Bom resolvi compartilhar a maneira como "fazia" meu call character antigo , pois já não tenho interesse mas em trabalhar desse jeito , vou liberar ele aqui mastigadinho para vocês só adicionarem no seu dev e ser feliz.
Call.cpp
Informação
#include "StdAfx.h"
//============================= Fairy_Elf ============================================
*(unsigned char*) AttackDamageMin_Bow_StrDexDiv_Elf1 = GetPrivateProfileInt("Fairy_Elf","DamageMin_Bow_St rDexDiv",7,GTCH);
*(unsigned char*) AttackDamageMin_Bow_StrDexDiv_Elf2 = GetPrivateProfileInt("Fairy_Elf","DamageMin_Bow_St rDexDiv_2",7,GTCH);
*(unsigned char*) AttackDamageMax_Bow_StrDexDiv_Elf1 = GetPrivateProfileInt("Fairy_Elf","DamageMax_Bow_St rDexDiv",4,GTCH);
*(unsigned char*) AttackDamageMax_Bow_StrDexDiv_Elf2 = GetPrivateProfileInt("Fairy_Elf","DamageMax_Bow_St rDexDiv_2",4,GTCH);
//NOBOW
*(unsigned char*) AttackDamageMin_NoBow_DexDiv_Elf1 = GetPrivateProfileInt("Fairy_Elf","DamageMin_NoBow_ DexDiv",7,GTCH);
*(unsigned char*) AttackDamageMin_NoBow_DexDiv_Elf2 = GetPrivateProfileInt("Fairy_Elf","DamageMin_NoBow_ DexDiv_2",7,GTCH);
*(unsigned char*) AttackDamageMin_NoBow_StrDiv_Elf1 = GetPrivateProfileInt("Fairy_Elf","DamageMin_NoBow_ StrDiv",14,GTCH);
*(unsigned char*) AttackDamageMin_NoBow_StrDiv_Elf2 = GetPrivateProfileInt("Fairy_Elf","DamageMin_NoBow_ StrDiv_2",14,GTCH);
*(unsigned char*) AttackDamageMax_NoBow_DexDiv_Elf1 = GetPrivateProfileInt("Fairy_Elf","DamageMax_NoBow_ DexDiv",4,GTCH);
*(unsigned char*) AttackDamageMax_NoBow_DexDiv_Elf2 = GetPrivateProfileInt("Fairy_Elf","DamageMax_NoBow_ DexDiv_2",4,GTCH);
*(unsigned char*) AttackDamageMin_DexStrDiv_Elf1 = GetPrivateProfileInt("Fairy_Elf","DamageMin_DexStr Div",7,GTCH);
*(unsigned char*) AttackDamageMin_DexStrDiv_Elf2 = GetPrivateProfileInt("Fairy_Elf","DamageMin_DexStr Div_2",7,GTCH);
*(unsigned char*) AttackDamageMax_DexStrDiv_Elf1 = GetPrivateProfileInt("Fairy_Elf","DamageMax_DexStr Div",4,GTCH);
*(unsigned char*) AttackDamageMax_DexStrDiv_Elf2 = GetPrivateProfileInt("Fairy_Elf","DamageMax_DexStr Div_2",4,GTCH);
//============================= Dark_Knight ============================================
*(unsigned char*) AttackDamageMin_StrDiv_DK1 = GetPrivateProfileInt("Dark_Knight","DamageMin_StrD iv",6,GTCH);
*(unsigned char*) AttackDamageMin_StrDiv_DK2 = GetPrivateProfileInt("Dark_Knight","DamageMin_StrD iv_2",6,GTCH);
*(unsigned char*) AttackDamageMax_StrDiv_DK1 = GetPrivateProfileInt("Dark_Knight","DamageMax_StrD iv",4,GTCH);
*(unsigned char*) AttackDamageMax_StrDiv_DK2 = GetPrivateProfileInt("Dark_Knight","DamageMax_StrD iv_2",4,GTCH);
//============================= Magic_Gladiator ============================================
*(unsigned char*) AttackDamageMin_StrDiv_MG1 = GetPrivateProfileInt("Magic_Gladiator","DamageMin_ StrDiv",6,GTCH);
*(unsigned char*) AttackDamageMin_StrDiv_MG2 = GetPrivateProfileInt("Magic_Gladiator","DamageMin_ StrDiv_2",6,GTCH);
*(unsigned char*) AttackDamageMax_StrDiv_MG1 = GetPrivateProfileInt("Magic_Gladiator","DamageMax_ StrDiv",4,GTCH);
*(unsigned char*) AttackDamageMax_StrDiv_MG2 = GetPrivateProfileInt("Magic_Gladiator","DamageMax_ StrDiv_2",4,GTCH);
*(unsigned char*) AttackDamageMin_EneDiv_MG1 = GetPrivateProfileInt("Magic_Gladiator","DamageMin_ EneDiv",12,GTCH);
*(unsigned char*) AttackDamageMin_EneDiv_MG2 = GetPrivateProfileInt("Magic_Gladiator","DamageMin_ EneDiv_2",12,GTCH);
*(unsigned char*) AttackDamageMax_EneDiv_MG1 = GetPrivateProfileInt("Magic_Gladiator","DamageMax_ EneDiv",8,GTCH);
*(unsigned char*) AttackDamageMax_EneDiv_MG2 = GetPrivateProfileInt("Magic_Gladiator","DamageMax_ EneDiv_2",8,GTCH);
//============================= Dark_Lord ============================================
*(unsigned char*) AttackDamageMin_StrDiv_DL1 = GetPrivateProfileInt("Dark_Lord","DamageMin_StrDiv ",7,GTCH);
*(unsigned char*) AttackDamageMin_StrDiv_DL2 = GetPrivateProfileInt("Dark_Lord","DamageMin_StrDiv _2",7,GTCH);
*(unsigned char*) AttackDamageMin_EneDiv_DL1 = GetPrivateProfileInt("Dark_Lord","DamageMin_EneDiv ",14,GTCH);
*(unsigned char*) AttackDamageMin_EneDiv_DL2 = GetPrivateProfileInt("Dark_Lord","DamageMin_EneDiv _2",14,GTCH);
*(unsigned char*) AttackDamageMax_StrDiv_DL1 = GetPrivateProfileInt("Dark_Lord","DamageMax_StrDiv ",5,GTCH);
*(unsigned char*) AttackDamageMax_StrDiv_DL2 = GetPrivateProfileInt("Dark_Lord","DamageMax_StrDiv _2",5,GTCH);
*(unsigned char*) AttackDamageMax_EneDiv_DL1 = GetPrivateProfileInt("Dark_Lord","DamageMax_EneDiv ",10,GTCH);
*(unsigned char*) AttackDamageMax_EneDiv_DL2 = GetPrivateProfileInt("Dark_Lord","DamageMax_EneDiv _2",10,GTCH);
//============================= Summoner ============================================
*(unsigned char*) AttackDamageMin_StrDiv_SUM1 = GetPrivateProfileInt("Summoner","DamageMin_StrDiv" ,7,GTCH);
*(unsigned char*) AttackDamageMin_StrDiv_SUM2 = GetPrivateProfileInt("Summoner","DamageMin_StrDiv_ 2",7,GTCH);
*(unsigned char*) AttackDamageMax_StrDiv_SUM1 = GetPrivateProfileInt("Summoner","DamageMax_StrDiv" ,4,GTCH);
*(unsigned char*) AttackDamageMax_StrDiv_SUM2 = GetPrivateProfileInt("Summoner","DamageMax_StrDiv_ 2",4,GTCH);
//============================= Dark_Wizard ============================================
*(unsigned char*) AttackDamageMin_StrDiv_DW1 = GetPrivateProfileInt("Dark_Wizard","DamageMin_StrD iv",6,GTCH);
*(unsigned char*) AttackDamageMin_StrDiv_DW2 = GetPrivateProfileInt("Dark_Wizard","DamageMin_StrD iv_2",6,GTCH);
*(unsigned char*) AttackDamageMax_StrDiv_DW1 = GetPrivateProfileInt("Dark_Wizard","DamageMax_StrD iv",4,GTCH);
*(unsigned char*) AttackDamageMax_StrDiv_DW2 = GetPrivateProfileInt("Dark_Wizard","DamageMax_StrD iv_2",4,GTCH);
//============================= AtackSpeed ============================================
*(unsigned char*) AttackSpeed_Elf1 = GetPrivateProfileInt("AttackSpeed","AttackSpeed__E lf",50,GTCH);
*(unsigned char*) AttackSpeed_DK_MG1 = GetPrivateProfileInt("AttackSpeed","AttackSpeed__D K_MG",15,GTCH);
*(unsigned char*) AttackSpeed_DL1 = GetPrivateProfileInt("AttackSpeed","AttackSpeed__D L",10,GTCH);
*(unsigned char*) AttackSpeed_Sum1 = GetPrivateProfileInt("AttackSpeed","AttackSpeed__S UM",20,GTCH);
*(unsigned char*) AttackSpeed_DW1 = GetPrivateProfileInt("AttackSpeed","AttackSpeed__D W",20,GTCH);
//============================= MagicSpeed ============================================
*(unsigned char*) AttackSpeed_Elf2 = GetPrivateProfileInt("MagicSpeed","MagicSpeed__Elf ",50,GTCH);
*(unsigned char*) AttackSpeed_DK_MG2 = GetPrivateProfileInt("MagicSpeed","MagicSpeed__DK_ MG",20,GTCH);
*(unsigned char*) AttackSpeed_DL2 = GetPrivateProfileInt("MagicSpeed","MagicSpeed__DL" ,10,GTCH);
*(unsigned char*) AttackSpeed_Sum2 = GetPrivateProfileInt("MagicSpeed","MagicSpeed__SUM ",20,GTCH);
*(unsigned char*) AttackSpeed_DW2 = GetPrivateProfileInt("MagicSpeed","MagicSpeed__DW" ,10,GTCH);
//============================= SuccessfulBlocking ============================================
*(unsigned char*) SuccessfulBlocking_Elf = GetPrivateProfileInt("SuccessfulBlocking","Success fulBlocking__Elf",4,GTCH);
*(unsigned char*) SuccessfulBlocking_DW_DK_MG = GetPrivateProfileInt("SuccessfulBlocking","Success fulBlocking__DW_DK_MG",7,GTCH);
*(unsigned char*) SuccessfulBlocking_DL = GetPrivateProfileInt("SuccessfulBlocking","Success fulBlocking__DL",4,GTCH);
*(unsigned char*) SuccessfulBlocking_Sum = GetPrivateProfileInt("SuccessfulBlocking","Success fulBlocking__SUM",3,GTCH);
//============================= Defense ============================================
*(unsigned char*) Defense_Elf = GetPrivateProfileInt("Defense","Defense__Elf",10,G TCH);
*(unsigned char*) Defense_DK = GetPrivateProfileInt("Defense","Defense__DK",3,GTC H);
*(unsigned char*) Defense_DL = GetPrivateProfileInt("Defense","Defense__DL",7,GTC H);
*(unsigned char*) Defense_Sum = GetPrivateProfileInt("Defense","Defense__SUM",3,GT CH);
*(unsigned char*) Defense_DW_MG = GetPrivateProfileInt("Defense","Defense__DW_MG",4, GTCH);
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Call.h (GameServer)
Informação
#define GTCH "..\\GuadianTeam\\CallCharacter.ini"
//Elf
#define AttackDamageMin_Bow_StrDexDiv_Elf1 (0x004E91C9+1)//Default 7
#define AttackDamageMin_Bow_StrDexDiv_Elf2 (0x004E91F8+1)
#define AttackDamageMax_Bow_StrDexDiv_Elf1 (0x004E91E0+2)
#define AttackDamageMax_Bow_StrDexDiv_Elf2 (0x004E920F+2)
#define AttackDamageMin_NoBow_DexDiv_Elf1 (0x004E9229+1)
#define AttackDamageMin_NoBow_DexDiv_Elf2 (0x004E9271+1)
#define AttackDamageMin_NoBow_StrDiv_Elf1 (0x004E9236+1)
#define AttackDamageMin_NoBow_StrDiv_Elf2 (0x004E927E+1)
#define AttackDamageMax_NoBow_DexDiv_Elf1 (0x004E924C+2)
#define AttackDamageMax_NoBow_DexDiv_Elf2 (0x004E9294+2)
#define AttackDamageMax_NoBow_StrDiv_Elf1 (0x004E925A+2)
#define AttackDamageMax_NoBow_StrDiv_Elf2 (0x004E92A2+2)
#define AttackDamageMin_DexStrDiv_Elf1 (0x004E92BE+1)
#define AttackDamageMin_DexStrDiv_Elf2 (0x004E92ED+1)
#define AttackDamageMax_DexStrDiv_Elf1 (0x004E9304+2)
#define AttackDamageMax_DexStrDiv_Elf2 (0x004E92D5+2)
// DK
#define AttackDamageMin_StrDiv_DK1 (0x004E932F+1)
#define AttackDamageMin_StrDiv_DK2 (0x004E9358+1)
#define AttackDamageMax_StrDiv_DK1 (0x004E9343+2)
#define AttackDamageMax_StrDiv_DK2 (0x004E936C+2)
// MG
#define AttackDamageMin_StrDiv_MG1 (0x004E939B+1)
#define AttackDamageMin_StrDiv_MG2 (0x004E93E3+1)
#define AttackDamageMax_StrDiv_MG1 (0x004E93BE+2)
#define AttackDamageMax_StrDiv_MG2 (0x004E9406+2)
#define AttackDamageMin_EneDiv_MG1 (0x004E93A8+1)
#define AttackDamageMin_EneDiv_MG2 (0x004E93F0+1)
#define AttackDamageMax_EneDiv_MG1 (0x004E93CC+2)
#define AttackDamageMax_EneDiv_MG2 (0x004E9414+2)
// DL
#define AttackDamageMin_StrDiv_DL1 (0x004E948B+1)
#define AttackDamageMin_StrDiv_DL2 (0x004E9445+1)
#define AttackDamageMin_EneDiv_DL1 (0x004E9452+1)
#define AttackDamageMin_EneDiv_DL2 (0x004E9498+1)
#define AttackDamageMax_StrDiv_DL1 (0x004E9468+1)
#define AttackDamageMax_StrDiv_DL2 (0x004E94AE+1)
#define AttackDamageMax_EneDiv_DL1 (0x004E9475+1)
#define AttackDamageMax_EneDiv_DL2 (0x004E94BB+1)
// Sumoner
#define AttackDamageMin_StrDiv_SUM1 (0x004E94EA+1)
#define AttackDamageMin_StrDiv_SUM2 (0x004E9519+1)
#define AttackDamageMax_StrDiv_SUM1 (0x004E9501+2)
#define AttackDamageMax_StrDiv_SUM2 (0x004E9530+2)
// DW
#define AttackDamageMin_StrDiv_DW1 (0x004E9547+2)
#define AttackDamageMin_StrDiv_DW2 (0x004E9571+2)
#define AttackDamageMax_StrDiv_DW1 (0x004E955C+2)
#define AttackDamageMax_StrDiv_DW2 (0x004E9586+2)
//Magic Speed
#define AttackSpeed_Elf1 (0x004E9D83+1) //32
#define AttackSpeed_Elf2 (0x004E9D97+1) //32
#define AttackSpeed_DK_MG1 (0x004E9DD2+1) //0F
#define AttackSpeed_DK_MG2 (0x004E9DE6+1) //14
#define AttackSpeed_DL1 (0x004E9E10+1) //0A
#define AttackSpeed_DL2 (0x004E9E24+1) //0A
#define AttackSpeed_Sum1 (0x004E9E4B+1) //14
#define AttackSpeed_Sum2 (0x004E9E5F+1) //14
#define AttackSpeed_DW1 (0x004E9E75+1) //14
#define AttackSpeed_DW2 (0x004E9E89+1) //0A
//SuccessfulBlock
#define SuccessfulBlocking_Elf (0x004EA424+2)
#define SuccessfulBlocking_DL (0x004EA44C+1)
#define SuccessfulBlocking_Sum (0x004EA473+2)
#define SuccessfulBlocking_DW_DK_MG (0x004EA48A+1)
// Defense
#define Defense_Elf (0x004EA995+1)
#define Defense_DK (0x004EA9BF+1)
#define Defense_DL (0x004EA9E6+1)
#define Defense_Sum (0x004EAA0D+1)
#define Defense_DW_MG (0x004EAA23+2)
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Call.h (GameServerCS)
Informação
#define GTCH "..\\GuadianTeam\\CallCharacter.ini"
#define AttackDamageMin_Bow_StrDexDiv_Elf1 (0x004FAD69+1)
#define AttackDamageMin_Bow_StrDexDiv_Elf2 (0x004FAD98+1)
#define AttackDamageMax_Bow_StrDexDiv_Elf1 (0x004FAD80+2)
#define AttackDamageMax_Bow_StrDexDiv_Elf2 (0x004FADAF+2)
#define AttackDamageMax_NoBow_StrDiv_Elf1 (0x004FADFA+2)
#define AttackDamageMax_NoBow_StrDiv_Elf2 (0x004FAE42+2)
#define AttackDamageMin_NoBow_DexDiv_Elf1 (0x004FADC9+1)
#define AttackDamageMin_NoBow_DexDiv_Elf2 (0x004FAE11+1)
#define AttackDamageMin_NoBow_StrDiv_Elf1 (0x004FADD6+1)
#define AttackDamageMin_NoBow_StrDiv_Elf2 (0x004FAE1E+1)
#define AttackDamageMax_NoBow_DexDiv_Elf1 (0x004FADEC+2)
#define AttackDamageMax_NoBow_DexDiv_Elf2 (0x004FAE34+2)
#define AttackDamageMin_DexStrDiv_Elf1 (0x004FAE5E+1)
#define AttackDamageMin_DexStrDiv_Elf2 (0x004FAE8D+1)
#define AttackDamageMax_DexStrDiv_Elf1 (0x004FAEA4+2)
#define AttackDamageMax_DexStrDiv_Elf2 (0x004FAE75+2)
// DK
#define AttackDamageMin_StrDiv_DK1 (0x004FAECF+1)
#define AttackDamageMin_StrDiv_DK2 (0x004FAEF8+1)
#define AttackDamageMax_StrDiv_DK1 (0x004FAEE3+2)
#define AttackDamageMax_StrDiv_DK2 (0x004FAF0C+2)
// MG
#define AttackDamageMin_StrDiv_MG1 (0x004FAF3B+1)
#define AttackDamageMin_StrDiv_MG2 (0x004FAF83+1)
#define AttackDamageMin_EneDiv_MG1 (0x004FAF48+1)
#define AttackDamageMin_EneDiv_MG2 (0x004FAF90+1)
#define AttackDamageMax_StrDiv_MG1 (0x004FAF5E+2)
#define AttackDamageMax_StrDiv_MG2 (0x004FAFA6+2)
#define AttackDamageMax_EneDiv_MG1 (0x004FAF6C+2)
#define AttackDamageMax_EneDiv_MG2 (0x004FAFB4+2)
// DL
#define AttackDamageMin_StrDiv_DL1 (0x004FB02B+1)
#define AttackDamageMin_StrDiv_DL2 (0x004FAFE5+1)
#define AttackDamageMin_EneDiv_DL1 (0x004FAFF2+1)
#define AttackDamageMin_EneDiv_DL2 (0x004FB038+1)
#define AttackDamageMax_StrDiv_DL1 (0x004FB008+1)
#define AttackDamageMax_StrDiv_DL2 (0x004FB04E+1)
#define AttackDamageMax_EneDiv_DL1 (0x004FB015+1)
#define AttackDamageMax_EneDiv_DL2 (0x004FB05B+1)
// Summoner
#define AttackDamageMin_StrDiv_SUM1 (0x004FB08A+1)
#define AttackDamageMin_StrDiv_SUM2 (0x004FB0B9+1)
#define AttackDamageMax_StrDiv_SUM1 (0x004FB0A1+2)
#define AttackDamageMax_StrDiv_SUM2 (0x004FB0D0+2)
// DW
#define AttackDamageMin_StrDiv_DW1 (0x004FB0E7+2)
#define AttackDamageMin_StrDiv_DW2 (0x004FB111+2)
#define AttackDamageMax_StrDiv_DW1 (0x004FB0FC+2)
#define AttackDamageMax_StrDiv_DW2 (0x004FB126+2)
#define AttackDamageMin_EneDiv_DW1 (0x004FB0EC+2)
#define AttackDamageMax_EneDiv_DW2 (0x004FB116+2)
// a Speed
#define AttackSpeed_Elf1 (0x004FB923+1) //32
#define AttackSpeed_Elf2 (0x004FB937+1) //32
#define AttackSpeed_DK_MG1 (0x004FB972+1) //0F
#define AttackSpeed_DK_MG2 (0x004FB986+1) //14
#define AttackSpeed_DL1 (0x004FB9B0+1) //0A
#define AttackSpeed_DL2 (0x004FB9C4+1) //0A
#define AttackSpeed_DW1 (0x004FB9EB+1) //14
#define AttackSpeed_DW2 (0x004FB9FF+1) //14
#define AttackSpeed_Sum1 (0x004FBA15+1) //14
#define AttackSpeed_Sum2 (0x004FBA29+1) //0A
// Block
#define SuccessfulBlocking_Elf (0x004FBFC4+2)
#define SuccessfulBlocking_DW_DK_MG (0x004FBFEC+1)
#define SuccessfulBlocking_DL (0x004FC02A+1)
#define SuccessfulBlocking_Sum (0x004FC00A+2)
// Defense
#define Defense_Elf (0x004FC535+1)
#define Defense_DK (0x004FC55F+1)
#define Defense_DL (0x004FC586+1)
#define Defense_Sum (0x004FC5AD+1)
#define Defense_DW_MG (0x004FC5C3+2)
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CallCharacter.ini
Informação
//================================================== ================================================== =====
// |GuardianTeam | -------------------------------------------------------------
// |Configurações Equilibrio Classe| -------------------------------------------------------------
// |Coder: Marceliin | -------------------------------------------------------------
// |GameServer's 1.00.90 | -------------------------------------------------------------
//================================================== ================================================== =====
[Defense]
Defense__Elf = 10 // Padrão: 10
Defense__DK = 3 // Padrão: 3
Defense__DL = 7 // Padrão: 7
Defense__SUM = 3 // Padrão: 3
Defense__DW_MG = 4 // Padrão: 4
[SuccessfulBlocking]
SuccessfulBlocking__Elf = 4 // Padrão: 4
SuccessfulBlocking__DL = 7 // Padrão: 7
SuccessfulBlocking__SUM = 4 // Padrão: 4
SuccessfulBlocking__DW_DK_MG = 3 // Padrão: 3
[AttackSpeed]
AttackSpeed__Elf = 50 // Padrão: 50
AttackSpeed__DK_MG = 15 // Padrão: 15
AttackSpeed__DL = 10 // Padrão: 10
AttackSpeed__SUM = 20 // Padrão: 20
AttackSpeed__DW = 20 // Padrão: 20
[MagicSpeed]
MagicSpeed__Elf = 50 // Padrão: 50
MagicSpeed__DK_MG = 20 // Padrão: 20
MagicSpeed__DL = 10 // Padrão: 10
MagicSpeed__SUM = 20 // Padrão: 20
MagicSpeed__DW = 10 // Padrão: 10
[Dark_Wizard]
DamageMin_StrDiv = 6 // Padrão: 6
DamageMin_StrDiv_2 = 6 // Padrão: 6
DamageMax_StrDiv = 4 // Padrão: 4
DamageMax_StrDiv_2 = 4 // Padrão: 4
[Dark_Knight]
DamageMin_StrDiv = 6 // Default: 6
DamageMin_StrDiv_2 = 6 // Default: 6
DamageMax_StrDiv = 4 // Default: 4
DamageMax_StrDiv_2 = 4 // Default: 4
[Fairy_Elf]
DamageMin_NoBow_StrDiv = 14 // Padrão: 14
DamageMin_NoBow_StrDiv_2 = 14 // Padrão: 14
DamageMax_NoBow_DexDiv = 4 // Padrão: 4
DamageMax_NoBow_DexDiv_2 = 4 // Padrão: 4
DamageMin_NoBow_DexDiv = 7 // Padrão: 7
DamageMin_NoBow_DexDiv_2 = 7 // Padrão: 7
DamageMax_NoBow_StrDiv = 8 // Padrão: 8
DamageMax_NoBow_StrDiv_2 = 8 // Padrão: 8
DamageMin_Bow_StrDexDiv = 7 // Padrão: 7
DamageMin_Bow_StrDexDiv_2 = 7 // Padrão: 7
DamageMax_Bow_StrDexDiv = 4 // Padrão: 4
DamageMax_Bow_StrDexDiv_2 = 4 // Padrão: 4
DamageMin_DexStrDiv = 7 // Padrão: 7
DamageMin_DexStrDiv_2 = 7 // Padrão: 7
DamageMax_DexStrDiv = 4 // Padrão: 4
DamageMax_DexStrDiv_2 = 4 // Padrão: 4
[Summoner]
DamageMin_StrDiv = 7 // Padrão: 7
DamageMin_StrDiv_2 = 7 // Padrão: 7
DamageMax_StrDiv = 4 // Padrão: 4
DamageMax_StrDiv_2 = 4 // Padrão: 4
[Magic_Gladiator]
DamageMin_StrDiv = 6 // Padrão: 6
DamageMin_StrDiv_2 = 6 // Padrão: 6
DamageMax_StrDiv = 4 // Padrão: 4
DamageMax_StrDiv_2 = 4 // Padrão: 4
DamageMin_EneDiv = 12 // Padrão: 12
DamageMin_EneDiv_2 = 12 // Padrão: 12
DamageMax_EneDiv = 8 // Padrão: 8
DamageMax_EneDiv_2 = 8 // Padrão: 8
[Dark_Lord]
DamageMin_StrDiv = 7 // Padrão: 7
DamageMin_StrDiv_2 = 7 // Padrão: 7
DamageMax_StrDiv = 5 // Padrão: 5
DamageMax_StrDiv_2 = 5 // Padrão: 5
DamageMin_EneDiv = 14 // Padrão: 14
DamageMin_EneDiv_2 = 14 // Padrão: 14
DamageMax_EneDiv = 10 // Padrão: 10
DamageMax_EneDiv_2 = 10 // Padrão: 10
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Informação
Créditos:
Marceliin.
Agradecimentos:
João Neto.
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Marcadores