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  1. #1

    Avatar de levelx
    Data de Ingresso
    Nov 2010
    Localização
    fail Cave
    Idade
    35
    Posts
    568
    Agradecido
    23
    Agradeceu
    18
    Peso da Avaliação
    17

    Wink alguns offsets e fix que eu uso sempre:)

    Main 1,06A+

    (.BMD´s Limits)

    005E18E5 |> 837D F8 11 CMP DWORD PTR SS:[EBP-8],11 <<<<<Sword
    005E19B8 |> 837D F8 09 CMP DWORD PTR SS:[EBP-8],9 <<<<<Axe
    005E19F5 |> 837D F8 07 CMP DWORD PTR SS:[EBP-8],7 <<<<<Mace
    005E1A4B |> 837D F8 05 CMP DWORD PTR SS:[EBP-8],5 <<<<<Mace
    005E1AA1 |> 837D F8 0A CMP DWORD PTR SS:[EBP-8],0A <<<<<Spear
    005E1AF7 |> 837D F8 0F CMP DWORD PTR SS:[EBP-8],0F <<<<<Shield
    005E1B66 |> 837D F8 09 CMP DWORD PTR SS:[EBP-8],9 <<<<<Staff
    005E1BEE |> 837D F8 14 CMP DWORD PTR SS:[EBP-8],14 <<<<<Staff
    005E1C2B |> 837D F8 07 CMP DWORD PTR SS:[EBP-8],7 <<<<<Bow
    005E1C68 |> 837D F8 07 CMP DWORD PTR SS:[EBP-8],7 <<<<<CrossBow

    005E2A18 |> 837D F8 03 CMP DWORD PTR SS:[EBP-8],3 <<<<<Wing
    005E2A54 |> 837D F8 04 CMP DWORD PTR SS:[EBP-8],4 <<<<<Wing
    005E2A90 |> 837D F8 04 CMP DWORD PTR SS:[EBP-8],4 <<<<<Wing
    005E2AE5 |> 837D F8 2B CMP DWORD PTR SS:[EBP-8],2B <<<<<Wing

    Offsets de Limite de texturas:
    005E397D |> 837D F8 11 CMP DWORD PTR SS:[EBP-8],11 <<<<<Sword
    005E3B1B |> 837D F8 14 CMP DWORD PTR SS:[EBP-8],14 <<<<<Axe
    005E3B58 |> 837D F8 1C CMP DWORD PTR SS:[EBP-8],1C <<<<<Mace
    005E3B95 |> 837D F8 05 CMP DWORD PTR SS:[EBP-8],5 <<<<<Mace
    005E3BD1 |> 837D F8 02 CMP DWORD PTR SS:[EBP-8],2 <<<<<Spear
    005E3C2C |> 837D F8 15 CMP DWORD PTR SS:[EBP-8],15 <<<<<Shield
    005E3C69 |> 837D F8 04 CMP DWORD PTR SS:[EBP-8],4 <<<<<Staff
    005E3D95 |> 837D F8 13 CMP DWORD PTR SS:[EBP-8],13 <<<<<Staff
    005E3EFE |> 837D F8 03 CMP DWORD PTR SS:[EBP-8],3 <<<<<Bow
    005E3F3B |> 837D F8 02 CMP DWORD PTR SS:[EBP-8],2 <<<<<CrosssBow
    005E3F77 |> 837D F8 06 CMP DWORD PTR SS:[EBP-8],6 <<<<<Wings
    005E3FB4 |> 837D F8 02 CMP DWORD PTR SS:[EBP-8],2

    Main 1,05T+
    Offsets de Limite de texturas:

    005CDEC4 |> 837D FC 11 CMP DWORD PTR SS:[EBP-4],11 <<<<<Sword
    005CE062 |> 837D FC 14 CMP DWORD PTR SS:[EBP-4],14 <<<<<Axe
    005CE09F |> 837D FC 1C CMP DWORD PTR SS:[EBP-4],1C <<<<<Mace
    005CE0DC |> 837D FC 05 CMP DWORD PTR SS:[EBP-4],5 <<<<<Mace
    005CE118 |> 837D FC 02 CMP DWORD PTR SS:[EBP-4],2 <<<<<Spear
    005CE173 |> 837D FC 15 CMP DWORD PTR SS:[EBP-4],15 <<<<<Shield
    005CE1B0 |> 837D FC 04 CMP DWORD PTR SS:[EBP-4],4 <<<<<Staff
    005CE2DC |> 837D FC 13 CMP DWORD PTR SS:[EBP-4],13 <<<<<Staff
    005CE445 |> 837D FC 03 CMP DWORD PTR SS:[EBP-4],3 <<<<<Bow
    005CE482 |> 837D FC 02 CMP DWORD PTR SS:[EBP-4],2 <<<<<CrosssBow
    005CE4BE |> 837D FC 06 CMP DWORD PTR SS:[EBP-4],6 <<<<<Wings
    005CE4FB |> 837D FC 02 CMP DWORD PTR SS:[EBP-4],2

    Main 1,05x+
    Offsets de Limite de texturas:

    005CDD64 |> 837D FC 11 CMP DWORD PTR SS:[EBP-4],11 <<<<<Sword
    005CDF02 |> 837D FC 14 CMP DWORD PTR SS:[EBP-4],14 <<<<<Axe
    005CDF3F |> 837D FC 1C CMP DWORD PTR SS:[EBP-4],1C <<<<<Mace
    005CDF7C |> 837D FC 05 CMP DWORD PTR SS:[EBP-4],5 <<<<<Mace
    005CDFB8 |> 837D FC 02 CMP DWORD PTR SS:[EBP-4],2 <<<<<Spear
    005CE013 |> 837D FC 15 CMP DWORD PTR SS:[EBP-4],15 <<<<<Shield
    005CE050 |> 837D FC 04 CMP DWORD PTR SS:[EBP-4],4 <<<<<Staff
    005CE17C |> 837D FC 13 CMP DWORD PTR SS:[EBP-4],13 <<<<<Staff
    005CE2E5 |> 837D FC 03 CMP DWORD PTR SS:[EBP-4],3 <<<<<Bow
    005CE322 |> 837D FC 02 CMP DWORD PTR SS:[EBP-4],2 <<<<<CrosssBow
    005CE35E |> 837D FC 06 CMP DWORD PTR SS:[EBP-4],6 <<<<<Wings
    005CE39B |> 837D FC 02 CMP DWORD PTR SS:[EBP-4],2

    Main1.04X (1.4.24)

    005E72D1 |> 837D FC 29 CMP DWORD PTR SS:[EBP-4],50 ; Sword
    005E73A4 |> 837D FC 10 CMP DWORD PTR SS:[EBP-4],50 ; Axe
    005E73E1 |> 837D FC 19 CMP DWORD PTR SS:[EBP-4],50 ;Mace
    005E7437 |> 837D FC 05 CMP DWORD PTR SS:[EBP-4],50 ; Mace
    005E748D |> 837D FC 15 CMP DWORD PTR SS:[EBP-4],50 ; Spear
    005E74E3 |> 837D FC 14 CMP DWORD PTR SS:[EBP-4],50 ; Shield
    005E7552 |> 837D FC 09 CMP DWORD PTR SS:[EBP-4],50 ; Staff
    005E75DA |> 837D FC 20 CMP DWORD PTR SS:[EBP-4],50 ;Staff
    005E7617 |> 837D FC 07 CMP DWORD PTR SS:[EBP-4],50 ;Bow
    005E7654 |> 837D FC 07 CMP DWORD PTR SS:[EBP-4],50 ;CrossBow
    005E81A3 |> 837D FC 03 CMP DWORD PTR SS:[EBP-4],50 ;Wing
    005E81E0 |> 837D FC 04 CMP DWORD PTR SS:[EBP-4],50 ;Wing
    005E821D |> 837D FC 04 CMP DWORD PTR SS:[EBP-4],50 ;Wing

    005E5606 |> 837D F0 0A CMP DWORD PTR SS:[EBP-10],50
    005E5AC7 |> 837D F0 04 CMP DWORD PTR SS:[EBP-10],50
    005E5B9B |> 837D F0 20 CMP DWORD PTR SS:[EBP-10],50
    005E5E89 |> 837D F0 06 CMP DWORD PTR SS:[EBP-10],50
    005E5F58 |> 837D F0 02 CMP DWORD PTR SS:[EBP-10],50


    Main 1.04H (1.4.8)

    0062D612 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ;Sword
    0062D6E5 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ;Axe
    0062D722 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ;Mace
    0062D778 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ;Mace
    0062D7CE |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ; Spear
    0062D824 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ; Shield
    0062D893 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ; Staff
    0062D91B |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ; Bow
    0062D958 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ; CrossBow
    0062E48E |> 837D FC 03 CMP DWORD PTR SS:[EBP-4],50 ; Wing
    0062E4CB |> 837D FC 04 CMP DWORD PTR SS:[EBP-4],50 ; Wing
    0062E508 |> 837D FC 04 CMP DWORD PTR SS:[EBP-4],50 ;Wing

    0062BB1A |> 837D EC 50 CMP DWORD PTR SS:[EBP-14],50
    0062BE15 |> 837D EC 50 CMP DWORD PTR SS:[EBP-14],50
    0062BFDB |> 837D EC 50 CMP DWORD PTR SS:[EBP-14],50
    0062C0B0 |> 837D EC 50 CMP DWORD PTR SS:[EBP-14],50



    Main 1.04J (1.4.10)

    0062D7E2 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ; Sword
    0062D8B5 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ; Axe
    0062D8F2 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ; Mace
    0062D948 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ;Mace
    0062D99E |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ;Spear
    0062D9F4 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ;Shield
    0062DA63 |> 837D FC 50 CMP DWORD PTR SS:[EBP-4],50 ;Staff
    0062DAEB |> 837D FC 07 CMP DWORD PTR SS:[EBP-4],50 ;BOW
    0062DB28 |> 837D FC 07 CMP DWORD PTR SS:[EBP-4],50 ; CrossBow
    0062E65E |> 837D FC 03 CMP DWORD PTR SS:[EBP-4],50 ;Wing
    0062E69B |> 837D FC 04 CMP DWORD PTR SS:[EBP-4],50; Wing
    0062E6D8 |> 837D FC 04 CMP DWORD PTR SS:[EBP-4],50; Wing

    0062BCEA |> 837D EC 50 CMP DWORD PTR SS:[EBP-14],50
    0062C1AB |> 837D EC 50 CMP DWORD PTR SS:[EBP-14],50
    0062C280 |> 837D EC 50 CMP DWORD PTR SS:[EBP-14],50



    ///////////////////3d///////////////////////
    if(mgfunc.mainver.Find("107N")==0)
    {
    //ver.1.07N Main.exe Offsets
    Camera_Zoom = (float*) 0x4A7839; //
    Camera_GlClip = (float*) 0x4A7A24; //
    Camera_RotY = (float*) 0x8E198C; //
    Camera_RotZ = (float*) 0x818BB88; //
    Camera_PosZ = (float*) 0x8E1364; //
    Camera_ClipX = (float*) 0x8E227C; //
    Camera_ClipY = (float*) 0x5DBFD9; //
    }
    else if(mgfunc.mainver.Find("107x")==0)
    {
    //ver.1.07x Main.exe Offsets
    Camera_Zoom = (float*) 0x623159;
    Camera_GlClip = (float*) 0x623344;
    Camera_RotY = (float*) 0x8E02EC;
    Camera_RotZ = (float*) 0x8187FA8;
    Camera_PosZ = (float*) 0x8DF35C;
    Camera_ClipX = (float*) 0x8E01B4;
    Camera_ClipY = (float*) 0x5CC759;
    }
    else if(mgfunc.mainver.Find("107h")==0)
    {
    //ver.1.07h Main.exe Offsets
    Camera_Zoom = (float*) 0x61E7F9;
    Camera_GlClip = (float*) 0x61E9E4;
    Camera_RotY = (float*) 0x8D22CC;
    Camera_RotZ = (float*) 0x81772B8;
    Camera_PosZ = (float*) 0x8D1350;
    Camera_ClipX = (float*) 0x8D2194;
    Camera_ClipY = (float*) 0x5C8829;
    }
    else if(mgfunc.mainver.Find("104j")==0)
    {
    //ver.1.04j Main.exe Offsets
    Camera_GlClip = (float*) 0x6364ad; ///
    Camera_Zoom = (float*) 0x660390; ///
    Camera_RotY = (float*) 0x758A30; ///
    Camera_RotZ = (float*) 0x7AFE994; ///
    Camera_PosZ = (float*) 0x757994; ///
    Camera_ClipX = (float*) 0x7588B4; ///
    Camera_ClipY = (float*) 0x608347; ///
    }
    else if(mgfunc.mainver.Find("103kJ")==0)
    {
    //ver.1.03k japan Main.exe Offsets
    Camera_GlClip = (float*) 0x6003d4; ///
    Camera_Zoom = (float*) 0x6001E9; ///
    Camera_RotY = (float*) 0x88BC78; ///
    Camera_RotZ = (float*) 0x809F150; ///
    Camera_PosZ = (float*) 0x88ACFC; ///
    Camera_ClipX = (float*) 0x88BB18; ///
    Camera_ClipY = (float*) 0x5AB4CD; ///
    }
    else if(mgfunc.mainver.Find("105D")==0)
    {
    //ver.1.05D+ Main.exe Offsets
    Camera_Zoom = (float*) 0x5EB2E9; //
    Camera_GlClip = (float*) 0x5EB4D4; //
    Camera_RotY = (float*) 0x814BE8; //
    Camera_RotZ = (float*) 0x7FE025C; //
    Camera_PosZ = (float*) 0x813CBC; //
    Camera_ClipX = (float*) 0x814AA0; //
    Camera_ClipY = (float*) 0x59DAA4; //
    }
    else if(mgfunc.mainver.Find("106D")==0)
    {
    Camera_Zoom = (float*) 0x606879; //
    Camera_GlClip = (float*) 0x606A64; //
    Camera_RotY = (float*) 0x87DEB4; //
    Camera_RotZ = (float*) 0x8117438; //
    Camera_PosZ = (float*) 0x87CF5C; //
    Camera_ClipX = (float*) 0x87DD84; //
    Camera_ClipY = (float*) 0x5B53D9; //
    }
    else if(mgfunc.mainver.Find("106B")==0)
    {
    //ver.1.06B+ Main.exe Offsets
    Camera_Zoom = (float*) 0x606849;
    Camera_GlClip = (float*) 0x606A34;
    Camera_RotY = (float*) 0x87DEA4;
    Camera_RotZ = (float*) 0x8117398;
    Camera_PosZ = (float*) 0x87CF4C;
    Camera_ClipX = (float*) 0x87DD74;
    Camera_ClipY = (float*) 0x5B53D9;
    }
    else if(mgfunc.mainver.Find("105S")==0)
    {
    // ver.1.05S Main.exe Offsets
    Camera_Zoom = (float*) 0x5EFFF9;
    Camera_GlClip = (float*) 0x5F01E4;
    Camera_RotY = (float*) 0x824C28;
    Camera_RotZ = (float*) 0x7FF263C;
    Camera_PosZ = (float*) 0x823CBC;
    Camera_ClipX = (float*) 0x824AD8;
    Camera_ClipY = (float*) 0x5A0E1D;
    }
    else if(mgfunc.mainver.Find("105T")==0)
    {
    // ver.1.05T Main.exe Offsets
    Camera_Zoom = (float*) 0x5EFDE9; //
    Camera_GlClip = (float*) 0x5EFFD4; //
    Camera_RotY = (float*) 0x824C28; //
    Camera_RotZ = (float*) 0x7FF262C; //
    Camera_PosZ = (float*) 0x823CBC; //
    Camera_ClipX = (float*) 0x824AD8; //
    Camera_ClipY = (float*) 0x5A0BDD; //
    }
    else if(mgfunc.mainver.Find("105H")==0)
    {
    //ver.1.05H Main.exe Offsets
    Camera_Zoom = (float*) 0x5EB179; //
    Camera_GlClip = (float*) 0x5EB364; //
    Camera_RotY = (float*) 0x814BE8; //
    Camera_RotZ = (float*) 0x7FE0254; //
    Camera_PosZ = (float*) 0x813CBC; //
    Camera_ClipX = (float*) 0x814AA0; //
    Camera_ClipY = (float*) 0x59D934; //
    }
    else if(mgfunc.mainver.Find("105X")==0)
    {
    // ver.1.05X+ Main.exe Offsets
    Camera_Zoom = (float*) 0x5EFEC9; //
    Camera_GlClip = (float*) 0x5F00B4; //
    Camera_RotY = (float*) 0x825C28;//
    Camera_RotZ = (float*) 0x7FF35FC; //
    Camera_PosZ = (float*) 0x824CBC; //
    Camera_ClipX = (float*) 0x825AD8;//
    Camera_ClipY = (float*) 0x5A0C7D;//
    }
    else if(mgfunc.mainver.Find("102h")==0)
    {
    // ver.1.02h Vietnam
    Camera_Zoom = (float*) 0x6A1910; //
    Camera_GlClip = (float*) 0x67FE73; //
    Camera_RotY = (float*) 0x7198A8; //
    Camera_RotZ = (float*) 0x8058CE0;
    Camera_PosZ = (float*) 0x717718; //
    Camera_ClipX = (float*) 0x7197C4; //
    Camera_ClipY = (float*) 0x653D77; //
    ou
    // ver.1.02h Vietnam
    Camera_Zoom = (float*) 0x6A1910; //
    Camera_GlClip = (float*) 0x67FE73; //
    Camera_RotY = (float*) 0x7198A8; //
    Camera_RotZ = (float*) 0x8058CE0;
    Camera_PosZ = (float*) 0x717718; //
    Camera_ClipX = (float*) 0x7197C4; //

    Camera_ClipY = (float*) 0x653D77; //




    }
    else if(mgfunc.mainver.Find("102c")==0)
    {
    // ver.1.02c GMO
    Camera_GlClip = (float*) 0x6b2373;
    Camera_Zoom = (float*) 0x6b20d0;
    Camera_RotY = (float*) 0x7858b8;
    Camera_RotZ = (float*) 0x7E80758;
    Camera_PosZ = (float*) 0x783720;
    Camera_ClipX = (float*) 0x7857d4;
    Camera_ClipY = (float*) 0x65f837;
    }
    // ver.1.03K JPN Main.exe Offsets
    float *Camera_Zoom = (float*) 0x006001E9; //Default: 35 - zooming in/out (9 times section .text)
    float *Camera_RotY = (float*) 0x0088BC78; //Default: -48.5 - rotate up/down (1 time section .rdata)
    float *Camera_RotZ = (float*) 0x0809F150; //Default: -45 - rotate left/right (1 time section .data)
    float *Camera_PosZ = (float*) 0x0088ACFC; //Default: 150 - additional value for corrent Y rotating (1 time section .rdata)
    float *Camera_ClipX = (float*) 0x0088BB18; //Default: 1190 - area filled with textures, x value (1 time section .rdata)
    float *Camera_ClipY = (float*) 0x005AB4CD; //Default: 2400- area filled with textures, y value (2 time section .text)
    float *Camera_GlClip = (float*) 0x006D7B35; //Default: 3000 - unknown (5 times section .text)



    /*
    //1.07H
    float *Camera_Zoom = (float*) 0x0061E7B9;//OK
    float *Camera_RotY = (float*) 0x008D22CC;//OK
    float *Camera_RotZ = (float*) 0x081772B8;//OK
    float *Camera_PosZ = (float*) 0x008D1350;//OK
    float *Camera_ClipX = (float*) 0x008D2194;//OK
    float *Camera_ClipY = (float*) 0x005C87E9;//OK
    float *Camera_GlClip = (float*) 0x0070A8AD;//OK

    */
    /*
    //1.05X
    float *Camera_Zoom = (float*) 0x005EFEC9;//OK
    float *Camera_RotY = (float*) 0x00825C28;//OK
    float *Camera_RotZ = (float*) 0x0826030;//OK
    float *Camera_PosZ = (float*) 0x00824CBC;//OK
    float *Camera_ClipX = (float*) 0x00825AD8;//OK
    float *Camera_ClipY = (float*) 0x005A0C7D;//OK
    float *Camera_GlClip = (float*) 0x005F00B4;//OK
    */
    / ver.0.97d Main.exe Offsets/////jamel ki me deu/////
    float *Camera_Zoom = (float*) 0x51F7F1;
    float *Camera_PosZ = (float*) 0x54D970;
    float *Camera_RotZ = (float*) 0x88A35E0;
    float *Camera_RotY = (float*) 0x54DD4C;
    float *Camera_TLeft = (float*) 0x4F4468;
    float *Camera_TRight = (float*) 0x4F447E;
    float *Camera_BLeft = (float*) 0x4F448E;
    float *Camera_BRight = (float*) 0x4F449E;
    float *Camera_ClipX = (float*) 0x54DCB0;
    float *Camera_ClipY = (float*) 0x5F00D1;
    float *Camera_GlClip = (float*) 0x51F862;
    DWORD *Screen_W = (DWORD*) 0x55C4EC;
    DWORD *Screen_H = (DWORD*) 0x55C4F0;



    107k
    float *Camera_Zoom = (float*) 0x0061E7B9;
    float *Camera_PosZ = (float*) 0x008D1350;
    float *Camera_ClipY = (float*) 0x005C87E9;
    float *Camera_RotZ = (float*) 0x081772B8;
    float *Camera_ClipX = (float*) 0x008D2194;
    float *Camera_RotY = (float*) 0x008D22CC;
    float *Camera_GlClip = (float*) 0x0070A8AD;

    106G
    0046A9EF 150.0000 --> Camera_PosZ
    00503AF6 35.00000 --> Camera_Zoom
    004B43C7 3000.000 --> Camera_GlClip
    005B53C3 2400.000 --> Camera_ClipY
    0087DD84 1190.000 --> Camera_ClipX
    004A0CDA -45.00000 --> Camera_RotZ
    0087DEB4 -48.50000 --> Camera_RotY



    //[LOGIN]
    //Version=1.03.02 (103b phi) by levelx (nao tire meus creditos)><
    //TestVersion=1.03.02
    // *(BYTE*)0x005F3AA1 = 0xEB; //JMP Mu.exe
    // *(BYTE*)0x005F3DB6 = 0x75; //JNZ config.ini read error
    // *(BYTE*)0x005F3DFF = 0xEB; //JMP gg init error
    // *(BYTE*)0x0060DA2C = 0xEB; //JMP ResourceGuard Error
    // *(BYTE*)0x008AEFEC = 0xA0; //ACENTUAÇÃO
    SETS
    005D094C
    005D0E0D
    005D0FAF
    005D1D6E
    005D1E61
    005D11CF
    armas
    005d2953||CMP DWORD PTR SS:[EBP-1C],11//sword
    005d2a26||CMP DWORD PTR SS:[EBP-1C],9//axe
    005d2a63||CMP DWORD PTR SS:[EBP-1C],7//mace
    005d2ab9||CMP DWORD PTR SS:[EBP-1C],5//mace outra
    005d2b0f||CMP DWORD PTR SS:[EBP-1C],0A//spear
    005d2b65||CMP DWORD PTR SS:[EBP-1C],0F//shields
    005d2bd4||CMP DWORD PTR SS:[EBP-1C],9//staff
    005d2c5c||CMP DWORD PTR SS:[EBP-1C],14//staff other
    005d2c99||CMP DWORD PTR SS:[EBP-1C],7//bow
    005d2cd6||CMP DWORD PTR SS:[EBP-1C],7//crossbow
    005d3f99||CMP DWORD PTR SS:[EBP-1C],3//wing
    005d3fd6||CMP DWORD PTR SS:[EBP-1C],4//wing
    005d4013||CMP DWORD PTR SS:[EBP-1C],4//wing
    005d4069||CMP DWORD PTR SS:[EBP-1C],2B//wing

    textures
    005d4d52||CMP DWORD PTR SS:[EBP-4],11//sword--
    005d4ef0||CMP DWORD PTR SS:[EBP-4],14//axe---
    005d4f2d||CMP DWORD PTR SS:[EBP-4],1C//mace--
    005d4f6a||CMP DWORD PTR SS:[EBP-4],5//mace?
    005d4fa6||CMP DWORD PTR SS:[EBP-4],2//spear--
    005d5001||CMP DWORD PTR SS:[EBP-4],15//shield--
    005d503e||CMP DWORD PTR SS:[EBP-8],4//staff--
    005d516a||CMP DWORD PTR SS:[EBP-4],13//staff ?
    005d52d3||CMP DWORD PTR SS:[EBP-4],3//bow--
    005d5310||CMP DWORD PTR SS:[EBP-8],2//crossbow--
    005d534c||CMP DWORD PTR SS:[EBP-8],6//wing
    005d5389||CMP DWORD PTR SS:[EBP-4],2//nao testado
    005d63a5||CMP DWORD PTR SS:[EBP-4],5//??????




    fix exdb

    procure por isso === G_Notice='%s'
    e ponha assim ===== G_Notice='%d'



    creditos: dificil de saber pq quando axo um offset eu copio e guardo e quando eu mesmo axo copio e guardo tbm junto =p
    o phi eu axei essa semana =p


    comecei aki agora agardece ai =p

  2. #2

    Avatar de foxer
    Data de Ingresso
    May 2010
    Localização
    Guarujá
    Idade
    24
    Posts
    18
    Agradecido
    0
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    ae levelx tem algum tuto de como achar esses offsets ??
    eu numca consiguo fazer esse negosio de achar offset :S
    Belo post a e se vc Tiver os offsets do Meu main é 1.07B+ vlw

  3. #3

    Avatar de levelx
    Data de Ingresso
    Nov 2010
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    fail Cave
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    [Somente usuários registrados podem vem os links. ].
    me ajuda deste topico postando o que vc precisa de tutoriais e eu estarei providenciando. nao tenho data especifica para liberar as aulas, mais estou trampando nisso.
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    "E sem saber que era impossível, ele foi lá e fez"(Jean Cocteau)
    LUCENA ME DEIXOU DE MEMBRO ETERNO E ME DEIXOU UMA SAUDADE ETERNA TBM................
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