Con esto continuo mi anterior tema, en el que daba lso Offsets del GS-N, ahora dare los del GS-CS
!
Gameserver-CS
Código PHP:
//Transformation Rings
#define GS_TRANSFORMATIONRING1 (0x004ED034+3) // Default 2
#define GS_TRANSFORMATIONRING2 (0x004ED03D+3) // Default 7
#define GS_TRANSFORMATIONRING3 (0x004ED046+3) // Default 14
#define GS_TRANSFORMATIONRING4 (0x004ED04F+3) // Default 8
#define GS_TRANSFORMATIONRING5 (0x004ED058+3) // Default 9
#define GS_TRANSFORMATIONRING6 (0x004ED061+3) // Default 41
//Summon Orbs
#define GS_SUMMONORB1 (0x004EB627+1) // Default 26
#define GS_SUMMONORB2 (0x004EB658+1) // Default 32
#define GS_SUMMONORB3 (0x004EB689+1) // Default 21
#define GS_SUMMONORB4 (0x004EB6BA+1) // Default 20
#define GS_SUMMONORB5 (0x004EB6EB+1) // Default 10
#define GS_SUMMONORB6 (0x004EB71C+1) // Default 150
#define GS_SUMMONORB7 (0x004EB750+1) // Default 151
//Jewel Prices
#define GS_BLESS_PRICE (0x005651BE+3) // Default 6,000,000
#define GS_SOUL_PRICE (0x005651E0+3) // Default 9,000,000
#define GS_CHAOS_PRICE (0x00565201+3) // Default 810,000
#define GS_LIFE_PRICE (0x00565223+3) // Default 45,000,000
#define GS_CREATION_PRICE (0x00565245+3) // Default 36,000,000
#define GS_GUARDIAN_PRICE (0x0056531F+3) // Default 60,000,000
#define GS_FRUITS_PRICE (0x005652C0+3) // Default 33,000,000
#define GS_MONARCH_PRICE (0x005652EE+3) // Default 750,000
#define GS_FEATHER_PRICE (0x005652FE+3) // Default 180,000
#define GS_BLESSPOT_PRICE (0x00565357+2) // Default 900,000
#define GS_SOULPOT_PRICE (0x0056537D+2) // Default 450,000
//Guild Alliance Members
#define GS_GUILDALLIANCE (0x00468DCD+2) // Default 20
//GS UDP Port
#define GS_UDP_PORT (0x0057D1AD+1) // Default 60010
//Jewel Rates
#define GS_SOUL_RATE_NORMAL (0x0054A023+3) // Default 60%
#define GS_SOUL_RATE_SPECIAL (0x00549FE2+3) // Default 50%
#define GS_SOUL_RATE_SOCKET (0x0054A017+3) // Default 40%
#define GS_SOUL_LUCK_ADD (0x00549F7C+2) // Default 20%
#define GS_JOL_FAIL_RATE (0x0054A837+3) // Default 50%
//Chaos Machine Rates
#define GS_CM_MIX_10_NORMAL (0x006203AF+6) // Default 60%
#define GS_CM_MIX_10_SPECIAL (0x006203CB+6) // Default 50%
#define GS_CM_MIX_10_SOCKET (0x006203E8+6) // Default 40%
#define GS_CM_MIX_11_12_NORMAL (0x0062043F+6) // Default 60%
#define GS_CM_MIX_11_12_SPECIAL (0x0062045C+6) // Default 50%
#define GS_CM_MIX_11_12_SOCKET (0x00620479+6) // Default 40%
#define GS_CM_MIX_13_NORMAL (0x006204D1+6) // Default 55%
#define GS_CM_MIX_13_SPECIAL (0x006204EE+6) // Default 45%
#define GS_CM_MIX_13_SOCKET (0x0062050A+6) // Default 35%
#define GS_CM_MIX_10_LUCK (0x00620557+6) // Default 75%
#define GS_CM_MIX_11_13_LUCK (0x00620563+6) // Default 75%
#define GS_CM_MIX_LUCK_ADD (0x00620548+2) // Default 20%
//Dark Lord Pet Rates
#define GS_DARK_HORSE (0x00622C0C+6) // Default 60%
#define GS_DARK_HORSE_PRICE (0x00622C2B+3) // Default 5,000,000
#define GS_DARK_SPIRIT (0x0062330D+6) // Default 60%
#define GS_DARK_SPIRIT_PRICE (0x0062332C+3) // Default 1,000,000
//Item Drop Rates
#define GS_EXC_DROP_RATE (0x00420A97+2) // Default 2000
#define GS_EXC_SKILL_RATE (0x00420F43+6) // Default 100
#define GS_EXC_LUCK_RATE (0x00420F4D+6) // Default 1
#define GS_SKILL_RATE (0x00420F9C+6) // Default 6
#define GS_LUCK_RATE (0x00420FA6+6) // Default 4
//Level Up Points
#define GS_LVL_UP_DL1 (0x0051F3CB+2) // Default 7
#define GS_LVL_UP_DL2 (0x00596214+2) // Default 7
#define GS_LVL_UP_DL3 (0x005A6E94+2) // Default 7
#define GS_LVL_UP_DL4 (0x005FA1B6+2) // Default 7
#define GS_LVL_UP_DL5 (0x0061BE82+2) // Default 7
#define GS_LVL_UP_MG1 (0x0051F3F3+2) // Default 7
#define GS_LVL_UP_MG2 (0x00596214+2) // Default 7
#define GS_LVL_UP_MG3 (0x005A6E94+2) // Default 7
#define GS_LVL_UP_MG4 (0x005FA1B6+2) // Default 7
#define GS_LVL_UP_MG5 (0x0061BE82+2) // Default 7
#define GS_LVL_UP_NORMAL1 (0x0051F40A+2) // Default 5
#define GS_LVL_UP_NORMAL2 (0x00596245+2) // Default 5
#define GS_LVL_UP_NORMAL3 (0x005A6EC5+2) // Default 5
#define GS_LVL_UP_NORMAL4 (0x005FA1E7+2) // Default 5
#define GS_LVL_UP_NORMAL5 (0x0061BEB2+2) // Default 5
#define GS_LVL_UP_QUEST1 (0x0051F42E+2) // Default 1
#define GS_LVL_UP_QUEST2 (0x0059628E+2) // Default 1
#define GS_LVL_UP_QUEST3 (0x005A6F0E+2) // Default 1
#define GS_LVL_UP_QUEST4 (0x005FA230+2) // Default 1
#define GS_LVL_UP_QUEST5 (0x0061BEFC+2) // Default 1
//Maximum Zen
#define GS_MAX_INVENTORY (0x005521C7+3) // Default 2,000,000,000
#define GS_MAX_VAULT (0x0045524F+2) // Default 100,000,000
//Chaos Machine Mixes
#define GS_WINGLVL1MIX (0x0062205A+6) // Default 90% 1st Wing Mix
#define GS_WINGLVL2MIX (0x00622066+6) // Default 90% 2nd Wing Mix
#define GS_WINGLVL3MIX21 (0x006284F2+6) // Default 40% 3rd Wing Mix
#define GS_WINGLVL3MIX22 (0x006284FE+6) // Default 40% 3rd Wing Mix
#define GS_WINGLVL3MIX11 (0x00627DF0+6) // Default 60% Condor Mix
#define GS_WINGLVL3MIX12 (0x00627DFC+6) // Default 60% Condor Mix
#define GS_SETITEMMIX1 (0x006292BB+6) // Default 80% 380 Level Mix
#define GS_SETITEMMIX2 (0x006292C7+6) // Default 80% 380 Level Mix
#define GS_DINO_MIX (0x006211C5+6) // Default 70% Dinorant Mix
//Party Exp
#define GS_PARTYEXP_2_NORMAL (0x0052920E+3) // Default 160
#define GS_PARTYEXP_3_NORMAL (0x0052921D+3) // Default 180
#define GS_PARTYEXP_4_NORMAL (0x0052922C+3) // Default 200
#define GS_PARTYEXP_5_NORMAL (0x0052923B+3) // Default 220
#define GS_PARTYEXP_3_SET (0x005291D8+3) // Default 230
#define GS_PARTYEXP_4_SET (0x005291E7+3) // Default 270
#define GS_PARTYEXP_5_SET (0x005291F6+3) // Default 300
//Map Explorer
#define GS_MAPEXPLORER (0x0058D777+7) // Default 22
//Skills Level Use
#define GS_TWISTINGSLASH_USELV (0x004B908B+7)
#define GS_RAGEFULBLOW_USELV (0x004B90A4+7)
#define GS_DEATHSTAB_USELV (0x004B90BD+7)
#define GS_IMPALE_USELV (0x004B90D6+7)
#define GS_INNERSTRENGTH_USELV (0x004B90EF+7)
#define GS_PENETRATION_USELV (0x004B9108+7)
//Item Duration Time
#define GS_ITEM_TIME1 (0x004CC25A+1)
#define GS_ITEM_TIME2 (0x004CC40B+1)
#define GS_MSNORMAL01 (0x004EC3CD+1)
#define GS_MSNORMAL02 (0x004EC3ED+1)
#define GS_MSMASTER01 (0x0050BF4A+1)
#define GS_MSMASTER02 (0x0050BF6A+1)
//PkLimit Fix
#define GS_PKBugLimitFix1 (0x004E7BD9+2)
#define GS_PKBugLimitFix2 (0x004E7FB8+2)
#define GS_PKBugLimitFix3 (0x004E8055+2)
Creditos:
Código:
Todos los desarrolladores de MuOnline :)