Está objectstruct não está completa, mas está mais completa que outras objectstructs lançadas em sources de outros programadores.
Aos usuários que desejarem utiliza-lá, é INDISPENSÁVEL o uso da função #pragma pack(), sendo assim, não as retire do arquivo.

Segue:

OBJECTSTRUCT 97d:
Código:
#pragma once

namespace Network
{
	class MAGICCLASS
	{
	public:
		unsigned char m_Level;
		unsigned char m_Skill;
		int m_DamageMin;
		int m_DamageMax;
	};

	struct tagInterfaceState
	{
		unsigned char use	: 2;
		unsigned char state : 2;
		unsigned char type	: 4;
	};

	#pragma pack(push, 1)

	class ITEMCLASS
	{
	public:
		/*  Start   +   Size  */
		/*  0x00    +   0x04  */ unsigned long m_Number;
		/*  0x04    +   0x01  */ char m_Serial;
		/*  0x05    +   0x01  */ char BytePadding_1;
		/*  0x06    +   0x02  */ short m_Type;
		/*  0x08    +   0x02  */ short m_Level;
		/*  0x0A    +   0x01  */ unsigned char m_Part;
		/*  0x0B    +   0x01  */ unsigned char m_Class;
		/*  0x0C    +   0x01  */ unsigned char m_TwoHand;
		/*  0x0D    +   0x01  */ unsigned char m_AttackSpeed;
		/*  0x0E    +   0x01  */ unsigned char m_WalkSpeed;
		/*  0x0F    +   0x01  */ char BytePadding_2;
		/*  0x10    +   0x02  */ unsigned short m_DamageMin;
		/*  0x12    +   0x02  */ unsigned short m_DamageMax;
		/*  0x14    +   0x01  */ unsigned char m_SuccessfulBlocking;
		/*  0x15    +   0x01  */ char BytePadding_3;
		/*  0x16    +   0x02  */ unsigned short m_Defense;
		/*  0x18    +   0x02  */ unsigned short m_MagicDefense;
		/*  0x1A    +   0x01  */ unsigned char m_Speed;
		/*  0x1B    +   0x01  */ char BytePadding_4;
		/*  0x1C    +   0x02  */ unsigned short m_DamageMinOrigin;
		/*  0x1E    +   0x02  */ unsigned short m_DefenseOrigin;
		/*  0x20    +   0x02  */ unsigned short m_Magic;
		/*  0x22    +   0x01  */ char BytePadding_5[0x02];
		/*  0x24    +   0x04  */ float m_Durability;
		/*  0x28    +   0x02  */ unsigned short m_DurabilitySmall;
		/*  0x2A    +   0x01  */ char BytePadding_6[0x02];
		/*  0x2C    +   0x04  */ float m_BaseDurability;
		/*  0x30    +   0x01  */ unsigned char m_SpecialNum;
		/*  0x31    +   0x01  */ unsigned char m_Special[8];
		/*  0x39    +   0x01  */ unsigned char m_SpecialValue[8];
		/*  0x41    +   0x01  */ char BytePadding_7;
		/*  0x42    +   0x02  */ unsigned short m_RequireStrength;
		/*  0x44    +   0x02  */ unsigned short m_RequireAgility;
		/*  0x46    +   0x02  */ unsigned short m_RequireEnergy;
		/*  0x48    +   0x02  */ unsigned short m_RequireVitality;
		/*  0x4A    +   0x01  */ unsigned char m_RequireClass[4];
		/*  0x4E    +   0x01  */ unsigned char m_Resistance[4];
		/*  0x52    +   0x01  */ char BytePadding_8[0x02];
		/*  0x54    +   0x04  */ int m_Value;
		/*  0x58    +   0x01  */ char UnknownByte_4[0x10];
		/*  0x68    +   0x01  */ unsigned char m_OptionSkill;
		/*  0x69    +   0x01  */ unsigned char m_OptionLuck;
		/*  0x6A    +   0x01  */ unsigned char m_OptionAdditional;
		/*  0x6B    +   0x01  */ unsigned char m_OptionExcellent;
		/*  0x6C    +   0x04  */ float m_DurabilityState[0x04];
		/*  0x7C    +   0x04  */ float m_CurrentDurabilityState;
		/*  0x80    +   0x01  */ bool m_QuestItem;
		/*  0x81    +   0x01  */ unsigned char m_SetOption;
		/*  0x82    +   0x01  */ char UnknownByte_6[0x02];
	};

	struct OBJECTSTRUCT
	{
		/*	Start	+	Size  */
		/*	0x00	+	0x04  */ int m_Index;
		/*	0x04	+	0x04  */ int Connected;
		/*	0x08	+	0x01  */ char LoginMsgSend;
		/*	0x09	+	0x01  */ char LoginMsgCount;
		/*	0x0A	+	0x01  */ char CloseType;
		/*	0x0B	+	0x01  */ char CloseCount;
		/*	0x0C	+	0x01  */ char bEnableDelCharacter;
		/*	0x0D	+	0x01  */ char UnknownSize_1[0x03];
		/*	0x10	+	0x04  */ unsigned int m_Socket;
		/*	0x14	+	0x01  */ char IpAddress[0x10];
		/*	0x24	+	0x04  */ int UserNumber;
		/*	0x28	+	0x04  */ int DbNumber;
		/*	0x2C	+	0x01  */ unsigned char Magumsa;
		/*	0x2D	+	0x01  */ char UnknownSize_2[0x07];
		/*	0x34	+	0x04  */ unsigned int ConnectCheckTime;
		/*	0x38	+	0x04  */ unsigned int CheckTick;
		/*	0x3C	+	0x01  */ unsigned char CheckSpeedHack;
		/*	0x3D	+	0x01  */ char UnknownSize_3[0x07];
		/*	0x44	+	0x01  */ unsigned char CheckTickCount;
		/*	0x45	+	0x01  */ char UnknownSize_4[0x07];
		/*	0x4C	+	0x01  */ unsigned char m_TimeCount;
		/*	0x4D	+	0x01  */ char BytePadding_1[0x03];
		/*  0x50	+	0x04  */ unsigned long m_dwPKTimer;
		/*	0x54	+	0x02  */ short CheckSumTableNum;
		/*	0x56	+	0x01  */ char BytePadding_2[0x02];
		/*	0x58	+	0x04  */ unsigned long CheckSumTime;
		/*	0x5C	+	0x01  */ unsigned char Type;
		/*	0x5D	+	0x01  */ unsigned char Live;
		/*	0x5E	+	0x01  */ char CharacterPos;
		/*	0x5F	+	0x01  */ char AccountID[0x0B];
		/*	0x6A	+	0x01  */ char Name[0x0B];
		/*	0x75	+	0x01  */ char LastJoominNumber[0x0E];
		/*	0x83	+	0x01  */ unsigned char Class;
		/*	0x84	+	0x01  */ unsigned char DbClass;
		/*	0x85	+	0x01  */ unsigned char Skin;
		/*	0x86	+	0x02  */ unsigned short Level;
		/*	0x88	+	0x04  */ unsigned int LevelUpPoint;
		/*	0x8C	+	0x04  */ unsigned long Experience;
		/*	0x90	+	0x04  */ unsigned long NextExp;
		/*	0x94	+	0x04  */ unsigned int Money;
		/*	0x98	+	0x02  */ unsigned short Strength;
		/*	0x9A	+	0x02  */ unsigned short Agility;
		/*	0x9C	+	0x02  */ unsigned short Vitality;
		/*	0x9E	+	0x02  */ unsigned short Energy;
		/*	0xA0	+	0x04  */ float Life;
		/*	0xA4	+	0x04  */ float LifeMax;
		/*	0xA8	+	0x04  */ float FillLife;
		/*	0xAC	+	0x04  */ float FillLifeMax;
		/*	0xB0	+	0x04  */ float Mana;
		/*	0xB4	+	0x04  */ float ManaMax;
		/*	0xB8	+	0x04  */ int BP;
		/*	0xBC	+	0x04  */ int MaxBP;
		/*	0xC0	+	0x04  */ int AddBP;
		/*	0xC4	+	0x04  */ float VitalityToLife;
		/*	0xC8	+	0x04  */ float EnergyToMana;
		/*	0xCC	+	0x01  */ char PkCount;
		/*	0xCD	+	0x01  */ char PkLevel;
		/*	0xCE	+	0x04  */ int PkTime;
		/*	0xD2	+	0x01  */ char BytePadding_3[0x02];
		/*	0xD4	+	0x02  */ short X;
		/*	0xD6	+	0x02  */ short Y;
		/*	0xD8	+	0x01  */ char Dir;
		/*	0xD9	+	0x01  */ char Map;
		/*	0xDA	+	0x02  */ short AddLife;
		/*	0xDC	+	0x02  */ short AddMana;
		/*	0xDE	+	0x01  */ unsigned char DamageMinus;
		/*	0xDF	+	0x01  */ unsigned char DamageReflect;
		/*	0xE0	+	0x02  */ short MonsterDieGetMoney;
		/*	0xE2	+	0x01  */ unsigned char MonsterDieGetLife;
		/*	0xE3	+	0x01  */ unsigned char MonsterDieGetMana;
		/*	0xE4	+	0x01  */ unsigned char StartX;
		/*	0xE5	+	0x01  */ unsigned char StartY;
		/*	0xE6	+	0x02  */ short m_OldX;
		/*	0xE8	+	0x02  */ short m_OldY;
		/*	0xEA	+	0x02  */ short TX;
		/*	0xEC	+	0x02  */ short TY;
		/*	0xEE	+	0x02  */ short MTX;
		/*	0xF0	+	0x02  */ short MTY;
		/*	0xF2	+	0x01  */ char BytePadding_4[0x02];
		/*	0xF4	+	0x04  */ int PathCount;
		/*	0xF8	+	0x04  */ int PathCur;
		/*	0xFC	+	0x01  */ char PathStartEnd;
		/*	0xFD	+	0x01  */ char UnknownSize_5[0x6B];
		/*	0x168	+	0x04  */ unsigned long PathTime;
		/*	0x16C	+	0x01  */ unsigned char m_MoveGateUser;
		/*	0x16D	+	0x01  */ char BytePadding_5[0x03];
		/*	0x170	+	0x04  */ int Authority;
		/*	0x174	+	0x04  */ int AuthorityCode;
		/*	0x178	+	0x04  */ int Penalty;
		/*	0x17C	+	0x01  */ char UnknownSize_6[0x08];
		/*	0x184	+	0x01  */ unsigned char m_ActionNumber;
		/*	0x185	+	0x01  */ char BytePadding_6[0x03];
		/*	0x188	+	0x04  */ unsigned long m_State;
		/*	0x18C	+	0x01  */ char m_StateSub;
		/*	0x18D	+	0x01  */ unsigned char m_Rest;
		/*	0x18E	+	0x01  */ char m_ViewState;
		/*	0x18F	+	0x04  */ int m_ViewSkillState;
		/*	0x193	+	0x01  */ char UnknownSize_7[0x05];
		/*	0x198	+	0x04  */ int m_DetectSpeedHackTime;
		/*	0x19C	+	0x04  */ unsigned long m_SumLastAttackTime;
		/*	0x1A0	+	0x04  */ unsigned long m_DetectCount;
		/*	0x1A4	+	0x04  */ int m_DetectedHackKickCount;
		/*	0x1A8	+	0x04  */ int m_SpeedHackPenalty;
		/*	0x1AC	+	0x01  */ unsigned char m_AttackSpeedHackDetectedCount;
		/*	0x1AD	+	0x01  */ char UnknownSize_8[0x07];
		/*	0x1B4	+	0x01  */ unsigned char m_ShopTime;
		/*	0x1B5	+	0x01  */ char BytePadding_7[0x03];
		/*	0x1B8	+	0x04  */ unsigned long m_TotalAttackTime;
		/*	0x1BC	+	0x04  */ int m_TotalAttackCount;
		/*	0x1C0	+	0x04  */ unsigned long TeleportTime;
		/*	0x1C4	+	0x01  */ char Teleport;
		/*	0x1C5	+	0x01  */ char KillerType;
		/*	0x1C6	+	0x01  */ char DieRegen;
		/*	0x1C7	+	0x01  */ char RegenOk;
		/*	0x1C8	+	0x01  */ unsigned char RegenMap;
		/*	0x1C9	+	0x01  */ unsigned char RegenMapX;
		/*	0x1CA	+	0x01  */ unsigned char RegenMapY;
		/*	0x1CB	+	0x01  */ char BytePadding_8[0x01];
		/*	0x1CC	+	0x04  */ unsigned long RegenTime;
		/*	0x1D0	+	0x04  */ unsigned long MaxRegenTime;
		/*	0x1D4	+	0x02  */ short m_PosNum;
		/*	0x1D6	+	0x01  */ char UnknownSize_9[0x13];
		/*	0x1E9	+	0x01  */ char m_PoisonBeattackCount;
		/*	0x1EA	+	0x01  */ char m_ColdBeattackCount;
		/*	0x1EB	+	0x01  */ char UnknownSize_10[0x01];
		/*	0x1EC	+	0x04  */ OBJECTSTRUCT* lpAttackObj;
		/*	0x1F0	+	0x02  */ short m_SkillNumber;
		/*	0x1F2	+	0x01  */ char BytePadding_9[0x02];
		/*	0x1F4	+	0x04  */ unsigned long m_SkillTime;
		/*	0x1F8	+	0x01  */ char UnknownSize_11[0x04];
		/*	0x1FC	+	0x04  */ int SelfDefense[0x05];		// (0x05 * 0x04) = 0x14 [Size]
		/*	0x210	+	0x04  */ unsigned long SelfDefenseTime[0x05];	// (0x05 * 0x04) = 0x14 [Size]
		/*	0x224	+	0x04  */ unsigned long MySelfDefenseTime;
		/*	0x228	+	0x01  */ char m_Drink;
		/*	0x229	+	0x01  */ char BytePadding_10[0x03];
		/*	0x22C	+	0x04  */ int m_SkillDefense;
		/*	0x230	+	0x01  */ char m_SkillDefenseTime;
		/*	0x231	+	0x01  */ char BytePadding_11[0x03];
		/*	0x234	+	0x04  */ int m_SkillAttack;
		/*	0x238	+	0x01  */ char m_SkillAttackTime;
		/*	0x239	+	0x01  */ char BytePadding_12[0x03];
		/*	0x23C	+	0x04  */ int m_SkillAttack2;
		/*	0x240	+	0x01  */ char m_SkillAttackTime2;
		/*	0x241	+	0x01  */ char BytePadding_13[0x03];
		/*	0x244	+	0x02  */ short m_SkillAddLife;
		/*	0x246	+	0x01  */ char BytePadding_14[0x02];
		/*	0x248	+	0x04  */ int m_SkillAddLifeTime;
		/*	0x24C	+	0x04  */ int m_SkillHarden;
		/*	0x250	+	0x04  */ int m_SkillHardenTime;
		/*	0x254	+	0x04  */ int m_SkillMagumReduceDefense;
		/*	0x258	+	0x04  */ int m_SkillMagumReduceDefenseTime;
		/*	0x25C	+	0x04  */ int PartyNumber;
		/*	0x260	+	0x04  */ int PartyTargetUser;
		/*	0x264	+	0x04  */ int GuildNumber;
		// 0x268 lpGuild
		/*	0x268	+	0x01  */ char UnknownSize_12[0x04];
		/*	0x26C	+	0x01  */ char GuildName[0x0B];
		/*	0x277	+	0x01  */ char UnknownSize_13[0x01];
		/*	0x278	+	0x04  */ int m_RecallMon;
		/*	0x27C	+	0x04  */ int m_Change;
		/*	0x280	+	0x02  */ short TargetNumber;
		/*	0x282	+	0x02  */ short TargetShopNumber;
		/*	0x284	+	0x02  */ short ShopNumber;
		/*	0x286	+	0x02  */ short LastAttackerID;
		/*	0x288	+	0x04  */ int m_AttackDamageMin;
		/*	0x28C	+	0x04  */ int m_AttackDamageMax;
		/*	0x290	+	0x04  */ int m_MagicDamageMin;
		/*	0x294	+	0x04  */ int m_MagicDamageMax;
		/*	0x298	+	0x04  */ int m_AttackDamageLeft;
		/*	0x29C	+	0x04  */ int m_AttackDamageRight;
		/*	0x2A0	+	0x04  */ int m_AttackDamageMaxLeft;
		/*	0x2A4	+	0x04  */ int m_AttackDamageMinLeft;
		/*	0x2A8	+	0x04  */ int m_AttackDamageMaxRight;
		/*	0x2AC	+	0x04  */ int m_AttackDamageMinRight;
		/*	0x2B0	+	0x04  */ int m_AttackRating;
		/*	0x2B4	+	0x04  */ int m_AttackSpeed;
		/*	0x2B8	+	0x04  */ int m_MagicSpeed;
		/*	0x2BC	+	0x04  */ int m_Defense;
		/*	0x2C0	+	0x04  */ int m_MagicDefense;
		/*	0x2C4	+	0x04  */ int m_SuccessfulBlocking;
		/*	0x2C8	+	0x02  */ short m_MoveSpeed;
		/*	0x2CA	+	0x02  */ short m_MoveRange;
		/*	0x2CC	+	0x02  */ short m_AttackRange;
		/*	0x2CE	+	0x02  */ short m_AttackType;
		/*  0x2D0	+	0x02  */ short m_ViewRange;
		/*	0x2D2	+	0x02  */ short m_Attribute;
		/*	0x2D4	+	0x02  */ short m_ItemRate;
		/*	0x2D6	+	0x02  */ short m_MoneyRate;
		/*	0x2D8	+	0x04  */ int m_CriticalDamage;
		/*	0x2DC	+	0x04  */ int m_ExcelentDamage;
		/*	0x2E0	+	0x04  */ class MAGICCLASS* lpMagicBack;
		/*	0x2E4	+	0x04  */ class MAGICCLASS* Magic;
		/*	0x2E8	+	0x01  */ char MagicCount;
		/*	0x2E9	+	0x01  */ unsigned char UseMagicNumber;
		/*	0x2EA	+	0x01  */ char BytePadding_15[0x02];
		/*	0x2EC	+	0x04  */ unsigned long UseMagicTime;
		/*	0x2F0	+	0x01  */ char UseMagicCount;
		/*	0x2F1	+	0x01  */ char BytePadding_16[0x01];
		/*	0x2F2	+	0x02  */ short OSAttackSerial;
		/*	0x2F4	+	0x01  */ unsigned char SASCount;
		/*	0x2F5	+	0x01  */ char BytePadding_17[0x03];
		/*	0x2F8	+	0x04  */ unsigned long SkillAttackTime;
		/*	0x2FC	+	0x01  */ char CharSet[0x0B];
		/*	0x307	+	0x01  */ char UnknownSize_15[0x72D];
		/*	0xA34	+	0x04  */ int VPCount;
		/*	0xA38	+	0x04  */ int VPCount2;
		/*	0xA3C	+	0x01  */ char UnknownSize_16[0x1E0];
		/*	0xC1C	+	0x02  */ short sHDCount;
		/*	0xC1E	+	0x01  */ tagInterfaceState m_IfState;
		/*	0xC1F	+	0x01  */ char BytePadding_18[0x01];
		/*	0xC20	+	0x04  */ unsigned long m_InterfaceTime;
		/*	0xC24	+	0x04  */ class ITEMCLASS* pInventory;
		/*	0xC28	+	0x04  */ unsigned char* pInventoryMap;
		/*	0xC2C	+	0x04  */ char* pInventoryCount;
		/*	0xC30	+	0x01  */ char pTransaction;
		/*	0xC31	+	0x01  */ char BytePadding_19[0x03];
		/*	0xC34	+	0x04  */ class ITEMCLASS* Inventory1;
		/*	0xC38	+	0x04  */ unsigned char* InventoryMap1;
		/*	0xC3C	+	0x01  */ char InventoryCount1;
		/*	0xC3D	+	0x01  */ char BytePadding_20[0x03];
		/*	0xC40	+	0x04  */ class ITEMCLASS* Inventory2;
		/*	0xC44	+	0x04  */ unsigned char* InventoryMap2;
		/*	0xC48	+	0x01  */ char InventoryCount2;
		/*	0xC49	+	0x01  */ char BytePadding_21[0x03];
		/*	0xC4C	+	0x04  */ class ITEMCLASS* pTrade;
		/*	0xC50	+	0x04  */ unsigned char* pTradeMap;
		/*	0xC54	+	0x04  */ unsigned int TradeMoney;
		/*	0xC58	+	0x01  */ bool TradeOk;
		/*	0xC59	+	0x01  */ char BytePadding_22[0x03];
		/*	0xC5C	+	0x04  */ class ITEMCLASS* pWarehouse;
		/*	0xC60	+	0x04  */ unsigned char* pWarehouseMap;
		/*	0xC64	+	0x01  */ char WarehouseCount;
		/*	0xC65	+	0x01  */ char BytePadding_23[0x01];
		/*	0xC66	+	0x02  */ short WarehousePW;
		/*	0xC68	+	0x01  */ unsigned char WarehouseLock;
		/*	0xC69	+	0x01  */ unsigned char WarehouseUnfailLock;
		/*	0xC6A	+	0x01  */ char BytePadding_24[0x02];
		/*	0xC6C	+	0x04  */ unsigned int WarehouseMoney;
		/*	0xC70	+	0x04  */ int WarehouseSave;
		/*	0xC74	+	0x04  */ class ITEMCLASS* pChaosBox;
		/*	0xC78	+	0x04  */ unsigned char* pChaosBoxMap;
		/*	0xC7C	+	0x04  */ unsigned int ChaosMoney;
		/*	0xC80	+	0x04  */ int ChaosSuccessRate;
		/*	0xC84	+	0x04  */ int ChaosLock;
		/*	0xC88	+	0x04  */ unsigned long m_Option;
		/*	0xC8C	+	0x04  */ int m_nEventScore;
		/*	0xC90	+	0x04  */ int m_nEventExp;
		/*	0xC94	+	0x04  */ int m_nEventMoney;
		/*	0xC98	+	0x01  */ unsigned char m_bDevilSquareIndex;
		/*	0xC99	+	0x01  */ bool m_bDevilSquareAuth;
		/*	0xC9A	+	0x01  */ char m_cBloodCastleIndex;
		/*	0xC9B	+	0x01  */ char m_cBloodCastleSubIndex;
		/*	0xC9C	+	0x04  */ int m_iBloodCastleEXP;
		/*	0xCA0	+	0x01  */ bool IsInBattleGround;
		/*	0xCA1	+	0x01  */ bool HaveWeaponInHand;
		/*	0xCA2	+	0x02  */ short EventChipCount;
		/*	0xCA4	+	0x04  */ int MutoNumber;
		/*	0xCA8	+	0x04  */ int UseEventServer;
		/*	0xCAC	+	0x01  */ bool LoadWareHouseInfo;
		/*	0xCAD	+	0x01  */ unsigned char m_Quest[0x32];
		/*	0xCDF	+	0x01  */ bool m_SendQuestInfo;
		/*	0xCE0	+	0x04  */ int m_SkyBossMonSheildLinkIndex;
		/*	0xCE4	+	0x04  */ int m_SkyBossMonSheild;
		/*	0xCE8	+	0x04  */ int m_SkyBossMonSheildTime;
		/*	0xCEC	+	0x04  */ int m_MaxLifePower;
		/*	0xCF0	+	0x04  */ int m_WizardSkillDefense;
		/*	0xCF4	+	0x04  */ int m_WizardSkillDefenseTime;
		/*	0xCF8	+	0x04  */ int m_PacketChecksumTime;
		/*	0xCFC	+	0x04  */ int m_CheckLifeTime;
		/*	0xD00	+	0x01  */ unsigned char m_MoveOtherServer;
		/*	0xD01	+	0x01  */ char m_BossGoldDerconMapNumber;
		/*	0xD02	+	0x01  */ bool m_InWebzen;
		/*	0xD03	+	0x01  */ char m_LastTeleportTime;
		/*	0xD04	+	0x01  */ unsigned char m_ClientHackLogCount;
		/*	0xD05	+	0x01  */ unsigned char m_ReqWarehouseOpen;
		/*	0xD06	+	0x01  */ char UnknownSize_18[0x06];
	};

	#pragma pack(pop)

	extern OBJECTSTRUCT Object[5800];
}

Créditos:
Network.