Invent"][5] == 1 ? "Inventory=NULL," : NULL;
    			$MReset["Clear_Skill"] = $_Panel["Char"]["MReset"]["Skill"][5] == 1 ? "MagicList=NULL," : NULL;
    			$MReset["Clear_Quest"] = $_Panel["Char"]["MReset"]["Quest"][5] == 1 ? "Quest=NULL,Class=".$this->ResetClass($Find_Char["Class"])."," : NULL;
    			$MReset["Money"] = $_Panel["Char"]["MReset"]["Money"][5];
    			$MReset["Clear_Reset"] = $_Panel["Char"]["MReset"]["Clear_Reset"][5] == 1 ? $Find_Char[Column_Reset]-$MReset["Resets"] : $Find_Char[Column_Reset];
    			$MReset["Inventory"] = $_Panel["Char"]["MReset"]["Invent"][5] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Skills"] = $_Panel["Char"]["MReset"]["Skill"][5] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Quests"] = $_Panel["Char"]["MReset"]["Quest"][5] == 1 ? "<span style=\"color: red;\">Sim</span>" : "<span style=\"color: green;\">Não</span>";
    			$MReset["Class"] = $_Panel["Char"]["MReset"]["Quest"][5] == 1 ? $this->ResetClass($Find_Char["Class"]) : $Find_Char["Class"];
    			break;
    		}
    		
    		if($_GET["cmd"] == TRUE)
    		{
    			if($Find_Char["cLevel"] < $MReset["Level"])
    			{
    				$this->Error .= '<div class=error-box>Level insuficiente!</div>';
    			}
    			if($Find_Char["Money"] < $MReset["Money"])
    			{
    				$this->Error .= '<div class=error-box><font size=3>Erro!</font><br>Zen insuficiente!</div>';
    			}
    			if($Find_Char["Strength"] < $_Panel["Char"]["MReset"]["Stats"][0])
    			{
    						$this->Error .= '<div class=error-box><font size=3>Erro!</font><br>Você precisa estar full em força!</div>';
    			}
    			if($Find_Char["Dexterity"] < $_Panel["Char"]["MReset"]["Stats"][1])
    			{
    				$this->Error .= '<div class=error-box><font size=3>Erro!</font><br>Você precisa estar full em agilidade!</div>';
    			}
    			if($Find_Char["Vitality"] < $_Panel["Char"]["MReset"]["Stats"][2])
    			{
    				$this->Error .= '<div class=error-box><font size=3>Erro!</font><br>Você precisa estar full em vitalidade!</div>';
    			}
    			if($Find_Char["Energy"] < $_Panel["Char"]["MReset"]["Stats"][3])
    			{
    				$this->Error .= '<div class=error-box><font size=3>Erro!</font><br>Você precisa estar full em energia!</div>';
    			}
    			if($Find_Char["Class"] == $_ClassType["DL"][0] || $Find_Char["Class"] == $_ClassType["LE"][0] || $Find_Char["Class"] == $_ClassType["LE2"][0])
    			{
    				if($Find_Char[Column_Cmd] < $_Panel["Char"]["MReset"]["Stats"][4])
    				{
    					$this->Error .= "» É preciso estar Full em Comando<br />\n";
    				}
    			}
    
    			if($Find_Char["limite_mr"] >= 2)
    			{
    				$this->Error .= '<div class=error-box><font size=3>Erro!</font><br>Você só pode efetuar 2 MRs por dia!</div>';
    			}
    			
    			if(isset($this->Error) == TRUE)
    			{
    				exit("{$this->Error}");
    			}
    			else
    			{
    				$this->Query("UPDATE ".MuGen_DB.".dbo.Character SET cLevel=1,Experience=1,LevelUpPoint=0,SuaColunaDeMasterReset=SuaColunaDeMasterReset+1,limite_mr=limite_mr+1,Strength=100,Dexterity=100,Vitality=100,Energy=100,MapNumber=0,MapPosX=125,MapPosY=125 WHERE Name='".$Char."' and AccountID='{$this->Login}'");
    				$this->Query("UPDATE ".GL_DB.".dbo.MEMB_INFO SET golds=golds+".$MReset["Cash"]." WHERE memb___id='".$this->Login."'");
    						exit('<div class=success-box>Master Resetado com sucesso e Golds adicionados em sua conta!</div>');
    			}
    }
    		}
    		$CTM_Template->Set("MReset_Level", $MReset["Level"]);
    		$CTM_Template->Set("MReset_Resets", $MReset["Resets"]);
    		$CTM_Template->Set("MReset_Money", $MReset["Money"]);
    		$CTM_Template->Set("MReset_Strength", $_Panel["Char"]["MReset"]["Stats"][0]);
    		$CTM_Template->Set("MReset_Dexterity", $_Panel["Char"]["MReset"]["Stats"][1]);
    		$CTM_Template->Set("MReset_Vitality", $_Panel["Char"]["MReset"]["Stats"][2]);
    		$CTM_Template->Set("MReset_Energy", $_Panel["Char"]["MReset"]["Stats"][3]);
    		$CTM_Template->Set("MReset_Command", $Find_Char["Class"] == $_ClassType["DL"][0] || $Find_Char["Class"] == $_ClassType["LE"][0] || $Find_Char["Class"] == $_ClassType["LE2"][0] ? "Comando: <strong>".$_Panel["Char"]["MReset"]["Stats"][4]."</strong><br />" : NULL);
    		$CTM_Template->Set("Char_MResets", $Find_Char[Column_MReset][Column_MResetDia][Column_MResetSemana][Column_MResetMes]);
    		$CTM_Template->Set("Char_Resets", $Find_Char[Column_Reset]);
    		$CTM_Template->Set("Char_Level", $Find_Char["cLevel"]);
    		$CTM_Template->Set("Char_Points", $Find_Char["LevelUpPoint"]);
    		$CTM_Template->Set("Char_Class", $CTM_General->ClassName($Find_Char["Class"]));
    		$CTM_Template->Set("Char_Strength", $Find_Char["Strength"]);
    		$CTM_Template->Set("Char_Dexterity", $Find_Char["Dexterity"]);
    		$CTM_Template->Set("Char_Vitality", $Find_Char["Vitality"]);
    		$CTM_Template->Set("Char_Energy", $Find_Char["Energy"]);
    		$CTM_Template->Set("Char_Command", $Find_Char["Class"] == $_ClassType["DL"][0] || $Find_Char["Class"] == $_ClassType["LE"][0] || $Find_Char["Class"] == $_ClassType["LE2"][0] ? "Comando: <strong>".$Find_Char[Column_Cmd]."</strong><br />" : NULL);
    		$CTM_Template->Set("Char_Money", $Find_Char["Money"]);
    		
    		$CTM_Template->Set("MReseted_MResets", $Find_Char[Column_MReset]+1);
    		$CTM_Template->Set("MReseted_MResets", $Find_Char[Column_MResetDia]+1);
    		$CTM_Template->Set("MReseted_MResets", $Find_Char[Column_MResetSemana]+1);
    		$CTM_Template->Set("MReseted_MResets", $Find_Char[Column_MResetMes]+1);
    		$CTM_Template->Set("MReseted_Resets", $MReset["Clear_Reset"]);
    		$CTM_Template->Set("MReseted_Level", 1);
    		$CTM_Template->Set("MReseted_Points", 0);
    		$CTM_Template->Set("MReseted_Class", $CTM_General->ClassName($MReset["Class"]));
    		$CTM_Template->Set("MReseted_Strength", $_Panel["Char"]["MReset"]["Points"][0]);
    		$CTM_Template->Set("MReseted_Dexterity", $_Panel["Char"]["MReset"]["Points"][1]);
    		$CTM_Template->Set("MReseted_Vitality", $_Panel["Char"]["MReset"]["Points"][2]);
    		$CTM_Template->Set("MReseted_Energy", $_Panel["Char"]["MReset"]["Points"][3]);
    		$CTM_Template->Set("MReseted_Command", $Find_Char["Class"] == $_ClassType["DL"][0] || $Find_Char["Class"] == $_ClassType["LE"][0] || $Find_Char["Class"] == $_ClassType["LE2"][0] ? "Comando: <strong>".$_Panel["Char"]["MReset"]["Points"][4]."</strong><br />" : NULL);
    		$CTM_Template->Set("MReseted_Money", $Find_Char["Money"]-$MReset["Money"]);
    		$CTM_Template->Set("Clear_Inventory", $MReset["Inventory"]);
    		$CTM_Template->Set("Clear_Skills", $MReset["Skills"]);
    		$CTM_Template->Set("Clear_Quests", $MReset["Quests"]);
    	}
    OBS: Onde estiver: SuaColunaDeMasterReset, troque pela sua coluna onde fica armazenado os Master Reset's dos jogadores.

    2- Crie uma coluna na tabela Character com o nome: limite_mr.

    3- Crie uma job rodando a seguinte query todos os dias às 00:00: update muonline.dbo.character set limite_mr=0 where limite_mr > 0

    Pronto!
    Caso queira aumentar ou diminuir a quantidade de Master Resets por dia, basta alterar nessa parte aqui:

    if($Find_Char["limite_mr"] >= 2)

    Obviamente 2 = 2 Master Resets por dia / 3 = 3 Master Resets por dia.... (altere somente o número).

    Abraços.
    é isso mesmo ( por dia )

    só deu 1 problema seu código, bom, eu fui dar 1 master reset pra fazer o teste, deixei char full e level 400, e deu errado, dizia que eu deveria estar FULL em todas as opções e o level era insuficiente, então fui na settings e deixei as configurações no 0 ( pra não precisar de nada pra dar o MR ) mas o erro persistiu , vou tentar achar o problema, mas se puder ajudar, agradeço

  • #8

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    @GuilhermeSouza

    Muito obrigado, eu consegui aqui, só uma coisa, quando clica em Dar Master Reset, depois dos 2 , ele aparece, Master Resetado com sucesso, ao inves da box com o erro limite,

    oque fazer?

  • #9

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    @GuilhermeSouza, tem alguns erros no seu código, não sei dizer qual é , mas eu consegui, graças a ele e a você !

    Muito obrigado.



    Peço que algum Moderador feche o tópico, obrigado.

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